Searched refs:screenDerivate (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fTextureUnitTests.cpp | 219 …lculateLodMax(const Vec4& derivateParts, const tcu::IVec2& textureSize, const Vec2& screenDerivate) in calculateLodMax() argument 221 float dudx = derivateParts.x() * (float)textureSize.x() * screenDerivate.x(); in calculateLodMax() 222 float dudy = derivateParts.y() * (float)textureSize.x() * screenDerivate.y(); in calculateLodMax() 223 float dvdx = derivateParts.z() * (float)textureSize.y() * screenDerivate.x(); in calculateLodMax() 224 float dvdy = derivateParts.w() * (float)textureSize.y() * screenDerivate.y(); in calculateLodMax() 230 …lculateLodMin(const Vec4& derivateParts, const tcu::IVec2& textureSize, const Vec2& screenDerivate) in calculateLodMin() argument 232 float dudx = derivateParts.x() * (float)textureSize.x() * screenDerivate.x(); in calculateLodMin() 233 float dudy = derivateParts.y() * (float)textureSize.x() * screenDerivate.y(); in calculateLodMin() 234 float dvdx = derivateParts.z() * (float)textureSize.y() * screenDerivate.x(); in calculateLodMin() 235 float dvdy = derivateParts.w() * (float)textureSize.y() * screenDerivate.y(); in calculateLodMin() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureUnitTests.cpp | 299 …cu::Vector<tcu::Vec2, 3>& derivateParts, const tcu::IVec3& textureSize, const Vec2& screenDerivate) in calculateLodMax() argument 301 float dudx = derivateParts[0].x() * (float)textureSize.x() * screenDerivate.x(); in calculateLodMax() 302 float dudy = derivateParts[0].y() * (float)textureSize.x() * screenDerivate.y(); in calculateLodMax() 303 float dvdx = derivateParts[1].x() * (float)textureSize.y() * screenDerivate.x(); in calculateLodMax() 304 float dvdy = derivateParts[1].y() * (float)textureSize.y() * screenDerivate.y(); in calculateLodMax() 305 float dwdx = derivateParts[2].x() * (float)textureSize.z() * screenDerivate.x(); in calculateLodMax() 306 float dwdy = derivateParts[2].y() * (float)textureSize.z() * screenDerivate.y(); in calculateLodMax() 315 …cu::Vector<tcu::Vec2, 3>& derivateParts, const tcu::IVec3& textureSize, const Vec2& screenDerivate) in calculateLodMin() argument 317 float dudx = derivateParts[0].x() * (float)textureSize.x() * screenDerivate.x(); in calculateLodMin() 318 float dudy = derivateParts[0].y() * (float)textureSize.x() * screenDerivate.y(); in calculateLodMin() [all …]
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