Searched refs:transformationName (Results 1 – 2 of 2) sorted by relevance
144 string transformationName = "u_trans" + ndxStr; in generateMultiTexFragmentShader() local149 matricesStr += "uniform mediump mat3 " + transformationName + ";\n"; in generateMultiTexFragmentShader()151 string lookupCoord = transformationName + "*vec3(v_coord, 1.0)"; in generateMultiTexFragmentShader()184 string transformationName = "u_trans" + de::toString(ndx); in generateShaderProgramDeclaration() local187 decl << sglr::pdec::Uniform(transformationName, glu::TYPE_FLOAT_MAT3); in generateShaderProgramDeclaration()
213 string transformationName = "u_trans" + ndxStr; in generateMultiTexFragmentShader() local218 matricesStr += "uniform highp mat4 " + transformationName + ";\n"; in generateMultiTexFragmentShader()222 string lookupCoord = transformationName + "*vec4(v_coord, 1.0, 1.0)"; in generateMultiTexFragmentShader()260 string transformationName = "u_trans" + de::toString(ndx); in generateShaderProgramDeclaration() local265 decl << sglr::pdec::Uniform(transformationName, glu::TYPE_FLOAT_MAT4); in generateShaderProgramDeclaration()