Searched refs:m_renderTargets (Results 1 – 2 of 2) sorted by relevance
178 while (!m_renderTargets.empty()) { in ShutdownFramework()180 device(), m_renderTargets.back()->targetView(m_render_target_fmt), in ShutdownFramework()182 vkDestroyImage(device(), m_renderTargets.back()->image(), NULL); in ShutdownFramework()183 vkFreeMemory(device(), m_renderTargets.back()->memory(), NULL); in ShutdownFramework()184 m_renderTargets.pop_back(); in ShutdownFramework()321 m_renderTargets.push_back(img); in InitRenderTarget()1390 for (i = 0; i < m_renderTargets.size(); i++) { in ClearAllBuffers()1391 memory_barrier.image = m_renderTargets[i]->image(); in ClearAllBuffers()1392 memory_barrier.oldLayout = m_renderTargets[i]->layout(); in ClearAllBuffers()1395 m_renderTargets[i]->layout(memory_barrier.newLayout); in ClearAllBuffers()[all …]
131 vector<VkImageObj *> m_renderTargets; variable232 vector<VkImageObj *> m_renderTargets; variable