1 /**************************************************************************
2  *
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/enums.h"
33 #include "main/fbobject.h"
34 #include "main/dd.h"
35 #include "main/state.h"
36 #include "tnl/tnl.h"
37 #include "tnl/t_context.h"
38 
39 #include "drivers/common/driverfuncs.h"
40 
41 #include "intel_fbo.h"
42 #include "intel_screen.h"
43 #include "intel_batchbuffer.h"
44 #include "intel_buffers.h"
45 
46 #include "i915_context.h"
47 #include "i915_reg.h"
48 
49 #define FILE_DEBUG_FLAG DEBUG_STATE
50 
51 void
i915_update_stencil(struct gl_context * ctx)52 i915_update_stencil(struct gl_context * ctx)
53 {
54    struct i915_context *i915 = I915_CONTEXT(ctx);
55    GLuint front_ref, front_writemask, front_mask;
56    GLenum front_func, front_fail, front_pass_z_fail, front_pass_z_pass;
57    GLuint back_ref, back_writemask, back_mask;
58    GLenum back_func, back_fail, back_pass_z_fail, back_pass_z_pass;
59    GLuint dirty = 0;
60 
61    /* The 915 considers CW to be "front" for two-sided stencil, so choose
62     * appropriately.
63     */
64    /* _NEW_POLYGON | _NEW_STENCIL */
65    if (ctx->Polygon.FrontFace == GL_CW) {
66       front_ref = ctx->Stencil.Ref[0];
67       front_mask = ctx->Stencil.ValueMask[0];
68       front_writemask = ctx->Stencil.WriteMask[0];
69       front_func = ctx->Stencil.Function[0];
70       front_fail = ctx->Stencil.FailFunc[0];
71       front_pass_z_fail = ctx->Stencil.ZFailFunc[0];
72       front_pass_z_pass = ctx->Stencil.ZPassFunc[0];
73       back_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace];
74       back_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace];
75       back_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace];
76       back_func = ctx->Stencil.Function[ctx->Stencil._BackFace];
77       back_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace];
78       back_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace];
79       back_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace];
80    } else {
81       front_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace];
82       front_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace];
83       front_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace];
84       front_func = ctx->Stencil.Function[ctx->Stencil._BackFace];
85       front_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace];
86       front_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace];
87       front_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace];
88       back_ref = ctx->Stencil.Ref[0];
89       back_mask = ctx->Stencil.ValueMask[0];
90       back_writemask = ctx->Stencil.WriteMask[0];
91       back_func = ctx->Stencil.Function[0];
92       back_fail = ctx->Stencil.FailFunc[0];
93       back_pass_z_fail = ctx->Stencil.ZFailFunc[0];
94       back_pass_z_pass = ctx->Stencil.ZPassFunc[0];
95    }
96 #define set_ctx_bits(reg, mask, set) do{ \
97    GLuint dw = i915->state.Ctx[reg]; \
98    dw &= ~(mask); \
99    dw |= (set); \
100    dirty |= dw != i915->state.Ctx[reg]; \
101    i915->state.Ctx[reg] = dw; \
102 } while(0)
103 
104    /* Set front state. */
105    set_ctx_bits(I915_CTXREG_STATE4,
106                 MODE4_ENABLE_STENCIL_TEST_MASK |
107                 MODE4_ENABLE_STENCIL_WRITE_MASK,
108                 ENABLE_STENCIL_TEST_MASK |
109                 ENABLE_STENCIL_WRITE_MASK |
110                 STENCIL_TEST_MASK(front_mask) |
111                 STENCIL_WRITE_MASK(front_writemask));
112 
113    set_ctx_bits(I915_CTXREG_LIS5,
114                 S5_STENCIL_REF_MASK |
115                 S5_STENCIL_TEST_FUNC_MASK |
116                 S5_STENCIL_FAIL_MASK |
117                 S5_STENCIL_PASS_Z_FAIL_MASK |
118                 S5_STENCIL_PASS_Z_PASS_MASK,
119                 (front_ref << S5_STENCIL_REF_SHIFT) |
120                 (intel_translate_compare_func(front_func) << S5_STENCIL_TEST_FUNC_SHIFT) |
121                 (intel_translate_stencil_op(front_fail) << S5_STENCIL_FAIL_SHIFT) |
122                 (intel_translate_stencil_op(front_pass_z_fail) <<
123                  S5_STENCIL_PASS_Z_FAIL_SHIFT) |
124                 (intel_translate_stencil_op(front_pass_z_pass) <<
125                  S5_STENCIL_PASS_Z_PASS_SHIFT));
126 
127    /* Set back state if different from front. */
128    if (ctx->Stencil._TestTwoSide) {
129       set_ctx_bits(I915_CTXREG_BF_STENCIL_OPS,
130                    BFO_STENCIL_REF_MASK |
131                    BFO_STENCIL_TEST_MASK |
132                    BFO_STENCIL_FAIL_MASK |
133                    BFO_STENCIL_PASS_Z_FAIL_MASK |
134                    BFO_STENCIL_PASS_Z_PASS_MASK,
135                    BFO_STENCIL_TWO_SIDE |
136                    (back_ref << BFO_STENCIL_REF_SHIFT) |
137                    (intel_translate_compare_func(back_func) << BFO_STENCIL_TEST_SHIFT) |
138                    (intel_translate_stencil_op(back_fail) << BFO_STENCIL_FAIL_SHIFT) |
139                    (intel_translate_stencil_op(back_pass_z_fail) <<
140                     BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
141                    (intel_translate_stencil_op(back_pass_z_pass) <<
142                     BFO_STENCIL_PASS_Z_PASS_SHIFT));
143 
144       set_ctx_bits(I915_CTXREG_BF_STENCIL_MASKS,
145                    BFM_STENCIL_TEST_MASK_MASK |
146                    BFM_STENCIL_WRITE_MASK_MASK,
147                    BFM_STENCIL_TEST_MASK(back_mask) |
148                    BFM_STENCIL_WRITE_MASK(back_writemask));
149    } else {
150       set_ctx_bits(I915_CTXREG_BF_STENCIL_OPS,
151                    BFO_STENCIL_TWO_SIDE, 0);
152    }
153 
154 #undef set_ctx_bits
155 
156    if (dirty)
157       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
158 }
159 
160 static void
i915StencilFuncSeparate(struct gl_context * ctx,GLenum face,GLenum func,GLint ref,GLuint mask)161 i915StencilFuncSeparate(struct gl_context * ctx, GLenum face, GLenum func, GLint ref,
162                         GLuint mask)
163 {
164 }
165 
166 static void
i915StencilMaskSeparate(struct gl_context * ctx,GLenum face,GLuint mask)167 i915StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask)
168 {
169 }
170 
171 static void
i915StencilOpSeparate(struct gl_context * ctx,GLenum face,GLenum fail,GLenum zfail,GLenum zpass)172 i915StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail,
173                       GLenum zpass)
174 {
175 }
176 
177 static void
i915AlphaFunc(struct gl_context * ctx,GLenum func,GLfloat ref)178 i915AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref)
179 {
180    struct i915_context *i915 = I915_CONTEXT(ctx);
181    int test = intel_translate_compare_func(func);
182    GLubyte refByte;
183    GLuint dw;
184 
185    UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref);
186 
187    dw = i915->state.Ctx[I915_CTXREG_LIS6];
188    dw &= ~(S6_ALPHA_TEST_FUNC_MASK | S6_ALPHA_REF_MASK);
189    dw |= ((test << S6_ALPHA_TEST_FUNC_SHIFT) |
190 	  (((GLuint) refByte) << S6_ALPHA_REF_SHIFT));
191    if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
192       i915->state.Ctx[I915_CTXREG_LIS6] = dw;
193       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
194    }
195 }
196 
197 /* This function makes sure that the proper enables are
198  * set for LogicOp, Independant Alpha Blend, and Blending.
199  * It needs to be called from numerous places where we
200  * could change the LogicOp or Independant Alpha Blend without subsequent
201  * calls to glEnable.
202  */
203 static void
i915EvalLogicOpBlendState(struct gl_context * ctx)204 i915EvalLogicOpBlendState(struct gl_context * ctx)
205 {
206    struct i915_context *i915 = I915_CONTEXT(ctx);
207    GLuint dw0, dw1;
208 
209    dw0 = i915->state.Ctx[I915_CTXREG_LIS5];
210    dw1 = i915->state.Ctx[I915_CTXREG_LIS6];
211 
212    if (ctx->Color.ColorLogicOpEnabled) {
213       dw0 |= S5_LOGICOP_ENABLE;
214       dw1 &= ~S6_CBUF_BLEND_ENABLE;
215    }
216    else {
217       dw0 &= ~S5_LOGICOP_ENABLE;
218 
219       if (ctx->Color.BlendEnabled) {
220          dw1 |= S6_CBUF_BLEND_ENABLE;
221       }
222       else {
223          dw1 &= ~S6_CBUF_BLEND_ENABLE;
224       }
225    }
226    if (dw0 != i915->state.Ctx[I915_CTXREG_LIS5] ||
227        dw1 != i915->state.Ctx[I915_CTXREG_LIS6]) {
228       i915->state.Ctx[I915_CTXREG_LIS5] = dw0;
229       i915->state.Ctx[I915_CTXREG_LIS6] = dw1;
230 
231       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
232    }
233 }
234 
235 static void
i915BlendColor(struct gl_context * ctx,const GLfloat color[4])236 i915BlendColor(struct gl_context * ctx, const GLfloat color[4])
237 {
238    struct i915_context *i915 = I915_CONTEXT(ctx);
239    GLubyte r, g, b, a;
240    GLuint dw;
241 
242    DBG("%s\n", __FUNCTION__);
243 
244    UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]);
245    UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]);
246    UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]);
247    UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]);
248 
249    dw = (a << 24) | (r << 16) | (g << 8) | b;
250    if (dw != i915->state.Blend[I915_BLENDREG_BLENDCOLOR1]) {
251       i915->state.Blend[I915_BLENDREG_BLENDCOLOR1] = dw;
252       I915_STATECHANGE(i915, I915_UPLOAD_BLEND);
253    }
254 }
255 
256 
257 #define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT)
258 #define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT)
259 #define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT)
260 #define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT)
261 
262 
263 
264 static GLuint
translate_blend_equation(GLenum mode)265 translate_blend_equation(GLenum mode)
266 {
267    switch (mode) {
268    case GL_FUNC_ADD:
269       return BLENDFUNC_ADD;
270    case GL_MIN:
271       return BLENDFUNC_MIN;
272    case GL_MAX:
273       return BLENDFUNC_MAX;
274    case GL_FUNC_SUBTRACT:
275       return BLENDFUNC_SUBTRACT;
276    case GL_FUNC_REVERSE_SUBTRACT:
277       return BLENDFUNC_REVERSE_SUBTRACT;
278    default:
279       return 0;
280    }
281 }
282 
283 static void
i915UpdateBlendState(struct gl_context * ctx)284 i915UpdateBlendState(struct gl_context * ctx)
285 {
286    struct i915_context *i915 = I915_CONTEXT(ctx);
287    GLuint iab = (i915->state.Blend[I915_BLENDREG_IAB] &
288                  ~(IAB_SRC_FACTOR_MASK |
289                    IAB_DST_FACTOR_MASK |
290                    (BLENDFUNC_MASK << IAB_FUNC_SHIFT) | IAB_ENABLE));
291 
292    GLuint lis6 = (i915->state.Ctx[I915_CTXREG_LIS6] &
293                   ~(S6_CBUF_SRC_BLEND_FACT_MASK |
294                     S6_CBUF_DST_BLEND_FACT_MASK | S6_CBUF_BLEND_FUNC_MASK));
295 
296    GLuint eqRGB = ctx->Color.Blend[0].EquationRGB;
297    GLuint eqA = ctx->Color.Blend[0].EquationA;
298    GLuint srcRGB = ctx->Color.Blend[0].SrcRGB;
299    GLuint dstRGB = ctx->Color.Blend[0].DstRGB;
300    GLuint srcA = ctx->Color.Blend[0].SrcA;
301    GLuint dstA = ctx->Color.Blend[0].DstA;
302 
303    if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
304       srcRGB = dstRGB = GL_ONE;
305    }
306 
307    if (eqA == GL_MIN || eqA == GL_MAX) {
308       srcA = dstA = GL_ONE;
309    }
310 
311    lis6 |= SRC_BLND_FACT(intel_translate_blend_factor(srcRGB));
312    lis6 |= DST_BLND_FACT(intel_translate_blend_factor(dstRGB));
313    lis6 |= translate_blend_equation(eqRGB) << S6_CBUF_BLEND_FUNC_SHIFT;
314 
315    iab |= SRC_ABLND_FACT(intel_translate_blend_factor(srcA));
316    iab |= DST_ABLND_FACT(intel_translate_blend_factor(dstA));
317    iab |= translate_blend_equation(eqA) << IAB_FUNC_SHIFT;
318 
319    if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB)
320       iab |= IAB_ENABLE;
321 
322    if (iab != i915->state.Blend[I915_BLENDREG_IAB]) {
323       i915->state.Blend[I915_BLENDREG_IAB] = iab;
324       I915_STATECHANGE(i915, I915_UPLOAD_BLEND);
325    }
326    if (lis6 != i915->state.Ctx[I915_CTXREG_LIS6]) {
327       i915->state.Ctx[I915_CTXREG_LIS6] = lis6;
328       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
329    }
330 
331    /* This will catch a logicop blend equation */
332    i915EvalLogicOpBlendState(ctx);
333 }
334 
335 
336 static void
i915BlendFuncSeparate(struct gl_context * ctx,GLenum srcRGB,GLenum dstRGB,GLenum srcA,GLenum dstA)337 i915BlendFuncSeparate(struct gl_context * ctx, GLenum srcRGB,
338                       GLenum dstRGB, GLenum srcA, GLenum dstA)
339 {
340    i915UpdateBlendState(ctx);
341 }
342 
343 
344 static void
i915BlendEquationSeparate(struct gl_context * ctx,GLenum eqRGB,GLenum eqA)345 i915BlendEquationSeparate(struct gl_context * ctx, GLenum eqRGB, GLenum eqA)
346 {
347    i915UpdateBlendState(ctx);
348 }
349 
350 
351 static void
i915DepthFunc(struct gl_context * ctx,GLenum func)352 i915DepthFunc(struct gl_context * ctx, GLenum func)
353 {
354    struct i915_context *i915 = I915_CONTEXT(ctx);
355    int test = intel_translate_compare_func(func);
356    GLuint dw;
357 
358    DBG("%s\n", __FUNCTION__);
359 
360    dw = i915->state.Ctx[I915_CTXREG_LIS6];
361    dw &= ~S6_DEPTH_TEST_FUNC_MASK;
362    dw |= test << S6_DEPTH_TEST_FUNC_SHIFT;
363    if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
364       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
365       i915->state.Ctx[I915_CTXREG_LIS6] = dw;
366    }
367 }
368 
369 static void
i915DepthMask(struct gl_context * ctx,GLboolean flag)370 i915DepthMask(struct gl_context * ctx, GLboolean flag)
371 {
372    struct i915_context *i915 = I915_CONTEXT(ctx);
373    GLuint dw;
374 
375    DBG("%s flag (%d)\n", __FUNCTION__, flag);
376 
377    if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits)
378       flag = false;
379 
380    dw = i915->state.Ctx[I915_CTXREG_LIS6];
381    if (flag && ctx->Depth.Test)
382       dw |= S6_DEPTH_WRITE_ENABLE;
383    else
384       dw &= ~S6_DEPTH_WRITE_ENABLE;
385    if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
386       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
387       i915->state.Ctx[I915_CTXREG_LIS6] = dw;
388    }
389 }
390 
391 
392 
393 /**
394  * Update the viewport transformation matrix.  Depends on:
395  *  - viewport pos/size
396  *  - depthrange
397  *  - window pos/size or FBO size
398  */
399 void
intelCalcViewport(struct gl_context * ctx)400 intelCalcViewport(struct gl_context * ctx)
401 {
402    struct intel_context *intel = intel_context(ctx);
403 
404    if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
405       _math_matrix_viewport(&intel->ViewportMatrix,
406 			    ctx->Viewport.X,
407 			    ctx->DrawBuffer->Height - ctx->Viewport.Y,
408 			    ctx->Viewport.Width,
409 			    -ctx->Viewport.Height,
410 			    ctx->Viewport.Near,
411 			    ctx->Viewport.Far,
412 			    1.0);
413    } else {
414       _math_matrix_viewport(&intel->ViewportMatrix,
415 			    ctx->Viewport.X,
416 			    ctx->Viewport.Y,
417 			    ctx->Viewport.Width,
418 			    ctx->Viewport.Height,
419 			    ctx->Viewport.Near,
420 			    ctx->Viewport.Far,
421 			    1.0);
422    }
423 }
424 
425 
426 /** Called from ctx->Driver.Viewport() */
427 static void
i915Viewport(struct gl_context * ctx,GLint x,GLint y,GLsizei width,GLsizei height)428 i915Viewport(struct gl_context * ctx,
429               GLint x, GLint y, GLsizei width, GLsizei height)
430 {
431    intelCalcViewport(ctx);
432 }
433 
434 
435 /** Called from ctx->Driver.DepthRange() */
436 static void
i915DepthRange(struct gl_context * ctx,GLclampd nearval,GLclampd farval)437 i915DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval)
438 {
439    intelCalcViewport(ctx);
440 }
441 
442 
443 /* =============================================================
444  * Polygon stipple
445  *
446  * The i915 supports a 4x4 stipple natively, GL wants 32x32.
447  * Fortunately stipple is usually a repeating pattern.
448  */
449 static void
i915PolygonStipple(struct gl_context * ctx,const GLubyte * mask)450 i915PolygonStipple(struct gl_context * ctx, const GLubyte * mask)
451 {
452    struct i915_context *i915 = I915_CONTEXT(ctx);
453    const GLubyte *m;
454    GLubyte p[4];
455    int i, j, k;
456    int active = (ctx->Polygon.StippleFlag &&
457                  i915->intel.reduced_primitive == GL_TRIANGLES);
458    GLuint newMask;
459 
460    if (active) {
461       I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
462       i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
463    }
464 
465    /* Use the already unpacked stipple data from the context rather than the
466     * uninterpreted mask passed in.
467     */
468    mask = (const GLubyte *)ctx->PolygonStipple;
469    m = mask;
470 
471    p[0] = mask[12] & 0xf;
472    p[0] |= p[0] << 4;
473    p[1] = mask[8] & 0xf;
474    p[1] |= p[1] << 4;
475    p[2] = mask[4] & 0xf;
476    p[2] |= p[2] << 4;
477    p[3] = mask[0] & 0xf;
478    p[3] |= p[3] << 4;
479 
480    for (k = 0; k < 8; k++)
481       for (j = 3; j >= 0; j--)
482          for (i = 0; i < 4; i++, m++)
483             if (*m != p[j]) {
484                i915->intel.hw_stipple = 0;
485                return;
486             }
487 
488    newMask = (((p[0] & 0xf) << 0) |
489               ((p[1] & 0xf) << 4) |
490               ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12));
491 
492 
493    if (newMask == 0xffff || newMask == 0x0) {
494       /* this is needed to make conform pass */
495       i915->intel.hw_stipple = 0;
496       return;
497    }
498 
499    i915->state.Stipple[I915_STPREG_ST1] &= ~0xffff;
500    i915->state.Stipple[I915_STPREG_ST1] |= newMask;
501    i915->intel.hw_stipple = 1;
502 
503    if (active)
504       i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
505 }
506 
507 
508 /* =============================================================
509  * Hardware clipping
510  */
511 static void
i915Scissor(struct gl_context * ctx,GLint x,GLint y,GLsizei w,GLsizei h)512 i915Scissor(struct gl_context * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
513 {
514    struct i915_context *i915 = I915_CONTEXT(ctx);
515    int x1, y1, x2, y2;
516 
517    if (!ctx->DrawBuffer)
518       return;
519 
520    DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
521 
522    if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
523       x1 = x;
524       y1 = ctx->DrawBuffer->Height - (y + h);
525       x2 = x + w - 1;
526       y2 = y1 + h - 1;
527       DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2);
528    }
529    else {
530       /* FBO - not inverted
531        */
532       x1 = x;
533       y1 = y;
534       x2 = x + w - 1;
535       y2 = y + h - 1;
536       DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2);
537    }
538 
539    x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1);
540    y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1);
541    x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1);
542    y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1);
543 
544    DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2);
545 
546    I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
547    i915->state.Buffer[I915_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff);
548    i915->state.Buffer[I915_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff);
549 }
550 
551 static void
i915LogicOp(struct gl_context * ctx,GLenum opcode)552 i915LogicOp(struct gl_context * ctx, GLenum opcode)
553 {
554    struct i915_context *i915 = I915_CONTEXT(ctx);
555    int tmp = intel_translate_logic_op(opcode);
556 
557    DBG("%s\n", __FUNCTION__);
558 
559    I915_STATECHANGE(i915, I915_UPLOAD_CTX);
560    i915->state.Ctx[I915_CTXREG_STATE4] &= ~LOGICOP_MASK;
561    i915->state.Ctx[I915_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp);
562 }
563 
564 
565 
566 static void
i915CullFaceFrontFace(struct gl_context * ctx,GLenum unused)567 i915CullFaceFrontFace(struct gl_context * ctx, GLenum unused)
568 {
569    struct i915_context *i915 = I915_CONTEXT(ctx);
570    GLuint mode, dw;
571 
572    DBG("%s %d\n", __FUNCTION__,
573        ctx->DrawBuffer ? ctx->DrawBuffer->Name : 0);
574 
575    if (!ctx->Polygon.CullFlag) {
576       mode = S4_CULLMODE_NONE;
577    }
578    else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) {
579       mode = S4_CULLMODE_CW;
580 
581       if (ctx->DrawBuffer && _mesa_is_user_fbo(ctx->DrawBuffer))
582          mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
583       if (ctx->Polygon.CullFaceMode == GL_FRONT)
584          mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
585       if (ctx->Polygon.FrontFace != GL_CCW)
586          mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
587    }
588    else {
589       mode = S4_CULLMODE_BOTH;
590    }
591 
592    dw = i915->state.Ctx[I915_CTXREG_LIS4];
593    dw &= ~S4_CULLMODE_MASK;
594    dw |= mode;
595    if (dw != i915->state.Ctx[I915_CTXREG_LIS4]) {
596       i915->state.Ctx[I915_CTXREG_LIS4] = dw;
597       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
598    }
599 }
600 
601 static void
i915LineWidth(struct gl_context * ctx,GLfloat widthf)602 i915LineWidth(struct gl_context * ctx, GLfloat widthf)
603 {
604    struct i915_context *i915 = I915_CONTEXT(ctx);
605    int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_LINE_WIDTH_MASK;
606    int width;
607 
608    DBG("%s\n", __FUNCTION__);
609 
610    width = (int) (widthf * 2);
611    width = CLAMP(width, 1, 0xf);
612    lis4 |= width << S4_LINE_WIDTH_SHIFT;
613 
614    if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
615       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
616       i915->state.Ctx[I915_CTXREG_LIS4] = lis4;
617    }
618 }
619 
620 static void
i915PointSize(struct gl_context * ctx,GLfloat size)621 i915PointSize(struct gl_context * ctx, GLfloat size)
622 {
623    struct i915_context *i915 = I915_CONTEXT(ctx);
624    int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_POINT_WIDTH_MASK;
625    GLint point_size = (int) round(size);
626 
627    DBG("%s\n", __FUNCTION__);
628 
629    point_size = CLAMP(point_size, 1, 255);
630    lis4 |= point_size << S4_POINT_WIDTH_SHIFT;
631 
632    if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
633       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
634       i915->state.Ctx[I915_CTXREG_LIS4] = lis4;
635    }
636 }
637 
638 
639 static void
i915PointParameterfv(struct gl_context * ctx,GLenum pname,const GLfloat * params)640 i915PointParameterfv(struct gl_context * ctx, GLenum pname, const GLfloat *params)
641 {
642    struct i915_context *i915 = I915_CONTEXT(ctx);
643 
644    switch (pname) {
645    case GL_POINT_SPRITE_COORD_ORIGIN:
646       /* This could be supported, but it would require modifying the fragment
647        * program to invert the y component of the texture coordinate by
648        * inserting a 'SUB tc.y, {1.0}.xxxx, tc' instruction.
649        */
650       FALLBACK(&i915->intel, I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN,
651 	       (params[0] != GL_UPPER_LEFT));
652       break;
653    }
654 }
655 
656 void
i915_update_sprite_point_enable(struct gl_context * ctx)657 i915_update_sprite_point_enable(struct gl_context *ctx)
658 {
659    struct intel_context *intel = intel_context(ctx);
660    /* _NEW_PROGRAM */
661    struct i915_fragment_program *p =
662       (struct i915_fragment_program *) ctx->FragmentProgram._Current;
663    const GLbitfield64 inputsRead = p->FragProg.Base.InputsRead;
664    struct i915_context *i915 = i915_context(ctx);
665    GLuint s4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_VFMT_MASK;
666    int i;
667    GLuint coord_replace_bits = 0x0;
668    GLuint tex_coord_unit_bits = 0x0;
669 
670    for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
671       /* _NEW_POINT */
672       if (ctx->Point.CoordReplace[i] && ctx->Point.PointSprite)
673          coord_replace_bits |= (1 << i);
674       if (inputsRead & FRAG_BIT_TEX(i))
675          tex_coord_unit_bits |= (1 << i);
676    }
677 
678    /*
679     * Here we can't enable the SPRITE_POINT_ENABLE bit when the mis-match
680     * of tex_coord_unit_bits and coord_replace_bits, or this will make all
681     * the other non-point-sprite coords(like varying inputs, as we now use
682     * tex coord to implement varying inputs) be replaced to value (0, 0)-(1, 1).
683     *
684     * Thus, do fallback when needed.
685     */
686    FALLBACK(intel, I915_FALLBACK_COORD_REPLACE,
687             coord_replace_bits && coord_replace_bits != tex_coord_unit_bits);
688 
689    s4 &= ~S4_SPRITE_POINT_ENABLE;
690    s4 |= (coord_replace_bits && coord_replace_bits == tex_coord_unit_bits) ?
691          S4_SPRITE_POINT_ENABLE : 0;
692    if (s4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
693       i915->state.Ctx[I915_CTXREG_LIS4] = s4;
694       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
695    }
696 }
697 
698 
699 /* =============================================================
700  * Color masks
701  */
702 
703 static void
i915ColorMask(struct gl_context * ctx,GLboolean r,GLboolean g,GLboolean b,GLboolean a)704 i915ColorMask(struct gl_context * ctx,
705               GLboolean r, GLboolean g, GLboolean b, GLboolean a)
706 {
707    struct i915_context *i915 = I915_CONTEXT(ctx);
708    GLuint tmp = i915->state.Ctx[I915_CTXREG_LIS5] & ~S5_WRITEDISABLE_MASK;
709 
710    DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b,
711        a);
712 
713    if (!r)
714       tmp |= S5_WRITEDISABLE_RED;
715    if (!g)
716       tmp |= S5_WRITEDISABLE_GREEN;
717    if (!b)
718       tmp |= S5_WRITEDISABLE_BLUE;
719    if (!a)
720       tmp |= S5_WRITEDISABLE_ALPHA;
721 
722    if (tmp != i915->state.Ctx[I915_CTXREG_LIS5]) {
723       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
724       i915->state.Ctx[I915_CTXREG_LIS5] = tmp;
725    }
726 }
727 
728 static void
update_specular(struct gl_context * ctx)729 update_specular(struct gl_context * ctx)
730 {
731    /* A hack to trigger the rebuild of the fragment program.
732     */
733    intel_context(ctx)->NewGLState |= _NEW_TEXTURE;
734 }
735 
736 static void
i915LightModelfv(struct gl_context * ctx,GLenum pname,const GLfloat * param)737 i915LightModelfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
738 {
739    DBG("%s\n", __FUNCTION__);
740 
741    if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
742       update_specular(ctx);
743    }
744 }
745 
746 static void
i915ShadeModel(struct gl_context * ctx,GLenum mode)747 i915ShadeModel(struct gl_context * ctx, GLenum mode)
748 {
749    struct i915_context *i915 = I915_CONTEXT(ctx);
750    I915_STATECHANGE(i915, I915_UPLOAD_CTX);
751 
752    if (mode == GL_SMOOTH) {
753       i915->state.Ctx[I915_CTXREG_LIS4] &= ~(S4_FLATSHADE_ALPHA |
754                                              S4_FLATSHADE_COLOR |
755                                              S4_FLATSHADE_SPECULAR);
756    }
757    else {
758       i915->state.Ctx[I915_CTXREG_LIS4] |= (S4_FLATSHADE_ALPHA |
759                                             S4_FLATSHADE_COLOR |
760                                             S4_FLATSHADE_SPECULAR);
761    }
762 }
763 
764 /* =============================================================
765  * Fog
766  *
767  * This empty function remains because _mesa_init_driver_state calls
768  * dd_function_table::Fogfv unconditionally.  We have to have some function
769  * there so that it doesn't try to call a NULL pointer.
770  */
771 static void
i915Fogfv(struct gl_context * ctx,GLenum pname,const GLfloat * param)772 i915Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
773 {
774    (void) ctx;
775    (void) pname;
776    (void) param;
777 }
778 
779 /* =============================================================
780  */
781 
782 static void
i915Enable(struct gl_context * ctx,GLenum cap,GLboolean state)783 i915Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
784 {
785    struct i915_context *i915 = I915_CONTEXT(ctx);
786    GLuint dw;
787 
788    switch (cap) {
789    case GL_TEXTURE_2D:
790       break;
791 
792    case GL_LIGHTING:
793    case GL_COLOR_SUM:
794       update_specular(ctx);
795       break;
796 
797    case GL_ALPHA_TEST:
798       dw = i915->state.Ctx[I915_CTXREG_LIS6];
799       if (state)
800          dw |= S6_ALPHA_TEST_ENABLE;
801       else
802          dw &= ~S6_ALPHA_TEST_ENABLE;
803       if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
804 	 i915->state.Ctx[I915_CTXREG_LIS6] = dw;
805 	 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
806       }
807       break;
808 
809    case GL_BLEND:
810       i915EvalLogicOpBlendState(ctx);
811       break;
812 
813    case GL_COLOR_LOGIC_OP:
814       i915EvalLogicOpBlendState(ctx);
815 
816       /* Logicop doesn't seem to work at 16bpp:
817        */
818       if (ctx->Visual.rgbBits == 16)
819          FALLBACK(&i915->intel, I915_FALLBACK_LOGICOP, state);
820       break;
821 
822    case GL_FRAGMENT_PROGRAM_ARB:
823       break;
824 
825    case GL_DITHER:
826       dw = i915->state.Ctx[I915_CTXREG_LIS5];
827       if (state)
828          dw |= S5_COLOR_DITHER_ENABLE;
829       else
830          dw &= ~S5_COLOR_DITHER_ENABLE;
831       if (dw != i915->state.Ctx[I915_CTXREG_LIS5]) {
832 	 i915->state.Ctx[I915_CTXREG_LIS5] = dw;
833 	 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
834       }
835       break;
836 
837    case GL_DEPTH_TEST:
838       dw = i915->state.Ctx[I915_CTXREG_LIS6];
839 
840       if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits)
841 	 state = false;
842 
843       if (state)
844          dw |= S6_DEPTH_TEST_ENABLE;
845       else
846          dw &= ~S6_DEPTH_TEST_ENABLE;
847       if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
848 	 i915->state.Ctx[I915_CTXREG_LIS6] = dw;
849 	 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
850       }
851 
852       i915DepthMask(ctx, ctx->Depth.Mask);
853       break;
854 
855    case GL_SCISSOR_TEST:
856       I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
857       if (state)
858          i915->state.Buffer[I915_DESTREG_SENABLE] =
859             (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT);
860       else
861          i915->state.Buffer[I915_DESTREG_SENABLE] =
862             (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
863       break;
864 
865    case GL_LINE_SMOOTH:
866       dw = i915->state.Ctx[I915_CTXREG_LIS4];
867       if (state)
868          dw |= S4_LINE_ANTIALIAS_ENABLE;
869       else
870          dw &= ~S4_LINE_ANTIALIAS_ENABLE;
871       if (dw != i915->state.Ctx[I915_CTXREG_LIS4]) {
872 	 i915->state.Ctx[I915_CTXREG_LIS4] = dw;
873 	 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
874       }
875       break;
876 
877    case GL_CULL_FACE:
878       i915CullFaceFrontFace(ctx, 0);
879       break;
880 
881    case GL_STENCIL_TEST:
882       if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.stencilBits)
883 	 state = false;
884 
885       dw = i915->state.Ctx[I915_CTXREG_LIS5];
886       if (state)
887 	 dw |= (S5_STENCIL_TEST_ENABLE | S5_STENCIL_WRITE_ENABLE);
888       else
889 	 dw &= ~(S5_STENCIL_TEST_ENABLE | S5_STENCIL_WRITE_ENABLE);
890       if (dw != i915->state.Ctx[I915_CTXREG_LIS5]) {
891 	 i915->state.Ctx[I915_CTXREG_LIS5] = dw;
892 	 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
893       }
894       break;
895 
896    case GL_POLYGON_STIPPLE:
897       /* The stipple command worked on my 855GM box, but not my 845G.
898        * I'll do more testing later to find out exactly which hardware
899        * supports it.  Disabled for now.
900        */
901       if (i915->intel.hw_stipple &&
902           i915->intel.reduced_primitive == GL_TRIANGLES) {
903          I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
904          if (state)
905             i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
906          else
907             i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
908       }
909       break;
910 
911    case GL_POLYGON_SMOOTH:
912       break;
913 
914    case GL_POINT_SPRITE:
915       /* Handle it at i915_update_sprite_point_enable () */
916       break;
917 
918    case GL_POINT_SMOOTH:
919       break;
920 
921    default:
922       ;
923    }
924 }
925 
926 
927 static void
i915_init_packets(struct i915_context * i915)928 i915_init_packets(struct i915_context *i915)
929 {
930    /* Zero all state */
931    memset(&i915->state, 0, sizeof(i915->state));
932 
933 
934    {
935       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
936       I915_STATECHANGE(i915, I915_UPLOAD_BLEND);
937       /* Probably don't want to upload all this stuff every time one
938        * piece changes.
939        */
940       i915->state.Ctx[I915_CTXREG_LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
941                                          I1_LOAD_S(2) |
942                                          I1_LOAD_S(4) |
943                                          I1_LOAD_S(5) | I1_LOAD_S(6) | (3));
944       i915->state.Ctx[I915_CTXREG_LIS2] = 0;
945       i915->state.Ctx[I915_CTXREG_LIS4] = 0;
946       i915->state.Ctx[I915_CTXREG_LIS5] = 0;
947 
948       if (i915->intel.ctx.Visual.rgbBits == 16)
949          i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE;
950 
951 
952       i915->state.Ctx[I915_CTXREG_LIS6] = (S6_COLOR_WRITE_ENABLE |
953                                            (2 << S6_TRISTRIP_PV_SHIFT));
954 
955       i915->state.Ctx[I915_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD |
956                                              ENABLE_LOGIC_OP_FUNC |
957                                              LOGIC_OP_FUNC(LOGICOP_COPY) |
958                                              ENABLE_STENCIL_TEST_MASK |
959                                              STENCIL_TEST_MASK(0xff) |
960                                              ENABLE_STENCIL_WRITE_MASK |
961                                              STENCIL_WRITE_MASK(0xff));
962 
963       i915->state.Blend[I915_BLENDREG_IAB] =
964          (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | IAB_MODIFY_ENABLE |
965           IAB_MODIFY_FUNC | IAB_MODIFY_SRC_FACTOR | IAB_MODIFY_DST_FACTOR);
966 
967       i915->state.Blend[I915_BLENDREG_BLENDCOLOR0] =
968          _3DSTATE_CONST_BLEND_COLOR_CMD;
969       i915->state.Blend[I915_BLENDREG_BLENDCOLOR1] = 0;
970 
971       i915->state.Ctx[I915_CTXREG_BF_STENCIL_MASKS] =
972 	 _3DSTATE_BACKFACE_STENCIL_MASKS |
973 	 BFM_ENABLE_STENCIL_TEST_MASK |
974 	 BFM_ENABLE_STENCIL_WRITE_MASK |
975 	 (0xff << BFM_STENCIL_WRITE_MASK_SHIFT) |
976 	 (0xff << BFM_STENCIL_TEST_MASK_SHIFT);
977       i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] =
978 	 _3DSTATE_BACKFACE_STENCIL_OPS |
979 	 BFO_ENABLE_STENCIL_REF |
980 	 BFO_ENABLE_STENCIL_FUNCS |
981 	 BFO_ENABLE_STENCIL_TWO_SIDE;
982    }
983 
984    {
985       I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
986       i915->state.Stipple[I915_STPREG_ST0] = _3DSTATE_STIPPLE;
987    }
988 
989    {
990       i915->state.Buffer[I915_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
991 
992       /* scissor */
993       i915->state.Buffer[I915_DESTREG_SENABLE] =
994          (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
995       i915->state.Buffer[I915_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD;
996       i915->state.Buffer[I915_DESTREG_SR1] = 0;
997       i915->state.Buffer[I915_DESTREG_SR2] = 0;
998    }
999 
1000    i915->state.RasterRules[I915_RASTER_RULES] = _3DSTATE_RASTER_RULES_CMD |
1001       ENABLE_POINT_RASTER_RULE |
1002       OGL_POINT_RASTER_RULE |
1003       ENABLE_LINE_STRIP_PROVOKE_VRTX |
1004       ENABLE_TRI_FAN_PROVOKE_VRTX |
1005       LINE_STRIP_PROVOKE_VRTX(1) |
1006       TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D;
1007 
1008 #if 0
1009    {
1010       I915_STATECHANGE(i915, I915_UPLOAD_DEFAULTS);
1011       i915->state.Default[I915_DEFREG_C0] = _3DSTATE_DEFAULT_DIFFUSE;
1012       i915->state.Default[I915_DEFREG_C1] = 0;
1013       i915->state.Default[I915_DEFREG_S0] = _3DSTATE_DEFAULT_SPECULAR;
1014       i915->state.Default[I915_DEFREG_S1] = 0;
1015       i915->state.Default[I915_DEFREG_Z0] = _3DSTATE_DEFAULT_Z;
1016       i915->state.Default[I915_DEFREG_Z1] = 0;
1017    }
1018 #endif
1019 
1020 
1021    /* These will be emitted every at the head of every buffer, unless
1022     * we get hardware contexts working.
1023     */
1024    i915->state.active = (I915_UPLOAD_PROGRAM |
1025                          I915_UPLOAD_STIPPLE |
1026                          I915_UPLOAD_CTX |
1027                          I915_UPLOAD_BLEND |
1028                          I915_UPLOAD_BUFFERS |
1029 			 I915_UPLOAD_INVARIENT |
1030 			 I915_UPLOAD_RASTER_RULES);
1031 }
1032 
1033 void
i915_update_provoking_vertex(struct gl_context * ctx)1034 i915_update_provoking_vertex(struct gl_context * ctx)
1035 {
1036    struct i915_context *i915 = I915_CONTEXT(ctx);
1037 
1038    I915_STATECHANGE(i915, I915_UPLOAD_CTX);
1039    i915->state.Ctx[I915_CTXREG_LIS6] &= ~(S6_TRISTRIP_PV_MASK);
1040 
1041    I915_STATECHANGE(i915, I915_UPLOAD_RASTER_RULES);
1042    i915->state.RasterRules[I915_RASTER_RULES] &= ~(LINE_STRIP_PROVOKE_VRTX_MASK |
1043 						   TRI_FAN_PROVOKE_VRTX_MASK);
1044 
1045    /* _NEW_LIGHT */
1046    if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) {
1047       i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(1) |
1048 						     TRI_FAN_PROVOKE_VRTX(2));
1049       i915->state.Ctx[I915_CTXREG_LIS6] |= (2 << S6_TRISTRIP_PV_SHIFT);
1050    } else {
1051       i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(0) |
1052 						     TRI_FAN_PROVOKE_VRTX(1));
1053       i915->state.Ctx[I915_CTXREG_LIS6] |= (0 << S6_TRISTRIP_PV_SHIFT);
1054     }
1055 }
1056 
1057 /* Fallback to swrast for select and feedback.
1058  */
1059 static void
i915RenderMode(struct gl_context * ctx,GLenum mode)1060 i915RenderMode(struct gl_context *ctx, GLenum mode)
1061 {
1062    struct intel_context *intel = intel_context(ctx);
1063    FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER));
1064 }
1065 
1066 void
i915InitStateFunctions(struct dd_function_table * functions)1067 i915InitStateFunctions(struct dd_function_table *functions)
1068 {
1069    functions->AlphaFunc = i915AlphaFunc;
1070    functions->BlendColor = i915BlendColor;
1071    functions->BlendEquationSeparate = i915BlendEquationSeparate;
1072    functions->BlendFuncSeparate = i915BlendFuncSeparate;
1073    functions->ColorMask = i915ColorMask;
1074    functions->CullFace = i915CullFaceFrontFace;
1075    functions->DepthFunc = i915DepthFunc;
1076    functions->DepthMask = i915DepthMask;
1077    functions->Enable = i915Enable;
1078    functions->Fogfv = i915Fogfv;
1079    functions->FrontFace = i915CullFaceFrontFace;
1080    functions->LightModelfv = i915LightModelfv;
1081    functions->LineWidth = i915LineWidth;
1082    functions->LogicOpcode = i915LogicOp;
1083    functions->PointSize = i915PointSize;
1084    functions->PointParameterfv = i915PointParameterfv;
1085    functions->PolygonStipple = i915PolygonStipple;
1086    functions->RenderMode = i915RenderMode;
1087    functions->Scissor = i915Scissor;
1088    functions->ShadeModel = i915ShadeModel;
1089    functions->StencilFuncSeparate = i915StencilFuncSeparate;
1090    functions->StencilMaskSeparate = i915StencilMaskSeparate;
1091    functions->StencilOpSeparate = i915StencilOpSeparate;
1092    functions->DepthRange = i915DepthRange;
1093    functions->Viewport = i915Viewport;
1094 }
1095 
1096 
1097 void
i915InitState(struct i915_context * i915)1098 i915InitState(struct i915_context *i915)
1099 {
1100    struct gl_context *ctx = &i915->intel.ctx;
1101 
1102    i915_init_packets(i915);
1103 
1104    _mesa_init_driver_state(ctx);
1105 }
1106