Searched refs:vertexBindingDescriptionCount (Results 1 – 17 of 17) sorted by relevance
1118 m_vi_state.vertexBindingDescriptionCount = 0; in VkPipelineObj()1203 m_vi_state.vertexBindingDescriptionCount = count; in AddVertexInputBindings()1271 m_vi_state.vertexBindingDescriptionCount) { in CreateVKPipeline()
3180 vi_ci.vertexBindingDescriptionCount = 0; in TEST_F()3356 vi_ci.vertexBindingDescriptionCount = 0; in TEST_F()
74 vertexInputInfo->vertexBindingDescriptionCount = 1; in setup_vertex_input_state()
428 vertex_input_state_.vertexBindingDescriptionCount = 1; in Meshes()
307 VertexInputState (deUint32 vertexBindingDescriptionCount = 0,
710 vertexBindingDescriptionCount = _vertexBindingDescriptionCount; in VertexInputState()
716 vertexBindingDescriptionCount = _vertexBindingDescriptionCount; in VertexInputState()
309 VertexInputState (deUint32 vertexBindingDescriptionCount = 0,
709 vertexBindingDescriptionCount = _vertexBindingDescriptionCount; in VertexInputState()
615 deUint32 vertexBindingDescriptionCount; member
2225 s << "\tvertexBindingDescriptionCount = " << value.vertexBindingDescriptionCount << '\n';
392 vertexInputState.vertexBindingDescriptionCount = (deUint32)bindingList.size(); in createVertexInfo()
1080 demo->vertices.vi.vertexBindingDescriptionCount = 1; in demo_prepare_vertices()
1681 uint32_t vertexBindingDescriptionCount; member
1690 uint32_t vertexBindingDescriptionCount; member
1798 for (unsigned i = 0; i < vi->vertexBindingDescriptionCount; i++) { in validate_vi_consistency()3236 if (pVICI->vertexBindingDescriptionCount) { in initGraphicsPipeline()3238 …rtexBindingDescriptions, pVICI->pVertexBindingDescriptions + pVICI->vertexBindingDescriptionCount); in initGraphicsPipeline()