1 #include "test_precomp.hpp"
2 
3 using namespace cv;
4 using namespace std;
5 
6 /**
7  * @function main
8  */
tutorial3(bool camera_pov)9 void tutorial3(bool camera_pov)
10 {
11     /// Create a window
12     viz::Viz3d myWindow("Coordinate Frame");
13 
14     /// Add coordinate axes
15     myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
16 
17     /// Let's assume camera has the following properties
18     Point3d cam_origin(3.0, 3.0, 3.0), cam_focal_point(3.0, 3.0, 2.0), cam_y_dir(-1.0, 0.0, 0.0);
19 
20     /// We can get the pose of the cam using makeCameraPose
21     Affine3d camera_pose = viz::makeCameraPose(cam_origin, cam_focal_point, cam_y_dir);
22 
23     /// We can get the transformation matrix from camera coordinate system to global using
24     /// - makeTransformToGlobal. We need the axes of the camera
25     Affine3d transform = viz::makeTransformToGlobal(Vec3d(0.0, -1.0, 0.0), Vec3d(-1.0, 0.0, 0.0), Vec3d(0.0, 0.0, -1.0), cam_origin);
26 
27     /// Create a cloud widget.
28     Mat dragon_cloud = viz::readCloud(get_dragon_ply_file_path());
29     viz::WCloud cloud_widget(dragon_cloud, viz::Color::green());
30 
31     /// Pose of the widget in camera frame
32     Affine3d cloud_pose = Affine3d().rotate(Vec3d(0.0, CV_PI/2, 0.0)).rotate(Vec3d(0.0, 0.0, CV_PI)).translate(Vec3d(0.0, 0.0, 3.0));
33     /// Pose of the widget in global frame
34     Affine3d cloud_pose_global = transform * cloud_pose;
35 
36     /// Visualize camera frame
37     myWindow.showWidget("CPW_FRUSTUM", viz::WCameraPosition(Vec2f(0.889484f, 0.523599f)), camera_pose);
38     if (!camera_pov)
39         myWindow.showWidget("CPW", viz::WCameraPosition(0.5), camera_pose);
40 
41     /// Visualize widget
42     myWindow.showWidget("bunny", cloud_widget, cloud_pose_global);
43 
44     /// Set the viewer pose to that of camera
45     if (camera_pov)
46         myWindow.setViewerPose(camera_pose);
47 
48     /// Start event loop.
49     myWindow.spin();
50 }
51 
TEST(Viz,tutorial3_global_view)52 TEST(Viz, tutorial3_global_view)
53 {
54     tutorial3(false);
55 }
56 
TEST(Viz,tutorial3_camera_view)57 TEST(Viz, tutorial3_camera_view)
58 {
59     tutorial3(true);
60 }
61