Searched refs:shake (Results 1 – 11 of 11) sorted by relevance
1 # performance test for a big laog graph + shake the add/del
87 camera.shake(mSlamDuration, mSlamMagnitude); in update()
68 camera.shake(SHAKE_TIME, CAMERA_HIT_SHAKE_MAGNITUDE); in update()
89 void shake(float duration, float magnitude) { in shake() method in CameraSystem
399 camera.shake(STOMP_DELAY_TIME, STOMP_SHAKE_MAGNITUDE); in stateStomp()
1831 払>'[shake off]';1870 拂>'[shake off]';5843 震>'[shake]';
2677 䔟 < shake\-and\-wave\-of\-the\-grass;5248 䫩 < to\-shake\-one''s\-head;7728 䡻 < shake\-of\-a\-cart;8288 握手 < to\-shake\-hands;12837 拂 < shake\-off;15096 揌 < to\-shake;19132 震 < shake;28105 握手 > to\-shake\-hands;28124 握別 > to\-shake\-hands;34257 震動 > shake;[all …]
42397 鮭 < shake\ ;100732 社家 > shake\ ;103424 鮭 > shake\ ;
182 specified byte. This can help shake out obscure memory corruption
6674 MochiKit.Visual.shake=function(_6fd,_6fe){ function
1484 violent shake at the end of every line: