Searched refs:is2dTex (Results 1 – 1 of 1) sorted by relevance
812 bool is2dTex = texType == 0; in init() local817 DE_ASSERT(is2dTex || isCubeTex || is2dArrayTex || is3dTex); in init()819 …GLenum type = is2dTex ? GL_TEXTURE_2D : isCubeTex ? GL_TEXTURE_CUBE_MAP : is2dArrayTex ? G… in init()820 …const int texWidth = is2dTex ? TEXTURE_WIDTH_2D : isCubeTex ? TEXTURE_WIDTH_CUBE : is2dArrayT… in init()821 …const int texHeight = is2dTex ? TEXTURE_HEIGHT_2D : isCubeTex ? TEXTURE_HEIGHT_CUBE : is2dArr… in init()855 if (is2dTex) in init()895 if (is2dTex) in init()906 tcu::PixelBufferAccess access = is2dTex ? m_textures2d.back()->getLevel(levelNdx) in init()