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Searched refs:transformationName (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fTextureUnitTests.cpp144 string transformationName = "u_trans" + ndxStr; in generateMultiTexFragmentShader() local
149 matricesStr += "uniform mediump mat3 " + transformationName + ";\n"; in generateMultiTexFragmentShader()
151 string lookupCoord = transformationName + "*vec3(v_coord, 1.0)"; in generateMultiTexFragmentShader()
184 string transformationName = "u_trans" + de::toString(ndx); in generateShaderProgramDeclaration() local
187 decl << sglr::pdec::Uniform(transformationName, glu::TYPE_FLOAT_MAT3); in generateShaderProgramDeclaration()
/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp213 string transformationName = "u_trans" + ndxStr; in generateMultiTexFragmentShader() local
218 matricesStr += "uniform highp mat4 " + transformationName + ";\n"; in generateMultiTexFragmentShader()
222 string lookupCoord = transformationName + "*vec4(v_coord, 1.0, 1.0)"; in generateMultiTexFragmentShader()
260 string transformationName = "u_trans" + de::toString(ndx); in generateShaderProgramDeclaration() local
265 decl << sglr::pdec::Uniform(transformationName, glu::TYPE_FLOAT_MAT4); in generateShaderProgramDeclaration()