Searched refs:nr_ps_color_outputs (Results 1 – 4 of 4) sorted by relevance
781 rctx->cb_misc_state.nr_ps_color_outputs != rctx->ps_shader->current->nr_ps_color_outputs) { in r600_shader_select()782 rctx->cb_misc_state.nr_ps_color_outputs = rctx->ps_shader->current->nr_ps_color_outputs; in r600_shader_select()842 if (rctx->cb_misc_state.nr_ps_color_outputs != rctx->ps_shader->current->nr_ps_color_outputs) { in r600_bind_ps_shader()843 rctx->cb_misc_state.nr_ps_color_outputs = rctx->ps_shader->current->nr_ps_color_outputs; in r600_bind_ps_shader()1097 rctx->ps_shader->current->nr_ps_color_outputs < 2); in r600_update_derived_state()
94 unsigned nr_ps_color_outputs; member246 unsigned nr_ps_color_outputs; member
1773 unsigned ps_colormask = (1ULL << ((unsigned)a->nr_ps_color_outputs * 4)) - 1; in r600_emit_cb_misc_state()2533 shader->nr_ps_color_outputs = num_cout; in r600_pipe_shader_ps()
1906 unsigned ps_colormask = (1ULL << ((unsigned)a->nr_ps_color_outputs * 4)) - 1; in evergreen_emit_cb_misc_state()3050 shader->nr_ps_color_outputs = num_cout; in evergreen_pipe_shader_ps()