Searched refs:util_format_has_depth (Results 1 – 5 of 5) sorted by relevance
478 util_format_has_depth(const struct util_format_description *desc) in util_format_has_depth() function501 return util_format_has_depth(desc) || in util_format_is_depth_or_stencil()515 return util_format_has_depth(desc) && in util_format_is_depth_and_stencil()
1048 if (is_stencil || util_format_has_depth(desc)) in util_blitter_is_copy_supported()1135 blit_depth = util_format_has_depth(src_desc) && (mask & PIPE_MASK_Z); in util_blitter_copy_texture_view()
470 is_depth = util_format_has_depth(src_desc); in util_blit_pixels()
78 is_depth = util_format_has_depth(desc); in r600_init_surface()403 rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format)); in r600_texture_create_object()
166 rctx->db_misc_state.copy_depth = util_format_has_depth(desc); in r600_blit_decompress_depth()