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/external/deqp/android/cts/master/
Dgles31-rotate-reverse-portrait.txt32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_f…
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Dgles31-rotate-portrait.txt32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_f…
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Dgles31-rotate-reverse-landscape.txt32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_f…
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Dgles31-rotate-landscape.txt32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_f…
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Dgles31-multisample.txt119 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
120 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
121 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
122 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
123 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
124 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
125 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
126 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
127 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
128 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_f…
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/external/deqp/android/cts/mnc/
Dgles31-rotate-landscape.txt32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_f…
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Dgles31-rotate-reverse-landscape.txt32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_f…
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Dgles31-rotate-portrait.txt32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_f…
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Dgles31-rotate-reverse-portrait.txt32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_f…
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Dgles31-multisample.txt119 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
120 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
121 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_frameb…
122 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
123 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
124 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.d…
125 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
126 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
127 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.defau…
128 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_f…
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/external/deqp/modules/glshared/
DglsRasterizationTestUtil.cpp587 …eInterpolationWeights(scene.triangles[primitiveNdx].positions[0], scene.triangles[primitiveNdx].po… in interpolate()
588 …eInterpolationWeights(scene.triangles[primitiveNdx].positions[0], scene.triangles[primitiveNdx].po… in interpolate()
589 …eInterpolationWeights(scene.triangles[primitiveNdx].positions[0], scene.triangles[primitiveNdx].po… in interpolate()
590 …eInterpolationWeights(scene.triangles[primitiveNdx].positions[0], scene.triangles[primitiveNdx].po… in interpolate()
704 for (int triNdx = (int)scene.triangles.size() - 1; triNdx >= 0; --triNdx) in verifyTriangleGroupInterpolationWithInterpolator()
706 const CoverageType coverage = calculateTriangleCoverage(scene.triangles[triNdx].positions[0], in verifyTriangleGroupInterpolationWithInterpolator()
707 scene.triangles[triNdx].positions[1], in verifyTriangleGroupInterpolationWithInterpolator()
708 scene.triangles[triNdx].positions[2], in verifyTriangleGroupInterpolationWithInterpolator()
719 …const tcu::Vec4 fragmentColorMax = de::clamp(weights.max.x(), 0.0f, 1.0f) * scene.triangles[triNdx… in verifyTriangleGroupInterpolationWithInterpolator()
720 de::clamp(weights.max.y(), 0.0f, 1.0f) * scene.triangles[triNdx].colors[1] + in verifyTriangleGroupInterpolationWithInterpolator()
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/external/deqp/doc/testspecs/GLES31/
Dfunctional.tessellation.txt41 quads and triangles modes
55 + Complete checking of validity of the filling triangles in the triangles and
65 of a tessellated "triangles", "quads" or "isolines" shape using the
86 The winding mode cases draw triangles or quads with a specific winding mode
117 The basic rendering cases for the "triangles" and "quads" modes contain two
120 triangles of differing inner layers of the tessellated primitive. The gap cases
123 for different concentric triangles (for the "triangles" mode) or concentric
125 if a fill-triangle spans between inappropriate inner triangles or rectangles.
131 The shared-edge cases draw multiple primitives (with the "triangles" or "quads"
161 The exact manner in which a "triangles" or "quads" primitive is divided into
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Dfunctional.draw_indirect.txt26 - Points, triangles, triangle strips, triangle fans, lines, line
49 DrawArraysIndirect firstVertex cases draw random triangles using
53 DrawElementsIndirect index array cases draw random triangles using
58 DrawElementsIndirect baseVertex cases draw random triangles with index
Dfunctional.shaders.multisample_interpolation.txt65 varying with interpolateAtSample(). The tests render narrow triangles and
80 Tests render multiple narrow triangles, assign the same value to a
87 triangles, and the frament shader verifies that values returned by
/external/opencv3/modules/imgproc/misc/java/test/
DSubdiv2DTest.java53 MatOfFloat6 triangles = new MatOfFloat6(); in testGetTriangleList() local
54 s2d.getTriangleList(triangles); in testGetTriangleList()
55 assertEquals(10, triangles.rows()); in testGetTriangleList()
/external/deqp/doc/testspecs/GLES2/
Dfunctional.rasterization.txt29 + Individual triangles, triangle strips and triangle fans
40 and triangles are compared to reference, and a deviation of 1 pixel in
48 Value interpolation is tested for lines and triangles with
51 Multisample rasterization is tested with points, lines and triangles.
Dfunctional.depth.txt25 + Depth buffer update when rendering triangles with GL_ALWAYS
26 + Depth test when rendering triangles
/external/deqp/modules/gles3/functional/
Des3fShaderInvarianceTests.cpp208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2); in init() local
218 triangles[triNdx*3 + 0] = vertex1; in init()
219 triangles[triNdx*3 + 1] = vertex2; in init()
220 triangles[triNdx*3 + 2] = vertex3; in init()
226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd); in init()
227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd); in init()
228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd); in init()
234 …gl.bufferData(GL_ARRAY_BUFFER, (int)(triangles.size() * sizeof(tcu::Vec4)), &triangles[0], GL_STAT… in init()
Des3fPolygonOffsetTests.cpp1081 const tcu::Vec4 triangles[2][3] = in testPolygonOffset() local
1101 for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[0]); ++ndx) in testPolygonOffset()
1103 << "\tx=" << triangles[0][ndx].x() in testPolygonOffset()
1104 << "\ty=" << triangles[0][ndx].y() in testPolygonOffset()
1105 << "\tz=" << triangles[0][ndx].z() in testPolygonOffset()
1106 << "\tw=" << triangles[0][ndx].w() in testPolygonOffset()
1109 for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[1]); ++ndx) in testPolygonOffset()
1111 << "\tx=" << triangles[1][ndx].x() in testPolygonOffset()
1112 << "\ty=" << triangles[1][ndx].y() in testPolygonOffset()
1113 << "\tz=" << triangles[1][ndx].z() in testPolygonOffset()
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/external/deqp/modules/gles2/functional/
Des2fShaderInvarianceTests.cpp208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2); in init() local
218 triangles[triNdx*3 + 0] = vertex1; in init()
219 triangles[triNdx*3 + 1] = vertex2; in init()
220 triangles[triNdx*3 + 2] = vertex3; in init()
226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd); in init()
227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd); in init()
228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd); in init()
234 …gl.bufferData(GL_ARRAY_BUFFER, (int)(triangles.size() * sizeof(tcu::Vec4)), &triangles[0], GL_STAT… in init()
Des2fPolygonOffsetTests.cpp1078 const tcu::Vec4 triangles[2][3] = in testPolygonOffset() local
1098 for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[0]); ++ndx) in testPolygonOffset()
1100 << "\tx=" << triangles[0][ndx].x() in testPolygonOffset()
1101 << "\ty=" << triangles[0][ndx].y() in testPolygonOffset()
1102 << "\tz=" << triangles[0][ndx].z() in testPolygonOffset()
1103 << "\tw=" << triangles[0][ndx].w() in testPolygonOffset()
1106 for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[1]); ++ndx) in testPolygonOffset()
1108 << "\tx=" << triangles[1][ndx].x() in testPolygonOffset()
1109 << "\ty=" << triangles[1][ndx].y() in testPolygonOffset()
1110 << "\tz=" << triangles[1][ndx].z() in testPolygonOffset()
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/external/skia/bench/
DGLInstancedArraysBench.cpp352 uint32_t triangles = SkTMin(trianglesToDraw, maxTrianglesPerFlush); in glDraw() local
353 GR_GL_CALL(gl, DrawArraysInstanced(GR_GL_TRIANGLES, 0, kVerticesPerTri, triangles)); in glDraw()
354 trianglesToDraw -= triangles; in glDraw()
358 uint32_t triangles = SkTMin(trianglesToDraw, maxTrianglesPerFlush); in glDraw() local
359 GR_GL_CALL(gl, DrawArrays(GR_GL_TRIANGLES, 0, kVerticesPerTri * triangles)); in glDraw()
360 trianglesToDraw -= triangles; in glDraw()
DGLVertexAttributesBench.cpp236 uint32_t triangles = SkTMin(trianglesToDraw, maxTrianglesPerFlush); in glDraw() local
237 GR_GL_CALL(gl, DrawArrays(GR_GL_TRIANGLES, 0, kVerticesPerTri * triangles)); in glDraw()
238 trianglesToDraw -= triangles; in glDraw()
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
Dd3d11gears.cpp243 int triangles; member
275 triangles = 3200; in d3d11gears()
487 triangles = atoi(*++p); in init()
516 gears[0].mesh = build_gear(dev, triangles / 2, 1.0f, 4.0f, 1.0f, 20, 0.7f); in init()
517 gears[1].mesh = build_gear(dev, triangles / 4, 0.5f, 2.0f, 2.0f, 10, 0.7f); in init()
518 gears[2].mesh = build_gear(dev, triangles / 4, 1.3f, 2.0f, 0.5f, 10, 0.7f); in init()
/external/deqp/doc/testspecs/GLES3/
Dstress.occlusion_query.txt35 specified number of occluding triangles are drawn. Then the occlusion
36 query is started, specified number of target triangles are drawn and the

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