Searched refs:vertexShaderStream (Results 1 – 1 of 1) sorted by relevance
422 std::stringstream vertexShaderStream; in createProgram() local425 vertexShaderStream << "#version 300 es\n"; in createProgram()430 …vertexShaderStream << "layout(location = " << attribNdx << ") in mediump ivec4 a_attrib" << attrib… in createProgram()432 …vertexShaderStream << "layout(location = " << attribNdx << ") in mediump vec4 a_attrib" << attribN… in createProgram()474 vertexShaderStream in createProgram()497 vertexShaderStream in createProgram()505 vertexShaderStream in createProgram()528 vertexShaderStream in createProgram()543 …haderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderStream.str(), fragm… in createProgram()998 std::stringstream vertexShaderStream; in createProgram() local[all …]