Home
last modified time | relevance | path

Searched refs:InputTarget (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.cpp793 Vector<InputTarget> inputTargets; in dispatchKeyLocked()
843 Vector<InputTarget> inputTargets; in dispatchMotionLocked()
924 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { in dispatchEventLocked()
934 const InputTarget& inputTarget = inputTargets.itemAt(i); in dispatchEventLocked()
1075 const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) { in findFocusedWindowTargetsLocked()
1114 InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0), in findFocusedWindowTargetsLocked()
1132 const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, in findTouchedWindowTargetsLocked()
1227 int32_t outsideTargetFlags = InputTarget::FLAG_DISPATCH_AS_OUTSIDE; in findTouchedWindowTargetsLocked()
1229 outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; in findTouchedWindowTargetsLocked()
1231 outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED; in findTouchedWindowTargetsLocked()
[all …]
DInputDispatcher.h87 struct InputTarget { struct
560 return targetFlags & InputTarget::FLAG_FOREGROUND; in hasForegroundTarget()
564 return targetFlags & InputTarget::FLAG_SPLIT; in isSplit()
1011 const Vector<InputTarget>& inputTargets);
1043 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime);
1045 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
1049 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets);
1050 void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets);
1070 EventEntry* eventEntry, const InputTarget* inputTarget);
1072 EventEntry* eventEntry, const InputTarget* inputTarget);
[all …]