Searched refs:isCubeTex (Results 1 – 1 of 1) sorted by relevance
813 bool isCubeTex = texType == 1; in init() local817 DE_ASSERT(is2dTex || isCubeTex || is2dArrayTex || is3dTex); in init()819 …GLenum type = is2dTex ? GL_TEXTURE_2D : isCubeTex ? GL_TEXTURE_CUBE_MAP : is2dArrayTex ? G… in init()820 …const int texWidth = is2dTex ? TEXTURE_WIDTH_2D : isCubeTex ? TEXTURE_WIDTH_CUBE : is2dArrayT… in init()821 …const int texHeight = is2dTex ? TEXTURE_HEIGHT_2D : isCubeTex ? TEXTURE_HEIGHT_CUBE : is2dArr… in init()860 else if (isCubeTex) in init()883 int numFaces = isCubeTex ? (int)tcu::CUBEFACE_LAST : 1; in init()897 else if (isCubeTex) in init()907 : isCubeTex ? m_texturesCube.back()->getLevelFace(levelNdx, (tcu::CubeFace)face) in init()