Searched refs:shaderImageFormatStr (Results 1 – 2 of 2) sorted by relevance
294 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in initPrograms() local301 …"layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_re… in initPrograms()368 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in initPrograms() local375 …"layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_re… in initPrograms()376 …"layout (" + shaderImageFormatStr + ", binding=1) writeonly uniform " + shaderImageTypeStr + " u_i… in initPrograms()
1165 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local1185 …"layout (" + shaderImageFormatStr + ", binding=0) writeonly uniform " + shaderImageTypeStr + " u_i… in iterate()1424 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_imageFormat); in iterate() local1436 …"layout (" + shaderImageFormatStr + ", binding=0) " + maybeRestrict + " readonly uniform " + shade… in iterate()1437 …"layout (" + shaderImageFormatStr + ", binding=1) " + maybeRestrict + " writeonly uniform " + shad… in iterate()2019 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local2031 …"layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_re… in iterate()2033 …"layout (" + shaderImageFormatStr + ", binding=1) writeonly uniform " + shaderImageTypeStr + " u_r… in iterate()2416 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local2428 …"layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_re… in iterate()[all …]