Searched refs:shader_code (Results 1 – 3 of 3) sorted by relevance
/external/vulkan-validation-layers/tests/ |
D | vkrenderframework.cpp | 1071 VkShaderObj::VkShaderObj(VkDeviceObj *device, const char *shader_code, in VkShaderObj() argument 1089 shader_len = strlen(shader_code); in VkShaderObj() 1098 memcpy(((uint32_t *)moduleCreateInfo.pCode + 3), shader_code, in VkShaderObj() 1104 framework->GLSLtoSPV(stage, shader_code, spv); in VkShaderObj()
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/external/vulkan-validation-layers/demos/ |
D | tri.c | 1214 void *shader_code; in demo_read_spv() local 1226 shader_code = malloc(size); in demo_read_spv() 1227 retVal = fread(shader_code, size, 1, fp); in demo_read_spv() 1234 return shader_code; in demo_read_spv()
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D | cube.c | 1470 void *shader_code; in demo_read_spv() local 1481 shader_code = malloc(size); in demo_read_spv() 1482 retval = fread(shader_code, size, 1, fp); in demo_read_spv() 1488 return shader_code; in demo_read_spv()
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