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Searched refs:makeTransformToGlobal (Results 1 – 7 of 7) sorted by relevance

/external/opencv3/doc/tutorials/viz/transformations/
Dtransformations.markdown9 - How to use makeTransformToGlobal to compute pose
40 /// - makeTransformToGlobal. We need the axes of the camera
41 …Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Ve…
/external/opencv3/modules/viz/test/
Dtest_tutorial3.cpp25 …Affine3d transform = viz::makeTransformToGlobal(Vec3d(0.0, -1.0, 0.0), Vec3d(-1.0, 0.0, 0.0), Vec3… in tutorial3()
/external/opencv3/samples/cpp/tutorial_code/viz/
Dtransformations.cpp81 …Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Ve… in main()
/external/opencv3/modules/viz/include/opencv2/viz/
Dvizcore.hpp70 …CV_EXPORTS Affine3d makeTransformToGlobal(const Vec3d& axis_x, const Vec3d& axis_y, const Vec3d& a…
/external/opencv3/modules/viz/src/
Dshapes.cpp137 plane.applyTransform(makeTransformToGlobal(xvec, yvec, zvec, center)); in WPlane()
166 Matx33d R = makeTransformToGlobal(xvec, yvec, zvec).rotation(); in WArrow()
219 circle.applyTransform(makeTransformToGlobal(xvec, yvec, zvec, center)); in WCircle()
261 circle.applyTransform(makeTransformToGlobal(xvec, yvec, zvec, center)); in WCone()
471 grid.applyTransform(makeTransformToGlobal(xvec, yvec, zvec, center)); in WGrid()
708 Affine3d pose = makeTransformToGlobal(u, v, n, center); in WImage3D()
Dvizcore.cpp48 cv::Affine3d cv::viz::makeTransformToGlobal(const Vec3d& axis_x, const Vec3d& axis_y, const Vec3d& … in makeTransformToGlobal() function in cv::viz
64 return makeTransformToGlobal(u, v, n, position); in makeCameraPose()
Dvizimpl.cpp457 return makeTransformToGlobal(x_axis, y_axis, z_axis, pos); in getViewerPose()