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Searched refs:texSamples (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp633 tcu::Vec4 texSamples[4]; in shadeFragments() local
665 … case GL_TEXTURE_2D: m_uniforms[4*unitNdx].sampler.tex2D->sample4(texSamples, coords2D); break; in shadeFragments()
666 …case GL_TEXTURE_CUBE_MAP: m_uniforms[4*unitNdx].sampler.texCube->sample4(texSamples, coords3D); b… in shadeFragments()
667 …case GL_TEXTURE_2D_ARRAY: m_uniforms[4*unitNdx].sampler.tex2DArray->sample4(texSamples, coords3D);… in shadeFragments()
668 … case GL_TEXTURE_3D: m_uniforms[4*unitNdx].sampler.tex3D->sample4(texSamples, coords3D); break; in shadeFragments()
675 …outColors[fragNdx] += colorMultiplier * (texSamples[fragNdx]*m_texScales[unitNdx] + m_texBiases[un… in shadeFragments()
/external/deqp/modules/gles2/functional/
Des2fTextureUnitTests.cpp477 tcu::Vec4 texSamples[4]; in shadeFragments() local
500 m_uniforms[2*unitNdx].sampler.tex2D->sample4(texSamples, transformedTexCoords); in shadeFragments()
516 m_uniforms[2*unitNdx].sampler.texCube->sample4(texSamples, transformedTexCoords); in shadeFragments()
521 outColors[fragNdx] += colorMultiplier * texSamples[fragNdx]; in shadeFragments()