Searched refs:GL_MODELVIEW (Results 1 – 24 of 24) sorted by relevance
107 glMatrixMode(GL_MODELVIEW); in setViewportAndProjection()218 glMatrixMode(GL_MODELVIEW);227 glMatrixMode(GL_MODELVIEW);
57 gl.glMatrixMode(GL10.GL_MODELVIEW); in onDrawFrame()
76 gl.glMatrixMode(GL10.GL_MODELVIEW); in onDrawFrame()
440 glMatrixMode(GL_MODELVIEW); in drawFadeQuad()453 glMatrixMode(GL_MODELVIEW); in drawFadeQuad()531 glMatrixMode(GL_MODELVIEW); in prepareFrame()
162 glMatrixMode(GL_MODELVIEW); in main()
89 gl.glMatrixMode(GL10.GL_MODELVIEW); in onSurfaceChanged()
100 glMatrixMode(GL_MODELVIEW); in init_scene()
241 gl.glMatrixMode(GL11.GL_MODELVIEW); in onSurfaceChanged()
194 glMatrixMode(GL_MODELVIEW); in init_scene()
302 glMatrixMode(GL_MODELVIEW); in init_scene()
74 c->transforms.matrixMode = GL_MODELVIEW; in ogles_init_matrix()498 case GL_MODELVIEW: dirty |= MODELVIEW | MVP | MVUI | MVIT; break; in invalidate()914 case GL_MODELVIEW: in glMatrixMode()
126 int GL_MODELVIEW = 0x1700; field
125 int GL_MODELVIEW = 0x1700;
128 public static final int GL_MODELVIEW = 0x1700; field in GLES10
409 case GL_MODELVIEW: in getMatrixMode()
308 #define GL_MODELVIEW 0x1700 macro
128 public static final int GL_MODELVIEW = 0x1700;
351 #define GL_MODELVIEW 0x1700 macro
320 // Set GL_MODELVIEW transformation mode321 gl.glMatrixMode(GL10.GL_MODELVIEW);324 // When using GL_MODELVIEW, you must set the camera view
202 GL_ENUM(0x1700,GL_MODELVIEW)
19109 field public static final int GL_MODELVIEW = 5888; // 0x170052031 field public static final int GL_MODELVIEW = 5888; // 0x1700
25619 field public static final int GL_MODELVIEW = 5888; // 0x170062903 field public static final int GL_MODELVIEW = 5888; // 0x1700
25688 field public static final int GL_MODELVIEW = 5888; // 0x170062983 field public static final int GL_MODELVIEW = 5888; // 0x1700
28059 field public static final int GL_MODELVIEW = 5888; // 0x170066260 field public static final int GL_MODELVIEW = 5888; // 0x1700