Searched refs:use_push_constants_ (Results 1 – 2 of 2) sorted by relevance
47 : Game("Smoke", args), multithread_(true), use_push_constants_(false), in Smoke()57 use_push_constants_ = true;106 if (use_push_constants_ && in attach_shell()109 use_push_constants_ = false; in attach_shell()162 if (!use_push_constants_) in detach_shell()227 if (use_push_constants_) { in create_shader_modules()246 if (use_push_constants_) in create_descriptor_set_layout()271 if (use_push_constants_) { in create_pipeline_layout()377 if (!use_push_constants_) { in create_frame_data()388 if (!use_push_constants_) { in destroy_frame_data()[all …]
119 bool use_push_constants_; variable