Searched refs:quadCount (Results 1 – 4 of 4) sorted by relevance
847 int quadCount = 0; in onPrepareDraws() local852 quadCount += gather_lines_and_quads(args.fPath, args.fViewMatrix, args.fDevClipBounds, in onPrepareDraws()893 if (quadCount || conicCount) { in onPrepareDraws()901 int vertexCount = kQuadNumVertices * quadCount + kQuadNumVertices * conicCount; in onPrepareDraws()924 if (quadCount > 0) { in onPrepareDraws()930 firstVertex, kQuadNumVertices, kIdxsPerQuad, quadCount, in onPrepareDraws()933 firstVertex += quadCount * kQuadNumVertices; in onPrepareDraws()
58 int quadCount() const { return fQuadCount; } in quadCount() function
69 int numQuads = this->quadCount(); in onPrepareDraws()194 fQuadCount += that->quadCount(); in onCombineIfPossible()
107 int quadCount = quadsAcross * quadsDown; in Grid() local108 int indexCount = quadCount * 6; in Grid()