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Searched refs:use_push_constants_ (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/demos/smoke/
DSmoke.cpp47 : Game("Smoke", args), multithread_(true), use_push_constants_(false), in Smoke()
57 use_push_constants_ = true;
106 if (use_push_constants_ && in attach_shell()
109 use_push_constants_ = false; in attach_shell()
162 if (!use_push_constants_) in detach_shell()
227 if (use_push_constants_) { in create_shader_modules()
246 if (use_push_constants_) in create_descriptor_set_layout()
271 if (use_push_constants_) { in create_pipeline_layout()
377 if (!use_push_constants_) { in create_frame_data()
388 if (!use_push_constants_) { in destroy_frame_data()
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DSmoke.h119 bool use_push_constants_; variable