Searched refs:tessCoords (Results 1 – 1 of 1) sorted by relevance
661 vector<Vec3> tessCoords; in generateReferenceTriangleTessCoords() local667 tessCoords.push_back(Vec3(1.0f, 0.0f, 0.0f)); in generateReferenceTriangleTessCoords()668 tessCoords.push_back(Vec3(0.0f, 1.0f, 0.0f)); in generateReferenceTriangleTessCoords()669 tessCoords.push_back(Vec3(0.0f, 0.0f, 1.0f)); in generateReferenceTriangleTessCoords()670 return tessCoords; in generateReferenceTriangleTessCoords()678 …for (int i = 0; i < outer0; i++) { const float v = (float)i / (float)outer0; tessCoords.push_back(… in generateReferenceTriangleTessCoords()679 …for (int i = 0; i < outer1; i++) { const float v = (float)i / (float)outer1; tessCoords.push_back(… in generateReferenceTriangleTessCoords()680 …for (int i = 0; i < outer2; i++) { const float v = (float)i / (float)outer2; tessCoords.push_back(… in generateReferenceTriangleTessCoords()688 tessCoords.push_back(Vec3(1.0f/3.0f)); in generateReferenceTriangleTessCoords()704 tessCoords.push_back((1.0f - f)*corners[j] + f*corners[(j+1)%3]); in generateReferenceTriangleTessCoords()[all …]