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Searched refs:quadCount (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/batches/
DGrAAHairLinePathRenderer.cpp847 int quadCount = 0; in onPrepareDraws() local
852 quadCount += gather_lines_and_quads(args.fPath, args.fViewMatrix, args.fDevClipBounds, in onPrepareDraws()
893 if (quadCount || conicCount) { in onPrepareDraws()
901 int vertexCount = kQuadNumVertices * quadCount + kQuadNumVertices * conicCount; in onPrepareDraws()
924 if (quadCount > 0) { in onPrepareDraws()
930 firstVertex, kQuadNumVertices, kIdxsPerQuad, quadCount, in onPrepareDraws()
933 firstVertex += quadCount * kQuadNumVertices; in onPrepareDraws()
DGrDrawAtlasBatch.h58 int quadCount() const { return fQuadCount; } in quadCount() function
DGrDrawAtlasBatch.cpp69 int numQuads = this->quadCount(); in onPrepareDraws()
194 fQuadCount += that->quadCount(); in onCombineIfPossible()
/external/replicaisland/src/com/replica/replicaisland/
DGrid.java107 int quadCount = quadsAcross * quadsDown; in Grid() local
108 int indexCount = quadCount * 6; in Grid()