Searched refs:makeTransformToGlobal (Results 1 – 7 of 7) sorted by relevance
/external/opencv3/doc/tutorials/viz/transformations/ |
D | transformations.markdown | 9 - How to use makeTransformToGlobal to compute pose 40 /// - makeTransformToGlobal. We need the axes of the camera 41 …Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Ve…
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/external/opencv3/modules/viz/test/ |
D | test_tutorial3.cpp | 25 …Affine3d transform = viz::makeTransformToGlobal(Vec3d(0.0, -1.0, 0.0), Vec3d(-1.0, 0.0, 0.0), Vec3… in tutorial3()
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/external/opencv3/samples/cpp/tutorial_code/viz/ |
D | transformations.cpp | 81 …Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Ve… in main()
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/external/opencv3/modules/viz/include/opencv2/viz/ |
D | vizcore.hpp | 70 …CV_EXPORTS Affine3d makeTransformToGlobal(const Vec3d& axis_x, const Vec3d& axis_y, const Vec3d& a…
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/external/opencv3/modules/viz/src/ |
D | shapes.cpp | 137 plane.applyTransform(makeTransformToGlobal(xvec, yvec, zvec, center)); in WPlane() 166 Matx33d R = makeTransformToGlobal(xvec, yvec, zvec).rotation(); in WArrow() 219 circle.applyTransform(makeTransformToGlobal(xvec, yvec, zvec, center)); in WCircle() 261 circle.applyTransform(makeTransformToGlobal(xvec, yvec, zvec, center)); in WCone() 471 grid.applyTransform(makeTransformToGlobal(xvec, yvec, zvec, center)); in WGrid() 708 Affine3d pose = makeTransformToGlobal(u, v, n, center); in WImage3D()
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D | vizcore.cpp | 48 cv::Affine3d cv::viz::makeTransformToGlobal(const Vec3d& axis_x, const Vec3d& axis_y, const Vec3d& … in makeTransformToGlobal() function in cv::viz 64 return makeTransformToGlobal(u, v, n, position); in makeCameraPose()
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D | vizimpl.cpp | 457 return makeTransformToGlobal(x_axis, y_axis, z_axis, pos); in getViewerPose()
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