Home
last modified time | relevance | path

Searched refs:texels (Results 1 – 16 of 16) sorted by relevance

/external/mesa3d/src/mesa/swrast/
Ds_texcombine.c567 swizzle_texels(GLuint swizzle, GLuint count, float4_array texels) in swizzle_texels() argument
580 vector[SWIZZLE_X] = texels[i][0]; in swizzle_texels()
581 vector[SWIZZLE_Y] = texels[i][1]; in swizzle_texels()
582 vector[SWIZZLE_Z] = texels[i][2]; in swizzle_texels()
583 vector[SWIZZLE_W] = texels[i][3]; in swizzle_texels()
584 texels[i][RCOMP] = vector[swzR]; in swizzle_texels()
585 texels[i][GCOMP] = vector[swzG]; in swizzle_texels()
586 texels[i][BCOMP] = vector[swzB]; in swizzle_texels()
587 texels[i][ACOMP] = vector[swzA]; in swizzle_texels()
658 float4_array texels = get_texel_array(swrast, unit); in _swrast_texture_span() local
[all …]
/external/autotest/client/deps/glbench/src/
Dyuv2rgb_1.glslf70 * The U and V texels are just appended to the Y texels.
122 * coordinate is scaled by 2/3 to map from the Y texels, scaled by 1/6
123 * and shifted down 2/3 to map from the U texels, and scaled by 1/6
124 * and shifted down 5/6 to map from the V texels. To map from U or V
125 * texels the 'x' coordinate is scaled by 1/2 always and shifted right
126 * 1/2 when needed. For example rows 0 and 1 use left side U texels
127 * (U0-U2 in the first example) while rows 2 and 3 right side U texels
/external/mesa3d/src/gallium/docs/source/cso/
Dsampler.rst6 Texture units have many options for selecting texels from loaded textures;
48 The image filter to use when minifying texels. One of PIPE_TEX_FILTER_*.
50 The image filter to use when magnifying texels. One of PIPE_TEX_FILTER_*.
56 * ``PIPE_TEX_FILTER_LINEAR``: Two, four or eight texels (depending on the
71 * ``PIPE_TEX_MIPFILTER_NONE``: Mipmap filtering is disabled. All texels
107 if max_anistropy=4, a region of up to 1 by 4 texels will be sampled.
/external/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_sample_soa.c1101 LLVMValueRef texels[4]; in lp_build_sample_general() local
1109 texels[chan] = lp_build_alloca(bld->gallivm, bld->texel_bld.vec_type, ""); in lp_build_sample_general()
1110 lp_build_name(texels[chan], "sampler%u_texel_%c_var", unit, "xyzw"[chan]); in lp_build_sample_general()
1119 texels); in lp_build_sample_general()
1139 texels); in lp_build_sample_general()
1148 texels); in lp_build_sample_general()
1154 colors_out[chan] = LLVMBuildLoad(builder, texels[chan], ""); in lp_build_sample_general()
1394 LLVMValueRef texels[4]; in lp_build_sample_soa() local
1398 texels[0] = lp_build_alloca(gallivm, bld.texel_bld.vec_type, "texr"); in lp_build_sample_soa()
1399 texels[1] = lp_build_alloca(gallivm, bld.texel_bld.vec_type, "texg"); in lp_build_sample_soa()
[all …]
/external/mesa3d/src/gallium/auxiliary/vl/
Dvl_mpeg12_decoder.h97 short *texels; member
Dvl_mpeg12_decoder.c382 memcpy(buf->texels, mb->blocks, 64 * sizeof(short) * num_blocks); in UploadYcbcrBlocks()
383 buf->texels += 64 * num_blocks; in UploadYcbcrBlocks()
556 buf->texels = dec->base.context->transfer_map(dec->base.context, buf->tex_transfer); in vl_mpeg12_begin_frame()
/external/deqp/doc/testspecs/GLES3/
Dfunctional.texture.swizzle.txt35 yield a 1:1 mapping from texels to framebuffer pixels. Thus filtering
Dfunctional.texture.shadow.txt44 for all texels and combining results in same fashion as in regular
Dfunctional.texture.format.txt73 yield a 1:1 mapping from texels to framebuffer pixels. Thus filtering
/external/deqp/doc/testspecs/GLES2/
Dfunctional.texture.teximage.txt55 sampling texels from different mipmap levels.
Dperformance.texture.format.txt49 In this configuration viewportW*viewportH*numTextures unique texels are
/external/mesa3d/src/gallium/docs/source/
Dresources.rst130 3-dimensional array of texels.
Dtgsi.rst1340 'address' is out of range [0...(# texels - 1)] the
1423 .. opcode:: GATHER4 - Gathers the four texels to be used in a bi-linear
1450 are in the number of texels.
/external/mesa3d/include/GLES/
Dglext.h1019 …zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
1028 …zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
/external/mesa3d/include/GLES2/
Dgl2ext.h1462 …zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
1471 …zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
/external/mesa3d/docs/
DVERSIONS602 - GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels