1 /*
2  * Copyright (c) 2015-2016 The Khronos Group Inc.
3  * Copyright (c) 2015-2016 Valve Corporation
4  * Copyright (c) 2015-2016 LunarG, Inc.
5  * Copyright (c) 2015-2016 Google, Inc.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a copy
8  * of this software and/or associated documentation files (the "Materials"), to
9  * deal in the Materials without restriction, including without limitation the
10  * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
11  * sell copies of the Materials, and to permit persons to whom the Materials are
12  * furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice(s) and this permission notice shall be included in
15  * all copies or substantial portions of the Materials.
16  *
17  * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20  *
21  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
22  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE
24  * USE OR OTHER DEALINGS IN THE MATERIALS.
25  *
26  * Author: Courtney Goeltzenleuchter <courtney@LunarG.com>
27  * Author: Tony Barbour <tony@LunarG.com>
28  */
29 
30 #include "vkrenderframework.h"
31 
32 #define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
33 #define GET_DEVICE_PROC_ADDR(dev, entrypoint)                                  \
34     {                                                                          \
35         fp##entrypoint =                                                       \
36             (PFN_vk##entrypoint)vkGetDeviceProcAddr(dev, "vk" #entrypoint);    \
37         assert(fp##entrypoint != NULL);                                        \
38     }
39 
VkRenderFramework()40 VkRenderFramework::VkRenderFramework()
41     : m_commandPool(), m_commandBuffer(), m_renderPass(VK_NULL_HANDLE),
42       m_framebuffer(VK_NULL_HANDLE), m_width(256.0), // default window width
43       m_height(256.0),                               // default window height
44       m_render_target_fmt(VK_FORMAT_R8G8B8A8_UNORM),
45       m_depth_stencil_fmt(VK_FORMAT_UNDEFINED), m_clear_via_load_op(true),
46       m_depth_clear_color(1.0), m_stencil_clear_color(0), m_depthStencil(NULL),
47       m_CreateDebugReportCallback(VK_NULL_HANDLE),
48       m_DestroyDebugReportCallback(VK_NULL_HANDLE),
49       m_globalMsgCallback(VK_NULL_HANDLE), m_devMsgCallback(VK_NULL_HANDLE) {
50 
51     memset(&m_renderPassBeginInfo, 0, sizeof(m_renderPassBeginInfo));
52     m_renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
53 
54     // clear the back buffer to dark grey
55     m_clear_color.float32[0] = 0.25f;
56     m_clear_color.float32[1] = 0.25f;
57     m_clear_color.float32[2] = 0.25f;
58     m_clear_color.float32[3] = 0.0f;
59 }
60 
~VkRenderFramework()61 VkRenderFramework::~VkRenderFramework() {}
62 
InitFramework()63 void VkRenderFramework::InitFramework() {
64     std::vector<const char *> instance_layer_names;
65     std::vector<const char *> device_layer_names;
66     std::vector<const char *> instance_extension_names;
67     std::vector<const char *> device_extension_names;
68     instance_extension_names.push_back(VK_KHR_SURFACE_EXTENSION_NAME);
69     device_extension_names.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
70     InitFramework(instance_layer_names, device_layer_names,
71                   instance_extension_names, device_extension_names);
72 }
73 
InitFramework(std::vector<const char * > instance_layer_names,std::vector<const char * > device_layer_names,std::vector<const char * > instance_extension_names,std::vector<const char * > device_extension_names,PFN_vkDebugReportCallbackEXT dbgFunction,void * userData)74 void VkRenderFramework::InitFramework(
75     std::vector<const char *> instance_layer_names,
76     std::vector<const char *> device_layer_names,
77     std::vector<const char *> instance_extension_names,
78     std::vector<const char *> device_extension_names,
79     PFN_vkDebugReportCallbackEXT dbgFunction, void *userData) {
80     VkInstanceCreateInfo instInfo = {};
81     std::vector<VkExtensionProperties> instance_extensions;
82     std::vector<VkExtensionProperties> device_extensions;
83     VkResult U_ASSERT_ONLY err;
84 
85     /* TODO: Verify requested extensions are available */
86 
87     instInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
88     instInfo.pNext = NULL;
89     instInfo.pApplicationInfo = &app_info;
90     instInfo.enabledLayerCount = instance_layer_names.size();
91     instInfo.ppEnabledLayerNames = instance_layer_names.data();
92     instInfo.enabledExtensionCount = instance_extension_names.size();
93     instInfo.ppEnabledExtensionNames = instance_extension_names.data();
94     err = vkCreateInstance(&instInfo, NULL, &this->inst);
95     ASSERT_VK_SUCCESS(err);
96 
97     err = vkEnumeratePhysicalDevices(inst, &this->gpu_count, NULL);
98     ASSERT_LE(this->gpu_count, ARRAY_SIZE(objs)) << "Too many gpus";
99     ASSERT_VK_SUCCESS(err);
100     err = vkEnumeratePhysicalDevices(inst, &this->gpu_count, objs);
101     ASSERT_VK_SUCCESS(err);
102     ASSERT_GE(this->gpu_count, (uint32_t)1) << "No GPU available";
103     if (dbgFunction) {
104         m_CreateDebugReportCallback =
105             (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(
106                 this->inst, "vkCreateDebugReportCallbackEXT");
107         ASSERT_NE(m_CreateDebugReportCallback,
108                   (PFN_vkCreateDebugReportCallbackEXT)NULL)
109             << "Did not get function pointer for CreateDebugReportCallback";
110         if (m_CreateDebugReportCallback) {
111             VkDebugReportCallbackCreateInfoEXT dbgCreateInfo;
112             memset(&dbgCreateInfo, 0, sizeof(dbgCreateInfo));
113             dbgCreateInfo.sType =
114                 VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT;
115             dbgCreateInfo.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT |
116                                   VK_DEBUG_REPORT_WARNING_BIT_EXT |
117                                   VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
118             dbgCreateInfo.pfnCallback = dbgFunction;
119             dbgCreateInfo.pUserData = userData;
120 
121             err = m_CreateDebugReportCallback(this->inst, &dbgCreateInfo, NULL,
122                                               &m_globalMsgCallback);
123             ASSERT_VK_SUCCESS(err);
124 
125             m_DestroyDebugReportCallback =
126                 (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(
127                     this->inst, "vkDestroyDebugReportCallbackEXT");
128             ASSERT_NE(m_DestroyDebugReportCallback,
129                       (PFN_vkDestroyDebugReportCallbackEXT)NULL)
130                 << "Did not get function pointer for "
131                    "DestroyDebugReportCallback";
132             m_DebugReportMessage =
133                 (PFN_vkDebugReportMessageEXT)vkGetInstanceProcAddr(
134                     this->inst, "vkDebugReportMessageEXT");
135             ASSERT_NE(m_DebugReportMessage, (PFN_vkDebugReportMessageEXT)NULL)
136                 << "Did not get function pointer for DebugReportMessage";
137         }
138     }
139 
140     /* TODO: Verify requested physical device extensions are available */
141     m_device =
142         new VkDeviceObj(0, objs[0], device_layer_names, device_extension_names);
143 
144     /* Now register callback on device */
145     if (0) {
146         if (m_CreateDebugReportCallback) {
147             VkDebugReportCallbackCreateInfoEXT dbgInfo;
148             memset(&dbgInfo, 0, sizeof(dbgInfo));
149             dbgInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT;
150             dbgInfo.pfnCallback = dbgFunction;
151             dbgInfo.pUserData = userData;
152             dbgInfo.flags =
153                 VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT;
154             err = m_CreateDebugReportCallback(this->inst, &dbgInfo, NULL,
155                                               &m_devMsgCallback);
156             ASSERT_VK_SUCCESS(err);
157         }
158     }
159     m_device->get_device_queue();
160 
161     m_depthStencil = new VkDepthStencilObj();
162 }
163 
ShutdownFramework()164 void VkRenderFramework::ShutdownFramework() {
165     delete m_commandBuffer;
166     if (m_commandPool)
167         vkDestroyCommandPool(device(), m_commandPool, NULL);
168     if (m_framebuffer)
169         vkDestroyFramebuffer(device(), m_framebuffer, NULL);
170     if (m_renderPass)
171         vkDestroyRenderPass(device(), m_renderPass, NULL);
172 
173     if (m_globalMsgCallback)
174         m_DestroyDebugReportCallback(this->inst, m_globalMsgCallback, NULL);
175     if (m_devMsgCallback)
176         m_DestroyDebugReportCallback(this->inst, m_devMsgCallback, NULL);
177 
178     while (!m_renderTargets.empty()) {
179         vkDestroyImageView(
180             device(), m_renderTargets.back()->targetView(m_render_target_fmt),
181             NULL);
182         vkDestroyImage(device(), m_renderTargets.back()->image(), NULL);
183         vkFreeMemory(device(), m_renderTargets.back()->memory(), NULL);
184         m_renderTargets.pop_back();
185     }
186 
187     delete m_depthStencil;
188 
189     // reset the driver
190     delete m_device;
191     if (this->inst)
192         vkDestroyInstance(this->inst, NULL);
193 }
194 
InitState()195 void VkRenderFramework::InitState() {
196     VkResult U_ASSERT_ONLY err;
197 
198     m_render_target_fmt = VkTestFramework::GetFormat(inst, m_device);
199 
200     m_lineWidth = 1.0f;
201 
202     m_depthBiasConstantFactor = 0.0f;
203     m_depthBiasClamp = 0.0f;
204     m_depthBiasSlopeFactor = 0.0f;
205 
206     m_blendConstants[0] = 1.0f;
207     m_blendConstants[1] = 1.0f;
208     m_blendConstants[2] = 1.0f;
209     m_blendConstants[3] = 1.0f;
210 
211     m_minDepthBounds = 0.f;
212     m_maxDepthBounds = 1.f;
213 
214     m_compareMask = 0xff;
215     m_writeMask = 0xff;
216     m_reference = 0;
217 
218     VkCommandPoolCreateInfo cmd_pool_info;
219     cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
220     cmd_pool_info.pNext = NULL,
221     cmd_pool_info.queueFamilyIndex = m_device->graphics_queue_node_index_;
222     cmd_pool_info.flags = 0,
223     err = vkCreateCommandPool(device(), &cmd_pool_info, NULL, &m_commandPool);
224     assert(!err);
225 
226     m_commandBuffer = new VkCommandBufferObj(m_device, m_commandPool);
227 }
228 
InitViewport(float width,float height)229 void VkRenderFramework::InitViewport(float width, float height) {
230     VkViewport viewport;
231     VkRect2D scissor;
232     viewport.x = 0;
233     viewport.y = 0;
234     viewport.width = 1.f * width;
235     viewport.height = 1.f * height;
236     viewport.minDepth = 0.f;
237     viewport.maxDepth = 1.f;
238     m_viewports.push_back(viewport);
239 
240     scissor.extent.width = (int32_t)width;
241     scissor.extent.height = (int32_t)height;
242     scissor.offset.x = 0;
243     scissor.offset.y = 0;
244     m_scissors.push_back(scissor);
245 
246     m_width = width;
247     m_height = height;
248 }
249 
InitViewport()250 void VkRenderFramework::InitViewport() { InitViewport(m_width, m_height); }
InitRenderTarget()251 void VkRenderFramework::InitRenderTarget() { InitRenderTarget(1); }
252 
InitRenderTarget(uint32_t targets)253 void VkRenderFramework::InitRenderTarget(uint32_t targets) {
254     InitRenderTarget(targets, NULL);
255 }
256 
InitRenderTarget(VkImageView * dsBinding)257 void VkRenderFramework::InitRenderTarget(VkImageView *dsBinding) {
258     InitRenderTarget(1, dsBinding);
259 }
260 
InitRenderTarget(uint32_t targets,VkImageView * dsBinding)261 void VkRenderFramework::InitRenderTarget(uint32_t targets,
262                                          VkImageView *dsBinding) {
263     std::vector<VkAttachmentDescription> attachments;
264     std::vector<VkAttachmentReference> color_references;
265     std::vector<VkImageView> bindings;
266     attachments.reserve(targets + 1); // +1 for dsBinding
267     color_references.reserve(targets);
268     bindings.reserve(targets + 1); // +1 for dsBinding
269 
270     VkAttachmentDescription att = {};
271     att.format = m_render_target_fmt;
272     att.samples = VK_SAMPLE_COUNT_1_BIT;
273     att.loadOp = (m_clear_via_load_op) ? VK_ATTACHMENT_LOAD_OP_CLEAR
274                                        : VK_ATTACHMENT_LOAD_OP_LOAD;
275     att.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
276     att.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
277     att.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
278     att.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
279     att.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
280 
281     VkAttachmentReference ref = {};
282     ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
283 
284     m_renderPassClearValues.clear();
285     VkClearValue clear = {};
286     clear.color = m_clear_color;
287 
288     VkImageView bind = {};
289 
290     for (uint32_t i = 0; i < targets; i++) {
291         attachments.push_back(att);
292 
293         ref.attachment = i;
294         color_references.push_back(ref);
295 
296         m_renderPassClearValues.push_back(clear);
297 
298         VkImageObj *img = new VkImageObj(m_device);
299 
300         VkFormatProperties props;
301 
302         vkGetPhysicalDeviceFormatProperties(m_device->phy().handle(),
303                                             m_render_target_fmt, &props);
304 
305         if (props.linearTilingFeatures &
306             VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) {
307             img->init((uint32_t)m_width, (uint32_t)m_height,
308                       m_render_target_fmt, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
309                                                VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
310                       VK_IMAGE_TILING_LINEAR);
311         } else if (props.optimalTilingFeatures &
312                    VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) {
313             img->init((uint32_t)m_width, (uint32_t)m_height,
314                       m_render_target_fmt, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
315                                                VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
316                       VK_IMAGE_TILING_OPTIMAL);
317         } else {
318             FAIL() << "Neither Linear nor Optimal allowed for render target";
319         }
320 
321         m_renderTargets.push_back(img);
322         bind = img->targetView(m_render_target_fmt);
323         bindings.push_back(bind);
324     }
325 
326     VkSubpassDescription subpass = {};
327     subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
328     subpass.flags = 0;
329     subpass.inputAttachmentCount = 0;
330     subpass.pInputAttachments = NULL;
331     subpass.colorAttachmentCount = targets;
332     subpass.pColorAttachments = color_references.data();
333     subpass.pResolveAttachments = NULL;
334 
335     VkAttachmentReference ds_reference;
336     if (dsBinding) {
337         att.format = m_depth_stencil_fmt;
338         att.loadOp = (m_clear_via_load_op) ? VK_ATTACHMENT_LOAD_OP_CLEAR
339                                            : VK_ATTACHMENT_LOAD_OP_LOAD;
340         ;
341         att.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
342         att.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
343         att.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
344         att.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
345         att.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
346         attachments.push_back(att);
347 
348         clear.depthStencil.depth = m_depth_clear_color;
349         clear.depthStencil.stencil = m_stencil_clear_color;
350         m_renderPassClearValues.push_back(clear);
351 
352         bindings.push_back(*dsBinding);
353 
354         ds_reference.attachment = targets;
355         ds_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
356         subpass.pDepthStencilAttachment = &ds_reference;
357     } else {
358         subpass.pDepthStencilAttachment = NULL;
359     }
360 
361     subpass.preserveAttachmentCount = 0;
362     subpass.pPreserveAttachments = NULL;
363 
364     VkRenderPassCreateInfo rp_info = {};
365     rp_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
366     rp_info.attachmentCount = attachments.size();
367     rp_info.pAttachments = attachments.data();
368     rp_info.subpassCount = 1;
369     rp_info.pSubpasses = &subpass;
370 
371     vkCreateRenderPass(device(), &rp_info, NULL, &m_renderPass);
372 
373     // Create Framebuffer and RenderPass with color attachments and any
374     // depth/stencil attachment
375     VkFramebufferCreateInfo fb_info = {};
376     fb_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
377     fb_info.pNext = NULL;
378     fb_info.renderPass = m_renderPass;
379     fb_info.attachmentCount = bindings.size();
380     fb_info.pAttachments = bindings.data();
381     fb_info.width = (uint32_t)m_width;
382     fb_info.height = (uint32_t)m_height;
383     fb_info.layers = 1;
384 
385     vkCreateFramebuffer(device(), &fb_info, NULL, &m_framebuffer);
386 
387     m_renderPassBeginInfo.renderPass = m_renderPass;
388     m_renderPassBeginInfo.framebuffer = m_framebuffer;
389     m_renderPassBeginInfo.renderArea.extent.width = (int32_t)m_width;
390     m_renderPassBeginInfo.renderArea.extent.height = (int32_t)m_height;
391     m_renderPassBeginInfo.clearValueCount = m_renderPassClearValues.size();
392     m_renderPassBeginInfo.pClearValues = m_renderPassClearValues.data();
393 }
394 
VkDeviceObj(uint32_t id,VkPhysicalDevice obj)395 VkDeviceObj::VkDeviceObj(uint32_t id, VkPhysicalDevice obj)
396     : vk_testing::Device(obj), id(id) {
397     init();
398 
399     props = phy().properties();
400     queue_props = phy().queue_properties().data();
401 }
402 
VkDeviceObj(uint32_t id,VkPhysicalDevice obj,std::vector<const char * > & layer_names,std::vector<const char * > & extension_names)403 VkDeviceObj::VkDeviceObj(uint32_t id, VkPhysicalDevice obj,
404                          std::vector<const char *> &layer_names,
405                          std::vector<const char *> &extension_names)
406     : vk_testing::Device(obj), id(id) {
407     init(layer_names, extension_names);
408 
409     props = phy().properties();
410     queue_props = phy().queue_properties().data();
411 }
412 
get_device_queue()413 void VkDeviceObj::get_device_queue() {
414     ASSERT_NE(true, graphics_queues().empty());
415     m_queue = graphics_queues()[0]->handle();
416 }
417 
VkDescriptorSetObj(VkDeviceObj * device)418 VkDescriptorSetObj::VkDescriptorSetObj(VkDeviceObj *device)
419     : m_device(device), m_nextSlot(0) {}
420 
~VkDescriptorSetObj()421 VkDescriptorSetObj::~VkDescriptorSetObj() {
422     if (m_set) {
423         delete m_set;
424     }
425 }
426 
AppendDummy()427 int VkDescriptorSetObj::AppendDummy() {
428     /* request a descriptor but do not update it */
429     VkDescriptorPoolSize tc = {};
430     tc.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
431     tc.descriptorCount = 1;
432     m_type_counts.push_back(tc);
433 
434     return m_nextSlot++;
435 }
436 
AppendBuffer(VkDescriptorType type,VkConstantBufferObj & constantBuffer)437 int VkDescriptorSetObj::AppendBuffer(VkDescriptorType type,
438                                      VkConstantBufferObj &constantBuffer) {
439     assert(type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER ||
440            type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC ||
441            type == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER ||
442            type == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC);
443     VkDescriptorPoolSize tc = {};
444     tc.type = type;
445     tc.descriptorCount = 1;
446     m_type_counts.push_back(tc);
447 
448     m_writes.push_back(vk_testing::Device::write_descriptor_set(
449         vk_testing::DescriptorSet(), m_nextSlot, 0, type, 1,
450         &constantBuffer.m_descriptorBufferInfo));
451 
452     return m_nextSlot++;
453 }
454 
AppendSamplerTexture(VkSamplerObj * sampler,VkTextureObj * texture)455 int VkDescriptorSetObj::AppendSamplerTexture(VkSamplerObj *sampler,
456                                              VkTextureObj *texture) {
457     VkDescriptorPoolSize tc = {};
458     tc.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
459     tc.descriptorCount = 1;
460     m_type_counts.push_back(tc);
461 
462     VkDescriptorImageInfo tmp = texture->m_imageInfo;
463     tmp.sampler = sampler->handle();
464     m_imageSamplerDescriptors.push_back(tmp);
465 
466     m_writes.push_back(vk_testing::Device::write_descriptor_set(
467         vk_testing::DescriptorSet(), m_nextSlot, 0,
468         VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &tmp));
469 
470     return m_nextSlot++;
471 }
472 
GetPipelineLayout() const473 VkPipelineLayout VkDescriptorSetObj::GetPipelineLayout() const {
474     return m_pipeline_layout.handle();
475 }
476 
GetDescriptorSetHandle() const477 VkDescriptorSet VkDescriptorSetObj::GetDescriptorSetHandle() const {
478     return m_set->handle();
479 }
480 
CreateVKDescriptorSet(VkCommandBufferObj * commandBuffer)481 void VkDescriptorSetObj::CreateVKDescriptorSet(
482     VkCommandBufferObj *commandBuffer) {
483 
484     if ( m_type_counts.size()) {
485         // create VkDescriptorPool
486         VkDescriptorPoolCreateInfo pool = {};
487         pool.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
488         pool.poolSizeCount = m_type_counts.size();
489         pool.maxSets = 1;
490         pool.pPoolSizes = m_type_counts.data();
491         init(*m_device, pool);
492     }
493 
494     // create VkDescriptorSetLayout
495     vector<VkDescriptorSetLayoutBinding> bindings;
496     bindings.resize(m_type_counts.size());
497     for (size_t i = 0; i < m_type_counts.size(); i++) {
498         bindings[i].binding = i;
499         bindings[i].descriptorType = m_type_counts[i].type;
500         bindings[i].descriptorCount = m_type_counts[i].descriptorCount;
501         bindings[i].stageFlags = VK_SHADER_STAGE_ALL;
502         bindings[i].pImmutableSamplers = NULL;
503     }
504 
505     // create VkDescriptorSetLayout
506     VkDescriptorSetLayoutCreateInfo layout = {};
507     layout.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
508     layout.bindingCount = bindings.size();
509     layout.pBindings = bindings.data();
510 
511     m_layout.init(*m_device, layout);
512     vector<const vk_testing::DescriptorSetLayout *> layouts;
513     layouts.push_back(&m_layout);
514 
515     // create VkPipelineLayout
516     VkPipelineLayoutCreateInfo pipeline_layout = {};
517     pipeline_layout.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
518     pipeline_layout.setLayoutCount = layouts.size();
519     pipeline_layout.pSetLayouts = NULL;
520 
521     m_pipeline_layout.init(*m_device, pipeline_layout, layouts);
522 
523     if (m_type_counts.size()) {
524         // create VkDescriptorSet
525         m_set = alloc_sets(*m_device, m_layout);
526 
527         // build the update array
528         size_t imageSamplerCount = 0;
529         for (std::vector<VkWriteDescriptorSet>::iterator it = m_writes.begin();
530              it != m_writes.end(); it++) {
531             it->dstSet = m_set->handle();
532             if (it->descriptorType == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
533                 it->pImageInfo = &m_imageSamplerDescriptors[imageSamplerCount++];
534         }
535 
536         // do the updates
537         m_device->update_descriptor_sets(m_writes);
538     }
539 }
540 
VkImageObj(VkDeviceObj * dev)541 VkImageObj::VkImageObj(VkDeviceObj *dev) {
542     m_device = dev;
543     m_descriptorImageInfo.imageView = VK_NULL_HANDLE;
544     m_descriptorImageInfo.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
545 }
546 
ImageMemoryBarrier(VkCommandBufferObj * cmd_buf,VkImageAspectFlags aspect,VkFlags output_mask,VkFlags input_mask,VkImageLayout image_layout)547 void VkImageObj::ImageMemoryBarrier(VkCommandBufferObj *cmd_buf,
548                                     VkImageAspectFlags aspect,
549                                     VkFlags output_mask /*=
550             VK_ACCESS_HOST_WRITE_BIT |
551             VK_ACCESS_SHADER_WRITE_BIT |
552             VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
553             VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
554             VK_MEMORY_OUTPUT_COPY_BIT*/,
555                                     VkFlags input_mask /*=
556             VK_ACCESS_HOST_READ_BIT |
557             VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
558             VK_ACCESS_INDEX_READ_BIT |
559             VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
560             VK_ACCESS_UNIFORM_READ_BIT |
561             VK_ACCESS_SHADER_READ_BIT |
562             VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
563             VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
564             VK_MEMORY_INPUT_COPY_BIT*/,
565                                     VkImageLayout image_layout) {
566     const VkImageSubresourceRange subresourceRange =
567         subresource_range(aspect, 0, 1, 0, 1);
568     VkImageMemoryBarrier barrier;
569     barrier = image_memory_barrier(output_mask, input_mask, layout(),
570                                    image_layout, subresourceRange);
571 
572     VkImageMemoryBarrier *pmemory_barrier = &barrier;
573 
574     VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
575     VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
576 
577     // write barrier to the command buffer
578     vkCmdPipelineBarrier(cmd_buf->handle(), src_stages, dest_stages, 0, 0, NULL,
579                          0, NULL, 1, pmemory_barrier);
580 }
581 
SetLayout(VkCommandBufferObj * cmd_buf,VkImageAspectFlagBits aspect,VkImageLayout image_layout)582 void VkImageObj::SetLayout(VkCommandBufferObj *cmd_buf,
583                            VkImageAspectFlagBits aspect,
584                            VkImageLayout image_layout) {
585     VkFlags src_mask, dst_mask;
586     const VkFlags all_cache_outputs =
587         VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_SHADER_WRITE_BIT |
588         VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
589         VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
590         VK_ACCESS_TRANSFER_WRITE_BIT;
591     const VkFlags all_cache_inputs =
592         VK_ACCESS_HOST_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
593         VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
594         VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_SHADER_READ_BIT |
595         VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
596         VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_MEMORY_READ_BIT;
597 
598     if (image_layout == m_descriptorImageInfo.imageLayout) {
599         return;
600     }
601 
602     switch (image_layout) {
603     case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
604         if (m_descriptorImageInfo.imageLayout ==
605             VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
606             src_mask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
607         else
608             src_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
609         dst_mask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT;
610         break;
611 
612     case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
613         if (m_descriptorImageInfo.imageLayout ==
614             VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
615             src_mask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
616         else if (m_descriptorImageInfo.imageLayout ==
617              VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
618             src_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
619         else
620             src_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
621         dst_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
622         break;
623 
624     case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
625         if (m_descriptorImageInfo.imageLayout ==
626             VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
627             src_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
628         else
629             src_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
630         dst_mask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_MEMORY_READ_BIT;
631         break;
632 
633     case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
634         if (m_descriptorImageInfo.imageLayout ==
635             VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL)
636             src_mask = VK_ACCESS_TRANSFER_READ_BIT;
637         else
638             src_mask = 0;
639         dst_mask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
640         break;
641 
642     default:
643         src_mask = all_cache_outputs;
644         dst_mask = all_cache_inputs;
645         break;
646     }
647 
648     ImageMemoryBarrier(cmd_buf, aspect, src_mask, dst_mask, image_layout);
649     m_descriptorImageInfo.imageLayout = image_layout;
650 }
651 
SetLayout(VkImageAspectFlagBits aspect,VkImageLayout image_layout)652 void VkImageObj::SetLayout(VkImageAspectFlagBits aspect,
653                            VkImageLayout image_layout) {
654     VkResult U_ASSERT_ONLY err;
655 
656     if (image_layout == m_descriptorImageInfo.imageLayout) {
657         return;
658     }
659 
660     VkCommandPoolCreateInfo cmd_pool_info = {};
661     cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
662     cmd_pool_info.pNext = NULL;
663     cmd_pool_info.queueFamilyIndex = m_device->graphics_queue_node_index_;
664     cmd_pool_info.flags = 0;
665     vk_testing::CommandPool pool(*m_device, cmd_pool_info);
666     VkCommandBufferObj cmd_buf(m_device, pool.handle());
667 
668     /* Build command buffer to set image layout in the driver */
669     err = cmd_buf.BeginCommandBuffer();
670     assert(!err);
671 
672     SetLayout(&cmd_buf, aspect, image_layout);
673 
674     err = cmd_buf.EndCommandBuffer();
675     assert(!err);
676 
677     cmd_buf.QueueCommandBuffer();
678 }
679 
IsCompatible(VkFlags usage,VkFlags features)680 bool VkImageObj::IsCompatible(VkFlags usage, VkFlags features) {
681     if ((usage & VK_IMAGE_USAGE_SAMPLED_BIT) &&
682         !(features & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT))
683         return false;
684 
685     return true;
686 }
687 
init(uint32_t w,uint32_t h,VkFormat fmt,VkFlags usage,VkImageTiling requested_tiling,VkMemoryPropertyFlags reqs)688 void VkImageObj::init(uint32_t w, uint32_t h, VkFormat fmt, VkFlags usage,
689                       VkImageTiling requested_tiling,
690                       VkMemoryPropertyFlags reqs) {
691     VkFormatProperties image_fmt;
692     VkImageTiling tiling = VK_IMAGE_TILING_OPTIMAL;
693 
694     vkGetPhysicalDeviceFormatProperties(m_device->phy().handle(), fmt,
695                                         &image_fmt);
696 
697     if (requested_tiling == VK_IMAGE_TILING_LINEAR) {
698         if (IsCompatible(usage, image_fmt.linearTilingFeatures)) {
699             tiling = VK_IMAGE_TILING_LINEAR;
700         } else if (IsCompatible(usage, image_fmt.optimalTilingFeatures)) {
701             tiling = VK_IMAGE_TILING_OPTIMAL;
702         } else {
703             ASSERT_TRUE(false)
704                 << "Error: Cannot find requested tiling configuration";
705         }
706     } else if (IsCompatible(usage, image_fmt.optimalTilingFeatures)) {
707         tiling = VK_IMAGE_TILING_OPTIMAL;
708     } else if (IsCompatible(usage, image_fmt.linearTilingFeatures)) {
709         tiling = VK_IMAGE_TILING_LINEAR;
710     } else {
711         ASSERT_TRUE(false)
712             << "Error: Cannot find requested tiling configuration";
713     }
714 
715     VkImageCreateInfo imageCreateInfo = vk_testing::Image::create_info();
716     imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
717     imageCreateInfo.format = fmt;
718     imageCreateInfo.extent.width = w;
719     imageCreateInfo.extent.height = h;
720     imageCreateInfo.mipLevels = 1;
721     imageCreateInfo.tiling = tiling;
722     imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
723 
724     layout(imageCreateInfo.initialLayout);
725     imageCreateInfo.usage = usage;
726 
727     vk_testing::Image::init(*m_device, imageCreateInfo, reqs);
728 
729     VkImageLayout newLayout;
730     if (usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
731         newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
732     else if (usage & VK_IMAGE_USAGE_SAMPLED_BIT)
733         newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
734     else
735         newLayout = m_descriptorImageInfo.imageLayout;
736 
737     SetLayout(VK_IMAGE_ASPECT_COLOR_BIT, newLayout);
738 }
739 
CopyImage(VkImageObj & src_image)740 VkResult VkImageObj::CopyImage(VkImageObj &src_image) {
741     VkResult U_ASSERT_ONLY err;
742     VkImageLayout src_image_layout, dest_image_layout;
743 
744     VkCommandPoolCreateInfo cmd_pool_info = {};
745     cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
746     cmd_pool_info.pNext = NULL;
747     cmd_pool_info.queueFamilyIndex = m_device->graphics_queue_node_index_;
748     cmd_pool_info.flags = 0;
749     vk_testing::CommandPool pool(*m_device, cmd_pool_info);
750     VkCommandBufferObj cmd_buf(m_device, pool.handle());
751 
752     /* Build command buffer to copy staging texture to usable texture */
753     err = cmd_buf.BeginCommandBuffer();
754     assert(!err);
755 
756     /* TODO: Can we determine image aspect from image object? */
757     src_image_layout = src_image.layout();
758     src_image.SetLayout(&cmd_buf, VK_IMAGE_ASPECT_COLOR_BIT,
759                         VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
760 
761     dest_image_layout = this->layout();
762     this->SetLayout(&cmd_buf, VK_IMAGE_ASPECT_COLOR_BIT,
763                     VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
764 
765     VkImageCopy copy_region = {};
766     copy_region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
767     copy_region.srcSubresource.baseArrayLayer = 0;
768     copy_region.srcSubresource.mipLevel = 0;
769     copy_region.srcSubresource.layerCount = 1;
770     copy_region.srcOffset.x = 0;
771     copy_region.srcOffset.y = 0;
772     copy_region.srcOffset.z = 0;
773     copy_region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
774     copy_region.dstSubresource.baseArrayLayer = 0;
775     copy_region.dstSubresource.mipLevel = 0;
776     copy_region.dstSubresource.layerCount = 1;
777     copy_region.dstOffset.x = 0;
778     copy_region.dstOffset.y = 0;
779     copy_region.dstOffset.z = 0;
780     copy_region.extent = src_image.extent();
781 
782     vkCmdCopyImage(cmd_buf.handle(), src_image.handle(), src_image.layout(),
783                    handle(), layout(), 1, &copy_region);
784 
785     src_image.SetLayout(&cmd_buf, VK_IMAGE_ASPECT_COLOR_BIT, src_image_layout);
786 
787     this->SetLayout(&cmd_buf, VK_IMAGE_ASPECT_COLOR_BIT, dest_image_layout);
788 
789     err = cmd_buf.EndCommandBuffer();
790     assert(!err);
791 
792     cmd_buf.QueueCommandBuffer();
793 
794     return VK_SUCCESS;
795 }
796 
VkTextureObj(VkDeviceObj * device,uint32_t * colors)797 VkTextureObj::VkTextureObj(VkDeviceObj *device, uint32_t *colors)
798     : VkImageObj(device) {
799     m_device = device;
800     const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
801     uint32_t tex_colors[2] = {0xffff0000, 0xff00ff00};
802     void *data;
803     uint32_t x, y;
804     VkImageObj stagingImage(device);
805     VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
806 
807     stagingImage.init(16, 16, tex_format, VK_IMAGE_USAGE_TRANSFER_DST_BIT |
808                                               VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
809                       VK_IMAGE_TILING_LINEAR, reqs);
810     VkSubresourceLayout layout = stagingImage.subresource_layout(
811         subresource(VK_IMAGE_ASPECT_COLOR_BIT, 0, 0));
812 
813     if (colors == NULL)
814         colors = tex_colors;
815 
816     memset(&m_imageInfo, 0, sizeof(m_imageInfo));
817 
818     VkImageViewCreateInfo view = {};
819     view.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
820     view.pNext = NULL;
821     view.image = VK_NULL_HANDLE;
822     view.viewType = VK_IMAGE_VIEW_TYPE_2D;
823     view.format = tex_format;
824     view.components.r = VK_COMPONENT_SWIZZLE_R;
825     view.components.g = VK_COMPONENT_SWIZZLE_G;
826     view.components.b = VK_COMPONENT_SWIZZLE_B;
827     view.components.a = VK_COMPONENT_SWIZZLE_A;
828     view.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
829     view.subresourceRange.baseMipLevel = 0;
830     view.subresourceRange.levelCount = 1;
831     view.subresourceRange.baseArrayLayer = 0;
832     view.subresourceRange.layerCount = 1;
833 
834     /* create image */
835     init(16, 16, tex_format,
836          VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
837          VK_IMAGE_TILING_OPTIMAL);
838     stagingImage.SetLayout(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_GENERAL);
839 
840     /* create image view */
841     view.image = handle();
842     m_textureView.init(*m_device, view);
843     m_imageInfo.imageView = m_textureView.handle();
844 
845     data = stagingImage.MapMemory();
846 
847     for (y = 0; y < extent().height; y++) {
848         uint32_t *row = (uint32_t *)((char *)data + layout.rowPitch * y);
849         for (x = 0; x < extent().width; x++)
850             row[x] = colors[(x & 1) ^ (y & 1)];
851     }
852     stagingImage.UnmapMemory();
853     stagingImage.SetLayout(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
854     VkImageObj::CopyImage(stagingImage);
855 }
856 
VkSamplerObj(VkDeviceObj * device)857 VkSamplerObj::VkSamplerObj(VkDeviceObj *device) {
858     m_device = device;
859 
860     VkSamplerCreateInfo samplerCreateInfo;
861     memset(&samplerCreateInfo, 0, sizeof(samplerCreateInfo));
862     samplerCreateInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
863     samplerCreateInfo.magFilter = VK_FILTER_NEAREST;
864     samplerCreateInfo.minFilter = VK_FILTER_NEAREST;
865     samplerCreateInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
866     samplerCreateInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
867     samplerCreateInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
868     samplerCreateInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
869     samplerCreateInfo.mipLodBias = 0.0;
870     samplerCreateInfo.anisotropyEnable = VK_FALSE;
871     samplerCreateInfo.maxAnisotropy = 1;
872     samplerCreateInfo.compareOp = VK_COMPARE_OP_NEVER;
873     samplerCreateInfo.minLod = 0.0;
874     samplerCreateInfo.maxLod = 0.0;
875     samplerCreateInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
876     samplerCreateInfo.unnormalizedCoordinates = VK_FALSE;
877 
878     init(*m_device, samplerCreateInfo);
879 }
880 
881 /*
882  * Basic ConstantBuffer constructor. Then use create methods to fill in the
883  * details.
884  */
VkConstantBufferObj(VkDeviceObj * device)885 VkConstantBufferObj::VkConstantBufferObj(VkDeviceObj *device) {
886     m_device = device;
887     m_commandBuffer = 0;
888 
889     memset(&m_descriptorBufferInfo, 0, sizeof(m_descriptorBufferInfo));
890 }
891 
~VkConstantBufferObj()892 VkConstantBufferObj::~VkConstantBufferObj() {
893     // TODO: Should we call QueueRemoveMemReference for the constant buffer
894     // memory here?
895     if (m_commandBuffer) {
896         delete m_commandBuffer;
897         delete m_commandPool;
898     }
899 }
900 
VkConstantBufferObj(VkDeviceObj * device,int constantCount,int constantSize,const void * data)901 VkConstantBufferObj::VkConstantBufferObj(VkDeviceObj *device, int constantCount,
902                                          int constantSize, const void *data) {
903     m_device = device;
904     m_commandBuffer = 0;
905 
906     memset(&m_descriptorBufferInfo, 0, sizeof(m_descriptorBufferInfo));
907     m_numVertices = constantCount;
908     m_stride = constantSize;
909 
910     VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
911     const size_t allocationSize = constantCount * constantSize;
912     init_as_src_and_dst(*m_device, allocationSize, reqs);
913 
914     void *pData = memory().map();
915     memcpy(pData, data, allocationSize);
916     memory().unmap();
917 
918     /*
919      * Constant buffers are going to be used as vertex input buffers
920      * or as shader uniform buffers. So, we'll create the shaderbuffer
921      * descriptor here so it's ready if needed.
922      */
923     this->m_descriptorBufferInfo.buffer = handle();
924     this->m_descriptorBufferInfo.offset = 0;
925     this->m_descriptorBufferInfo.range = allocationSize;
926 }
927 
Bind(VkCommandBuffer commandBuffer,VkDeviceSize offset,uint32_t binding)928 void VkConstantBufferObj::Bind(VkCommandBuffer commandBuffer,
929                                VkDeviceSize offset, uint32_t binding) {
930     vkCmdBindVertexBuffers(commandBuffer, binding, 1, &handle(), &offset);
931 }
932 
BufferMemoryBarrier(VkFlags srcAccessMask,VkFlags dstAccessMask)933 void VkConstantBufferObj::BufferMemoryBarrier(VkFlags srcAccessMask /*=
934             VK_ACCESS_HOST_WRITE_BIT |
935             VK_ACCESS_SHADER_WRITE_BIT |
936             VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
937             VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
938             VK_MEMORY_OUTPUT_COPY_BIT*/,
939                                               VkFlags dstAccessMask /*=
940             VK_ACCESS_HOST_READ_BIT |
941             VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
942             VK_ACCESS_INDEX_READ_BIT |
943             VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
944             VK_ACCESS_UNIFORM_READ_BIT |
945             VK_ACCESS_SHADER_READ_BIT |
946             VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
947             VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
948             VK_MEMORY_INPUT_COPY_BIT*/) {
949     VkResult err = VK_SUCCESS;
950 
951     if (!m_commandBuffer) {
952         m_fence.init(*m_device, vk_testing::Fence::create_info());
953         VkCommandPoolCreateInfo cmd_pool_info = {};
954         cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
955         cmd_pool_info.pNext = NULL;
956         cmd_pool_info.queueFamilyIndex = m_device->graphics_queue_node_index_;
957         cmd_pool_info.flags = 0;
958         m_commandPool = new vk_testing::CommandPool(*m_device, cmd_pool_info);
959         m_commandBuffer =
960             new VkCommandBufferObj(m_device, m_commandPool->handle());
961     } else {
962         m_device->wait(m_fence);
963     }
964 
965     // open the command buffer
966     VkCommandBufferBeginInfo cmd_buf_info = {};
967     VkCommandBufferInheritanceInfo cmd_buf_hinfo = {};
968     cmd_buf_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
969     cmd_buf_info.pNext = NULL;
970     cmd_buf_info.flags = 0;
971     cmd_buf_info.pInheritanceInfo = &cmd_buf_hinfo;
972 
973     cmd_buf_hinfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
974     cmd_buf_hinfo.pNext = NULL;
975     cmd_buf_hinfo.renderPass = VK_NULL_HANDLE;
976     cmd_buf_hinfo.subpass = 0;
977     cmd_buf_hinfo.framebuffer = VK_NULL_HANDLE;
978     cmd_buf_hinfo.occlusionQueryEnable = VK_FALSE;
979     cmd_buf_hinfo.queryFlags = 0;
980     cmd_buf_hinfo.pipelineStatistics = 0;
981 
982     err = m_commandBuffer->BeginCommandBuffer(&cmd_buf_info);
983     ASSERT_VK_SUCCESS(err);
984 
985     VkBufferMemoryBarrier memory_barrier = buffer_memory_barrier(
986         srcAccessMask, dstAccessMask, 0, m_numVertices * m_stride);
987     VkBufferMemoryBarrier *pmemory_barrier = &memory_barrier;
988 
989     VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
990     VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
991 
992     // write barrier to the command buffer
993     m_commandBuffer->PipelineBarrier(src_stages, dest_stages, 0, 0, NULL, 1,
994                                      pmemory_barrier, 0, NULL);
995 
996     // finish recording the command buffer
997     err = m_commandBuffer->EndCommandBuffer();
998     ASSERT_VK_SUCCESS(err);
999 
1000     // submit the command buffer to the universal queue
1001     VkCommandBuffer bufferArray[1];
1002     bufferArray[0] = m_commandBuffer->GetBufferHandle();
1003     VkSubmitInfo submit_info;
1004     submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
1005     submit_info.pNext = NULL;
1006     submit_info.waitSemaphoreCount = 0;
1007     submit_info.pWaitSemaphores = NULL;
1008     submit_info.pWaitDstStageMask = NULL;
1009     submit_info.commandBufferCount = 1;
1010     submit_info.pCommandBuffers = bufferArray;
1011     submit_info.signalSemaphoreCount = 0;
1012     submit_info.pSignalSemaphores = NULL;
1013 
1014     err = vkQueueSubmit(m_device->m_queue, 1, &submit_info, m_fence.handle());
1015     ASSERT_VK_SUCCESS(err);
1016 }
1017 
VkIndexBufferObj(VkDeviceObj * device)1018 VkIndexBufferObj::VkIndexBufferObj(VkDeviceObj *device)
1019     : VkConstantBufferObj(device) {}
1020 
CreateAndInitBuffer(int numIndexes,VkIndexType indexType,const void * data)1021 void VkIndexBufferObj::CreateAndInitBuffer(int numIndexes,
1022                                            VkIndexType indexType,
1023                                            const void *data) {
1024     m_numVertices = numIndexes;
1025     m_indexType = indexType;
1026     switch (indexType) {
1027     case VK_INDEX_TYPE_UINT16:
1028         m_stride = 2;
1029         break;
1030     case VK_INDEX_TYPE_UINT32:
1031         m_stride = 4;
1032         break;
1033     default:
1034         assert(!"unknown index type");
1035         m_stride = 2;
1036         break;
1037     }
1038 
1039     const size_t allocationSize = numIndexes * m_stride;
1040     VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
1041     init_as_src_and_dst(*m_device, allocationSize, reqs);
1042 
1043     void *pData = memory().map();
1044     memcpy(pData, data, allocationSize);
1045     memory().unmap();
1046 
1047     // set up the descriptor for the constant buffer
1048     this->m_descriptorBufferInfo.buffer = handle();
1049     this->m_descriptorBufferInfo.offset = 0;
1050     this->m_descriptorBufferInfo.range = allocationSize;
1051 }
1052 
Bind(VkCommandBuffer commandBuffer,VkDeviceSize offset)1053 void VkIndexBufferObj::Bind(VkCommandBuffer commandBuffer,
1054                             VkDeviceSize offset) {
1055     vkCmdBindIndexBuffer(commandBuffer, handle(), offset, m_indexType);
1056 }
1057 
GetIndexType()1058 VkIndexType VkIndexBufferObj::GetIndexType() { return m_indexType; }
1059 
GetStageCreateInfo() const1060 VkPipelineShaderStageCreateInfo VkShaderObj::GetStageCreateInfo() const {
1061     VkPipelineShaderStageCreateInfo stageInfo = {};
1062 
1063     stageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
1064     stageInfo.stage = m_stage;
1065     stageInfo.module = handle();
1066     stageInfo.pName = m_name;
1067 
1068     return stageInfo;
1069 }
1070 
VkShaderObj(VkDeviceObj * device,const char * shader_code,VkShaderStageFlagBits stage,VkRenderFramework * framework,char const * name)1071 VkShaderObj::VkShaderObj(VkDeviceObj *device, const char *shader_code,
1072                          VkShaderStageFlagBits stage,
1073                          VkRenderFramework *framework,
1074                          char const *name) {
1075     VkResult U_ASSERT_ONLY err = VK_SUCCESS;
1076     std::vector<unsigned int> spv;
1077     VkShaderModuleCreateInfo moduleCreateInfo;
1078     size_t shader_len;
1079 
1080     m_stage = stage;
1081     m_device = device;
1082     m_name = name;
1083 
1084     moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
1085     moduleCreateInfo.pNext = NULL;
1086 
1087     if (framework->m_use_glsl) {
1088 
1089         shader_len = strlen(shader_code);
1090         moduleCreateInfo.codeSize = 3 * sizeof(uint32_t) + shader_len + 1;
1091         moduleCreateInfo.pCode = (uint32_t *)malloc(moduleCreateInfo.codeSize);
1092         moduleCreateInfo.flags = 0;
1093 
1094         /* try version 0 first: VkShaderStage followed by GLSL */
1095         ((uint32_t *)moduleCreateInfo.pCode)[0] = ICD_SPV_MAGIC;
1096         ((uint32_t *)moduleCreateInfo.pCode)[1] = 0;
1097         ((uint32_t *)moduleCreateInfo.pCode)[2] = stage;
1098         memcpy(((uint32_t *)moduleCreateInfo.pCode + 3), shader_code,
1099                shader_len + 1);
1100 
1101     } else {
1102 
1103         // Use Reference GLSL to SPV compiler
1104         framework->GLSLtoSPV(stage, shader_code, spv);
1105         moduleCreateInfo.pCode = spv.data();
1106         moduleCreateInfo.codeSize = spv.size() * sizeof(unsigned int);
1107         moduleCreateInfo.flags = 0;
1108     }
1109 
1110     err = init_try(*m_device, moduleCreateInfo);
1111     assert(VK_SUCCESS == err);
1112 }
1113 
VkPipelineObj(VkDeviceObj * device)1114 VkPipelineObj::VkPipelineObj(VkDeviceObj *device) {
1115     m_device = device;
1116 
1117     m_vi_state.pNext = VK_NULL_HANDLE;
1118     m_vi_state.vertexBindingDescriptionCount = 0;
1119     m_vi_state.pVertexBindingDescriptions = VK_NULL_HANDLE;
1120     m_vi_state.vertexAttributeDescriptionCount = 0;
1121     m_vi_state.pVertexAttributeDescriptions = VK_NULL_HANDLE;
1122 
1123     m_vertexBufferCount = 0;
1124 
1125     m_ia_state.sType =
1126         VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
1127     m_ia_state.pNext = VK_NULL_HANDLE;
1128     m_ia_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
1129     m_ia_state.primitiveRestartEnable = VK_FALSE;
1130 
1131     m_rs_state.sType =
1132         VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
1133     m_rs_state.pNext = VK_NULL_HANDLE;
1134     m_rs_state.depthClampEnable = VK_TRUE;
1135     m_rs_state.rasterizerDiscardEnable = VK_FALSE;
1136     m_rs_state.polygonMode = VK_POLYGON_MODE_FILL;
1137     m_rs_state.cullMode = VK_CULL_MODE_BACK_BIT;
1138     m_rs_state.frontFace = VK_FRONT_FACE_CLOCKWISE;
1139     m_rs_state.depthBiasEnable = VK_FALSE;
1140     m_rs_state.lineWidth = 1.0f;
1141     m_rs_state.depthBiasConstantFactor = 0.0f;
1142     m_rs_state.depthBiasClamp = 0.0f;
1143     m_rs_state.depthBiasSlopeFactor = 0.0f;
1144 
1145     memset(&m_cb_state, 0, sizeof(m_cb_state));
1146     m_cb_state.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
1147     m_cb_state.pNext = VK_NULL_HANDLE;
1148     m_cb_state.logicOp = VK_LOGIC_OP_COPY;
1149     m_cb_state.blendConstants[0] = 1.0f;
1150     m_cb_state.blendConstants[1] = 1.0f;
1151     m_cb_state.blendConstants[2] = 1.0f;
1152     m_cb_state.blendConstants[3] = 1.0f;
1153 
1154     m_ms_state.pNext = VK_NULL_HANDLE;
1155     m_ms_state.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
1156     m_ms_state.pSampleMask = NULL;
1157     m_ms_state.alphaToCoverageEnable = VK_FALSE;
1158     m_ms_state.alphaToOneEnable = VK_FALSE;
1159     m_ms_state.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
1160     m_ms_state.minSampleShading = 0;
1161     m_ms_state.sampleShadingEnable = 0;
1162 
1163     m_vp_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
1164     m_vp_state.pNext = VK_NULL_HANDLE;
1165     m_vp_state.viewportCount = 1;
1166     m_vp_state.scissorCount = 1;
1167     m_vp_state.pViewports = NULL;
1168     m_vp_state.pScissors = NULL;
1169 
1170     m_ds_state.sType =
1171         VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
1172     m_ds_state.pNext = VK_NULL_HANDLE, m_ds_state.depthTestEnable = VK_FALSE;
1173     m_ds_state.depthWriteEnable = VK_FALSE;
1174     m_ds_state.depthBoundsTestEnable = VK_FALSE;
1175     m_ds_state.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
1176     m_ds_state.back.depthFailOp = VK_STENCIL_OP_KEEP;
1177     m_ds_state.back.failOp = VK_STENCIL_OP_KEEP;
1178     m_ds_state.back.passOp = VK_STENCIL_OP_KEEP;
1179     m_ds_state.back.compareOp = VK_COMPARE_OP_ALWAYS;
1180     m_ds_state.stencilTestEnable = VK_FALSE;
1181     m_ds_state.back.compareMask = 0xff;
1182     m_ds_state.back.writeMask = 0xff;
1183     m_ds_state.back.reference = 0;
1184     m_ds_state.minDepthBounds = 0.f;
1185     m_ds_state.maxDepthBounds = 1.f;
1186 
1187     m_ds_state.front = m_ds_state.back;
1188 };
1189 
AddShader(VkShaderObj * shader)1190 void VkPipelineObj::AddShader(VkShaderObj *shader) {
1191     m_shaderObjs.push_back(shader);
1192 }
1193 
AddVertexInputAttribs(VkVertexInputAttributeDescription * vi_attrib,int count)1194 void VkPipelineObj::AddVertexInputAttribs(
1195     VkVertexInputAttributeDescription *vi_attrib, int count) {
1196     m_vi_state.pVertexAttributeDescriptions = vi_attrib;
1197     m_vi_state.vertexAttributeDescriptionCount = count;
1198 }
1199 
AddVertexInputBindings(VkVertexInputBindingDescription * vi_binding,int count)1200 void VkPipelineObj::AddVertexInputBindings(
1201     VkVertexInputBindingDescription *vi_binding, int count) {
1202     m_vi_state.pVertexBindingDescriptions = vi_binding;
1203     m_vi_state.vertexBindingDescriptionCount = count;
1204 }
1205 
AddColorAttachment(uint32_t binding,const VkPipelineColorBlendAttachmentState * att)1206 void VkPipelineObj::AddColorAttachment(
1207     uint32_t binding, const VkPipelineColorBlendAttachmentState *att) {
1208     if (binding + 1 > m_colorAttachments.size()) {
1209         m_colorAttachments.resize(binding + 1);
1210     }
1211     m_colorAttachments[binding] = *att;
1212 }
1213 
SetDepthStencil(VkPipelineDepthStencilStateCreateInfo * ds_state)1214 void VkPipelineObj::SetDepthStencil(
1215     VkPipelineDepthStencilStateCreateInfo *ds_state) {
1216     m_ds_state.depthTestEnable = ds_state->depthTestEnable;
1217     m_ds_state.depthWriteEnable = ds_state->depthWriteEnable;
1218     m_ds_state.depthBoundsTestEnable = ds_state->depthBoundsTestEnable;
1219     m_ds_state.depthCompareOp = ds_state->depthCompareOp;
1220     m_ds_state.stencilTestEnable = ds_state->stencilTestEnable;
1221     m_ds_state.back = ds_state->back;
1222     m_ds_state.front = ds_state->front;
1223 }
1224 
SetViewport(vector<VkViewport> viewports)1225 void VkPipelineObj::SetViewport(vector<VkViewport> viewports) {
1226     m_viewports = viewports;
1227     // If we explicitly set a null viewport, pass it through to create info
1228     // but preserve viewportCount because it musn't change
1229     if (m_viewports.size() == 0) {
1230         m_vp_state.pViewports = nullptr;
1231     }
1232 }
1233 
SetScissor(vector<VkRect2D> scissors)1234 void VkPipelineObj::SetScissor(vector<VkRect2D> scissors) {
1235     m_scissors = scissors;
1236     // If we explicitly set a null scissors, pass it through to create info
1237     // but preserve viewportCount because it musn't change
1238     if (m_scissors.size() == 0) {
1239         m_vp_state.pScissors = nullptr;
1240     }
1241 }
1242 
MakeDynamic(VkDynamicState state)1243 void VkPipelineObj::MakeDynamic(VkDynamicState state) {
1244     /* Only add a state once */
1245     for (auto it = m_dynamic_state_enables.begin();
1246          it != m_dynamic_state_enables.end(); it++) {
1247         if ((*it) == state)
1248             return;
1249     }
1250     m_dynamic_state_enables.push_back(state);
1251 }
1252 
SetMSAA(VkPipelineMultisampleStateCreateInfo * ms_state)1253 void VkPipelineObj::SetMSAA(VkPipelineMultisampleStateCreateInfo *ms_state) {
1254     memcpy(&m_ms_state, ms_state, sizeof(VkPipelineMultisampleStateCreateInfo));
1255 }
1256 
CreateVKPipeline(VkPipelineLayout layout,VkRenderPass render_pass)1257 VkResult VkPipelineObj::CreateVKPipeline(VkPipelineLayout layout,
1258                                          VkRenderPass render_pass) {
1259     VkGraphicsPipelineCreateInfo info = {};
1260     VkPipelineDynamicStateCreateInfo dsci = {};
1261 
1262     info.stageCount = m_shaderObjs.size();
1263     info.pStages = new VkPipelineShaderStageCreateInfo[info.stageCount];
1264 
1265     for (size_t i = 0; i < m_shaderObjs.size(); i++) {
1266         ((VkPipelineShaderStageCreateInfo *)info.pStages)[i] =
1267             m_shaderObjs[i]->GetStageCreateInfo();
1268     }
1269 
1270     if (m_vi_state.vertexAttributeDescriptionCount &&
1271         m_vi_state.vertexBindingDescriptionCount) {
1272         m_vi_state.sType =
1273             VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
1274         info.pVertexInputState = &m_vi_state;
1275     } else {
1276         info.pVertexInputState = NULL;
1277     }
1278 
1279     info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
1280     info.pNext = NULL;
1281     info.flags = 0;
1282     info.layout = layout;
1283 
1284     m_cb_state.attachmentCount = m_colorAttachments.size();
1285     m_cb_state.pAttachments = m_colorAttachments.data();
1286 
1287     if (m_viewports.size() > 0) {
1288         m_vp_state.viewportCount = m_viewports.size();
1289         m_vp_state.pViewports = m_viewports.data();
1290     } else {
1291         MakeDynamic(VK_DYNAMIC_STATE_VIEWPORT);
1292     }
1293 
1294     if (m_scissors.size() > 0) {
1295         m_vp_state.scissorCount = m_scissors.size();
1296         m_vp_state.pScissors = m_scissors.data();
1297     } else {
1298         MakeDynamic(VK_DYNAMIC_STATE_SCISSOR);
1299     }
1300 
1301     if (m_dynamic_state_enables.size() > 0) {
1302         dsci.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
1303         dsci.dynamicStateCount = m_dynamic_state_enables.size();
1304         dsci.pDynamicStates = m_dynamic_state_enables.data();
1305         info.pDynamicState = &dsci;
1306     }
1307 
1308     info.renderPass = render_pass;
1309     info.subpass = 0;
1310     info.pTessellationState = NULL;
1311     info.pInputAssemblyState = &m_ia_state;
1312     info.pViewportState = &m_vp_state;
1313     info.pRasterizationState = &m_rs_state;
1314     info.pMultisampleState = &m_ms_state;
1315     info.pDepthStencilState = &m_ds_state;
1316     info.pColorBlendState = &m_cb_state;
1317 
1318     return init_try(*m_device, info);
1319 }
1320 
VkCommandBufferObj(VkDeviceObj * device,VkCommandPool pool)1321 VkCommandBufferObj::VkCommandBufferObj(VkDeviceObj *device,
1322                                        VkCommandPool pool) {
1323     m_device = device;
1324 
1325     init(*device, vk_testing::CommandBuffer::create_info(pool));
1326 }
1327 
GetBufferHandle()1328 VkCommandBuffer VkCommandBufferObj::GetBufferHandle() { return handle(); }
1329 
1330 VkResult
BeginCommandBuffer(VkCommandBufferBeginInfo * pInfo)1331 VkCommandBufferObj::BeginCommandBuffer(VkCommandBufferBeginInfo *pInfo) {
1332     begin(pInfo);
1333     return VK_SUCCESS;
1334 }
1335 
BeginCommandBuffer()1336 VkResult VkCommandBufferObj::BeginCommandBuffer() {
1337     begin();
1338     return VK_SUCCESS;
1339 }
1340 
EndCommandBuffer()1341 VkResult VkCommandBufferObj::EndCommandBuffer() {
1342     end();
1343     return VK_SUCCESS;
1344 }
1345 
PipelineBarrier(VkPipelineStageFlags src_stages,VkPipelineStageFlags dest_stages,VkDependencyFlags dependencyFlags,uint32_t memoryBarrierCount,const VkMemoryBarrier * pMemoryBarriers,uint32_t bufferMemoryBarrierCount,const VkBufferMemoryBarrier * pBufferMemoryBarriers,uint32_t imageMemoryBarrierCount,const VkImageMemoryBarrier * pImageMemoryBarriers)1346 void VkCommandBufferObj::PipelineBarrier(
1347     VkPipelineStageFlags src_stages, VkPipelineStageFlags dest_stages,
1348     VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount,
1349     const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount,
1350     const VkBufferMemoryBarrier *pBufferMemoryBarriers,
1351     uint32_t imageMemoryBarrierCount,
1352     const VkImageMemoryBarrier *pImageMemoryBarriers) {
1353     vkCmdPipelineBarrier(handle(), src_stages, dest_stages, dependencyFlags,
1354                          memoryBarrierCount, pMemoryBarriers,
1355                          bufferMemoryBarrierCount, pBufferMemoryBarriers,
1356                          imageMemoryBarrierCount, pImageMemoryBarriers);
1357 }
1358 
ClearAllBuffers(VkClearColorValue clear_color,float depth_clear_color,uint32_t stencil_clear_color,VkDepthStencilObj * depthStencilObj)1359 void VkCommandBufferObj::ClearAllBuffers(VkClearColorValue clear_color,
1360                                          float depth_clear_color,
1361                                          uint32_t stencil_clear_color,
1362                                          VkDepthStencilObj *depthStencilObj) {
1363     uint32_t i;
1364     const VkFlags output_mask = VK_ACCESS_HOST_WRITE_BIT |
1365                                 VK_ACCESS_SHADER_WRITE_BIT |
1366                                 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
1367                                 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
1368                                 VK_ACCESS_TRANSFER_WRITE_BIT;
1369     const VkFlags input_mask = 0;
1370 
1371     // whatever we want to do, we do it to the whole buffer
1372     VkImageSubresourceRange srRange = {};
1373     srRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
1374     srRange.baseMipLevel = 0;
1375     srRange.levelCount = VK_REMAINING_MIP_LEVELS;
1376     srRange.baseArrayLayer = 0;
1377     srRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
1378 
1379     VkImageMemoryBarrier memory_barrier = {};
1380     memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
1381     memory_barrier.srcAccessMask = output_mask;
1382     memory_barrier.dstAccessMask = input_mask;
1383     memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
1384     memory_barrier.subresourceRange = srRange;
1385     VkImageMemoryBarrier *pmemory_barrier = &memory_barrier;
1386 
1387     VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
1388     VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
1389 
1390     for (i = 0; i < m_renderTargets.size(); i++) {
1391         memory_barrier.image = m_renderTargets[i]->image();
1392         memory_barrier.oldLayout = m_renderTargets[i]->layout();
1393         vkCmdPipelineBarrier(handle(), src_stages, dest_stages, 0, 0, NULL, 0,
1394                              NULL, 1, pmemory_barrier);
1395         m_renderTargets[i]->layout(memory_barrier.newLayout);
1396 
1397         vkCmdClearColorImage(handle(), m_renderTargets[i]->image(),
1398                              VK_IMAGE_LAYOUT_GENERAL, &clear_color, 1,
1399                              &srRange);
1400     }
1401 
1402     if (depthStencilObj) {
1403         VkImageSubresourceRange dsRange = {};
1404         dsRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
1405         dsRange.baseMipLevel = 0;
1406         dsRange.levelCount = VK_REMAINING_MIP_LEVELS;
1407         dsRange.baseArrayLayer = 0;
1408         dsRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
1409 
1410         // prepare the depth buffer for clear
1411 
1412         memory_barrier.oldLayout = memory_barrier.newLayout;
1413         memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
1414         memory_barrier.image = depthStencilObj->handle();
1415         memory_barrier.subresourceRange = dsRange;
1416 
1417         vkCmdPipelineBarrier(handle(), src_stages, dest_stages, 0, 0, NULL, 0,
1418                              NULL, 1, pmemory_barrier);
1419 
1420         VkClearDepthStencilValue clear_value = {depth_clear_color,
1421                                                 stencil_clear_color};
1422         vkCmdClearDepthStencilImage(handle(), depthStencilObj->handle(),
1423                                     VK_IMAGE_LAYOUT_GENERAL, &clear_value, 1,
1424                                     &dsRange);
1425 
1426         // prepare depth buffer for rendering
1427         memory_barrier.image = depthStencilObj->handle();
1428         memory_barrier.newLayout = memory_barrier.oldLayout;
1429         memory_barrier.oldLayout = VK_IMAGE_LAYOUT_GENERAL;
1430         memory_barrier.subresourceRange = dsRange;
1431         vkCmdPipelineBarrier(handle(), src_stages, dest_stages, 0, 0, NULL, 0,
1432                              NULL, 1, pmemory_barrier);
1433     }
1434 }
1435 
FillBuffer(VkBuffer buffer,VkDeviceSize offset,VkDeviceSize fill_size,uint32_t data)1436 void VkCommandBufferObj::FillBuffer(VkBuffer buffer, VkDeviceSize offset,
1437                                     VkDeviceSize fill_size, uint32_t data) {
1438     vkCmdFillBuffer(handle(), buffer, offset, fill_size, data);
1439 }
1440 
UpdateBuffer(VkBuffer buffer,VkDeviceSize dstOffset,VkDeviceSize dataSize,const uint32_t * pData)1441 void VkCommandBufferObj::UpdateBuffer(VkBuffer buffer, VkDeviceSize dstOffset,
1442                                       VkDeviceSize dataSize,
1443                                       const uint32_t *pData) {
1444     vkCmdUpdateBuffer(handle(), buffer, dstOffset, dataSize, pData);
1445 }
1446 
CopyImage(VkImage srcImage,VkImageLayout srcImageLayout,VkImage dstImage,VkImageLayout dstImageLayout,uint32_t regionCount,const VkImageCopy * pRegions)1447 void VkCommandBufferObj::CopyImage(VkImage srcImage,
1448                                    VkImageLayout srcImageLayout,
1449                                    VkImage dstImage,
1450                                    VkImageLayout dstImageLayout,
1451                                    uint32_t regionCount,
1452                                    const VkImageCopy *pRegions) {
1453     vkCmdCopyImage(handle(), srcImage, srcImageLayout, dstImage, dstImageLayout,
1454                    regionCount, pRegions);
1455 }
1456 
ResolveImage(VkImage srcImage,VkImageLayout srcImageLayout,VkImage dstImage,VkImageLayout dstImageLayout,uint32_t regionCount,const VkImageResolve * pRegions)1457 void VkCommandBufferObj::ResolveImage(VkImage srcImage,
1458                                       VkImageLayout srcImageLayout,
1459                                       VkImage dstImage,
1460                                       VkImageLayout dstImageLayout,
1461                                       uint32_t regionCount,
1462                                       const VkImageResolve *pRegions) {
1463     vkCmdResolveImage(handle(), srcImage, srcImageLayout, dstImage,
1464                       dstImageLayout, regionCount, pRegions);
1465 }
1466 
PrepareAttachments()1467 void VkCommandBufferObj::PrepareAttachments() {
1468     uint32_t i;
1469     const VkFlags output_mask = VK_ACCESS_HOST_WRITE_BIT |
1470                                 VK_ACCESS_SHADER_WRITE_BIT |
1471                                 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
1472                                 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
1473                                 VK_ACCESS_TRANSFER_WRITE_BIT;
1474     const VkFlags input_mask =
1475         VK_ACCESS_HOST_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
1476         VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
1477         VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_SHADER_READ_BIT |
1478         VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
1479         VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_MEMORY_READ_BIT;
1480 
1481     VkImageSubresourceRange srRange = {};
1482     srRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
1483     srRange.baseMipLevel = 0;
1484     srRange.levelCount = VK_REMAINING_MIP_LEVELS;
1485     srRange.baseArrayLayer = 0;
1486     srRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
1487 
1488     VkImageMemoryBarrier memory_barrier = {};
1489     memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
1490     memory_barrier.srcAccessMask = output_mask;
1491     memory_barrier.dstAccessMask = input_mask;
1492     memory_barrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
1493     memory_barrier.subresourceRange = srRange;
1494     VkImageMemoryBarrier *pmemory_barrier = &memory_barrier;
1495 
1496     VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
1497     VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
1498 
1499     for (i = 0; i < m_renderTargets.size(); i++) {
1500         memory_barrier.image = m_renderTargets[i]->image();
1501         memory_barrier.oldLayout = m_renderTargets[i]->layout();
1502         vkCmdPipelineBarrier(handle(), src_stages, dest_stages, 0, 0, NULL, 0,
1503                              NULL, 1, pmemory_barrier);
1504         m_renderTargets[i]->layout(memory_barrier.newLayout);
1505     }
1506 }
1507 
BeginRenderPass(const VkRenderPassBeginInfo & info)1508 void VkCommandBufferObj::BeginRenderPass(const VkRenderPassBeginInfo &info) {
1509     vkCmdBeginRenderPass(handle(), &info, VK_SUBPASS_CONTENTS_INLINE);
1510 }
1511 
EndRenderPass()1512 void VkCommandBufferObj::EndRenderPass() { vkCmdEndRenderPass(handle()); }
1513 
SetViewport(uint32_t firstViewport,uint32_t viewportCount,const VkViewport * pViewports)1514 void VkCommandBufferObj::SetViewport(uint32_t firstViewport,
1515                                      uint32_t viewportCount,
1516                                      const VkViewport *pViewports) {
1517     vkCmdSetViewport(handle(), firstViewport, viewportCount, pViewports);
1518 }
1519 
SetScissor(uint32_t firstScissor,uint32_t scissorCount,const VkRect2D * pScissors)1520 void VkCommandBufferObj::SetScissor(uint32_t firstScissor,
1521                                     uint32_t scissorCount,
1522                                     const VkRect2D *pScissors) {
1523     vkCmdSetScissor(handle(), firstScissor, scissorCount, pScissors);
1524 }
1525 
SetLineWidth(float lineWidth)1526 void VkCommandBufferObj::SetLineWidth(float lineWidth) {
1527     vkCmdSetLineWidth(handle(), lineWidth);
1528 }
1529 
SetDepthBias(float depthBiasConstantFactor,float depthBiasClamp,float depthBiasSlopeFactor)1530 void VkCommandBufferObj::SetDepthBias(float depthBiasConstantFactor,
1531                                       float depthBiasClamp,
1532                                       float depthBiasSlopeFactor) {
1533     vkCmdSetDepthBias(handle(), depthBiasConstantFactor, depthBiasClamp,
1534                       depthBiasSlopeFactor);
1535 }
1536 
SetBlendConstants(const float blendConstants[4])1537 void VkCommandBufferObj::SetBlendConstants(const float blendConstants[4]) {
1538     vkCmdSetBlendConstants(handle(), blendConstants);
1539 }
1540 
SetDepthBounds(float minDepthBounds,float maxDepthBounds)1541 void VkCommandBufferObj::SetDepthBounds(float minDepthBounds,
1542                                         float maxDepthBounds) {
1543     vkCmdSetDepthBounds(handle(), minDepthBounds, maxDepthBounds);
1544 }
1545 
SetStencilReadMask(VkStencilFaceFlags faceMask,uint32_t compareMask)1546 void VkCommandBufferObj::SetStencilReadMask(VkStencilFaceFlags faceMask,
1547                                             uint32_t compareMask) {
1548     vkCmdSetStencilCompareMask(handle(), faceMask, compareMask);
1549 }
1550 
SetStencilWriteMask(VkStencilFaceFlags faceMask,uint32_t writeMask)1551 void VkCommandBufferObj::SetStencilWriteMask(VkStencilFaceFlags faceMask,
1552                                              uint32_t writeMask) {
1553     vkCmdSetStencilWriteMask(handle(), faceMask, writeMask);
1554 }
1555 
SetStencilReference(VkStencilFaceFlags faceMask,uint32_t reference)1556 void VkCommandBufferObj::SetStencilReference(VkStencilFaceFlags faceMask,
1557                                              uint32_t reference) {
1558     vkCmdSetStencilReference(handle(), faceMask, reference);
1559 }
1560 
AddRenderTarget(VkImageObj * renderTarget)1561 void VkCommandBufferObj::AddRenderTarget(VkImageObj *renderTarget) {
1562     m_renderTargets.push_back(renderTarget);
1563 }
1564 
DrawIndexed(uint32_t indexCount,uint32_t instanceCount,uint32_t firstIndex,int32_t vertexOffset,uint32_t firstInstance)1565 void VkCommandBufferObj::DrawIndexed(uint32_t indexCount,
1566                                      uint32_t instanceCount,
1567                                      uint32_t firstIndex, int32_t vertexOffset,
1568                                      uint32_t firstInstance) {
1569     vkCmdDrawIndexed(handle(), indexCount, instanceCount, firstIndex,
1570                      vertexOffset, firstInstance);
1571 }
1572 
Draw(uint32_t vertexCount,uint32_t instanceCount,uint32_t firstVertex,uint32_t firstInstance)1573 void VkCommandBufferObj::Draw(uint32_t vertexCount, uint32_t instanceCount,
1574                               uint32_t firstVertex, uint32_t firstInstance) {
1575     vkCmdDraw(handle(), vertexCount, instanceCount, firstVertex, firstInstance);
1576 }
1577 
QueueCommandBuffer()1578 void VkCommandBufferObj::QueueCommandBuffer() {
1579     VkFence nullFence = {VK_NULL_HANDLE};
1580     QueueCommandBuffer(nullFence);
1581 }
1582 
QueueCommandBuffer(VkFence fence)1583 void VkCommandBufferObj::QueueCommandBuffer(VkFence fence) {
1584     VkResult err = VK_SUCCESS;
1585 
1586     // submit the command buffer to the universal queue
1587     VkSubmitInfo submit_info;
1588     submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
1589     submit_info.pNext = NULL;
1590     submit_info.waitSemaphoreCount = 0;
1591     submit_info.pWaitSemaphores = NULL;
1592     submit_info.pWaitDstStageMask = NULL;
1593     submit_info.commandBufferCount = 1;
1594     submit_info.pCommandBuffers = &handle();
1595     submit_info.signalSemaphoreCount = 0;
1596     submit_info.pSignalSemaphores = NULL;
1597 
1598     err = vkQueueSubmit(m_device->m_queue, 1, &submit_info, fence);
1599     ASSERT_VK_SUCCESS(err);
1600 
1601     err = vkQueueWaitIdle(m_device->m_queue);
1602     ASSERT_VK_SUCCESS(err);
1603 
1604     // Wait for work to finish before cleaning up.
1605     vkDeviceWaitIdle(m_device->device());
1606 }
1607 
BindPipeline(VkPipelineObj & pipeline)1608 void VkCommandBufferObj::BindPipeline(VkPipelineObj &pipeline) {
1609     vkCmdBindPipeline(handle(), VK_PIPELINE_BIND_POINT_GRAPHICS,
1610                       pipeline.handle());
1611 }
1612 
BindDescriptorSet(VkDescriptorSetObj & descriptorSet)1613 void VkCommandBufferObj::BindDescriptorSet(VkDescriptorSetObj &descriptorSet) {
1614     VkDescriptorSet set_obj = descriptorSet.GetDescriptorSetHandle();
1615 
1616     // bind pipeline, vertex buffer (descriptor set) and WVP (dynamic buffer
1617     // view)
1618     vkCmdBindDescriptorSets(handle(), VK_PIPELINE_BIND_POINT_GRAPHICS,
1619                             descriptorSet.GetPipelineLayout(), 0, 1, &set_obj,
1620                             0, NULL);
1621 }
1622 
BindIndexBuffer(VkIndexBufferObj * indexBuffer,VkDeviceSize offset)1623 void VkCommandBufferObj::BindIndexBuffer(VkIndexBufferObj *indexBuffer,
1624                                          VkDeviceSize offset) {
1625     vkCmdBindIndexBuffer(handle(), indexBuffer->handle(), offset,
1626                          indexBuffer->GetIndexType());
1627 }
1628 
BindVertexBuffer(VkConstantBufferObj * vertexBuffer,VkDeviceSize offset,uint32_t binding)1629 void VkCommandBufferObj::BindVertexBuffer(VkConstantBufferObj *vertexBuffer,
1630                                           VkDeviceSize offset,
1631                                           uint32_t binding) {
1632     vkCmdBindVertexBuffers(handle(), binding, 1, &vertexBuffer->handle(),
1633                            &offset);
1634 }
1635 
VkDepthStencilObj()1636 VkDepthStencilObj::VkDepthStencilObj() { m_initialized = false; }
Initialized()1637 bool VkDepthStencilObj::Initialized() { return m_initialized; }
1638 
BindInfo()1639 VkImageView *VkDepthStencilObj::BindInfo() { return &m_attachmentBindInfo; }
1640 
Init(VkDeviceObj * device,int32_t width,int32_t height,VkFormat format)1641 void VkDepthStencilObj::Init(VkDeviceObj *device, int32_t width, int32_t height,
1642                              VkFormat format) {
1643     VkImageCreateInfo image_info = {};
1644     VkImageViewCreateInfo view_info = {};
1645 
1646     m_device = device;
1647     m_initialized = true;
1648     m_depth_stencil_fmt = format;
1649 
1650     image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
1651     image_info.pNext = NULL;
1652     image_info.imageType = VK_IMAGE_TYPE_2D;
1653     image_info.format = m_depth_stencil_fmt;
1654     image_info.extent.width = width;
1655     image_info.extent.height = height;
1656     image_info.extent.depth = 1;
1657     image_info.mipLevels = 1;
1658     image_info.arrayLayers = 1;
1659     image_info.samples = VK_SAMPLE_COUNT_1_BIT;
1660     image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
1661     image_info.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
1662     image_info.flags = 0;
1663     image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
1664     image_info.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
1665     image_info.queueFamilyIndexCount = 0;
1666     image_info.pQueueFamilyIndices = NULL;
1667     init(*m_device, image_info);
1668 
1669     view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
1670     view_info.pNext = NULL;
1671     view_info.image = VK_NULL_HANDLE;
1672     view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
1673     view_info.subresourceRange.baseMipLevel = 0;
1674     view_info.subresourceRange.levelCount = 1;
1675     view_info.subresourceRange.baseArrayLayer = 0;
1676     view_info.subresourceRange.layerCount = 1;
1677     view_info.flags = 0;
1678     view_info.format = m_depth_stencil_fmt;
1679     view_info.image = handle();
1680     view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
1681     m_imageView.init(*m_device, view_info);
1682 
1683     m_attachmentBindInfo = m_imageView.handle();
1684 }
1685