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/external/autotest/client/site_tests/graphics_dEQP/expectations/rogue/
DdEQP-GLES2.functional.NotSupported.bz2 ... valid_uniform_index 75dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_linear_clamp 76dEQP-
/external/ceres-solver/internal/ceres/
Dgraph.h55 void AddVertex(const Vertex& vertex, double weight) { in AddVertex() argument
56 if (vertices_.find(vertex) == vertices_.end()) { in AddVertex()
57 vertices_.insert(vertex); in AddVertex()
58 edges_[vertex] = HashSet<Vertex>(); in AddVertex()
60 vertex_weights_[vertex] = weight; in AddVertex()
65 void AddVertex(const Vertex& vertex) { in AddVertex() argument
66 AddVertex(vertex, 1.0); in AddVertex()
69 bool RemoveVertex(const Vertex& vertex) { in RemoveVertex() argument
70 if (vertices_.find(vertex) == vertices_.end()) { in RemoveVertex()
74 vertices_.erase(vertex); in RemoveVertex()
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Dgraph_algorithms.h127 const Vertex& vertex = vertex_queue[i]; in IndependentSetOrdering() local
128 if (vertex_color[vertex] != kWhite) { in IndependentSetOrdering()
132 ordering->push_back(vertex); in IndependentSetOrdering()
133 vertex_color[vertex] = kBlack; in IndependentSetOrdering()
134 const HashSet<Vertex>& neighbors = graph.Neighbors(vertex); in IndependentSetOrdering()
150 const Vertex vertex = *it; in IndependentSetOrdering() local
151 DCHECK(vertex_color[vertex] != kWhite); in IndependentSetOrdering()
152 if (vertex_color[vertex] != kBlack) { in IndependentSetOrdering()
153 ordering->push_back(vertex); in IndependentSetOrdering()
202 const Vertex& vertex = vertex_queue[i]; in StableIndependentSetOrdering() local
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/external/deqp/data/gles31/shaders/
Dseparate_shader_validation.test10 active_stages {vertex}
11 vertex ""
44 active_stages {vertex}
45 vertex ""
77 active_stages {vertex}
78 vertex ""
109 active_stages {vertex}
110 vertex ""
141 active_stages {vertex}
142 vertex ""
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Dimplicit_conversions.test12 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
34 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
56 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
78 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
100 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
122 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
144 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
166 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
188 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
210 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
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Dlinkage_io_block.test4 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
6 vertex ""
40 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
42 vertex ""
77 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
79 vertex ""
113 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
115 vertex ""
148 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
150 vertex ""
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Duniform_block.test10 vertex ""
43 vertex ""
76 vertex ""
109 vertex ""
142 vertex ""
175 vertex ""
208 vertex ""
241 vertex ""
274 vertex ""
307 vertex ""
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/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_gs_emit.c72 c->reg.vertex[j] = brw_vec4_grf(i, 0); in brw_gs_alloc_regs()
268 brw_gs_emit_vue(c, c->reg.vertex[0], 0); in brw_gs_quads()
271 brw_gs_emit_vue(c, c->reg.vertex[1], 0); in brw_gs_quads()
272 brw_gs_emit_vue(c, c->reg.vertex[2], 0); in brw_gs_quads()
276 brw_gs_emit_vue(c, c->reg.vertex[3], 1); in brw_gs_quads()
279 brw_gs_emit_vue(c, c->reg.vertex[3], 0); in brw_gs_quads()
282 brw_gs_emit_vue(c, c->reg.vertex[0], 0); in brw_gs_quads()
283 brw_gs_emit_vue(c, c->reg.vertex[1], 0); in brw_gs_quads()
287 brw_gs_emit_vue(c, c->reg.vertex[2], 1); in brw_gs_quads()
304 brw_gs_emit_vue(c, c->reg.vertex[0], 0); in brw_gs_quad_strip()
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/external/mesa3d/src/mesa/vbo/
Dvbo_exec_eval.c169 GLfloat vertex[4]; in vbo_exec_do_EvalCoord1f() local
171 ASSIGN_4V(vertex, 0, 0, 0, 1); in vbo_exec_do_EvalCoord1f()
173 _math_horner_bezier_curve(map->Points, vertex, uu, in vbo_exec_do_EvalCoord1f()
178 CALL_Vertex4fv(GET_DISPATCH(), ( vertex )); in vbo_exec_do_EvalCoord1f()
180 CALL_Vertex3fv(GET_DISPATCH(), ( vertex )); in vbo_exec_do_EvalCoord1f()
218 GLfloat vertex[4]; in vbo_exec_do_EvalCoord2f() local
220 ASSIGN_4V(vertex, 0, 0, 0, 1); in vbo_exec_do_EvalCoord2f()
226 _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv, in vbo_exec_do_EvalCoord2f()
231 du[0] = du[0]*vertex[3] - du[3]*vertex[0]; in vbo_exec_do_EvalCoord2f()
232 du[1] = du[1]*vertex[3] - du[3]*vertex[1]; in vbo_exec_do_EvalCoord2f()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineInputAssemblyTests.cpp345 const Vertex4RGBA vertex = in createBufferData() local
351 vertices.push_back(vertex); in createBufferData()
361 const Vertex4RGBA vertex = in createBufferData() local
367 vertices.push_back(vertex); in createBufferData()
378 Vertex4RGBA vertex = in createBufferData() local
384 vertices.push_back(vertex); in createBufferData()
387 vertex.position = tcu::Vec4(originX, originY + primitiveSizeY, 0.0f, 1.0f); in createBufferData()
388 vertices.push_back(vertex); in createBufferData()
393 const Vertex4RGBA vertex = in createBufferData() local
399 vertices.push_back(vertex); in createBufferData()
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/external/mesa3d/src/gallium/state_trackers/xorg/
Dxorg_renderer.c104 float *vertex = r->buffer + r->buffer_size; in add_vertex_color() local
106 vertex[0] = x; in add_vertex_color()
107 vertex[1] = y; in add_vertex_color()
108 vertex[2] = 0.f; /*z*/ in add_vertex_color()
109 vertex[3] = 1.f; /*w*/ in add_vertex_color()
111 vertex[4] = color[0]; /*r*/ in add_vertex_color()
112 vertex[5] = color[1]; /*g*/ in add_vertex_color()
113 vertex[6] = color[2]; /*b*/ in add_vertex_color()
114 vertex[7] = color[3]; /*a*/ in add_vertex_color()
123 float *vertex = r->buffer + r->buffer_size; in add_vertex_1tex() local
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/external/mesa3d/src/gallium/state_trackers/xa/
Dxa_renderer.c128 float *vertex = r->buffer + r->buffer_size; in add_vertex_color() local
130 vertex[0] = x; in add_vertex_color()
131 vertex[1] = y; in add_vertex_color()
132 vertex[2] = 0.f; /*z */ in add_vertex_color()
133 vertex[3] = 1.f; /*w */ in add_vertex_color()
135 vertex[4] = color[0]; /*r */ in add_vertex_color()
136 vertex[5] = color[1]; /*g */ in add_vertex_color()
137 vertex[6] = color[2]; /*b */ in add_vertex_color()
138 vertex[7] = color[3]; /*a */ in add_vertex_color()
146 float *vertex = r->buffer + r->buffer_size; in add_vertex_1tex() local
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/external/skia/src/gpu/text/
DGrAtlasTextBlob_regenInBatch.cpp22 inline void regen_vertices(intptr_t vertex, const GrGlyph* glyph, size_t vertexStride, in regen_vertices() argument
66 SkPoint* point = reinterpret_cast<SkPoint*>(vertex); in regen_vertices()
72 SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset); in regen_vertices()
77 uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset); in regen_vertices()
81 vertex += vertexStride; in regen_vertices()
85 SkPoint* point = reinterpret_cast<SkPoint*>(vertex); in regen_vertices()
91 SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset); in regen_vertices()
96 uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset); in regen_vertices()
100 vertex += vertexStride; in regen_vertices()
104 SkPoint* point = reinterpret_cast<SkPoint*>(vertex); in regen_vertices()
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/external/deqp/data/gles3/shaders/
Duniform_block.test10 vertex ""
43 vertex ""
76 vertex ""
109 vertex ""
142 vertex ""
175 vertex ""
208 vertex ""
241 vertex ""
274 vertex ""
307 vertex ""
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Dlinkage.test7 # not declared in vertex shader, declared in fragment shader
10 desc "varying declared in fragment shader, no reference in vertex shader"
12 vertex ""
33 # declared in vertex shader, no reference in frag shader
36 desc "varying declared in vertex shader, no reference in fragment shader"
37 vertex ""
56 # declared in vertex shader, declared in frag shader
59 desc "varying declared in both vertex and fragment shader, but not used"
60 vertex ""
80 # declared in vertex shader, static use in frag shader
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/external/deqp/doc/testspecs/GLES31/
Dfunctional.vertex_attribute_binding.txt34 vertex attribute start offset.
40 + Mixing vertex attribute binding and vertex attribute pointer APIs
41 - Different APIs for different vertex attributes
42 - Use vertex attribute binding API to change state set with vertex
53 + Use of all vertex attribute binding points
61 vertex attribute binding state after use of vertex attribute
64 Rendering tests set vertex attribute state using vertex attribute
66 then verified. Mixed API rendering tests intermix both vertex
68 modify the state of the same or different vertex attributes.
72 binding point buffer offset and/or vertex attribute relative
/external/deqp/data/gles2/shaders/
Dlinkage.test1 # not declared in vertex shader, declared in fragment shader
3 desc "varying declared in fragment shader, no reference in vertex shader"
5 vertex ""
24 # declared in vertex shader, no reference in frag shader
26 desc "varying declared in vertex shader, no reference in fragment shader"
27 vertex ""
43 # declared in vertex shader, declared in frag shader
45 desc "varying declared in both vertex and fragment shader, but not used"
46 vertex ""
63 # declared in vertex shader, static use in frag shader
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Ddeclarations.test4 vertex ""
21 vertex ""
38 vertex ""
55 vertex ""
72 vertex ""
90 vertex ""
108 vertex ""
125 vertex ""
/external/pdfium/core/src/fpdfapi/fpdf_page/
Dfpdf_page_pattern.cpp236 FX_DWORD CPDF_MeshStream::GetVertex(CPDF_MeshVertex& vertex, in GetVertex() argument
239 GetCoords(vertex.x, vertex.y); in GetVertex()
240 pObject2Bitmap->Transform(vertex.x, vertex.y); in GetVertex()
241 GetColor(vertex.r, vertex.g, vertex.b); in GetVertex()
245 FX_BOOL CPDF_MeshStream::GetVertexRow(CPDF_MeshVertex* vertex, in GetVertexRow() argument
252 GetCoords(vertex[i].x, vertex[i].y); in GetVertexRow()
253 pObject2Bitmap->Transform(vertex[i].x, vertex[i].y); in GetVertexRow()
254 GetColor(vertex[i].r, vertex[i].g, vertex[i].b); in GetVertexRow()
/external/mesa3d/docs/
DRELNOTES-5.165 Allows server-side vertex arrays, optimized host/card data transfers, etc.
72 Allows multiple vertex arrays to be drawn with one call, including arrays
108 interactive debugging of vertex and fragment programs. See the
111 The bulk of the vertex/fragment program debugger is implemented
120 As it is now, the demo lets you set breakpoings in vertex/fragment
165 The files related to vertex and fragment programming have changed.
174 arbvertparse.[ch] - ARB vertex program parsing
175 arbparse.[ch] - ARB vertex/fragment parsing
176 arbparse_syn.h - vertex/fragment program syntax
178 nvvertprog.h - NV vertex program definitions
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/external/deqp/external/vulkancts/data/vulkan/glsl/es310/
Dlinkage.test7 # declared in vertex shader, no reference in frag shader
10 desc "varying declared in vertex shader, no reference in fragment shader"
11 vertex ""
30 # declared in vertex shader, declared in frag shader
33 desc "varying declared in both vertex and fragment shader, but not used"
34 vertex ""
54 # declared in vertex shader, static use in frag shader
59 vertex ""
82 # static use in vertex shader, no reference in fragment shader
85 desc "varying declared and statically used in vertex shader, no reference in fragment shader"
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/external/mesa3d/src/gallium/docs/source/cso/
Drasterizer.rst16 the execution of the vertex shader, before being passed to the geometry
49 If set, the provoking vertex of each polygon is used to determine the color
51 between the vertex colors.
62 :ref:`Draw` can implement flat shading by copying the provoking vertex
68 Whether the first vertex should be the provoking vertex, for most primitives.
69 If not set, the last vertex is the provoking vertex.
73 * ``PIPE_PRIMITIVE_POLYGON``: The provoking vertex is always the first
74 vertex. If the caller wishes to change the provoking vertex, they merely
78 If it is not, the provoking vertex is always the last vertex.
79 * ``PIPE_PRIMITIVE_TRIANGLE_FAN``: When set, the provoking vertex is the
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/external/pdfium/third_party/agg23/
Dagg_path_storage.h39 unsigned vertex(FX_FLOAT* x, FX_FLOAT* y) in vertex() function
42 m_path->vertex(m_vertex_idx++, x, y) : in vertex()
66 while(!is_stop(cmd = vs.vertex(&x, &y))) {
93 unsigned vertex(unsigned idx, FX_FLOAT* x, FX_FLOAT* y) const in vertex() function
110 unsigned vertex(FX_FLOAT* x, FX_FLOAT* y);
124 inline unsigned path_storage::vertex(FX_FLOAT* x, FX_FLOAT* y) in vertex() function
129 return vertex(m_iterator++, x, y); in vertex()
134 return vertex(m_total_vertices - 2, x, y); in prev_vertex()
141 return vertex(m_total_vertices - 1, x, y); in last_vertex()
/external/libdrm/intel/tests/
Dgm45-3d.batch-ref.txt57 0x123000e0: 0x00000004: vertex count
58 0x123000e4: 0x00000000: start vertex
86 0x12300154: 0x00000052: vertex count
87 0x12300158: 0x00000000: start vertex
104 0x1230019c: 0x00000050: vertex count
105 0x123001a0: 0x00000052: start vertex
122 0x123001e4: 0x00000052: vertex count
123 0x123001e8: 0x000000a2: start vertex
140 0x1230022c: 0x00000050: vertex count
141 0x12300230: 0x000000f4: start vertex
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Dgen4-3d.batch-ref.txt56 0x123000dc: 0x00000004: vertex count
57 0x123000e0: 0x00000000: start vertex
85 0x12300150: 0x00000052: vertex count
86 0x12300154: 0x00000000: start vertex
103 0x12300198: 0x00000050: vertex count
104 0x1230019c: 0x00000052: start vertex
121 0x123001e0: 0x00000052: vertex count
122 0x123001e4: 0x000000a2: start vertex
139 0x12300228: 0x00000050: vertex count
140 0x1230022c: 0x000000f4: start vertex
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