Searched refs:makeSafeLods (Results 1 – 2 of 2) sorted by relevance
246 …void makeSafeLods (const vector<IVec2>& textureSizes, const IVec2& viewportSize); // Modifies …411 void MultiTexShader::makeSafeLods (const vector<IVec2>& textureSizes, const IVec2& viewportSize) in makeSafeLods() function in deqp::gles2::Functional::MultiTexShader789 m_shader->makeSafeLods(texSizes, IVec2(viewportWidth, viewportHeight)); in iterate()
342 …void makeSafeLods (const vector<IVec3>& textureSizes, const IVec2& viewportSize); // Modifies …560 void MultiTexShader::makeSafeLods (const vector<IVec3>& textureSizes, const IVec2& viewportSize) in makeSafeLods() function in deqp::gles3::Functional::MultiTexShader1021 m_shader->makeSafeLods(texSizes, IVec2(viewportWidth, viewportHeight)); in iterate()