Searched refs:pStages (Results 1 – 19 of 19) sorted by relevance
506 if (pCreateInfos[idx0].pStages) { in explicit_CreateGraphicsPipelines()508 if (pCreateInfos[idx0].pStages[idx1].module) { in explicit_CreateGraphicsPipelines()509 local_pCreateInfos[idx0].pStages[idx1].module = in explicit_CreateGraphicsPipelines()510 … (VkShaderModule)((VkUniqueObject *)pCreateInfos[idx0].pStages[idx1].module)->actualObject; in explicit_CreateGraphicsPipelines()
990 if (pCreateInfos[idx0].pStages) { in explicit_CreateGraphicsPipelines()992 if (pCreateInfos[idx0].pStages[idx1].module) { in explicit_CreateGraphicsPipelines()993 … skipCall |= validate_shader_module(device, pCreateInfos[idx0].pStages[idx1].module, in explicit_CreateGraphicsPipelines()
2663 VkPipelineShaderStageCreateInfo const *pStage = &pCreateInfo->pStages[i]; in validate_pipeline_shaders()3194 const VkPipelineShaderStageCreateInfo *pPSSCI = &pCreateInfo->pStages[i]; in initGraphicsPipeline()3228 …pPipeline->graphicsPipelineCI.pStages = new VkPipelineShaderStageCreateInfo[pCreateInfo->stageCoun… in initGraphicsPipeline()3230 memcpy((void *)pPipeline->graphicsPipelineCI.pStages, pCreateInfo->pStages, bufferSize); in initGraphicsPipeline()3298 delete[](*ii).second->graphicsPipelineCI.pStages; in deletePipelines()
204 …7. For vkCreateGraphicsPipelines, correctly handle array of pCreateInfos and array of pStages with…
3223 pCreateInfos[i].pStages[j].pName); in PreCreateGraphicsPipelines()
475 pipelineCreateInfo.pStages = shaderStageInfo; in Create()
1263 info.pStages = new VkPipelineShaderStageCreateInfo[info.stageCount]; in CreateVKPipeline()1266 ((VkPipelineShaderStageCreateInfo *)info.pStages)[i] = in CreateVKPipeline()
2927 gp_ci.pStages = shaderStages; in TEST_F()3054 gp_ci.pStages = shaderStages; in TEST_F()3200 gp_ci.pStages = shaderStages; in TEST_F()3376 gp_ci.pStages = shaderStages; in TEST_F()
354 pipeline_info.pStages = stage_info; in create_pipeline()
773 const VkPipelineShaderStageCreateInfo* pStages; member
2428 s << "\tpStages = " << value.pStages << '\n';
1061 pStages = &m_shaders[0]; in addShader()
1062 pStages = &m_shaders[0]; in addShader()
1069 pStages = &m_shaders[0]; in addShader()
853 pipelineState.pStages = &shaderStageParams[0]; in generateWork()
1362 pipeline.pStages = shaderStages; in demo_prepare_pipeline()
1622 pipeline.pStages = shaderStages; in demo_prepare_pipeline()
1824 const VkPipelineShaderStageCreateInfo* pStages; member
1833 const VkPipelineShaderStageCreateInfo* pStages; member