Searched refs:sm4_chunk (Results 1 – 3 of 3) sorted by relevance
63 dxbc_chunk_header* sm4_chunk = dxbc_find_shader_bytecode(&data[0], data.size()); in main() local64 if(sm4_chunk) in main()66 sm4_program* sm4 = sm4_parse(sm4_chunk + 1, bswap_le32(sm4_chunk->size)); in main()
65 dxbc_chunk_header* sm4_chunk = dxbc_find_shader_bytecode(&data[0], data.size()); in main() local66 if(sm4_chunk) in main()68 sm4_program* sm4 = sm4_parse(sm4_chunk + 1, bswap_le32(sm4_chunk->size)); in main()
1363 dxbc_chunk_header* sm4_chunk = dxbc_find_shader_bytecode(shader_bytecode, bytecode_length); in create_stage_shader() local1364 if(!sm4_chunk) in create_stage_shader()1371 sm4.reset(sm4_parse(sm4_chunk + 1, bswap_le32(sm4_chunk->size))); in create_stage_shader()