/external/mesa3d/src/mesa/swrast/ |
D | s_texcombine.c | 567 swizzle_texels(GLuint swizzle, GLuint count, float4_array texels) in swizzle_texels() argument 580 vector[SWIZZLE_X] = texels[i][0]; in swizzle_texels() 581 vector[SWIZZLE_Y] = texels[i][1]; in swizzle_texels() 582 vector[SWIZZLE_Z] = texels[i][2]; in swizzle_texels() 583 vector[SWIZZLE_W] = texels[i][3]; in swizzle_texels() 584 texels[i][RCOMP] = vector[swzR]; in swizzle_texels() 585 texels[i][GCOMP] = vector[swzG]; in swizzle_texels() 586 texels[i][BCOMP] = vector[swzB]; in swizzle_texels() 587 texels[i][ACOMP] = vector[swzA]; in swizzle_texels() 658 float4_array texels = get_texel_array(swrast, unit); in _swrast_texture_span() local [all …]
|
/external/autotest/client/deps/glbench/src/ |
D | yuv2rgb_1.glslf | 70 * The U and V texels are just appended to the Y texels. 122 * coordinate is scaled by 2/3 to map from the Y texels, scaled by 1/6 123 * and shifted down 2/3 to map from the U texels, and scaled by 1/6 124 * and shifted down 5/6 to map from the V texels. To map from U or V 125 * texels the 'x' coordinate is scaled by 1/2 always and shifted right 126 * 1/2 when needed. For example rows 0 and 1 use left side U texels 127 * (U0-U2 in the first example) while rows 2 and 3 right side U texels
|
/external/mesa3d/src/gallium/docs/source/cso/ |
D | sampler.rst | 6 Texture units have many options for selecting texels from loaded textures; 48 The image filter to use when minifying texels. One of PIPE_TEX_FILTER_*. 50 The image filter to use when magnifying texels. One of PIPE_TEX_FILTER_*. 56 * ``PIPE_TEX_FILTER_LINEAR``: Two, four or eight texels (depending on the 71 * ``PIPE_TEX_MIPFILTER_NONE``: Mipmap filtering is disabled. All texels 107 if max_anistropy=4, a region of up to 1 by 4 texels will be sampled.
|
/external/mesa3d/src/gallium/auxiliary/gallivm/ |
D | lp_bld_sample_soa.c | 1101 LLVMValueRef texels[4]; in lp_build_sample_general() local 1109 texels[chan] = lp_build_alloca(bld->gallivm, bld->texel_bld.vec_type, ""); in lp_build_sample_general() 1110 lp_build_name(texels[chan], "sampler%u_texel_%c_var", unit, "xyzw"[chan]); in lp_build_sample_general() 1119 texels); in lp_build_sample_general() 1139 texels); in lp_build_sample_general() 1148 texels); in lp_build_sample_general() 1154 colors_out[chan] = LLVMBuildLoad(builder, texels[chan], ""); in lp_build_sample_general() 1394 LLVMValueRef texels[4]; in lp_build_sample_soa() local 1398 texels[0] = lp_build_alloca(gallivm, bld.texel_bld.vec_type, "texr"); in lp_build_sample_soa() 1399 texels[1] = lp_build_alloca(gallivm, bld.texel_bld.vec_type, "texg"); in lp_build_sample_soa() [all …]
|
/external/mesa3d/src/gallium/auxiliary/vl/ |
D | vl_mpeg12_decoder.h | 97 short *texels; member
|
D | vl_mpeg12_decoder.c | 382 memcpy(buf->texels, mb->blocks, 64 * sizeof(short) * num_blocks); in UploadYcbcrBlocks() 383 buf->texels += 64 * num_blocks; in UploadYcbcrBlocks() 556 buf->texels = dec->base.context->transfer_map(dec->base.context, buf->tex_transfer); in vl_mpeg12_begin_frame()
|
/external/deqp/doc/testspecs/GLES3/ |
D | functional.texture.swizzle.txt | 35 yield a 1:1 mapping from texels to framebuffer pixels. Thus filtering
|
D | functional.texture.shadow.txt | 44 for all texels and combining results in same fashion as in regular
|
D | functional.texture.format.txt | 73 yield a 1:1 mapping from texels to framebuffer pixels. Thus filtering
|
/external/deqp/doc/testspecs/GLES2/ |
D | functional.texture.teximage.txt | 55 sampling texels from different mipmap levels.
|
D | performance.texture.format.txt | 49 In this configuration viewportW*viewportH*numTextures unique texels are
|
/external/mesa3d/src/gallium/docs/source/ |
D | resources.rst | 130 3-dimensional array of texels.
|
D | tgsi.rst | 1340 'address' is out of range [0...(# texels - 1)] the 1423 .. opcode:: GATHER4 - Gathers the four texels to be used in a bi-linear 1450 are in the number of texels.
|
/external/mesa3d/include/GLES/ |
D | glext.h | 1019 …zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); 1028 …zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
|
/external/mesa3d/include/GLES2/ |
D | gl2ext.h | 1462 …zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); 1471 …zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
|
/external/mesa3d/docs/ |
D | VERSIONS | 602 - GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels
|