/external/mesa3d/src/gallium/drivers/nv30/ |
D | nv30_context.h | 42 struct nv30_context { struct 129 static INLINE struct nv30_context * argument 130 nv30_context(struct pipe_context *pipe) in nv30_context() function 132 return (struct nv30_context *)pipe; in nv30_context() 142 nv30_vbo_validate(struct nv30_context *nv30); 157 nv30_vertprog_validate(struct nv30_context *nv30); 163 nv30_fragprog_validate(struct nv30_context *nv30); 169 nv30_texture_validate(struct nv30_context *nv30); 175 nv30_fragtex_validate(struct nv30_context *nv30); 181 nv40_verttex_validate(struct nv30_context *nv30); [all …]
|
D | nv30_state.c | 40 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; in nv30_blend_state_create() 119 struct nv30_context *nv30 = nv30_context(pipe); in nv30_blend_state_bind() 196 struct nv30_context *nv30 = nv30_context(pipe); in nv30_rasterizer_state_bind() 266 struct nv30_context *nv30 = nv30_context(pipe); in nv30_zsa_state_bind() 282 struct nv30_context *nv30 = nv30_context(pipe); in nv30_set_blend_color() 292 struct nv30_context *nv30 = nv30_context(pipe); in nv30_set_stencil_ref() 302 struct nv30_context *nv30 = nv30_context(pipe); in nv30_set_clip_state() 312 struct nv30_context *nv30 = nv30_context(pipe); in nv30_set_sample_mask() 322 struct nv30_context *nv30 = nv30_context(pipe); in nv30_set_constant_buffer() 356 struct nv30_context *nv30 = nv30_context(pipe); in nv30_set_framebuffer_state() [all …]
|
D | nv30_state_validate.c | 36 nv30_validate_fb(struct nv30_context *nv30) in nv30_validate_fb() 178 nv30_validate_blend_colour(struct nv30_context *nv30) in nv30_validate_blend_colour() 207 nv30_validate_stencil_ref(struct nv30_context *nv30) in nv30_validate_stencil_ref() 218 nv30_validate_stipple(struct nv30_context *nv30) in nv30_validate_stipple() 227 nv30_validate_scissor(struct nv30_context *nv30) in nv30_validate_scissor() 248 nv30_validate_viewport(struct nv30_context *nv30) in nv30_validate_viewport() 268 nv30_validate_clip(struct nv30_context *nv30) in nv30_validate_clip() 291 nv30_validate_blend(struct nv30_context *nv30) in nv30_validate_blend() 300 nv30_validate_zsa(struct nv30_context *nv30) in nv30_validate_zsa() 309 nv30_validate_rasterizer(struct nv30_context *nv30) in nv30_validate_rasterizer() [all …]
|
D | nv30_context.c | 40 struct nv30_context *nv30; in nv30_context_kick_notify() 72 struct nv30_context *nv30 = nv30_context(pipe); in nv30_context_flush() 85 struct nv30_context *nv30 = nv30_context(pipe); in nv30_context_destroy() 109 struct nv30_context *nv30 = CALLOC_STRUCT(nv30_context); in nv30_context_create()
|
D | nv40_verttex.c | 30 nv40_verttex_validate(struct nv30_context *nv30) in nv40_verttex_validate() 54 struct nv30_context *nv30 = nv30_context(pipe); in nv40_verttex_sampler_states_bind() 76 struct nv30_context *nv30 = nv30_context(pipe); in nv40_verttex_set_sampler_views()
|
D | nv30_query.c | 150 struct nv30_context *nv30 = nv30_context(pipe); in nv30_query_begin() 179 struct nv30_context *nv30 = nv30_context(pipe); in nv30_query_end() 237 struct nv30_context *nv30 = nv30_context(pipe); in nv40_query_render_condition() 260 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; in nv30_query_init()
|
D | nv30_vbo.c | 37 nv30_emit_vtxattr(struct nv30_context *nv30, struct pipe_vertex_buffer *vb, in nv30_emit_vtxattr() 81 nv30_vbuf_range(struct nv30_context *nv30, int vbi, in nv30_vbuf_range() 91 nv30_prevalidate_vbufs(struct nv30_context *nv30) in nv30_prevalidate_vbufs() 127 nv30_update_user_vbufs(struct nv30_context *nv30) in nv30_update_user_vbufs() 165 nv30_release_user_vbufs(struct nv30_context *nv30) in nv30_release_user_vbufs() 180 nv30_vbo_validate(struct nv30_context *nv30) in nv30_vbo_validate() 321 struct nv30_context *nv30 = nv30_context(pipe); in nv30_vertex_state_bind() 328 nv30_draw_arrays(struct nv30_context *nv30, in nv30_draw_arrays() 452 nv30_draw_elements(struct nv30_context *nv30, boolean shorten, in nv30_draw_elements() 543 struct nv30_context *nv30 = nv30_context(pipe); in nv30_draw_vbo()
|
D | nv30_clear.c | 56 struct nv30_context *nv30 = nv30_context(pipe); in nv30_clear() 101 struct nv30_context *nv30 = nv30_context(pipe); in nv30_clear_render_target() 160 struct nv30_context *nv30 = nv30_context(pipe); in nv30_clear_depth_stencil()
|
D | nv30_draw.c | 39 struct nv30_context *nv30; 72 struct nv30_context *nv30 = r->nv30; in nv30_render_allocate_vertices() 121 struct nv30_context *nv30 = r->nv30; in nv30_render_draw_elements() 164 struct nv30_context *nv30 = r->nv30; in nv30_render_draw_arrays() 267 nv30_render_validate(struct nv30_context *nv30) in nv30_render_validate() 367 struct nv30_context *nv30 = nv30_context(pipe); in nv30_render_vbo() 447 nv30_render_create(struct nv30_context *nv30) in nv30_render_create() 474 struct nv30_context *nv30 = nv30_context(pipe); in nv30_draw_init()
|
D | nv30_fragtex.c | 34 nv30_fragtex_validate(struct nv30_context *nv30) in nv30_fragtex_validate() 156 struct nv30_context *nv30 = nv30_context(pipe); in nv30_fragtex_sampler_states_bind() 178 struct nv30_context *nv30 = nv30_context(pipe); in nv30_fragtex_set_sampler_views()
|
D | nv30_miptree.c | 129 struct nv30_context *nv30 = nv30_context(pipe); in nv30_resource_copy_region() 150 struct nv30_context *nv30 = nv30_context(pipe); in nv30_resource_resolve() 166 struct nv30_context *nv30 = nv30_context(pipe); in nv30_miptree_transfer_new() 219 struct nv30_context *nv30 = nv30_context(pipe); in nv30_miptree_transfer_del() 233 struct nv30_context *nv30 = nv30_context(pipe); in nv30_miptree_transfer_map()
|
D | nv30_fragprog.c | 34 nv30_fragprog_upload(struct nv30_context *nv30) in nv30_fragprog_upload() 61 nv30_fragprog_validate(struct nv30_context *nv30) in nv30_fragprog_validate() 158 struct nv30_context *nv30 = nv30_context(pipe); in nv30_fp_state_bind()
|
D | nv30_screen.h | 17 struct nv30_context; 22 struct nv30_context *cur_ctx;
|
D | nv30_vertprog.c | 53 nv30_vertprog_validate(struct nv30_context *nv30) in nv30_vertprog_validate() 246 struct nv30_context *nv30 = nv30_context(pipe); in nv30_vp_state_bind()
|
D | nv30_texture.c | 131 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; in nv30_sampler_state_create() 167 so->wrap |= nv30_context(pipe)->config.aniso; in nv30_sampler_state_create() 205 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; in nv30_sampler_view_create()
|
D | Makefile.sources | 2 nv30_context.c \
|
D | nv30_transfer.h | 26 nv30_transfer_rect(struct nv30_context *, enum nv30_transfer_filter filter,
|
D | nvfx_vertprog.c | 39 struct nv30_context* nv30; 117 emit_src(struct nv30_context *nv30, struct nvfx_vpc *vpc, uint32_t *hw, in emit_src() 201 emit_dst(struct nv30_context *nv30, struct nvfx_vpc *vpc, uint32_t *hw, in emit_dst() 293 struct nv30_context *nv30 = vpc->nv30; in nvfx_vp_emit() 458 nvfx_vertprog_parse_instruction(struct nv30_context *nv30, struct nvfx_vpc *vpc, in nvfx_vertprog_parse_instruction() 817 nvfx_vertprog_parse_decl_output(struct nv30_context *nv30, struct nvfx_vpc *vpc, in nvfx_vertprog_parse_decl_output() 889 nvfx_vertprog_prepare(struct nv30_context *nv30, struct nvfx_vpc *vpc) in nvfx_vertprog_prepare() 972 _nvfx_vertprog_translate(struct nv30_context *nv30, struct nv30_vertprog *vp) in _nvfx_vertprog_translate()
|
D | nv30_transfer.c | 27 struct nv30_context *nv30, enum nv30_transfer_filter filter, \ 71 nv30_transfer_rect_vertprog(struct nv30_context *nv30) in nv30_transfer_rect_vertprog() 112 nv30_transfer_rect_fragprog(struct nv30_context *nv30) in nv30_transfer_rect_fragprog() 651 nv30_transfer_rect(struct nv30_context *nv30, enum nv30_transfer_filter filter, in nv30_transfer_rect()
|
D | nvfx_fragprog.c | 440 nvfx_fragprog_parse_instruction(struct nv30_context* nvfx, struct nvfx_fpc *fpc, in nvfx_fragprog_parse_instruction() 911 nvfx_fragprog_parse_decl_input(struct nv30_context *nvfx, struct nvfx_fpc *fpc, in nvfx_fragprog_parse_decl_input() 949 nvfx_fragprog_assign_generic(struct nv30_context *nvfx, struct nvfx_fpc *fpc, in nvfx_fragprog_assign_generic() 984 nvfx_fragprog_parse_decl_output(struct nv30_context* nvfx, struct nvfx_fpc *fpc, in nvfx_fragprog_parse_decl_output() 1018 nvfx_fragprog_prepare(struct nv30_context* nvfx, struct nvfx_fpc *fpc) in nvfx_fragprog_prepare() 1115 _nvfx_fragprog_translate(struct nv30_context *nvfx, struct nv30_fragprog *fp, in _nvfx_fragprog_translate()
|
D | nv30_push.c | 198 nv30_push_vbo(struct nv30_context *nv30, const struct pipe_draw_info *info) in nv30_push_vbo()
|