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Searched refs:m_renderTargets (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/tests/
Dvkrenderframework.cpp178 while (!m_renderTargets.empty()) { in ShutdownFramework()
180 device(), m_renderTargets.back()->targetView(m_render_target_fmt), in ShutdownFramework()
182 vkDestroyImage(device(), m_renderTargets.back()->image(), NULL); in ShutdownFramework()
183 vkFreeMemory(device(), m_renderTargets.back()->memory(), NULL); in ShutdownFramework()
184 m_renderTargets.pop_back(); in ShutdownFramework()
321 m_renderTargets.push_back(img); in InitRenderTarget()
1390 for (i = 0; i < m_renderTargets.size(); i++) { in ClearAllBuffers()
1391 memory_barrier.image = m_renderTargets[i]->image(); in ClearAllBuffers()
1392 memory_barrier.oldLayout = m_renderTargets[i]->layout(); in ClearAllBuffers()
1395 m_renderTargets[i]->layout(memory_barrier.newLayout); in ClearAllBuffers()
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Dvkrenderframework.h131 vector<VkImageObj *> m_renderTargets; variable
232 vector<VkImageObj *> m_renderTargets; variable