Searched refs:m_ndxTexType (Results 1 – 1 of 1) sorted by relevance
739 …vector<int> m_ndxTexType; //!< Index of a texture in m_textures2d, m_texturesCube, m_textures… member in deqp::gles3::Functional::TextureUnitCase799 m_ndxTexType.reserve(m_numTextures); in init()857 …m_ndxTexType.push_back((int)m_textures2d.size()); // Remember the index this texture has in the 2d… in init()862 …m_ndxTexType.push_back((int)m_texturesCube.size()); // Remember the index this texture has in the … in init()868 …m_ndxTexType.push_back((int)m_textures2dArray.size()); // Remember the index this texture has in t… in init()873 …m_ndxTexType.push_back((int)m_textures3d.size()); // Remember the index this texture has in the 3d… in init()954 num2dArrayLayers.push_back(m_textures2dArray[m_ndxTexType[texNdx]]->getNumLayers()); in init()1007 int texNdxInType = m_ndxTexType[texNdx]; in iterate()1056 int ndx2d = m_ndxTexType[texNdx]; in upload2dTexture()1080 int ndxCube = m_ndxTexType[texNdx]; in uploadCubeTexture()[all …]