/external/autotest/client/site_tests/graphics_dEQP/expectations/rogue/ |
D | dEQP-GLES2.functional.NotSupported.bz2 | ... valid_uniform_index
75dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_linear_clamp
76dEQP- |
/external/ceres-solver/internal/ceres/ |
D | graph.h | 55 void AddVertex(const Vertex& vertex, double weight) { in AddVertex() argument 56 if (vertices_.find(vertex) == vertices_.end()) { in AddVertex() 57 vertices_.insert(vertex); in AddVertex() 58 edges_[vertex] = HashSet<Vertex>(); in AddVertex() 60 vertex_weights_[vertex] = weight; in AddVertex() 65 void AddVertex(const Vertex& vertex) { in AddVertex() argument 66 AddVertex(vertex, 1.0); in AddVertex() 69 bool RemoveVertex(const Vertex& vertex) { in RemoveVertex() argument 70 if (vertices_.find(vertex) == vertices_.end()) { in RemoveVertex() 74 vertices_.erase(vertex); in RemoveVertex() [all …]
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D | graph_algorithms.h | 127 const Vertex& vertex = vertex_queue[i]; in IndependentSetOrdering() local 128 if (vertex_color[vertex] != kWhite) { in IndependentSetOrdering() 132 ordering->push_back(vertex); in IndependentSetOrdering() 133 vertex_color[vertex] = kBlack; in IndependentSetOrdering() 134 const HashSet<Vertex>& neighbors = graph.Neighbors(vertex); in IndependentSetOrdering() 150 const Vertex vertex = *it; in IndependentSetOrdering() local 151 DCHECK(vertex_color[vertex] != kWhite); in IndependentSetOrdering() 152 if (vertex_color[vertex] != kBlack) { in IndependentSetOrdering() 153 ordering->push_back(vertex); in IndependentSetOrdering() 202 const Vertex& vertex = vertex_queue[i]; in StableIndependentSetOrdering() local [all …]
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/external/deqp/data/gles31/shaders/ |
D | separate_shader_validation.test | 10 active_stages {vertex} 11 vertex "" 44 active_stages {vertex} 45 vertex "" 77 active_stages {vertex} 78 vertex "" 109 active_stages {vertex} 110 vertex "" 141 active_stages {vertex} 142 vertex "" [all …]
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D | implicit_conversions.test | 12 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 34 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 56 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 78 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 100 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 122 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 144 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 166 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 188 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 210 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } [all …]
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D | linkage_io_block.test | 4 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment } 6 vertex "" 40 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment } 42 vertex "" 77 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment } 79 vertex "" 113 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment } 115 vertex "" 148 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment } 150 vertex "" [all …]
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D | uniform_block.test | 10 vertex "" 43 vertex "" 76 vertex "" 109 vertex "" 142 vertex "" 175 vertex "" 208 vertex "" 241 vertex "" 274 vertex "" 307 vertex "" [all …]
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_gs_emit.c | 72 c->reg.vertex[j] = brw_vec4_grf(i, 0); in brw_gs_alloc_regs() 268 brw_gs_emit_vue(c, c->reg.vertex[0], 0); in brw_gs_quads() 271 brw_gs_emit_vue(c, c->reg.vertex[1], 0); in brw_gs_quads() 272 brw_gs_emit_vue(c, c->reg.vertex[2], 0); in brw_gs_quads() 276 brw_gs_emit_vue(c, c->reg.vertex[3], 1); in brw_gs_quads() 279 brw_gs_emit_vue(c, c->reg.vertex[3], 0); in brw_gs_quads() 282 brw_gs_emit_vue(c, c->reg.vertex[0], 0); in brw_gs_quads() 283 brw_gs_emit_vue(c, c->reg.vertex[1], 0); in brw_gs_quads() 287 brw_gs_emit_vue(c, c->reg.vertex[2], 1); in brw_gs_quads() 304 brw_gs_emit_vue(c, c->reg.vertex[0], 0); in brw_gs_quad_strip() [all …]
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/external/mesa3d/src/mesa/vbo/ |
D | vbo_exec_eval.c | 169 GLfloat vertex[4]; in vbo_exec_do_EvalCoord1f() local 171 ASSIGN_4V(vertex, 0, 0, 0, 1); in vbo_exec_do_EvalCoord1f() 173 _math_horner_bezier_curve(map->Points, vertex, uu, in vbo_exec_do_EvalCoord1f() 178 CALL_Vertex4fv(GET_DISPATCH(), ( vertex )); in vbo_exec_do_EvalCoord1f() 180 CALL_Vertex3fv(GET_DISPATCH(), ( vertex )); in vbo_exec_do_EvalCoord1f() 218 GLfloat vertex[4]; in vbo_exec_do_EvalCoord2f() local 220 ASSIGN_4V(vertex, 0, 0, 0, 1); in vbo_exec_do_EvalCoord2f() 226 _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv, in vbo_exec_do_EvalCoord2f() 231 du[0] = du[0]*vertex[3] - du[3]*vertex[0]; in vbo_exec_do_EvalCoord2f() 232 du[1] = du[1]*vertex[3] - du[3]*vertex[1]; in vbo_exec_do_EvalCoord2f() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineInputAssemblyTests.cpp | 345 const Vertex4RGBA vertex = in createBufferData() local 351 vertices.push_back(vertex); in createBufferData() 361 const Vertex4RGBA vertex = in createBufferData() local 367 vertices.push_back(vertex); in createBufferData() 378 Vertex4RGBA vertex = in createBufferData() local 384 vertices.push_back(vertex); in createBufferData() 387 vertex.position = tcu::Vec4(originX, originY + primitiveSizeY, 0.0f, 1.0f); in createBufferData() 388 vertices.push_back(vertex); in createBufferData() 393 const Vertex4RGBA vertex = in createBufferData() local 399 vertices.push_back(vertex); in createBufferData() [all …]
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/external/mesa3d/src/gallium/state_trackers/xorg/ |
D | xorg_renderer.c | 104 float *vertex = r->buffer + r->buffer_size; in add_vertex_color() local 106 vertex[0] = x; in add_vertex_color() 107 vertex[1] = y; in add_vertex_color() 108 vertex[2] = 0.f; /*z*/ in add_vertex_color() 109 vertex[3] = 1.f; /*w*/ in add_vertex_color() 111 vertex[4] = color[0]; /*r*/ in add_vertex_color() 112 vertex[5] = color[1]; /*g*/ in add_vertex_color() 113 vertex[6] = color[2]; /*b*/ in add_vertex_color() 114 vertex[7] = color[3]; /*a*/ in add_vertex_color() 123 float *vertex = r->buffer + r->buffer_size; in add_vertex_1tex() local [all …]
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/external/mesa3d/src/gallium/state_trackers/xa/ |
D | xa_renderer.c | 128 float *vertex = r->buffer + r->buffer_size; in add_vertex_color() local 130 vertex[0] = x; in add_vertex_color() 131 vertex[1] = y; in add_vertex_color() 132 vertex[2] = 0.f; /*z */ in add_vertex_color() 133 vertex[3] = 1.f; /*w */ in add_vertex_color() 135 vertex[4] = color[0]; /*r */ in add_vertex_color() 136 vertex[5] = color[1]; /*g */ in add_vertex_color() 137 vertex[6] = color[2]; /*b */ in add_vertex_color() 138 vertex[7] = color[3]; /*a */ in add_vertex_color() 146 float *vertex = r->buffer + r->buffer_size; in add_vertex_1tex() local [all …]
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/external/skia/src/gpu/text/ |
D | GrAtlasTextBlob_regenInBatch.cpp | 22 inline void regen_vertices(intptr_t vertex, const GrGlyph* glyph, size_t vertexStride, in regen_vertices() argument 66 SkPoint* point = reinterpret_cast<SkPoint*>(vertex); in regen_vertices() 72 SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset); in regen_vertices() 77 uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset); in regen_vertices() 81 vertex += vertexStride; in regen_vertices() 85 SkPoint* point = reinterpret_cast<SkPoint*>(vertex); in regen_vertices() 91 SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset); in regen_vertices() 96 uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset); in regen_vertices() 100 vertex += vertexStride; in regen_vertices() 104 SkPoint* point = reinterpret_cast<SkPoint*>(vertex); in regen_vertices() [all …]
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/external/deqp/data/gles3/shaders/ |
D | uniform_block.test | 10 vertex "" 43 vertex "" 76 vertex "" 109 vertex "" 142 vertex "" 175 vertex "" 208 vertex "" 241 vertex "" 274 vertex "" 307 vertex "" [all …]
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D | linkage.test | 7 # not declared in vertex shader, declared in fragment shader 10 desc "varying declared in fragment shader, no reference in vertex shader" 12 vertex "" 33 # declared in vertex shader, no reference in frag shader 36 desc "varying declared in vertex shader, no reference in fragment shader" 37 vertex "" 56 # declared in vertex shader, declared in frag shader 59 desc "varying declared in both vertex and fragment shader, but not used" 60 vertex "" 80 # declared in vertex shader, static use in frag shader [all …]
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.vertex_attribute_binding.txt | 34 vertex attribute start offset. 40 + Mixing vertex attribute binding and vertex attribute pointer APIs 41 - Different APIs for different vertex attributes 42 - Use vertex attribute binding API to change state set with vertex 53 + Use of all vertex attribute binding points 61 vertex attribute binding state after use of vertex attribute 64 Rendering tests set vertex attribute state using vertex attribute 66 then verified. Mixed API rendering tests intermix both vertex 68 modify the state of the same or different vertex attributes. 72 binding point buffer offset and/or vertex attribute relative
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/external/deqp/data/gles2/shaders/ |
D | linkage.test | 1 # not declared in vertex shader, declared in fragment shader 3 desc "varying declared in fragment shader, no reference in vertex shader" 5 vertex "" 24 # declared in vertex shader, no reference in frag shader 26 desc "varying declared in vertex shader, no reference in fragment shader" 27 vertex "" 43 # declared in vertex shader, declared in frag shader 45 desc "varying declared in both vertex and fragment shader, but not used" 46 vertex "" 63 # declared in vertex shader, static use in frag shader [all …]
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D | declarations.test | 4 vertex "" 21 vertex "" 38 vertex "" 55 vertex "" 72 vertex "" 90 vertex "" 108 vertex "" 125 vertex ""
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/external/pdfium/core/src/fpdfapi/fpdf_page/ |
D | fpdf_page_pattern.cpp | 236 FX_DWORD CPDF_MeshStream::GetVertex(CPDF_MeshVertex& vertex, in GetVertex() argument 239 GetCoords(vertex.x, vertex.y); in GetVertex() 240 pObject2Bitmap->Transform(vertex.x, vertex.y); in GetVertex() 241 GetColor(vertex.r, vertex.g, vertex.b); in GetVertex() 245 FX_BOOL CPDF_MeshStream::GetVertexRow(CPDF_MeshVertex* vertex, in GetVertexRow() argument 252 GetCoords(vertex[i].x, vertex[i].y); in GetVertexRow() 253 pObject2Bitmap->Transform(vertex[i].x, vertex[i].y); in GetVertexRow() 254 GetColor(vertex[i].r, vertex[i].g, vertex[i].b); in GetVertexRow()
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/external/mesa3d/docs/ |
D | RELNOTES-5.1 | 65 Allows server-side vertex arrays, optimized host/card data transfers, etc. 72 Allows multiple vertex arrays to be drawn with one call, including arrays 108 interactive debugging of vertex and fragment programs. See the 111 The bulk of the vertex/fragment program debugger is implemented 120 As it is now, the demo lets you set breakpoings in vertex/fragment 165 The files related to vertex and fragment programming have changed. 174 arbvertparse.[ch] - ARB vertex program parsing 175 arbparse.[ch] - ARB vertex/fragment parsing 176 arbparse_syn.h - vertex/fragment program syntax 178 nvvertprog.h - NV vertex program definitions [all …]
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/external/deqp/external/vulkancts/data/vulkan/glsl/es310/ |
D | linkage.test | 7 # declared in vertex shader, no reference in frag shader 10 desc "varying declared in vertex shader, no reference in fragment shader" 11 vertex "" 30 # declared in vertex shader, declared in frag shader 33 desc "varying declared in both vertex and fragment shader, but not used" 34 vertex "" 54 # declared in vertex shader, static use in frag shader 59 vertex "" 82 # static use in vertex shader, no reference in fragment shader 85 desc "varying declared and statically used in vertex shader, no reference in fragment shader" [all …]
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/external/mesa3d/src/gallium/docs/source/cso/ |
D | rasterizer.rst | 16 the execution of the vertex shader, before being passed to the geometry 49 If set, the provoking vertex of each polygon is used to determine the color 51 between the vertex colors. 62 :ref:`Draw` can implement flat shading by copying the provoking vertex 68 Whether the first vertex should be the provoking vertex, for most primitives. 69 If not set, the last vertex is the provoking vertex. 73 * ``PIPE_PRIMITIVE_POLYGON``: The provoking vertex is always the first 74 vertex. If the caller wishes to change the provoking vertex, they merely 78 If it is not, the provoking vertex is always the last vertex. 79 * ``PIPE_PRIMITIVE_TRIANGLE_FAN``: When set, the provoking vertex is the [all …]
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/external/pdfium/third_party/agg23/ |
D | agg_path_storage.h | 39 unsigned vertex(FX_FLOAT* x, FX_FLOAT* y) in vertex() function 42 m_path->vertex(m_vertex_idx++, x, y) : in vertex() 66 while(!is_stop(cmd = vs.vertex(&x, &y))) { 93 unsigned vertex(unsigned idx, FX_FLOAT* x, FX_FLOAT* y) const in vertex() function 110 unsigned vertex(FX_FLOAT* x, FX_FLOAT* y); 124 inline unsigned path_storage::vertex(FX_FLOAT* x, FX_FLOAT* y) in vertex() function 129 return vertex(m_iterator++, x, y); in vertex() 134 return vertex(m_total_vertices - 2, x, y); in prev_vertex() 141 return vertex(m_total_vertices - 1, x, y); in last_vertex()
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/external/libdrm/intel/tests/ |
D | gm45-3d.batch-ref.txt | 57 0x123000e0: 0x00000004: vertex count 58 0x123000e4: 0x00000000: start vertex 86 0x12300154: 0x00000052: vertex count 87 0x12300158: 0x00000000: start vertex 104 0x1230019c: 0x00000050: vertex count 105 0x123001a0: 0x00000052: start vertex 122 0x123001e4: 0x00000052: vertex count 123 0x123001e8: 0x000000a2: start vertex 140 0x1230022c: 0x00000050: vertex count 141 0x12300230: 0x000000f4: start vertex [all …]
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D | gen4-3d.batch-ref.txt | 56 0x123000dc: 0x00000004: vertex count 57 0x123000e0: 0x00000000: start vertex 85 0x12300150: 0x00000052: vertex count 86 0x12300154: 0x00000000: start vertex 103 0x12300198: 0x00000050: vertex count 104 0x1230019c: 0x00000052: start vertex 121 0x123001e0: 0x00000052: vertex count 122 0x123001e4: 0x000000a2: start vertex 139 0x12300228: 0x00000050: vertex count 140 0x1230022c: 0x000000f4: start vertex [all …]
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