Searched refs:texFromFboShader (Results 1 – 1 of 1) sorted by relevance
537 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); in render() local540 deUint32 texFromFboShaderID = context.createProgram(&texFromFboShader); in render()548 texFromFboShader.setTexScaleBias(0, fboRangeInfo.lookupScale, fboRangeInfo.lookupBias); in render()595 texFromFboShader.setUniforms(context, texFromFboShaderID); in render()1119 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); in render() local1122 deUint32 texFromFboShaderID = context.createProgram(&texFromFboShader); in render()1135 texFromFboShader.setTexScaleBias(0, fboRangeInfo.lookupScale, fboRangeInfo.lookupBias); in render()1145 texFromFboShader.setUniforms(context, texFromFboShaderID); in render()1275 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); in render() local1278 deUint32 texFromFboShaderID = ctx.createProgram(&texFromFboShader); in render()[all …]