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Searched refs:util_format_has_depth (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/util/
Du_format.h478 util_format_has_depth(const struct util_format_description *desc) in util_format_has_depth() function
501 return util_format_has_depth(desc) || in util_format_is_depth_or_stencil()
515 return util_format_has_depth(desc) && in util_format_is_depth_and_stencil()
Du_blitter.c1048 if (is_stencil || util_format_has_depth(desc)) in util_blitter_is_copy_supported()
1135 blit_depth = util_format_has_depth(src_desc) && (mask & PIPE_MASK_Z); in util_blitter_copy_texture_view()
Du_blit.c470 is_depth = util_format_has_depth(src_desc); in util_blit_pixels()
/external/mesa3d/src/gallium/drivers/r600/
Dr600_texture.c78 is_depth = util_format_has_depth(desc); in r600_init_surface()
403 rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format)); in r600_texture_create_object()
Dr600_blit.c166 rctx->db_misc_state.copy_depth = util_format_has_depth(desc); in r600_blit_decompress_depth()