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Searched refs:minSampleShading (Results 1 – 25 of 31) sorted by relevance

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/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineMultisampleTests.cpp127 float minSampleShading,
138 …tMinSampleShadingStateParams (VkSampleCountFlagBits rasterizationSamples, float minSampleShading);
655 float minSampleShading, in MinSampleShadingTest() argument
657 …, description, getMinSampleShadingStateParams(rasterizationSamples, minSampleShading), getDefaultC… in MinSampleShadingTest()
670 …getMinSampleShadingStateParams (VkSampleCountFlagBits rasterizationSamples, float minSampleShading) in getMinSampleShadingStateParams() argument
679 minSampleShading, // float minSampleShading; in getMinSampleShadingStateParams()
934 multisampleParams.minSampleShading = 0.0f; in iterate()
943 multisampleParams.minSampleShading = 1.0f; in iterate()
1909 float minSampleShading; in createMultisampleTests() member
1935 …(testCtx, "primitive_triangle", "", samples[samplesNdx], testConfig.minSampleShading, GEOMETRY_TYP… in createMultisampleTests()
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/external/deqp/modules/gles31/functional/
Des31fSampleShadingTests.cpp307 gl.minSampleShading(1.0f); in setShadingValue()
318 gl.minSampleShading(ratio); in setShadingValue()
343 gl.minSampleShading(1.0f); in postDraw()
Des31fSampleVariableTests.cpp951 gl.minSampleShading(1.0f); in preDraw()
965 gl.minSampleShading(1.0f); in postDraw()
1096 gl.minSampleShading(0.5f); in preDraw()
1110 gl.minSampleShading(1.0f); in postDraw()
/external/deqp/external/vulkancts/modules/vulkan/draw/
DvktDrawCreateInfoUtil.cpp839 minSampleShading = _minSampleShading; in MultiSampleState()
852 minSampleShading = other.minSampleShading; in MultiSampleState()
867 minSampleShading = other.minSampleShading; in operator =()
DvktDrawCreateInfoUtil.hpp359 float minSampleShading = 0.0f,
/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
DvktDynamicStateCreateInfoUtil.cpp838 minSampleShading = _minSampleShading; in MultiSampleState()
851 minSampleShading = other.minSampleShading; in MultiSampleState()
866 minSampleShading = other.minSampleShading; in operator =()
DvktDynamicStateCreateInfoUtil.hpp361 float minSampleShading = 0.0f,
/external/deqp/external/vulkancts/modules/vulkan/query_pool/
DvktQueryPoolCreateInfoUtil.cpp845 minSampleShading = _minSampleShading; in MultiSampleState()
858 minSampleShading = other.minSampleShading; in MultiSampleState()
873 minSampleShading = other.minSampleShading; in operator =()
DvktQueryPoolCreateInfoUtil.hpp359 float minSampleShading = 0.0f,
/external/deqp/framework/opengl/wrapper/
DglwInitExtES.inl61 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShadingOES");
DglwInitES32Direct.inl218 gl->minSampleShading = &glMinSampleShading;
DglwFunctions.inl352 glMinSampleShadingFunc minSampleShading; variable
DglwInitES32.inl218 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
DglwInitGL40.inl216 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
DglwInitGL42.inl242 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
DglwInitGL41.inl233 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
DglwInitGL44.inl279 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
DglwInitGL43.inl270 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
/external/skia/src/gpu/vk/
DGrVkPipeline.cpp250 multisampleInfo->minSampleShading = 0; in setup_multisample_state()
/external/deqp/framework/opengl/
DgluES3PlusWrapperContext.cpp546 extFuncMap["glMinSampleShadingOES"] = (glw::GenericFuncType)src.minSampleShading; in initFunctions()
DgluStateReset.cpp562 gl.minSampleShading(0.0f); in resetStateES()
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl352 gl->minSampleShading = glMinSampleShading;
/external/deqp/external/vulkancts/framework/vulkan/
DvkStructTypes.inl701 float minSampleShading; member
/external/vulkan-validation-layers/tests/
Dvkrenderframework.cpp1160 m_ms_state.minSampleShading = 0; in VkPipelineObj()
Dlayer_validation_tests.cpp4586 pipe_ms_state_ci.minSampleShading = 1.0; in TEST_F()
4689 pipe_ms_state_ci.minSampleShading = 1.0; in TEST_F()
4806 pipe_ms_state_ci.minSampleShading = 1.0; in TEST_F()

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