/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineMultisampleTests.cpp | 127 float minSampleShading, 138 …tMinSampleShadingStateParams (VkSampleCountFlagBits rasterizationSamples, float minSampleShading); 655 float minSampleShading, in MinSampleShadingTest() argument 657 …, description, getMinSampleShadingStateParams(rasterizationSamples, minSampleShading), getDefaultC… in MinSampleShadingTest() 670 …getMinSampleShadingStateParams (VkSampleCountFlagBits rasterizationSamples, float minSampleShading) in getMinSampleShadingStateParams() argument 679 minSampleShading, // float minSampleShading; in getMinSampleShadingStateParams() 934 multisampleParams.minSampleShading = 0.0f; in iterate() 943 multisampleParams.minSampleShading = 1.0f; in iterate() 1909 float minSampleShading; in createMultisampleTests() member 1935 …(testCtx, "primitive_triangle", "", samples[samplesNdx], testConfig.minSampleShading, GEOMETRY_TYP… in createMultisampleTests() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fSampleShadingTests.cpp | 307 gl.minSampleShading(1.0f); in setShadingValue() 318 gl.minSampleShading(ratio); in setShadingValue() 343 gl.minSampleShading(1.0f); in postDraw()
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D | es31fSampleVariableTests.cpp | 951 gl.minSampleShading(1.0f); in preDraw() 965 gl.minSampleShading(1.0f); in postDraw() 1096 gl.minSampleShading(0.5f); in preDraw() 1110 gl.minSampleShading(1.0f); in postDraw()
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/external/deqp/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawCreateInfoUtil.cpp | 839 minSampleShading = _minSampleShading; in MultiSampleState() 852 minSampleShading = other.minSampleShading; in MultiSampleState() 867 minSampleShading = other.minSampleShading; in operator =()
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D | vktDrawCreateInfoUtil.hpp | 359 float minSampleShading = 0.0f,
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/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
D | vktDynamicStateCreateInfoUtil.cpp | 838 minSampleShading = _minSampleShading; in MultiSampleState() 851 minSampleShading = other.minSampleShading; in MultiSampleState() 866 minSampleShading = other.minSampleShading; in operator =()
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D | vktDynamicStateCreateInfoUtil.hpp | 361 float minSampleShading = 0.0f,
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/external/deqp/external/vulkancts/modules/vulkan/query_pool/ |
D | vktQueryPoolCreateInfoUtil.cpp | 845 minSampleShading = _minSampleShading; in MultiSampleState() 858 minSampleShading = other.minSampleShading; in MultiSampleState() 873 minSampleShading = other.minSampleShading; in operator =()
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D | vktQueryPoolCreateInfoUtil.hpp | 359 float minSampleShading = 0.0f,
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitExtES.inl | 61 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShadingOES");
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D | glwInitES32Direct.inl | 218 gl->minSampleShading = &glMinSampleShading;
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D | glwFunctions.inl | 352 glMinSampleShadingFunc minSampleShading; variable
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D | glwInitES32.inl | 218 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
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D | glwInitGL40.inl | 216 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
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D | glwInitGL42.inl | 242 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
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D | glwInitGL41.inl | 233 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
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D | glwInitGL44.inl | 279 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
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D | glwInitGL43.inl | 270 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
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/external/skia/src/gpu/vk/ |
D | GrVkPipeline.cpp | 250 multisampleInfo->minSampleShading = 0; in setup_multisample_state()
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperContext.cpp | 546 extFuncMap["glMinSampleShadingOES"] = (glw::GenericFuncType)src.minSampleShading; in initFunctions()
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D | gluStateReset.cpp | 562 gl.minSampleShading(0.0f); in resetStateES()
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 352 gl->minSampleShading = glMinSampleShading;
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/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkStructTypes.inl | 701 float minSampleShading; member
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/external/vulkan-validation-layers/tests/ |
D | vkrenderframework.cpp | 1160 m_ms_state.minSampleShading = 0; in VkPipelineObj()
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D | layer_validation_tests.cpp | 4586 pipe_ms_state_ci.minSampleShading = 1.0; in TEST_F() 4689 pipe_ms_state_ci.minSampleShading = 1.0; in TEST_F() 4806 pipe_ms_state_ci.minSampleShading = 1.0; in TEST_F()
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