1/* 2** 3** Copyright 2009, The Android Open Source Project 4** 5** Licensed under the Apache License, Version 2.0 (the "License"); 6** you may not use this file except in compliance with the License. 7** You may obtain a copy of the License at 8** 9** http://www.apache.org/licenses/LICENSE-2.0 10** 11** Unless required by applicable law or agreed to in writing, software 12** distributed under the License is distributed on an "AS IS" BASIS, 13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14** See the License for the specific language governing permissions and 15** limitations under the License. 16*/ 17 18// This source file is automatically generated 19 20package android.opengl; 21 22import java.nio.Buffer; 23 24public class GLES10 { 25 public static final int GL_ADD = 0x0104; 26 public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E; 27 public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D; 28 public static final int GL_ALPHA = 0x1906; 29 public static final int GL_ALPHA_BITS = 0x0D55; 30 public static final int GL_ALPHA_TEST = 0x0BC0; 31 public static final int GL_ALWAYS = 0x0207; 32 public static final int GL_AMBIENT = 0x1200; 33 public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602; 34 public static final int GL_AND = 0x1501; 35 public static final int GL_AND_INVERTED = 0x1504; 36 public static final int GL_AND_REVERSE = 0x1502; 37 public static final int GL_BACK = 0x0405; 38 public static final int GL_BLEND = 0x0BE2; 39 public static final int GL_BLUE_BITS = 0x0D54; 40 public static final int GL_BYTE = 0x1400; 41 public static final int GL_CCW = 0x0901; 42 public static final int GL_CLAMP_TO_EDGE = 0x812F; 43 public static final int GL_CLEAR = 0x1500; 44 public static final int GL_COLOR_ARRAY = 0x8076; 45 public static final int GL_COLOR_BUFFER_BIT = 0x4000; 46 public static final int GL_COLOR_LOGIC_OP = 0x0BF2; 47 public static final int GL_COLOR_MATERIAL = 0x0B57; 48 public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3; 49 public static final int GL_CONSTANT_ATTENUATION = 0x1207; 50 public static final int GL_COPY = 0x1503; 51 public static final int GL_COPY_INVERTED = 0x150C; 52 public static final int GL_CULL_FACE = 0x0B44; 53 public static final int GL_CW = 0x0900; 54 public static final int GL_DECAL = 0x2101; 55 public static final int GL_DECR = 0x1E03; 56 public static final int GL_DEPTH_BITS = 0x0D56; 57 public static final int GL_DEPTH_BUFFER_BIT = 0x0100; 58 public static final int GL_DEPTH_TEST = 0x0B71; 59 public static final int GL_DIFFUSE = 0x1201; 60 public static final int GL_DITHER = 0x0BD0; 61 public static final int GL_DONT_CARE = 0x1100; 62 public static final int GL_DST_ALPHA = 0x0304; 63 public static final int GL_DST_COLOR = 0x0306; 64 public static final int GL_EMISSION = 0x1600; 65 public static final int GL_EQUAL = 0x0202; 66 public static final int GL_EQUIV = 0x1509; 67 public static final int GL_EXP = 0x0800; 68 public static final int GL_EXP2 = 0x0801; 69 public static final int GL_EXTENSIONS = 0x1F03; 70 public static final int GL_FALSE = 0; 71 public static final int GL_FASTEST = 0x1101; 72 public static final int GL_FIXED = 0x140C; 73 public static final int GL_FLAT = 0x1D00; 74 public static final int GL_FLOAT = 0x1406; 75 public static final int GL_FOG = 0x0B60; 76 public static final int GL_FOG_COLOR = 0x0B66; 77 public static final int GL_FOG_DENSITY = 0x0B62; 78 public static final int GL_FOG_END = 0x0B64; 79 public static final int GL_FOG_HINT = 0x0C54; 80 public static final int GL_FOG_MODE = 0x0B65; 81 public static final int GL_FOG_START = 0x0B63; 82 public static final int GL_FRONT = 0x0404; 83 public static final int GL_FRONT_AND_BACK = 0x0408; 84 public static final int GL_GEQUAL = 0x0206; 85 public static final int GL_GREATER = 0x0204; 86 public static final int GL_GREEN_BITS = 0x0D53; 87 public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B; 88 public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A; 89 public static final int GL_INCR = 0x1E02; 90 public static final int GL_INVALID_ENUM = 0x0500; 91 public static final int GL_INVALID_OPERATION = 0x0502; 92 public static final int GL_INVALID_VALUE = 0x0501; 93 public static final int GL_INVERT = 0x150A; 94 public static final int GL_KEEP = 0x1E00; 95 public static final int GL_LEQUAL = 0x0203; 96 public static final int GL_LESS = 0x0201; 97 public static final int GL_LIGHT_MODEL_AMBIENT = 0x0B53; 98 public static final int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52; 99 public static final int GL_LIGHT0 = 0x4000; 100 public static final int GL_LIGHT1 = 0x4001; 101 public static final int GL_LIGHT2 = 0x4002; 102 public static final int GL_LIGHT3 = 0x4003; 103 public static final int GL_LIGHT4 = 0x4004; 104 public static final int GL_LIGHT5 = 0x4005; 105 public static final int GL_LIGHT6 = 0x4006; 106 public static final int GL_LIGHT7 = 0x4007; 107 public static final int GL_LIGHTING = 0x0B50; 108 public static final int GL_LINE_LOOP = 0x0002; 109 public static final int GL_LINE_SMOOTH = 0x0B20; 110 public static final int GL_LINE_SMOOTH_HINT = 0x0C52; 111 public static final int GL_LINE_STRIP = 0x0003; 112 public static final int GL_LINEAR = 0x2601; 113 public static final int GL_LINEAR_ATTENUATION = 0x1208; 114 public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703; 115 public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701; 116 public static final int GL_LINES = 0x0001; 117 public static final int GL_LUMINANCE = 0x1909; 118 public static final int GL_LUMINANCE_ALPHA = 0x190A; 119 public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9; 120 public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8; 121 public static final int GL_MAX_LIGHTS = 0x0D31; 122 public static final int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36; 123 public static final int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38; 124 public static final int GL_MAX_TEXTURE_SIZE = 0x0D33; 125 public static final int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39; 126 public static final int GL_MAX_TEXTURE_UNITS = 0x84E2; 127 public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A; 128 public static final int GL_MODELVIEW = 0x1700; 129 public static final int GL_MODULATE = 0x2100; 130 public static final int GL_MULTISAMPLE = 0x809D; 131 public static final int GL_NAND = 0x150E; 132 public static final int GL_NEAREST = 0x2600; 133 public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702; 134 public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700; 135 public static final int GL_NEVER = 0x0200; 136 public static final int GL_NICEST = 0x1102; 137 public static final int GL_NO_ERROR = 0; 138 public static final int GL_NOOP = 0x1505; 139 public static final int GL_NOR = 0x1508; 140 public static final int GL_NORMAL_ARRAY = 0x8075; 141 public static final int GL_NORMALIZE = 0x0BA1; 142 public static final int GL_NOTEQUAL = 0x0205; 143 public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; 144 public static final int GL_ONE = 1; 145 public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305; 146 public static final int GL_ONE_MINUS_DST_COLOR = 0x0307; 147 public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303; 148 public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301; 149 public static final int GL_OR = 0x1507; 150 public static final int GL_OR_INVERTED = 0x150D; 151 public static final int GL_OR_REVERSE = 0x150B; 152 public static final int GL_OUT_OF_MEMORY = 0x0505; 153 public static final int GL_PACK_ALIGNMENT = 0x0D05; 154 public static final int GL_PALETTE4_R5_G6_B5_OES = 0x8B92; 155 public static final int GL_PALETTE4_RGB5_A1_OES = 0x8B94; 156 public static final int GL_PALETTE4_RGB8_OES = 0x8B90; 157 public static final int GL_PALETTE4_RGBA4_OES = 0x8B93; 158 public static final int GL_PALETTE4_RGBA8_OES = 0x8B91; 159 public static final int GL_PALETTE8_R5_G6_B5_OES = 0x8B97; 160 public static final int GL_PALETTE8_RGB5_A1_OES = 0x8B99; 161 public static final int GL_PALETTE8_RGB8_OES = 0x8B95; 162 public static final int GL_PALETTE8_RGBA4_OES = 0x8B98; 163 public static final int GL_PALETTE8_RGBA8_OES = 0x8B96; 164 public static final int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50; 165 public static final int GL_POINT_SMOOTH = 0x0B10; 166 public static final int GL_POINT_SMOOTH_HINT = 0x0C51; 167 public static final int GL_POINTS = 0x0000; 168 public static final int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128; 169 public static final int GL_POINT_SIZE = 0x0B11; 170 public static final int GL_POLYGON_OFFSET_FILL = 0x8037; 171 public static final int GL_POLYGON_SMOOTH_HINT = 0x0C53; 172 public static final int GL_POSITION = 0x1203; 173 public static final int GL_PROJECTION = 0x1701; 174 public static final int GL_QUADRATIC_ATTENUATION = 0x1209; 175 public static final int GL_RED_BITS = 0x0D52; 176 public static final int GL_RENDERER = 0x1F01; 177 public static final int GL_REPEAT = 0x2901; 178 public static final int GL_REPLACE = 0x1E01; 179 public static final int GL_RESCALE_NORMAL = 0x803A; 180 public static final int GL_RGB = 0x1907; 181 public static final int GL_RGBA = 0x1908; 182 public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E; 183 public static final int GL_SAMPLE_ALPHA_TO_ONE = 0x809F; 184 public static final int GL_SAMPLE_COVERAGE = 0x80A0; 185 public static final int GL_SCISSOR_TEST = 0x0C11; 186 public static final int GL_SET = 0x150F; 187 public static final int GL_SHININESS = 0x1601; 188 public static final int GL_SHORT = 0x1402; 189 public static final int GL_SMOOTH = 0x1D01; 190 public static final int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22; 191 public static final int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12; 192 public static final int GL_SPECULAR = 0x1202; 193 public static final int GL_SPOT_CUTOFF = 0x1206; 194 public static final int GL_SPOT_DIRECTION = 0x1204; 195 public static final int GL_SPOT_EXPONENT = 0x1205; 196 public static final int GL_SRC_ALPHA = 0x0302; 197 public static final int GL_SRC_ALPHA_SATURATE = 0x0308; 198 public static final int GL_SRC_COLOR = 0x0300; 199 public static final int GL_STACK_OVERFLOW = 0x0503; 200 public static final int GL_STACK_UNDERFLOW = 0x0504; 201 public static final int GL_STENCIL_BITS = 0x0D57; 202 public static final int GL_STENCIL_BUFFER_BIT = 0x0400; 203 public static final int GL_STENCIL_TEST = 0x0B90; 204 public static final int GL_SUBPIXEL_BITS = 0x0D50; 205 public static final int GL_TEXTURE = 0x1702; 206 public static final int GL_TEXTURE_2D = 0x0DE1; 207 public static final int GL_TEXTURE_COORD_ARRAY = 0x8078; 208 public static final int GL_TEXTURE_ENV = 0x2300; 209 public static final int GL_TEXTURE_ENV_COLOR = 0x2201; 210 public static final int GL_TEXTURE_ENV_MODE = 0x2200; 211 public static final int GL_TEXTURE_MAG_FILTER = 0x2800; 212 public static final int GL_TEXTURE_MIN_FILTER = 0x2801; 213 public static final int GL_TEXTURE_WRAP_S = 0x2802; 214 public static final int GL_TEXTURE_WRAP_T = 0x2803; 215 public static final int GL_TEXTURE0 = 0x84C0; 216 public static final int GL_TEXTURE1 = 0x84C1; 217 public static final int GL_TEXTURE2 = 0x84C2; 218 public static final int GL_TEXTURE3 = 0x84C3; 219 public static final int GL_TEXTURE4 = 0x84C4; 220 public static final int GL_TEXTURE5 = 0x84C5; 221 public static final int GL_TEXTURE6 = 0x84C6; 222 public static final int GL_TEXTURE7 = 0x84C7; 223 public static final int GL_TEXTURE8 = 0x84C8; 224 public static final int GL_TEXTURE9 = 0x84C9; 225 public static final int GL_TEXTURE10 = 0x84CA; 226 public static final int GL_TEXTURE11 = 0x84CB; 227 public static final int GL_TEXTURE12 = 0x84CC; 228 public static final int GL_TEXTURE13 = 0x84CD; 229 public static final int GL_TEXTURE14 = 0x84CE; 230 public static final int GL_TEXTURE15 = 0x84CF; 231 public static final int GL_TEXTURE16 = 0x84D0; 232 public static final int GL_TEXTURE17 = 0x84D1; 233 public static final int GL_TEXTURE18 = 0x84D2; 234 public static final int GL_TEXTURE19 = 0x84D3; 235 public static final int GL_TEXTURE20 = 0x84D4; 236 public static final int GL_TEXTURE21 = 0x84D5; 237 public static final int GL_TEXTURE22 = 0x84D6; 238 public static final int GL_TEXTURE23 = 0x84D7; 239 public static final int GL_TEXTURE24 = 0x84D8; 240 public static final int GL_TEXTURE25 = 0x84D9; 241 public static final int GL_TEXTURE26 = 0x84DA; 242 public static final int GL_TEXTURE27 = 0x84DB; 243 public static final int GL_TEXTURE28 = 0x84DC; 244 public static final int GL_TEXTURE29 = 0x84DD; 245 public static final int GL_TEXTURE30 = 0x84DE; 246 public static final int GL_TEXTURE31 = 0x84DF; 247 public static final int GL_TRIANGLE_FAN = 0x0006; 248 public static final int GL_TRIANGLE_STRIP = 0x0005; 249 public static final int GL_TRIANGLES = 0x0004; 250 public static final int GL_TRUE = 1; 251 public static final int GL_UNPACK_ALIGNMENT = 0x0CF5; 252 public static final int GL_UNSIGNED_BYTE = 0x1401; 253 public static final int GL_UNSIGNED_SHORT = 0x1403; 254 public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033; 255 public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034; 256 public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363; 257 public static final int GL_VENDOR = 0x1F00; 258 public static final int GL_VERSION = 0x1F02; 259 public static final int GL_VERTEX_ARRAY = 0x8074; 260 public static final int GL_XOR = 0x1506; 261 public static final int GL_ZERO = 0; 262 263 native private static void _nativeClassInit(); 264 static { 265 _nativeClassInit(); 266 } 267 268 private static Buffer _colorPointer; 269 private static Buffer _normalPointer; 270 private static Buffer _texCoordPointer; 271 private static Buffer _vertexPointer; 272 273