Home
last modified time | relevance | path

Searched refs:nv30_context (Results 1 – 21 of 21) sorted by relevance

/external/mesa3d/src/gallium/drivers/nv30/
Dnv30_context.h42 struct nv30_context { struct
129 static INLINE struct nv30_context * argument
130 nv30_context(struct pipe_context *pipe) in nv30_context() function
132 return (struct nv30_context *)pipe; in nv30_context()
142 nv30_vbo_validate(struct nv30_context *nv30);
157 nv30_vertprog_validate(struct nv30_context *nv30);
163 nv30_fragprog_validate(struct nv30_context *nv30);
169 nv30_texture_validate(struct nv30_context *nv30);
175 nv30_fragtex_validate(struct nv30_context *nv30);
181 nv40_verttex_validate(struct nv30_context *nv30);
[all …]
Dnv30_state.c40 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; in nv30_blend_state_create()
119 struct nv30_context *nv30 = nv30_context(pipe); in nv30_blend_state_bind()
196 struct nv30_context *nv30 = nv30_context(pipe); in nv30_rasterizer_state_bind()
266 struct nv30_context *nv30 = nv30_context(pipe); in nv30_zsa_state_bind()
282 struct nv30_context *nv30 = nv30_context(pipe); in nv30_set_blend_color()
292 struct nv30_context *nv30 = nv30_context(pipe); in nv30_set_stencil_ref()
302 struct nv30_context *nv30 = nv30_context(pipe); in nv30_set_clip_state()
312 struct nv30_context *nv30 = nv30_context(pipe); in nv30_set_sample_mask()
322 struct nv30_context *nv30 = nv30_context(pipe); in nv30_set_constant_buffer()
356 struct nv30_context *nv30 = nv30_context(pipe); in nv30_set_framebuffer_state()
[all …]
Dnv30_state_validate.c36 nv30_validate_fb(struct nv30_context *nv30) in nv30_validate_fb()
178 nv30_validate_blend_colour(struct nv30_context *nv30) in nv30_validate_blend_colour()
207 nv30_validate_stencil_ref(struct nv30_context *nv30) in nv30_validate_stencil_ref()
218 nv30_validate_stipple(struct nv30_context *nv30) in nv30_validate_stipple()
227 nv30_validate_scissor(struct nv30_context *nv30) in nv30_validate_scissor()
248 nv30_validate_viewport(struct nv30_context *nv30) in nv30_validate_viewport()
268 nv30_validate_clip(struct nv30_context *nv30) in nv30_validate_clip()
291 nv30_validate_blend(struct nv30_context *nv30) in nv30_validate_blend()
300 nv30_validate_zsa(struct nv30_context *nv30) in nv30_validate_zsa()
309 nv30_validate_rasterizer(struct nv30_context *nv30) in nv30_validate_rasterizer()
[all …]
Dnv30_context.c40 struct nv30_context *nv30; in nv30_context_kick_notify()
72 struct nv30_context *nv30 = nv30_context(pipe); in nv30_context_flush()
85 struct nv30_context *nv30 = nv30_context(pipe); in nv30_context_destroy()
109 struct nv30_context *nv30 = CALLOC_STRUCT(nv30_context); in nv30_context_create()
Dnv40_verttex.c30 nv40_verttex_validate(struct nv30_context *nv30) in nv40_verttex_validate()
54 struct nv30_context *nv30 = nv30_context(pipe); in nv40_verttex_sampler_states_bind()
76 struct nv30_context *nv30 = nv30_context(pipe); in nv40_verttex_set_sampler_views()
Dnv30_query.c150 struct nv30_context *nv30 = nv30_context(pipe); in nv30_query_begin()
179 struct nv30_context *nv30 = nv30_context(pipe); in nv30_query_end()
237 struct nv30_context *nv30 = nv30_context(pipe); in nv40_query_render_condition()
260 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; in nv30_query_init()
Dnv30_vbo.c37 nv30_emit_vtxattr(struct nv30_context *nv30, struct pipe_vertex_buffer *vb, in nv30_emit_vtxattr()
81 nv30_vbuf_range(struct nv30_context *nv30, int vbi, in nv30_vbuf_range()
91 nv30_prevalidate_vbufs(struct nv30_context *nv30) in nv30_prevalidate_vbufs()
127 nv30_update_user_vbufs(struct nv30_context *nv30) in nv30_update_user_vbufs()
165 nv30_release_user_vbufs(struct nv30_context *nv30) in nv30_release_user_vbufs()
180 nv30_vbo_validate(struct nv30_context *nv30) in nv30_vbo_validate()
321 struct nv30_context *nv30 = nv30_context(pipe); in nv30_vertex_state_bind()
328 nv30_draw_arrays(struct nv30_context *nv30, in nv30_draw_arrays()
452 nv30_draw_elements(struct nv30_context *nv30, boolean shorten, in nv30_draw_elements()
543 struct nv30_context *nv30 = nv30_context(pipe); in nv30_draw_vbo()
Dnv30_clear.c56 struct nv30_context *nv30 = nv30_context(pipe); in nv30_clear()
101 struct nv30_context *nv30 = nv30_context(pipe); in nv30_clear_render_target()
160 struct nv30_context *nv30 = nv30_context(pipe); in nv30_clear_depth_stencil()
Dnv30_draw.c39 struct nv30_context *nv30;
72 struct nv30_context *nv30 = r->nv30; in nv30_render_allocate_vertices()
121 struct nv30_context *nv30 = r->nv30; in nv30_render_draw_elements()
164 struct nv30_context *nv30 = r->nv30; in nv30_render_draw_arrays()
267 nv30_render_validate(struct nv30_context *nv30) in nv30_render_validate()
367 struct nv30_context *nv30 = nv30_context(pipe); in nv30_render_vbo()
447 nv30_render_create(struct nv30_context *nv30) in nv30_render_create()
474 struct nv30_context *nv30 = nv30_context(pipe); in nv30_draw_init()
Dnv30_fragtex.c34 nv30_fragtex_validate(struct nv30_context *nv30) in nv30_fragtex_validate()
156 struct nv30_context *nv30 = nv30_context(pipe); in nv30_fragtex_sampler_states_bind()
178 struct nv30_context *nv30 = nv30_context(pipe); in nv30_fragtex_set_sampler_views()
Dnv30_miptree.c129 struct nv30_context *nv30 = nv30_context(pipe); in nv30_resource_copy_region()
150 struct nv30_context *nv30 = nv30_context(pipe); in nv30_resource_resolve()
166 struct nv30_context *nv30 = nv30_context(pipe); in nv30_miptree_transfer_new()
219 struct nv30_context *nv30 = nv30_context(pipe); in nv30_miptree_transfer_del()
233 struct nv30_context *nv30 = nv30_context(pipe); in nv30_miptree_transfer_map()
Dnv30_fragprog.c34 nv30_fragprog_upload(struct nv30_context *nv30) in nv30_fragprog_upload()
61 nv30_fragprog_validate(struct nv30_context *nv30) in nv30_fragprog_validate()
158 struct nv30_context *nv30 = nv30_context(pipe); in nv30_fp_state_bind()
Dnv30_screen.h17 struct nv30_context;
22 struct nv30_context *cur_ctx;
Dnv30_vertprog.c53 nv30_vertprog_validate(struct nv30_context *nv30) in nv30_vertprog_validate()
246 struct nv30_context *nv30 = nv30_context(pipe); in nv30_vp_state_bind()
Dnv30_texture.c131 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; in nv30_sampler_state_create()
167 so->wrap |= nv30_context(pipe)->config.aniso; in nv30_sampler_state_create()
205 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; in nv30_sampler_view_create()
DMakefile.sources2 nv30_context.c \
Dnv30_transfer.h26 nv30_transfer_rect(struct nv30_context *, enum nv30_transfer_filter filter,
Dnvfx_vertprog.c39 struct nv30_context* nv30;
117 emit_src(struct nv30_context *nv30, struct nvfx_vpc *vpc, uint32_t *hw, in emit_src()
201 emit_dst(struct nv30_context *nv30, struct nvfx_vpc *vpc, uint32_t *hw, in emit_dst()
293 struct nv30_context *nv30 = vpc->nv30; in nvfx_vp_emit()
458 nvfx_vertprog_parse_instruction(struct nv30_context *nv30, struct nvfx_vpc *vpc, in nvfx_vertprog_parse_instruction()
817 nvfx_vertprog_parse_decl_output(struct nv30_context *nv30, struct nvfx_vpc *vpc, in nvfx_vertprog_parse_decl_output()
889 nvfx_vertprog_prepare(struct nv30_context *nv30, struct nvfx_vpc *vpc) in nvfx_vertprog_prepare()
972 _nvfx_vertprog_translate(struct nv30_context *nv30, struct nv30_vertprog *vp) in _nvfx_vertprog_translate()
Dnv30_transfer.c27 struct nv30_context *nv30, enum nv30_transfer_filter filter, \
71 nv30_transfer_rect_vertprog(struct nv30_context *nv30) in nv30_transfer_rect_vertprog()
112 nv30_transfer_rect_fragprog(struct nv30_context *nv30) in nv30_transfer_rect_fragprog()
651 nv30_transfer_rect(struct nv30_context *nv30, enum nv30_transfer_filter filter, in nv30_transfer_rect()
Dnvfx_fragprog.c440 nvfx_fragprog_parse_instruction(struct nv30_context* nvfx, struct nvfx_fpc *fpc, in nvfx_fragprog_parse_instruction()
911 nvfx_fragprog_parse_decl_input(struct nv30_context *nvfx, struct nvfx_fpc *fpc, in nvfx_fragprog_parse_decl_input()
949 nvfx_fragprog_assign_generic(struct nv30_context *nvfx, struct nvfx_fpc *fpc, in nvfx_fragprog_assign_generic()
984 nvfx_fragprog_parse_decl_output(struct nv30_context* nvfx, struct nvfx_fpc *fpc, in nvfx_fragprog_parse_decl_output()
1018 nvfx_fragprog_prepare(struct nv30_context* nvfx, struct nvfx_fpc *fpc) in nvfx_fragprog_prepare()
1115 _nvfx_fragprog_translate(struct nv30_context *nvfx, struct nv30_fragprog *fp, in _nvfx_fragprog_translate()
Dnv30_push.c198 nv30_push_vbo(struct nv30_context *nv30, const struct pipe_draw_info *info) in nv30_push_vbo()