Searched refs:inputsRead (Results 1 – 6 of 6) sorted by relevance
481 GLbitfield64 inputsRead; in st_translate_fragment_program() local536 inputsRead = stfp->Base.Base.InputsRead; in st_translate_fragment_program()538 if ((inputsRead & BITFIELD64_BIT(attr)) != 0) { in st_translate_fragment_program()812 GLbitfield64 inputsRead; in st_translate_geometry_program() local852 inputsRead = stgp->Base.Base.InputsRead; in st_translate_geometry_program()854 if ((inputsRead & BITFIELD64_BIT(attr)) != 0) { in st_translate_geometry_program()
64 GLbitfield inputsRead; member1250 parseState->inputsRead |= (1 << inst->SrcReg[0].Index); in Parse_InstructionSequence()1252 parseState->inputsRead |= (1 << inst->SrcReg[1].Index); in Parse_InstructionSequence()1254 parseState->inputsRead |= (1 << inst->SrcReg[2].Index); in Parse_InstructionSequence()1310 parseState.inputsRead = 0; in _mesa_parse_nv_vertex_program()1394 program->Base.InputsRead = parseState.inputsRead; in _mesa_parse_nv_vertex_program()
153 GLuint inputsRead; /* bitmask of input registers used */ member808 parseState->inputsRead |= (1 << j); in Parse_FragReg()1562 program->Base.InputsRead = parseState.inputsRead; in _mesa_parse_nv_fragment_program()
1347 const GLbitfield64 inputsRead = p->FragProg.Base.InputsRead; in i915ValidateFragmentProgram() local1364 if (inputsRead & FRAG_BITS_TEX_ANY || p->wpos_tex != -1) { in i915ValidateFragmentProgram()1375 if (inputsRead & FRAG_BIT_COL0) { in i915ValidateFragmentProgram()1380 if (inputsRead & FRAG_BIT_COL1) { in i915ValidateFragmentProgram()1385 if ((inputsRead & FRAG_BIT_FOGC)) { in i915ValidateFragmentProgram()1390 if (inputsRead & FRAG_BIT_TEX(i)) { in i915ValidateFragmentProgram()1398 else if (inputsRead & FRAG_BIT_VAR(i)) { in i915ValidateFragmentProgram()
663 const GLbitfield64 inputsRead = p->FragProg.Base.InputsRead; in i915_update_sprite_point_enable() local674 if (inputsRead & FRAG_BIT_TEX(i)) in i915_update_sprite_point_enable()
999 if (inputsRead & FRAG_BIT_WPOS) in shade_texture_span()