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Searched refs:texFromFboShader (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboRenderTest.cpp537 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); in render() local
540 deUint32 texFromFboShaderID = context.createProgram(&texFromFboShader); in render()
548 texFromFboShader.setTexScaleBias(0, fboRangeInfo.lookupScale, fboRangeInfo.lookupBias); in render()
595 texFromFboShader.setUniforms(context, texFromFboShaderID); in render()
1119 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); in render() local
1122 deUint32 texFromFboShaderID = context.createProgram(&texFromFboShader); in render()
1135 texFromFboShader.setTexScaleBias(0, fboRangeInfo.lookupScale, fboRangeInfo.lookupBias); in render()
1145 texFromFboShader.setUniforms(context, texFromFboShaderID); in render()
1275 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); in render() local
1278 deUint32 texFromFboShaderID = ctx.createProgram(&texFromFboShader); in render()
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