Searched refs:vtxIn (Results 1 – 1 of 1) sorted by relevance
140 const char* const vtxIn = usesInout ? "in" : "attribute"; in genVertexShader() local149 res << vtxIn << " highp vec4 dEQP_Position;\n"; in genVertexShader()158 res << vtxIn << " " << typeStr << " a_" << val.name << ";\n"; in genVertexShader()285 const char* const vtxIn = usesInout ? "in" : "attribute"; in specializeVertexShader() local295 decl << vtxIn << " highp vec4 dEQP_Position;\n"; in specializeVertexShader()307 decl << vtxIn << " " << floatTypeStr << " " << val.name << ";\n"; in specializeVertexShader()311 decl << vtxIn << " " << floatTypeStr << " a_" << val.name << ";\n"; in specializeVertexShader()433 const char* vtxIn = usesInout ? "in" : "attribute"; in generateVertexSpecialization() local438 decl << vtxIn << " highp vec4 dEQP_Position;\n"; in generateVertexSpecialization()448 decl << vtxIn << " " << typeStr << " " << val.name << ";\n"; in generateVertexSpecialization()[all …]