Searched refs:texDepth (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fTextureUnitTests.cpp | 823 const int texDepth = is3dTex ? TEXTURE_DEPTH_3D : 1; in init() local 826 …maps = (deIsPowerOfTwo32(texWidth) && deIsPowerOfTwo32(texHeight) && deIsPowerOfTwo32(texDepth)); in init() 827 …int numLevels = mipmaps ? deLog2Floor32(de::max(de::max(texWidth, texHeight), texDepth))+1 :… in init() 874 m_textures3d.push_back(new tcu::Texture3D(texFormat, texWidth, texHeight, texDepth)); in init()
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D | es3fVertexTextureTests.cpp | 1567 const int texDepth = DEPTH_3D; in init() local 1572 …::Texture3D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidth, texHeight, texDepth); in init() 1575 const int numLevels = deLog2Floor32(de::max(de::max(texWidth, texHeight), texDepth)) + 1; in init()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 5351 const float texDepth = (float)m_view.getDepth(); in sample4() local 5366 const float p = de::max(de::max(mu * texWidth, mv * texHeight), mw * texDepth); in sample4()
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