1 /*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG "InputDispatcher"
18 #define ATRACE_TAG ATRACE_TAG_INPUT
19
20 //#define LOG_NDEBUG 0
21
22 // Log detailed debug messages about each inbound event notification to the dispatcher.
23 #define DEBUG_INBOUND_EVENT_DETAILS 0
24
25 // Log detailed debug messages about each outbound event processed by the dispatcher.
26 #define DEBUG_OUTBOUND_EVENT_DETAILS 0
27
28 // Log debug messages about the dispatch cycle.
29 #define DEBUG_DISPATCH_CYCLE 0
30
31 // Log debug messages about registrations.
32 #define DEBUG_REGISTRATION 0
33
34 // Log debug messages about input event injection.
35 #define DEBUG_INJECTION 0
36
37 // Log debug messages about input focus tracking.
38 #define DEBUG_FOCUS 0
39
40 // Log debug messages about the app switch latency optimization.
41 #define DEBUG_APP_SWITCH 0
42
43 // Log debug messages about hover events.
44 #define DEBUG_HOVER 0
45
46 #include "InputDispatcher.h"
47
48 #include <utils/Trace.h>
49 #include <cutils/log.h>
50 #include <powermanager/PowerManager.h>
51 #include <ui/Region.h>
52
53 #include <stddef.h>
54 #include <unistd.h>
55 #include <errno.h>
56 #include <limits.h>
57 #include <time.h>
58
59 #define INDENT " "
60 #define INDENT2 " "
61 #define INDENT3 " "
62 #define INDENT4 " "
63
64 namespace android {
65
66 // Default input dispatching timeout if there is no focused application or paused window
67 // from which to determine an appropriate dispatching timeout.
68 const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec
69
70 // Amount of time to allow for all pending events to be processed when an app switch
71 // key is on the way. This is used to preempt input dispatch and drop input events
72 // when an application takes too long to respond and the user has pressed an app switch key.
73 const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec
74
75 // Amount of time to allow for an event to be dispatched (measured since its eventTime)
76 // before considering it stale and dropping it.
77 const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec
78
79 // Amount of time to allow touch events to be streamed out to a connection before requiring
80 // that the first event be finished. This value extends the ANR timeout by the specified
81 // amount. For example, if streaming is allowed to get ahead by one second relative to the
82 // queue of waiting unfinished events, then ANRs will similarly be delayed by one second.
83 const nsecs_t STREAM_AHEAD_EVENT_TIMEOUT = 500 * 1000000LL; // 0.5sec
84
85 // Log a warning when an event takes longer than this to process, even if an ANR does not occur.
86 const nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec
87
88 // Number of recent events to keep for debugging purposes.
89 const size_t RECENT_QUEUE_MAX_SIZE = 10;
90
now()91 static inline nsecs_t now() {
92 return systemTime(SYSTEM_TIME_MONOTONIC);
93 }
94
toString(bool value)95 static inline const char* toString(bool value) {
96 return value ? "true" : "false";
97 }
98
getMotionEventActionPointerIndex(int32_t action)99 static inline int32_t getMotionEventActionPointerIndex(int32_t action) {
100 return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
101 >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
102 }
103
isValidKeyAction(int32_t action)104 static bool isValidKeyAction(int32_t action) {
105 switch (action) {
106 case AKEY_EVENT_ACTION_DOWN:
107 case AKEY_EVENT_ACTION_UP:
108 return true;
109 default:
110 return false;
111 }
112 }
113
validateKeyEvent(int32_t action)114 static bool validateKeyEvent(int32_t action) {
115 if (! isValidKeyAction(action)) {
116 ALOGE("Key event has invalid action code 0x%x", action);
117 return false;
118 }
119 return true;
120 }
121
isValidMotionAction(int32_t action,int32_t actionButton,int32_t pointerCount)122 static bool isValidMotionAction(int32_t action, int32_t actionButton, int32_t pointerCount) {
123 switch (action & AMOTION_EVENT_ACTION_MASK) {
124 case AMOTION_EVENT_ACTION_DOWN:
125 case AMOTION_EVENT_ACTION_UP:
126 case AMOTION_EVENT_ACTION_CANCEL:
127 case AMOTION_EVENT_ACTION_MOVE:
128 case AMOTION_EVENT_ACTION_OUTSIDE:
129 case AMOTION_EVENT_ACTION_HOVER_ENTER:
130 case AMOTION_EVENT_ACTION_HOVER_MOVE:
131 case AMOTION_EVENT_ACTION_HOVER_EXIT:
132 case AMOTION_EVENT_ACTION_SCROLL:
133 return true;
134 case AMOTION_EVENT_ACTION_POINTER_DOWN:
135 case AMOTION_EVENT_ACTION_POINTER_UP: {
136 int32_t index = getMotionEventActionPointerIndex(action);
137 return index >= 0 && index < pointerCount;
138 }
139 case AMOTION_EVENT_ACTION_BUTTON_PRESS:
140 case AMOTION_EVENT_ACTION_BUTTON_RELEASE:
141 return actionButton != 0;
142 default:
143 return false;
144 }
145 }
146
validateMotionEvent(int32_t action,int32_t actionButton,size_t pointerCount,const PointerProperties * pointerProperties)147 static bool validateMotionEvent(int32_t action, int32_t actionButton, size_t pointerCount,
148 const PointerProperties* pointerProperties) {
149 if (! isValidMotionAction(action, actionButton, pointerCount)) {
150 ALOGE("Motion event has invalid action code 0x%x", action);
151 return false;
152 }
153 if (pointerCount < 1 || pointerCount > MAX_POINTERS) {
154 ALOGE("Motion event has invalid pointer count %zu; value must be between 1 and %d.",
155 pointerCount, MAX_POINTERS);
156 return false;
157 }
158 BitSet32 pointerIdBits;
159 for (size_t i = 0; i < pointerCount; i++) {
160 int32_t id = pointerProperties[i].id;
161 if (id < 0 || id > MAX_POINTER_ID) {
162 ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d",
163 id, MAX_POINTER_ID);
164 return false;
165 }
166 if (pointerIdBits.hasBit(id)) {
167 ALOGE("Motion event has duplicate pointer id %d", id);
168 return false;
169 }
170 pointerIdBits.markBit(id);
171 }
172 return true;
173 }
174
isMainDisplay(int32_t displayId)175 static bool isMainDisplay(int32_t displayId) {
176 return displayId == ADISPLAY_ID_DEFAULT || displayId == ADISPLAY_ID_NONE;
177 }
178
dumpRegion(String8 & dump,const Region & region)179 static void dumpRegion(String8& dump, const Region& region) {
180 if (region.isEmpty()) {
181 dump.append("<empty>");
182 return;
183 }
184
185 bool first = true;
186 Region::const_iterator cur = region.begin();
187 Region::const_iterator const tail = region.end();
188 while (cur != tail) {
189 if (first) {
190 first = false;
191 } else {
192 dump.append("|");
193 }
194 dump.appendFormat("[%d,%d][%d,%d]", cur->left, cur->top, cur->right, cur->bottom);
195 cur++;
196 }
197 }
198
199
200 // --- InputDispatcher ---
201
InputDispatcher(const sp<InputDispatcherPolicyInterface> & policy)202 InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) :
203 mPolicy(policy),
204 mPendingEvent(NULL), mLastDropReason(DROP_REASON_NOT_DROPPED),
205 mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX),
206 mNextUnblockedEvent(NULL),
207 mDispatchEnabled(false), mDispatchFrozen(false), mInputFilterEnabled(false),
208 mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) {
209 mLooper = new Looper(false);
210
211 mKeyRepeatState.lastKeyEntry = NULL;
212
213 policy->getDispatcherConfiguration(&mConfig);
214 }
215
~InputDispatcher()216 InputDispatcher::~InputDispatcher() {
217 { // acquire lock
218 AutoMutex _l(mLock);
219
220 resetKeyRepeatLocked();
221 releasePendingEventLocked();
222 drainInboundQueueLocked();
223 }
224
225 while (mConnectionsByFd.size() != 0) {
226 unregisterInputChannel(mConnectionsByFd.valueAt(0)->inputChannel);
227 }
228 }
229
dispatchOnce()230 void InputDispatcher::dispatchOnce() {
231 nsecs_t nextWakeupTime = LONG_LONG_MAX;
232 { // acquire lock
233 AutoMutex _l(mLock);
234 mDispatcherIsAliveCondition.broadcast();
235
236 // Run a dispatch loop if there are no pending commands.
237 // The dispatch loop might enqueue commands to run afterwards.
238 if (!haveCommandsLocked()) {
239 dispatchOnceInnerLocked(&nextWakeupTime);
240 }
241
242 // Run all pending commands if there are any.
243 // If any commands were run then force the next poll to wake up immediately.
244 if (runCommandsLockedInterruptible()) {
245 nextWakeupTime = LONG_LONG_MIN;
246 }
247 } // release lock
248
249 // Wait for callback or timeout or wake. (make sure we round up, not down)
250 nsecs_t currentTime = now();
251 int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime);
252 mLooper->pollOnce(timeoutMillis);
253 }
254
dispatchOnceInnerLocked(nsecs_t * nextWakeupTime)255 void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) {
256 nsecs_t currentTime = now();
257
258 // Reset the key repeat timer whenever normal dispatch is suspended while the
259 // device is in a non-interactive state. This is to ensure that we abort a key
260 // repeat if the device is just coming out of sleep.
261 if (!mDispatchEnabled) {
262 resetKeyRepeatLocked();
263 }
264
265 // If dispatching is frozen, do not process timeouts or try to deliver any new events.
266 if (mDispatchFrozen) {
267 #if DEBUG_FOCUS
268 ALOGD("Dispatch frozen. Waiting some more.");
269 #endif
270 return;
271 }
272
273 // Optimize latency of app switches.
274 // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has
275 // been pressed. When it expires, we preempt dispatch and drop all other pending events.
276 bool isAppSwitchDue = mAppSwitchDueTime <= currentTime;
277 if (mAppSwitchDueTime < *nextWakeupTime) {
278 *nextWakeupTime = mAppSwitchDueTime;
279 }
280
281 // Ready to start a new event.
282 // If we don't already have a pending event, go grab one.
283 if (! mPendingEvent) {
284 if (mInboundQueue.isEmpty()) {
285 if (isAppSwitchDue) {
286 // The inbound queue is empty so the app switch key we were waiting
287 // for will never arrive. Stop waiting for it.
288 resetPendingAppSwitchLocked(false);
289 isAppSwitchDue = false;
290 }
291
292 // Synthesize a key repeat if appropriate.
293 if (mKeyRepeatState.lastKeyEntry) {
294 if (currentTime >= mKeyRepeatState.nextRepeatTime) {
295 mPendingEvent = synthesizeKeyRepeatLocked(currentTime);
296 } else {
297 if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
298 *nextWakeupTime = mKeyRepeatState.nextRepeatTime;
299 }
300 }
301 }
302
303 // Nothing to do if there is no pending event.
304 if (!mPendingEvent) {
305 return;
306 }
307 } else {
308 // Inbound queue has at least one entry.
309 mPendingEvent = mInboundQueue.dequeueAtHead();
310 traceInboundQueueLengthLocked();
311 }
312
313 // Poke user activity for this event.
314 if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) {
315 pokeUserActivityLocked(mPendingEvent);
316 }
317
318 // Get ready to dispatch the event.
319 resetANRTimeoutsLocked();
320 }
321
322 // Now we have an event to dispatch.
323 // All events are eventually dequeued and processed this way, even if we intend to drop them.
324 ALOG_ASSERT(mPendingEvent != NULL);
325 bool done = false;
326 DropReason dropReason = DROP_REASON_NOT_DROPPED;
327 if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) {
328 dropReason = DROP_REASON_POLICY;
329 } else if (!mDispatchEnabled) {
330 dropReason = DROP_REASON_DISABLED;
331 }
332
333 if (mNextUnblockedEvent == mPendingEvent) {
334 mNextUnblockedEvent = NULL;
335 }
336
337 switch (mPendingEvent->type) {
338 case EventEntry::TYPE_CONFIGURATION_CHANGED: {
339 ConfigurationChangedEntry* typedEntry =
340 static_cast<ConfigurationChangedEntry*>(mPendingEvent);
341 done = dispatchConfigurationChangedLocked(currentTime, typedEntry);
342 dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped
343 break;
344 }
345
346 case EventEntry::TYPE_DEVICE_RESET: {
347 DeviceResetEntry* typedEntry =
348 static_cast<DeviceResetEntry*>(mPendingEvent);
349 done = dispatchDeviceResetLocked(currentTime, typedEntry);
350 dropReason = DROP_REASON_NOT_DROPPED; // device resets are never dropped
351 break;
352 }
353
354 case EventEntry::TYPE_KEY: {
355 KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent);
356 if (isAppSwitchDue) {
357 if (isAppSwitchKeyEventLocked(typedEntry)) {
358 resetPendingAppSwitchLocked(true);
359 isAppSwitchDue = false;
360 } else if (dropReason == DROP_REASON_NOT_DROPPED) {
361 dropReason = DROP_REASON_APP_SWITCH;
362 }
363 }
364 if (dropReason == DROP_REASON_NOT_DROPPED
365 && isStaleEventLocked(currentTime, typedEntry)) {
366 dropReason = DROP_REASON_STALE;
367 }
368 if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
369 dropReason = DROP_REASON_BLOCKED;
370 }
371 done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime);
372 break;
373 }
374
375 case EventEntry::TYPE_MOTION: {
376 MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
377 if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) {
378 dropReason = DROP_REASON_APP_SWITCH;
379 }
380 if (dropReason == DROP_REASON_NOT_DROPPED
381 && isStaleEventLocked(currentTime, typedEntry)) {
382 dropReason = DROP_REASON_STALE;
383 }
384 if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
385 dropReason = DROP_REASON_BLOCKED;
386 }
387 done = dispatchMotionLocked(currentTime, typedEntry,
388 &dropReason, nextWakeupTime);
389 break;
390 }
391
392 default:
393 ALOG_ASSERT(false);
394 break;
395 }
396
397 if (done) {
398 if (dropReason != DROP_REASON_NOT_DROPPED) {
399 dropInboundEventLocked(mPendingEvent, dropReason);
400 }
401 mLastDropReason = dropReason;
402
403 releasePendingEventLocked();
404 *nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately
405 }
406 }
407
enqueueInboundEventLocked(EventEntry * entry)408 bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) {
409 bool needWake = mInboundQueue.isEmpty();
410 mInboundQueue.enqueueAtTail(entry);
411 traceInboundQueueLengthLocked();
412
413 switch (entry->type) {
414 case EventEntry::TYPE_KEY: {
415 // Optimize app switch latency.
416 // If the application takes too long to catch up then we drop all events preceding
417 // the app switch key.
418 KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
419 if (isAppSwitchKeyEventLocked(keyEntry)) {
420 if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
421 mAppSwitchSawKeyDown = true;
422 } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
423 if (mAppSwitchSawKeyDown) {
424 #if DEBUG_APP_SWITCH
425 ALOGD("App switch is pending!");
426 #endif
427 mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
428 mAppSwitchSawKeyDown = false;
429 needWake = true;
430 }
431 }
432 }
433 break;
434 }
435
436 case EventEntry::TYPE_MOTION: {
437 // Optimize case where the current application is unresponsive and the user
438 // decides to touch a window in a different application.
439 // If the application takes too long to catch up then we drop all events preceding
440 // the touch into the other window.
441 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
442 if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN
443 && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
444 && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY
445 && mInputTargetWaitApplicationHandle != NULL) {
446 int32_t displayId = motionEntry->displayId;
447 int32_t x = int32_t(motionEntry->pointerCoords[0].
448 getAxisValue(AMOTION_EVENT_AXIS_X));
449 int32_t y = int32_t(motionEntry->pointerCoords[0].
450 getAxisValue(AMOTION_EVENT_AXIS_Y));
451 sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y);
452 if (touchedWindowHandle != NULL
453 && touchedWindowHandle->inputApplicationHandle
454 != mInputTargetWaitApplicationHandle) {
455 // User touched a different application than the one we are waiting on.
456 // Flag the event, and start pruning the input queue.
457 mNextUnblockedEvent = motionEntry;
458 needWake = true;
459 }
460 }
461 break;
462 }
463 }
464
465 return needWake;
466 }
467
addRecentEventLocked(EventEntry * entry)468 void InputDispatcher::addRecentEventLocked(EventEntry* entry) {
469 entry->refCount += 1;
470 mRecentQueue.enqueueAtTail(entry);
471 if (mRecentQueue.count() > RECENT_QUEUE_MAX_SIZE) {
472 mRecentQueue.dequeueAtHead()->release();
473 }
474 }
475
findTouchedWindowAtLocked(int32_t displayId,int32_t x,int32_t y)476 sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId,
477 int32_t x, int32_t y) {
478 // Traverse windows from front to back to find touched window.
479 size_t numWindows = mWindowHandles.size();
480 for (size_t i = 0; i < numWindows; i++) {
481 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
482 const InputWindowInfo* windowInfo = windowHandle->getInfo();
483 if (windowInfo->displayId == displayId) {
484 int32_t flags = windowInfo->layoutParamsFlags;
485
486 if (windowInfo->visible) {
487 if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
488 bool isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
489 | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
490 if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
491 // Found window.
492 return windowHandle;
493 }
494 }
495 }
496 }
497 }
498 return NULL;
499 }
500
dropInboundEventLocked(EventEntry * entry,DropReason dropReason)501 void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) {
502 const char* reason;
503 switch (dropReason) {
504 case DROP_REASON_POLICY:
505 #if DEBUG_INBOUND_EVENT_DETAILS
506 ALOGD("Dropped event because policy consumed it.");
507 #endif
508 reason = "inbound event was dropped because the policy consumed it";
509 break;
510 case DROP_REASON_DISABLED:
511 if (mLastDropReason != DROP_REASON_DISABLED) {
512 ALOGI("Dropped event because input dispatch is disabled.");
513 }
514 reason = "inbound event was dropped because input dispatch is disabled";
515 break;
516 case DROP_REASON_APP_SWITCH:
517 ALOGI("Dropped event because of pending overdue app switch.");
518 reason = "inbound event was dropped because of pending overdue app switch";
519 break;
520 case DROP_REASON_BLOCKED:
521 ALOGI("Dropped event because the current application is not responding and the user "
522 "has started interacting with a different application.");
523 reason = "inbound event was dropped because the current application is not responding "
524 "and the user has started interacting with a different application";
525 break;
526 case DROP_REASON_STALE:
527 ALOGI("Dropped event because it is stale.");
528 reason = "inbound event was dropped because it is stale";
529 break;
530 default:
531 ALOG_ASSERT(false);
532 return;
533 }
534
535 switch (entry->type) {
536 case EventEntry::TYPE_KEY: {
537 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
538 synthesizeCancelationEventsForAllConnectionsLocked(options);
539 break;
540 }
541 case EventEntry::TYPE_MOTION: {
542 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
543 if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
544 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason);
545 synthesizeCancelationEventsForAllConnectionsLocked(options);
546 } else {
547 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
548 synthesizeCancelationEventsForAllConnectionsLocked(options);
549 }
550 break;
551 }
552 }
553 }
554
isAppSwitchKeyCode(int32_t keyCode)555 bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) {
556 return keyCode == AKEYCODE_HOME
557 || keyCode == AKEYCODE_ENDCALL
558 || keyCode == AKEYCODE_APP_SWITCH;
559 }
560
isAppSwitchKeyEventLocked(KeyEntry * keyEntry)561 bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) {
562 return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED)
563 && isAppSwitchKeyCode(keyEntry->keyCode)
564 && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED)
565 && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER);
566 }
567
isAppSwitchPendingLocked()568 bool InputDispatcher::isAppSwitchPendingLocked() {
569 return mAppSwitchDueTime != LONG_LONG_MAX;
570 }
571
resetPendingAppSwitchLocked(bool handled)572 void InputDispatcher::resetPendingAppSwitchLocked(bool handled) {
573 mAppSwitchDueTime = LONG_LONG_MAX;
574
575 #if DEBUG_APP_SWITCH
576 if (handled) {
577 ALOGD("App switch has arrived.");
578 } else {
579 ALOGD("App switch was abandoned.");
580 }
581 #endif
582 }
583
isStaleEventLocked(nsecs_t currentTime,EventEntry * entry)584 bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) {
585 return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT;
586 }
587
haveCommandsLocked() const588 bool InputDispatcher::haveCommandsLocked() const {
589 return !mCommandQueue.isEmpty();
590 }
591
runCommandsLockedInterruptible()592 bool InputDispatcher::runCommandsLockedInterruptible() {
593 if (mCommandQueue.isEmpty()) {
594 return false;
595 }
596
597 do {
598 CommandEntry* commandEntry = mCommandQueue.dequeueAtHead();
599
600 Command command = commandEntry->command;
601 (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible'
602
603 commandEntry->connection.clear();
604 delete commandEntry;
605 } while (! mCommandQueue.isEmpty());
606 return true;
607 }
608
postCommandLocked(Command command)609 InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) {
610 CommandEntry* commandEntry = new CommandEntry(command);
611 mCommandQueue.enqueueAtTail(commandEntry);
612 return commandEntry;
613 }
614
drainInboundQueueLocked()615 void InputDispatcher::drainInboundQueueLocked() {
616 while (! mInboundQueue.isEmpty()) {
617 EventEntry* entry = mInboundQueue.dequeueAtHead();
618 releaseInboundEventLocked(entry);
619 }
620 traceInboundQueueLengthLocked();
621 }
622
releasePendingEventLocked()623 void InputDispatcher::releasePendingEventLocked() {
624 if (mPendingEvent) {
625 resetANRTimeoutsLocked();
626 releaseInboundEventLocked(mPendingEvent);
627 mPendingEvent = NULL;
628 }
629 }
630
releaseInboundEventLocked(EventEntry * entry)631 void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
632 InjectionState* injectionState = entry->injectionState;
633 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
634 #if DEBUG_DISPATCH_CYCLE
635 ALOGD("Injected inbound event was dropped.");
636 #endif
637 setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
638 }
639 if (entry == mNextUnblockedEvent) {
640 mNextUnblockedEvent = NULL;
641 }
642 addRecentEventLocked(entry);
643 entry->release();
644 }
645
resetKeyRepeatLocked()646 void InputDispatcher::resetKeyRepeatLocked() {
647 if (mKeyRepeatState.lastKeyEntry) {
648 mKeyRepeatState.lastKeyEntry->release();
649 mKeyRepeatState.lastKeyEntry = NULL;
650 }
651 }
652
synthesizeKeyRepeatLocked(nsecs_t currentTime)653 InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) {
654 KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
655
656 // Reuse the repeated key entry if it is otherwise unreferenced.
657 uint32_t policyFlags = entry->policyFlags &
658 (POLICY_FLAG_RAW_MASK | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED);
659 if (entry->refCount == 1) {
660 entry->recycle();
661 entry->eventTime = currentTime;
662 entry->policyFlags = policyFlags;
663 entry->repeatCount += 1;
664 } else {
665 KeyEntry* newEntry = new KeyEntry(currentTime,
666 entry->deviceId, entry->source, policyFlags,
667 entry->action, entry->flags, entry->keyCode, entry->scanCode,
668 entry->metaState, entry->repeatCount + 1, entry->downTime);
669
670 mKeyRepeatState.lastKeyEntry = newEntry;
671 entry->release();
672
673 entry = newEntry;
674 }
675 entry->syntheticRepeat = true;
676
677 // Increment reference count since we keep a reference to the event in
678 // mKeyRepeatState.lastKeyEntry in addition to the one we return.
679 entry->refCount += 1;
680
681 mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay;
682 return entry;
683 }
684
dispatchConfigurationChangedLocked(nsecs_t currentTime,ConfigurationChangedEntry * entry)685 bool InputDispatcher::dispatchConfigurationChangedLocked(
686 nsecs_t currentTime, ConfigurationChangedEntry* entry) {
687 #if DEBUG_OUTBOUND_EVENT_DETAILS
688 ALOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime);
689 #endif
690
691 // Reset key repeating in case a keyboard device was added or removed or something.
692 resetKeyRepeatLocked();
693
694 // Enqueue a command to run outside the lock to tell the policy that the configuration changed.
695 CommandEntry* commandEntry = postCommandLocked(
696 & InputDispatcher::doNotifyConfigurationChangedInterruptible);
697 commandEntry->eventTime = entry->eventTime;
698 return true;
699 }
700
dispatchDeviceResetLocked(nsecs_t currentTime,DeviceResetEntry * entry)701 bool InputDispatcher::dispatchDeviceResetLocked(
702 nsecs_t currentTime, DeviceResetEntry* entry) {
703 #if DEBUG_OUTBOUND_EVENT_DETAILS
704 ALOGD("dispatchDeviceReset - eventTime=%lld, deviceId=%d", entry->eventTime, entry->deviceId);
705 #endif
706
707 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
708 "device was reset");
709 options.deviceId = entry->deviceId;
710 synthesizeCancelationEventsForAllConnectionsLocked(options);
711 return true;
712 }
713
dispatchKeyLocked(nsecs_t currentTime,KeyEntry * entry,DropReason * dropReason,nsecs_t * nextWakeupTime)714 bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry,
715 DropReason* dropReason, nsecs_t* nextWakeupTime) {
716 // Preprocessing.
717 if (! entry->dispatchInProgress) {
718 if (entry->repeatCount == 0
719 && entry->action == AKEY_EVENT_ACTION_DOWN
720 && (entry->policyFlags & POLICY_FLAG_TRUSTED)
721 && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) {
722 if (mKeyRepeatState.lastKeyEntry
723 && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) {
724 // We have seen two identical key downs in a row which indicates that the device
725 // driver is automatically generating key repeats itself. We take note of the
726 // repeat here, but we disable our own next key repeat timer since it is clear that
727 // we will not need to synthesize key repeats ourselves.
728 entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1;
729 resetKeyRepeatLocked();
730 mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves
731 } else {
732 // Not a repeat. Save key down state in case we do see a repeat later.
733 resetKeyRepeatLocked();
734 mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout;
735 }
736 mKeyRepeatState.lastKeyEntry = entry;
737 entry->refCount += 1;
738 } else if (! entry->syntheticRepeat) {
739 resetKeyRepeatLocked();
740 }
741
742 if (entry->repeatCount == 1) {
743 entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS;
744 } else {
745 entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS;
746 }
747
748 entry->dispatchInProgress = true;
749
750 logOutboundKeyDetailsLocked("dispatchKey - ", entry);
751 }
752
753 // Handle case where the policy asked us to try again later last time.
754 if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) {
755 if (currentTime < entry->interceptKeyWakeupTime) {
756 if (entry->interceptKeyWakeupTime < *nextWakeupTime) {
757 *nextWakeupTime = entry->interceptKeyWakeupTime;
758 }
759 return false; // wait until next wakeup
760 }
761 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
762 entry->interceptKeyWakeupTime = 0;
763 }
764
765 // Give the policy a chance to intercept the key.
766 if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
767 if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) {
768 CommandEntry* commandEntry = postCommandLocked(
769 & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
770 if (mFocusedWindowHandle != NULL) {
771 commandEntry->inputWindowHandle = mFocusedWindowHandle;
772 }
773 commandEntry->keyEntry = entry;
774 entry->refCount += 1;
775 return false; // wait for the command to run
776 } else {
777 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
778 }
779 } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) {
780 if (*dropReason == DROP_REASON_NOT_DROPPED) {
781 *dropReason = DROP_REASON_POLICY;
782 }
783 }
784
785 // Clean up if dropping the event.
786 if (*dropReason != DROP_REASON_NOT_DROPPED) {
787 setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
788 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
789 return true;
790 }
791
792 // Identify targets.
793 Vector<InputTarget> inputTargets;
794 int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
795 entry, inputTargets, nextWakeupTime);
796 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
797 return false;
798 }
799
800 setInjectionResultLocked(entry, injectionResult);
801 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
802 return true;
803 }
804
805 addMonitoringTargetsLocked(inputTargets);
806
807 // Dispatch the key.
808 dispatchEventLocked(currentTime, entry, inputTargets);
809 return true;
810 }
811
logOutboundKeyDetailsLocked(const char * prefix,const KeyEntry * entry)812 void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) {
813 #if DEBUG_OUTBOUND_EVENT_DETAILS
814 ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
815 "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
816 "repeatCount=%d, downTime=%lld",
817 prefix,
818 entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
819 entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
820 entry->repeatCount, entry->downTime);
821 #endif
822 }
823
dispatchMotionLocked(nsecs_t currentTime,MotionEntry * entry,DropReason * dropReason,nsecs_t * nextWakeupTime)824 bool InputDispatcher::dispatchMotionLocked(
825 nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) {
826 // Preprocessing.
827 if (! entry->dispatchInProgress) {
828 entry->dispatchInProgress = true;
829
830 logOutboundMotionDetailsLocked("dispatchMotion - ", entry);
831 }
832
833 // Clean up if dropping the event.
834 if (*dropReason != DROP_REASON_NOT_DROPPED) {
835 setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
836 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
837 return true;
838 }
839
840 bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER;
841
842 // Identify targets.
843 Vector<InputTarget> inputTargets;
844
845 bool conflictingPointerActions = false;
846 int32_t injectionResult;
847 if (isPointerEvent) {
848 // Pointer event. (eg. touchscreen)
849 injectionResult = findTouchedWindowTargetsLocked(currentTime,
850 entry, inputTargets, nextWakeupTime, &conflictingPointerActions);
851 } else {
852 // Non touch event. (eg. trackball)
853 injectionResult = findFocusedWindowTargetsLocked(currentTime,
854 entry, inputTargets, nextWakeupTime);
855 }
856 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
857 return false;
858 }
859
860 setInjectionResultLocked(entry, injectionResult);
861 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
862 if (injectionResult != INPUT_EVENT_INJECTION_PERMISSION_DENIED) {
863 CancelationOptions::Mode mode(isPointerEvent ?
864 CancelationOptions::CANCEL_POINTER_EVENTS :
865 CancelationOptions::CANCEL_NON_POINTER_EVENTS);
866 CancelationOptions options(mode, "input event injection failed");
867 synthesizeCancelationEventsForMonitorsLocked(options);
868 }
869 return true;
870 }
871
872 // TODO: support sending secondary display events to input monitors
873 if (isMainDisplay(entry->displayId)) {
874 addMonitoringTargetsLocked(inputTargets);
875 }
876
877 // Dispatch the motion.
878 if (conflictingPointerActions) {
879 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
880 "conflicting pointer actions");
881 synthesizeCancelationEventsForAllConnectionsLocked(options);
882 }
883 dispatchEventLocked(currentTime, entry, inputTargets);
884 return true;
885 }
886
887
logOutboundMotionDetailsLocked(const char * prefix,const MotionEntry * entry)888 void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) {
889 #if DEBUG_OUTBOUND_EVENT_DETAILS
890 ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
891 "action=0x%x, actionButton=0x%x, flags=0x%x, "
892 "metaState=0x%x, buttonState=0x%x,"
893 "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
894 prefix,
895 entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
896 entry->action, entry->actionButton, entry->flags,
897 entry->metaState, entry->buttonState,
898 entry->edgeFlags, entry->xPrecision, entry->yPrecision,
899 entry->downTime);
900
901 for (uint32_t i = 0; i < entry->pointerCount; i++) {
902 ALOGD(" Pointer %d: id=%d, toolType=%d, "
903 "x=%f, y=%f, pressure=%f, size=%f, "
904 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
905 "orientation=%f, relativeX=%f, relativeY=%f",
906 i, entry->pointerProperties[i].id,
907 entry->pointerProperties[i].toolType,
908 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
909 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
910 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
911 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
912 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
913 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
914 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
915 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
916 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION),
917 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_X),
918 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_Y));
919 }
920 #endif
921 }
922
dispatchEventLocked(nsecs_t currentTime,EventEntry * eventEntry,const Vector<InputTarget> & inputTargets)923 void InputDispatcher::dispatchEventLocked(nsecs_t currentTime,
924 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) {
925 #if DEBUG_DISPATCH_CYCLE
926 ALOGD("dispatchEventToCurrentInputTargets");
927 #endif
928
929 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true
930
931 pokeUserActivityLocked(eventEntry);
932
933 for (size_t i = 0; i < inputTargets.size(); i++) {
934 const InputTarget& inputTarget = inputTargets.itemAt(i);
935
936 ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
937 if (connectionIndex >= 0) {
938 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
939 prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget);
940 } else {
941 #if DEBUG_FOCUS
942 ALOGD("Dropping event delivery to target with channel '%s' because it "
943 "is no longer registered with the input dispatcher.",
944 inputTarget.inputChannel->getName().string());
945 #endif
946 }
947 }
948 }
949
handleTargetsNotReadyLocked(nsecs_t currentTime,const EventEntry * entry,const sp<InputApplicationHandle> & applicationHandle,const sp<InputWindowHandle> & windowHandle,nsecs_t * nextWakeupTime,const char * reason)950 int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime,
951 const EventEntry* entry,
952 const sp<InputApplicationHandle>& applicationHandle,
953 const sp<InputWindowHandle>& windowHandle,
954 nsecs_t* nextWakeupTime, const char* reason) {
955 if (applicationHandle == NULL && windowHandle == NULL) {
956 if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) {
957 #if DEBUG_FOCUS
958 ALOGD("Waiting for system to become ready for input. Reason: %s", reason);
959 #endif
960 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY;
961 mInputTargetWaitStartTime = currentTime;
962 mInputTargetWaitTimeoutTime = LONG_LONG_MAX;
963 mInputTargetWaitTimeoutExpired = false;
964 mInputTargetWaitApplicationHandle.clear();
965 }
966 } else {
967 if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
968 #if DEBUG_FOCUS
969 ALOGD("Waiting for application to become ready for input: %s. Reason: %s",
970 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
971 reason);
972 #endif
973 nsecs_t timeout;
974 if (windowHandle != NULL) {
975 timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT);
976 } else if (applicationHandle != NULL) {
977 timeout = applicationHandle->getDispatchingTimeout(
978 DEFAULT_INPUT_DISPATCHING_TIMEOUT);
979 } else {
980 timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT;
981 }
982
983 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY;
984 mInputTargetWaitStartTime = currentTime;
985 mInputTargetWaitTimeoutTime = currentTime + timeout;
986 mInputTargetWaitTimeoutExpired = false;
987 mInputTargetWaitApplicationHandle.clear();
988
989 if (windowHandle != NULL) {
990 mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle;
991 }
992 if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) {
993 mInputTargetWaitApplicationHandle = applicationHandle;
994 }
995 }
996 }
997
998 if (mInputTargetWaitTimeoutExpired) {
999 return INPUT_EVENT_INJECTION_TIMED_OUT;
1000 }
1001
1002 if (currentTime >= mInputTargetWaitTimeoutTime) {
1003 onANRLocked(currentTime, applicationHandle, windowHandle,
1004 entry->eventTime, mInputTargetWaitStartTime, reason);
1005
1006 // Force poll loop to wake up immediately on next iteration once we get the
1007 // ANR response back from the policy.
1008 *nextWakeupTime = LONG_LONG_MIN;
1009 return INPUT_EVENT_INJECTION_PENDING;
1010 } else {
1011 // Force poll loop to wake up when timeout is due.
1012 if (mInputTargetWaitTimeoutTime < *nextWakeupTime) {
1013 *nextWakeupTime = mInputTargetWaitTimeoutTime;
1014 }
1015 return INPUT_EVENT_INJECTION_PENDING;
1016 }
1017 }
1018
resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,const sp<InputChannel> & inputChannel)1019 void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
1020 const sp<InputChannel>& inputChannel) {
1021 if (newTimeout > 0) {
1022 // Extend the timeout.
1023 mInputTargetWaitTimeoutTime = now() + newTimeout;
1024 } else {
1025 // Give up.
1026 mInputTargetWaitTimeoutExpired = true;
1027
1028 // Input state will not be realistic. Mark it out of sync.
1029 if (inputChannel.get()) {
1030 ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
1031 if (connectionIndex >= 0) {
1032 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
1033 sp<InputWindowHandle> windowHandle = connection->inputWindowHandle;
1034
1035 if (windowHandle != NULL) {
1036 const InputWindowInfo* info = windowHandle->getInfo();
1037 if (info) {
1038 ssize_t stateIndex = mTouchStatesByDisplay.indexOfKey(info->displayId);
1039 if (stateIndex >= 0) {
1040 mTouchStatesByDisplay.editValueAt(stateIndex).removeWindow(
1041 windowHandle);
1042 }
1043 }
1044 }
1045
1046 if (connection->status == Connection::STATUS_NORMAL) {
1047 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
1048 "application not responding");
1049 synthesizeCancelationEventsForConnectionLocked(connection, options);
1050 }
1051 }
1052 }
1053 }
1054 }
1055
getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime)1056 nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked(
1057 nsecs_t currentTime) {
1058 if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
1059 return currentTime - mInputTargetWaitStartTime;
1060 }
1061 return 0;
1062 }
1063
resetANRTimeoutsLocked()1064 void InputDispatcher::resetANRTimeoutsLocked() {
1065 #if DEBUG_FOCUS
1066 ALOGD("Resetting ANR timeouts.");
1067 #endif
1068
1069 // Reset input target wait timeout.
1070 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
1071 mInputTargetWaitApplicationHandle.clear();
1072 }
1073
findFocusedWindowTargetsLocked(nsecs_t currentTime,const EventEntry * entry,Vector<InputTarget> & inputTargets,nsecs_t * nextWakeupTime)1074 int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
1075 const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) {
1076 int32_t injectionResult;
1077 String8 reason;
1078
1079 // If there is no currently focused window and no focused application
1080 // then drop the event.
1081 if (mFocusedWindowHandle == NULL) {
1082 if (mFocusedApplicationHandle != NULL) {
1083 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1084 mFocusedApplicationHandle, NULL, nextWakeupTime,
1085 "Waiting because no window has focus but there is a "
1086 "focused application that may eventually add a window "
1087 "when it finishes starting up.");
1088 goto Unresponsive;
1089 }
1090
1091 ALOGI("Dropping event because there is no focused window or focused application.");
1092 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1093 goto Failed;
1094 }
1095
1096 // Check permissions.
1097 if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) {
1098 injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1099 goto Failed;
1100 }
1101
1102 // Check whether the window is ready for more input.
1103 reason = checkWindowReadyForMoreInputLocked(currentTime,
1104 mFocusedWindowHandle, entry, "focused");
1105 if (!reason.isEmpty()) {
1106 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1107 mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime, reason.string());
1108 goto Unresponsive;
1109 }
1110
1111 // Success! Output targets.
1112 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1113 addWindowTargetLocked(mFocusedWindowHandle,
1114 InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0),
1115 inputTargets);
1116
1117 // Done.
1118 Failed:
1119 Unresponsive:
1120 nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1121 updateDispatchStatisticsLocked(currentTime, entry,
1122 injectionResult, timeSpentWaitingForApplication);
1123 #if DEBUG_FOCUS
1124 ALOGD("findFocusedWindow finished: injectionResult=%d, "
1125 "timeSpentWaitingForApplication=%0.1fms",
1126 injectionResult, timeSpentWaitingForApplication / 1000000.0);
1127 #endif
1128 return injectionResult;
1129 }
1130
findTouchedWindowTargetsLocked(nsecs_t currentTime,const MotionEntry * entry,Vector<InputTarget> & inputTargets,nsecs_t * nextWakeupTime,bool * outConflictingPointerActions)1131 int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
1132 const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
1133 bool* outConflictingPointerActions) {
1134 enum InjectionPermission {
1135 INJECTION_PERMISSION_UNKNOWN,
1136 INJECTION_PERMISSION_GRANTED,
1137 INJECTION_PERMISSION_DENIED
1138 };
1139
1140 nsecs_t startTime = now();
1141
1142 // For security reasons, we defer updating the touch state until we are sure that
1143 // event injection will be allowed.
1144 int32_t displayId = entry->displayId;
1145 int32_t action = entry->action;
1146 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
1147
1148 // Update the touch state as needed based on the properties of the touch event.
1149 int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING;
1150 InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1151 sp<InputWindowHandle> newHoverWindowHandle;
1152
1153 // Copy current touch state into mTempTouchState.
1154 // This state is always reset at the end of this function, so if we don't find state
1155 // for the specified display then our initial state will be empty.
1156 const TouchState* oldState = NULL;
1157 ssize_t oldStateIndex = mTouchStatesByDisplay.indexOfKey(displayId);
1158 if (oldStateIndex >= 0) {
1159 oldState = &mTouchStatesByDisplay.valueAt(oldStateIndex);
1160 mTempTouchState.copyFrom(*oldState);
1161 }
1162
1163 bool isSplit = mTempTouchState.split;
1164 bool switchedDevice = mTempTouchState.deviceId >= 0 && mTempTouchState.displayId >= 0
1165 && (mTempTouchState.deviceId != entry->deviceId
1166 || mTempTouchState.source != entry->source
1167 || mTempTouchState.displayId != displayId);
1168 bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1169 || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1170 || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT);
1171 bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN
1172 || maskedAction == AMOTION_EVENT_ACTION_SCROLL
1173 || isHoverAction);
1174 bool wrongDevice = false;
1175 if (newGesture) {
1176 bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
1177 if (switchedDevice && mTempTouchState.down && !down) {
1178 #if DEBUG_FOCUS
1179 ALOGD("Dropping event because a pointer for a different device is already down.");
1180 #endif
1181 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1182 switchedDevice = false;
1183 wrongDevice = true;
1184 goto Failed;
1185 }
1186 mTempTouchState.reset();
1187 mTempTouchState.down = down;
1188 mTempTouchState.deviceId = entry->deviceId;
1189 mTempTouchState.source = entry->source;
1190 mTempTouchState.displayId = displayId;
1191 isSplit = false;
1192 }
1193
1194 if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) {
1195 /* Case 1: New splittable pointer going down, or need target for hover or scroll. */
1196
1197 int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1198 int32_t x = int32_t(entry->pointerCoords[pointerIndex].
1199 getAxisValue(AMOTION_EVENT_AXIS_X));
1200 int32_t y = int32_t(entry->pointerCoords[pointerIndex].
1201 getAxisValue(AMOTION_EVENT_AXIS_Y));
1202 sp<InputWindowHandle> newTouchedWindowHandle;
1203 bool isTouchModal = false;
1204
1205 // Traverse windows from front to back to find touched window and outside targets.
1206 size_t numWindows = mWindowHandles.size();
1207 for (size_t i = 0; i < numWindows; i++) {
1208 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1209 const InputWindowInfo* windowInfo = windowHandle->getInfo();
1210 if (windowInfo->displayId != displayId) {
1211 continue; // wrong display
1212 }
1213
1214 int32_t flags = windowInfo->layoutParamsFlags;
1215 if (windowInfo->visible) {
1216 if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
1217 isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
1218 | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
1219 if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
1220 newTouchedWindowHandle = windowHandle;
1221 break; // found touched window, exit window loop
1222 }
1223 }
1224
1225 if (maskedAction == AMOTION_EVENT_ACTION_DOWN
1226 && (flags & InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH)) {
1227 int32_t outsideTargetFlags = InputTarget::FLAG_DISPATCH_AS_OUTSIDE;
1228 if (isWindowObscuredAtPointLocked(windowHandle, x, y)) {
1229 outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1230 } else if (isWindowObscuredLocked(windowHandle)) {
1231 outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED;
1232 }
1233
1234 mTempTouchState.addOrUpdateWindow(
1235 windowHandle, outsideTargetFlags, BitSet32(0));
1236 }
1237 }
1238 }
1239
1240 // Figure out whether splitting will be allowed for this window.
1241 if (newTouchedWindowHandle != NULL
1242 && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
1243 // New window supports splitting.
1244 isSplit = true;
1245 } else if (isSplit) {
1246 // New window does not support splitting but we have already split events.
1247 // Ignore the new window.
1248 newTouchedWindowHandle = NULL;
1249 }
1250
1251 // Handle the case where we did not find a window.
1252 if (newTouchedWindowHandle == NULL) {
1253 // Try to assign the pointer to the first foreground window we find, if there is one.
1254 newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle();
1255 if (newTouchedWindowHandle == NULL) {
1256 ALOGI("Dropping event because there is no touchable window at (%d, %d).", x, y);
1257 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1258 goto Failed;
1259 }
1260 }
1261
1262 // Set target flags.
1263 int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS;
1264 if (isSplit) {
1265 targetFlags |= InputTarget::FLAG_SPLIT;
1266 }
1267 if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
1268 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1269 } else if (isWindowObscuredLocked(newTouchedWindowHandle)) {
1270 targetFlags |= InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED;
1271 }
1272
1273 // Update hover state.
1274 if (isHoverAction) {
1275 newHoverWindowHandle = newTouchedWindowHandle;
1276 } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1277 newHoverWindowHandle = mLastHoverWindowHandle;
1278 }
1279
1280 // Update the temporary touch state.
1281 BitSet32 pointerIds;
1282 if (isSplit) {
1283 uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1284 pointerIds.markBit(pointerId);
1285 }
1286 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1287 } else {
1288 /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
1289
1290 // If the pointer is not currently down, then ignore the event.
1291 if (! mTempTouchState.down) {
1292 #if DEBUG_FOCUS
1293 ALOGD("Dropping event because the pointer is not down or we previously "
1294 "dropped the pointer down event.");
1295 #endif
1296 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1297 goto Failed;
1298 }
1299
1300 // Check whether touches should slip outside of the current foreground window.
1301 if (maskedAction == AMOTION_EVENT_ACTION_MOVE
1302 && entry->pointerCount == 1
1303 && mTempTouchState.isSlippery()) {
1304 int32_t x = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X));
1305 int32_t y = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
1306
1307 sp<InputWindowHandle> oldTouchedWindowHandle =
1308 mTempTouchState.getFirstForegroundWindowHandle();
1309 sp<InputWindowHandle> newTouchedWindowHandle =
1310 findTouchedWindowAtLocked(displayId, x, y);
1311 if (oldTouchedWindowHandle != newTouchedWindowHandle
1312 && newTouchedWindowHandle != NULL) {
1313 #if DEBUG_FOCUS
1314 ALOGD("Touch is slipping out of window %s into window %s.",
1315 oldTouchedWindowHandle->getName().string(),
1316 newTouchedWindowHandle->getName().string());
1317 #endif
1318 // Make a slippery exit from the old window.
1319 mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle,
1320 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0));
1321
1322 // Make a slippery entrance into the new window.
1323 if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
1324 isSplit = true;
1325 }
1326
1327 int32_t targetFlags = InputTarget::FLAG_FOREGROUND
1328 | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER;
1329 if (isSplit) {
1330 targetFlags |= InputTarget::FLAG_SPLIT;
1331 }
1332 if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
1333 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1334 }
1335
1336 BitSet32 pointerIds;
1337 if (isSplit) {
1338 pointerIds.markBit(entry->pointerProperties[0].id);
1339 }
1340 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1341 }
1342 }
1343 }
1344
1345 if (newHoverWindowHandle != mLastHoverWindowHandle) {
1346 // Let the previous window know that the hover sequence is over.
1347 if (mLastHoverWindowHandle != NULL) {
1348 #if DEBUG_HOVER
1349 ALOGD("Sending hover exit event to window %s.",
1350 mLastHoverWindowHandle->getName().string());
1351 #endif
1352 mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle,
1353 InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0));
1354 }
1355
1356 // Let the new window know that the hover sequence is starting.
1357 if (newHoverWindowHandle != NULL) {
1358 #if DEBUG_HOVER
1359 ALOGD("Sending hover enter event to window %s.",
1360 newHoverWindowHandle->getName().string());
1361 #endif
1362 mTempTouchState.addOrUpdateWindow(newHoverWindowHandle,
1363 InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0));
1364 }
1365 }
1366
1367 // Check permission to inject into all touched foreground windows and ensure there
1368 // is at least one touched foreground window.
1369 {
1370 bool haveForegroundWindow = false;
1371 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1372 const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1373 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1374 haveForegroundWindow = true;
1375 if (! checkInjectionPermission(touchedWindow.windowHandle,
1376 entry->injectionState)) {
1377 injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1378 injectionPermission = INJECTION_PERMISSION_DENIED;
1379 goto Failed;
1380 }
1381 }
1382 }
1383 if (! haveForegroundWindow) {
1384 #if DEBUG_FOCUS
1385 ALOGD("Dropping event because there is no touched foreground window to receive it.");
1386 #endif
1387 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1388 goto Failed;
1389 }
1390
1391 // Permission granted to injection into all touched foreground windows.
1392 injectionPermission = INJECTION_PERMISSION_GRANTED;
1393 }
1394
1395 // Check whether windows listening for outside touches are owned by the same UID. If it is
1396 // set the policy flag that we will not reveal coordinate information to this window.
1397 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1398 sp<InputWindowHandle> foregroundWindowHandle =
1399 mTempTouchState.getFirstForegroundWindowHandle();
1400 const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid;
1401 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1402 const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1403 if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1404 sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
1405 if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) {
1406 mTempTouchState.addOrUpdateWindow(inputWindowHandle,
1407 InputTarget::FLAG_ZERO_COORDS, BitSet32(0));
1408 }
1409 }
1410 }
1411 }
1412
1413 // Ensure all touched foreground windows are ready for new input.
1414 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1415 const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1416 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1417 // Check whether the window is ready for more input.
1418 String8 reason = checkWindowReadyForMoreInputLocked(currentTime,
1419 touchedWindow.windowHandle, entry, "touched");
1420 if (!reason.isEmpty()) {
1421 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1422 NULL, touchedWindow.windowHandle, nextWakeupTime, reason.string());
1423 goto Unresponsive;
1424 }
1425 }
1426 }
1427
1428 // If this is the first pointer going down and the touched window has a wallpaper
1429 // then also add the touched wallpaper windows so they are locked in for the duration
1430 // of the touch gesture.
1431 // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper
1432 // engine only supports touch events. We would need to add a mechanism similar
1433 // to View.onGenericMotionEvent to enable wallpapers to handle these events.
1434 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1435 sp<InputWindowHandle> foregroundWindowHandle =
1436 mTempTouchState.getFirstForegroundWindowHandle();
1437 if (foregroundWindowHandle->getInfo()->hasWallpaper) {
1438 for (size_t i = 0; i < mWindowHandles.size(); i++) {
1439 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1440 const InputWindowInfo* info = windowHandle->getInfo();
1441 if (info->displayId == displayId
1442 && windowHandle->getInfo()->layoutParamsType
1443 == InputWindowInfo::TYPE_WALLPAPER) {
1444 mTempTouchState.addOrUpdateWindow(windowHandle,
1445 InputTarget::FLAG_WINDOW_IS_OBSCURED
1446 | InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED
1447 | InputTarget::FLAG_DISPATCH_AS_IS,
1448 BitSet32(0));
1449 }
1450 }
1451 }
1452 }
1453
1454 // Success! Output targets.
1455 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1456
1457 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1458 const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
1459 addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags,
1460 touchedWindow.pointerIds, inputTargets);
1461 }
1462
1463 // Drop the outside or hover touch windows since we will not care about them
1464 // in the next iteration.
1465 mTempTouchState.filterNonAsIsTouchWindows();
1466
1467 Failed:
1468 // Check injection permission once and for all.
1469 if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) {
1470 if (checkInjectionPermission(NULL, entry->injectionState)) {
1471 injectionPermission = INJECTION_PERMISSION_GRANTED;
1472 } else {
1473 injectionPermission = INJECTION_PERMISSION_DENIED;
1474 }
1475 }
1476
1477 // Update final pieces of touch state if the injector had permission.
1478 if (injectionPermission == INJECTION_PERMISSION_GRANTED) {
1479 if (!wrongDevice) {
1480 if (switchedDevice) {
1481 #if DEBUG_FOCUS
1482 ALOGD("Conflicting pointer actions: Switched to a different device.");
1483 #endif
1484 *outConflictingPointerActions = true;
1485 }
1486
1487 if (isHoverAction) {
1488 // Started hovering, therefore no longer down.
1489 if (oldState && oldState->down) {
1490 #if DEBUG_FOCUS
1491 ALOGD("Conflicting pointer actions: Hover received while pointer was down.");
1492 #endif
1493 *outConflictingPointerActions = true;
1494 }
1495 mTempTouchState.reset();
1496 if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1497 || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) {
1498 mTempTouchState.deviceId = entry->deviceId;
1499 mTempTouchState.source = entry->source;
1500 mTempTouchState.displayId = displayId;
1501 }
1502 } else if (maskedAction == AMOTION_EVENT_ACTION_UP
1503 || maskedAction == AMOTION_EVENT_ACTION_CANCEL) {
1504 // All pointers up or canceled.
1505 mTempTouchState.reset();
1506 } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1507 // First pointer went down.
1508 if (oldState && oldState->down) {
1509 #if DEBUG_FOCUS
1510 ALOGD("Conflicting pointer actions: Down received while already down.");
1511 #endif
1512 *outConflictingPointerActions = true;
1513 }
1514 } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
1515 // One pointer went up.
1516 if (isSplit) {
1517 int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1518 uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1519
1520 for (size_t i = 0; i < mTempTouchState.windows.size(); ) {
1521 TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
1522 if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
1523 touchedWindow.pointerIds.clearBit(pointerId);
1524 if (touchedWindow.pointerIds.isEmpty()) {
1525 mTempTouchState.windows.removeAt(i);
1526 continue;
1527 }
1528 }
1529 i += 1;
1530 }
1531 }
1532 }
1533
1534 // Save changes unless the action was scroll in which case the temporary touch
1535 // state was only valid for this one action.
1536 if (maskedAction != AMOTION_EVENT_ACTION_SCROLL) {
1537 if (mTempTouchState.displayId >= 0) {
1538 if (oldStateIndex >= 0) {
1539 mTouchStatesByDisplay.editValueAt(oldStateIndex).copyFrom(mTempTouchState);
1540 } else {
1541 mTouchStatesByDisplay.add(displayId, mTempTouchState);
1542 }
1543 } else if (oldStateIndex >= 0) {
1544 mTouchStatesByDisplay.removeItemsAt(oldStateIndex);
1545 }
1546 }
1547
1548 // Update hover state.
1549 mLastHoverWindowHandle = newHoverWindowHandle;
1550 }
1551 } else {
1552 #if DEBUG_FOCUS
1553 ALOGD("Not updating touch focus because injection was denied.");
1554 #endif
1555 }
1556
1557 Unresponsive:
1558 // Reset temporary touch state to ensure we release unnecessary references to input channels.
1559 mTempTouchState.reset();
1560
1561 nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1562 updateDispatchStatisticsLocked(currentTime, entry,
1563 injectionResult, timeSpentWaitingForApplication);
1564 #if DEBUG_FOCUS
1565 ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
1566 "timeSpentWaitingForApplication=%0.1fms",
1567 injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0);
1568 #endif
1569 return injectionResult;
1570 }
1571
addWindowTargetLocked(const sp<InputWindowHandle> & windowHandle,int32_t targetFlags,BitSet32 pointerIds,Vector<InputTarget> & inputTargets)1572 void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
1573 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) {
1574 inputTargets.push();
1575
1576 const InputWindowInfo* windowInfo = windowHandle->getInfo();
1577 InputTarget& target = inputTargets.editTop();
1578 target.inputChannel = windowInfo->inputChannel;
1579 target.flags = targetFlags;
1580 target.xOffset = - windowInfo->frameLeft;
1581 target.yOffset = - windowInfo->frameTop;
1582 target.scaleFactor = windowInfo->scaleFactor;
1583 target.pointerIds = pointerIds;
1584 }
1585
addMonitoringTargetsLocked(Vector<InputTarget> & inputTargets)1586 void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) {
1587 for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
1588 inputTargets.push();
1589
1590 InputTarget& target = inputTargets.editTop();
1591 target.inputChannel = mMonitoringChannels[i];
1592 target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
1593 target.xOffset = 0;
1594 target.yOffset = 0;
1595 target.pointerIds.clear();
1596 target.scaleFactor = 1.0f;
1597 }
1598 }
1599
checkInjectionPermission(const sp<InputWindowHandle> & windowHandle,const InjectionState * injectionState)1600 bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
1601 const InjectionState* injectionState) {
1602 if (injectionState
1603 && (windowHandle == NULL
1604 || windowHandle->getInfo()->ownerUid != injectionState->injectorUid)
1605 && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) {
1606 if (windowHandle != NULL) {
1607 ALOGW("Permission denied: injecting event from pid %d uid %d to window %s "
1608 "owned by uid %d",
1609 injectionState->injectorPid, injectionState->injectorUid,
1610 windowHandle->getName().string(),
1611 windowHandle->getInfo()->ownerUid);
1612 } else {
1613 ALOGW("Permission denied: injecting event from pid %d uid %d",
1614 injectionState->injectorPid, injectionState->injectorUid);
1615 }
1616 return false;
1617 }
1618 return true;
1619 }
1620
isWindowObscuredAtPointLocked(const sp<InputWindowHandle> & windowHandle,int32_t x,int32_t y) const1621 bool InputDispatcher::isWindowObscuredAtPointLocked(
1622 const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const {
1623 int32_t displayId = windowHandle->getInfo()->displayId;
1624 size_t numWindows = mWindowHandles.size();
1625 for (size_t i = 0; i < numWindows; i++) {
1626 sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i);
1627 if (otherHandle == windowHandle) {
1628 break;
1629 }
1630
1631 const InputWindowInfo* otherInfo = otherHandle->getInfo();
1632 if (otherInfo->displayId == displayId
1633 && otherInfo->visible && !otherInfo->isTrustedOverlay()
1634 && otherInfo->frameContainsPoint(x, y)) {
1635 return true;
1636 }
1637 }
1638 return false;
1639 }
1640
1641
isWindowObscuredLocked(const sp<InputWindowHandle> & windowHandle) const1642 bool InputDispatcher::isWindowObscuredLocked(const sp<InputWindowHandle>& windowHandle) const {
1643 int32_t displayId = windowHandle->getInfo()->displayId;
1644 const InputWindowInfo* windowInfo = windowHandle->getInfo();
1645 size_t numWindows = mWindowHandles.size();
1646 for (size_t i = 0; i < numWindows; i++) {
1647 sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i);
1648 if (otherHandle == windowHandle) {
1649 break;
1650 }
1651
1652 const InputWindowInfo* otherInfo = otherHandle->getInfo();
1653 if (otherInfo->displayId == displayId
1654 && otherInfo->visible && !otherInfo->isTrustedOverlay()
1655 && otherInfo->overlaps(windowInfo)) {
1656 return true;
1657 }
1658 }
1659 return false;
1660 }
1661
checkWindowReadyForMoreInputLocked(nsecs_t currentTime,const sp<InputWindowHandle> & windowHandle,const EventEntry * eventEntry,const char * targetType)1662 String8 InputDispatcher::checkWindowReadyForMoreInputLocked(nsecs_t currentTime,
1663 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry,
1664 const char* targetType) {
1665 // If the window is paused then keep waiting.
1666 if (windowHandle->getInfo()->paused) {
1667 return String8::format("Waiting because the %s window is paused.", targetType);
1668 }
1669
1670 // If the window's connection is not registered then keep waiting.
1671 ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->getInputChannel());
1672 if (connectionIndex < 0) {
1673 return String8::format("Waiting because the %s window's input channel is not "
1674 "registered with the input dispatcher. The window may be in the process "
1675 "of being removed.", targetType);
1676 }
1677
1678 // If the connection is dead then keep waiting.
1679 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
1680 if (connection->status != Connection::STATUS_NORMAL) {
1681 return String8::format("Waiting because the %s window's input connection is %s."
1682 "The window may be in the process of being removed.", targetType,
1683 connection->getStatusLabel());
1684 }
1685
1686 // If the connection is backed up then keep waiting.
1687 if (connection->inputPublisherBlocked) {
1688 return String8::format("Waiting because the %s window's input channel is full. "
1689 "Outbound queue length: %d. Wait queue length: %d.",
1690 targetType, connection->outboundQueue.count(), connection->waitQueue.count());
1691 }
1692
1693 // Ensure that the dispatch queues aren't too far backed up for this event.
1694 if (eventEntry->type == EventEntry::TYPE_KEY) {
1695 // If the event is a key event, then we must wait for all previous events to
1696 // complete before delivering it because previous events may have the
1697 // side-effect of transferring focus to a different window and we want to
1698 // ensure that the following keys are sent to the new window.
1699 //
1700 // Suppose the user touches a button in a window then immediately presses "A".
1701 // If the button causes a pop-up window to appear then we want to ensure that
1702 // the "A" key is delivered to the new pop-up window. This is because users
1703 // often anticipate pending UI changes when typing on a keyboard.
1704 // To obtain this behavior, we must serialize key events with respect to all
1705 // prior input events.
1706 if (!connection->outboundQueue.isEmpty() || !connection->waitQueue.isEmpty()) {
1707 return String8::format("Waiting to send key event because the %s window has not "
1708 "finished processing all of the input events that were previously "
1709 "delivered to it. Outbound queue length: %d. Wait queue length: %d.",
1710 targetType, connection->outboundQueue.count(), connection->waitQueue.count());
1711 }
1712 } else {
1713 // Touch events can always be sent to a window immediately because the user intended
1714 // to touch whatever was visible at the time. Even if focus changes or a new
1715 // window appears moments later, the touch event was meant to be delivered to
1716 // whatever window happened to be on screen at the time.
1717 //
1718 // Generic motion events, such as trackball or joystick events are a little trickier.
1719 // Like key events, generic motion events are delivered to the focused window.
1720 // Unlike key events, generic motion events don't tend to transfer focus to other
1721 // windows and it is not important for them to be serialized. So we prefer to deliver
1722 // generic motion events as soon as possible to improve efficiency and reduce lag
1723 // through batching.
1724 //
1725 // The one case where we pause input event delivery is when the wait queue is piling
1726 // up with lots of events because the application is not responding.
1727 // This condition ensures that ANRs are detected reliably.
1728 if (!connection->waitQueue.isEmpty()
1729 && currentTime >= connection->waitQueue.head->deliveryTime
1730 + STREAM_AHEAD_EVENT_TIMEOUT) {
1731 return String8::format("Waiting to send non-key event because the %s window has not "
1732 "finished processing certain input events that were delivered to it over "
1733 "%0.1fms ago. Wait queue length: %d. Wait queue head age: %0.1fms.",
1734 targetType, STREAM_AHEAD_EVENT_TIMEOUT * 0.000001f,
1735 connection->waitQueue.count(),
1736 (currentTime - connection->waitQueue.head->deliveryTime) * 0.000001f);
1737 }
1738 }
1739 return String8::empty();
1740 }
1741
getApplicationWindowLabelLocked(const sp<InputApplicationHandle> & applicationHandle,const sp<InputWindowHandle> & windowHandle)1742 String8 InputDispatcher::getApplicationWindowLabelLocked(
1743 const sp<InputApplicationHandle>& applicationHandle,
1744 const sp<InputWindowHandle>& windowHandle) {
1745 if (applicationHandle != NULL) {
1746 if (windowHandle != NULL) {
1747 String8 label(applicationHandle->getName());
1748 label.append(" - ");
1749 label.append(windowHandle->getName());
1750 return label;
1751 } else {
1752 return applicationHandle->getName();
1753 }
1754 } else if (windowHandle != NULL) {
1755 return windowHandle->getName();
1756 } else {
1757 return String8("<unknown application or window>");
1758 }
1759 }
1760
pokeUserActivityLocked(const EventEntry * eventEntry)1761 void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
1762 if (mFocusedWindowHandle != NULL) {
1763 const InputWindowInfo* info = mFocusedWindowHandle->getInfo();
1764 if (info->inputFeatures & InputWindowInfo::INPUT_FEATURE_DISABLE_USER_ACTIVITY) {
1765 #if DEBUG_DISPATCH_CYCLE
1766 ALOGD("Not poking user activity: disabled by window '%s'.", info->name.string());
1767 #endif
1768 return;
1769 }
1770 }
1771
1772 int32_t eventType = USER_ACTIVITY_EVENT_OTHER;
1773 switch (eventEntry->type) {
1774 case EventEntry::TYPE_MOTION: {
1775 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
1776 if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) {
1777 return;
1778 }
1779
1780 if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) {
1781 eventType = USER_ACTIVITY_EVENT_TOUCH;
1782 }
1783 break;
1784 }
1785 case EventEntry::TYPE_KEY: {
1786 const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry);
1787 if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) {
1788 return;
1789 }
1790 eventType = USER_ACTIVITY_EVENT_BUTTON;
1791 break;
1792 }
1793 }
1794
1795 CommandEntry* commandEntry = postCommandLocked(
1796 & InputDispatcher::doPokeUserActivityLockedInterruptible);
1797 commandEntry->eventTime = eventEntry->eventTime;
1798 commandEntry->userActivityEventType = eventType;
1799 }
1800
prepareDispatchCycleLocked(nsecs_t currentTime,const sp<Connection> & connection,EventEntry * eventEntry,const InputTarget * inputTarget)1801 void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
1802 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
1803 #if DEBUG_DISPATCH_CYCLE
1804 ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, "
1805 "xOffset=%f, yOffset=%f, scaleFactor=%f, "
1806 "pointerIds=0x%x",
1807 connection->getInputChannelName(), inputTarget->flags,
1808 inputTarget->xOffset, inputTarget->yOffset,
1809 inputTarget->scaleFactor, inputTarget->pointerIds.value);
1810 #endif
1811
1812 // Skip this event if the connection status is not normal.
1813 // We don't want to enqueue additional outbound events if the connection is broken.
1814 if (connection->status != Connection::STATUS_NORMAL) {
1815 #if DEBUG_DISPATCH_CYCLE
1816 ALOGD("channel '%s' ~ Dropping event because the channel status is %s",
1817 connection->getInputChannelName(), connection->getStatusLabel());
1818 #endif
1819 return;
1820 }
1821
1822 // Split a motion event if needed.
1823 if (inputTarget->flags & InputTarget::FLAG_SPLIT) {
1824 ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION);
1825
1826 MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry);
1827 if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) {
1828 MotionEntry* splitMotionEntry = splitMotionEvent(
1829 originalMotionEntry, inputTarget->pointerIds);
1830 if (!splitMotionEntry) {
1831 return; // split event was dropped
1832 }
1833 #if DEBUG_FOCUS
1834 ALOGD("channel '%s' ~ Split motion event.",
1835 connection->getInputChannelName());
1836 logOutboundMotionDetailsLocked(" ", splitMotionEntry);
1837 #endif
1838 enqueueDispatchEntriesLocked(currentTime, connection,
1839 splitMotionEntry, inputTarget);
1840 splitMotionEntry->release();
1841 return;
1842 }
1843 }
1844
1845 // Not splitting. Enqueue dispatch entries for the event as is.
1846 enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget);
1847 }
1848
enqueueDispatchEntriesLocked(nsecs_t currentTime,const sp<Connection> & connection,EventEntry * eventEntry,const InputTarget * inputTarget)1849 void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime,
1850 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
1851 bool wasEmpty = connection->outboundQueue.isEmpty();
1852
1853 // Enqueue dispatch entries for the requested modes.
1854 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1855 InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT);
1856 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1857 InputTarget::FLAG_DISPATCH_AS_OUTSIDE);
1858 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1859 InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER);
1860 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1861 InputTarget::FLAG_DISPATCH_AS_IS);
1862 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1863 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT);
1864 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1865 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER);
1866
1867 // If the outbound queue was previously empty, start the dispatch cycle going.
1868 if (wasEmpty && !connection->outboundQueue.isEmpty()) {
1869 startDispatchCycleLocked(currentTime, connection);
1870 }
1871 }
1872
enqueueDispatchEntryLocked(const sp<Connection> & connection,EventEntry * eventEntry,const InputTarget * inputTarget,int32_t dispatchMode)1873 void InputDispatcher::enqueueDispatchEntryLocked(
1874 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
1875 int32_t dispatchMode) {
1876 int32_t inputTargetFlags = inputTarget->flags;
1877 if (!(inputTargetFlags & dispatchMode)) {
1878 return;
1879 }
1880 inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode;
1881
1882 // This is a new event.
1883 // Enqueue a new dispatch entry onto the outbound queue for this connection.
1884 DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref
1885 inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset,
1886 inputTarget->scaleFactor);
1887
1888 // Apply target flags and update the connection's input state.
1889 switch (eventEntry->type) {
1890 case EventEntry::TYPE_KEY: {
1891 KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
1892 dispatchEntry->resolvedAction = keyEntry->action;
1893 dispatchEntry->resolvedFlags = keyEntry->flags;
1894
1895 if (!connection->inputState.trackKey(keyEntry,
1896 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
1897 #if DEBUG_DISPATCH_CYCLE
1898 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event",
1899 connection->getInputChannelName());
1900 #endif
1901 delete dispatchEntry;
1902 return; // skip the inconsistent event
1903 }
1904 break;
1905 }
1906
1907 case EventEntry::TYPE_MOTION: {
1908 MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1909 if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1910 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE;
1911 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) {
1912 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT;
1913 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) {
1914 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
1915 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
1916 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL;
1917 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) {
1918 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN;
1919 } else {
1920 dispatchEntry->resolvedAction = motionEntry->action;
1921 }
1922 if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1923 && !connection->inputState.isHovering(
1924 motionEntry->deviceId, motionEntry->source, motionEntry->displayId)) {
1925 #if DEBUG_DISPATCH_CYCLE
1926 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event",
1927 connection->getInputChannelName());
1928 #endif
1929 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
1930 }
1931
1932 dispatchEntry->resolvedFlags = motionEntry->flags;
1933 if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) {
1934 dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
1935 }
1936 if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED) {
1937 dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED;
1938 }
1939
1940 if (!connection->inputState.trackMotion(motionEntry,
1941 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
1942 #if DEBUG_DISPATCH_CYCLE
1943 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event",
1944 connection->getInputChannelName());
1945 #endif
1946 delete dispatchEntry;
1947 return; // skip the inconsistent event
1948 }
1949 break;
1950 }
1951 }
1952
1953 // Remember that we are waiting for this dispatch to complete.
1954 if (dispatchEntry->hasForegroundTarget()) {
1955 incrementPendingForegroundDispatchesLocked(eventEntry);
1956 }
1957
1958 // Enqueue the dispatch entry.
1959 connection->outboundQueue.enqueueAtTail(dispatchEntry);
1960 traceOutboundQueueLengthLocked(connection);
1961 }
1962
startDispatchCycleLocked(nsecs_t currentTime,const sp<Connection> & connection)1963 void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
1964 const sp<Connection>& connection) {
1965 #if DEBUG_DISPATCH_CYCLE
1966 ALOGD("channel '%s' ~ startDispatchCycle",
1967 connection->getInputChannelName());
1968 #endif
1969
1970 while (connection->status == Connection::STATUS_NORMAL
1971 && !connection->outboundQueue.isEmpty()) {
1972 DispatchEntry* dispatchEntry = connection->outboundQueue.head;
1973 dispatchEntry->deliveryTime = currentTime;
1974
1975 // Publish the event.
1976 status_t status;
1977 EventEntry* eventEntry = dispatchEntry->eventEntry;
1978 switch (eventEntry->type) {
1979 case EventEntry::TYPE_KEY: {
1980 KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
1981
1982 // Publish the key event.
1983 status = connection->inputPublisher.publishKeyEvent(dispatchEntry->seq,
1984 keyEntry->deviceId, keyEntry->source,
1985 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
1986 keyEntry->keyCode, keyEntry->scanCode,
1987 keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime,
1988 keyEntry->eventTime);
1989 break;
1990 }
1991
1992 case EventEntry::TYPE_MOTION: {
1993 MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1994
1995 PointerCoords scaledCoords[MAX_POINTERS];
1996 const PointerCoords* usingCoords = motionEntry->pointerCoords;
1997
1998 // Set the X and Y offset depending on the input source.
1999 float xOffset, yOffset, scaleFactor;
2000 if ((motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
2001 && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) {
2002 scaleFactor = dispatchEntry->scaleFactor;
2003 xOffset = dispatchEntry->xOffset * scaleFactor;
2004 yOffset = dispatchEntry->yOffset * scaleFactor;
2005 if (scaleFactor != 1.0f) {
2006 for (uint32_t i = 0; i < motionEntry->pointerCount; i++) {
2007 scaledCoords[i] = motionEntry->pointerCoords[i];
2008 scaledCoords[i].scale(scaleFactor);
2009 }
2010 usingCoords = scaledCoords;
2011 }
2012 } else {
2013 xOffset = 0.0f;
2014 yOffset = 0.0f;
2015 scaleFactor = 1.0f;
2016
2017 // We don't want the dispatch target to know.
2018 if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) {
2019 for (uint32_t i = 0; i < motionEntry->pointerCount; i++) {
2020 scaledCoords[i].clear();
2021 }
2022 usingCoords = scaledCoords;
2023 }
2024 }
2025
2026 // Publish the motion event.
2027 status = connection->inputPublisher.publishMotionEvent(dispatchEntry->seq,
2028 motionEntry->deviceId, motionEntry->source,
2029 dispatchEntry->resolvedAction, motionEntry->actionButton,
2030 dispatchEntry->resolvedFlags, motionEntry->edgeFlags,
2031 motionEntry->metaState, motionEntry->buttonState,
2032 xOffset, yOffset, motionEntry->xPrecision, motionEntry->yPrecision,
2033 motionEntry->downTime, motionEntry->eventTime,
2034 motionEntry->pointerCount, motionEntry->pointerProperties,
2035 usingCoords);
2036 break;
2037 }
2038
2039 default:
2040 ALOG_ASSERT(false);
2041 return;
2042 }
2043
2044 // Check the result.
2045 if (status) {
2046 if (status == WOULD_BLOCK) {
2047 if (connection->waitQueue.isEmpty()) {
2048 ALOGE("channel '%s' ~ Could not publish event because the pipe is full. "
2049 "This is unexpected because the wait queue is empty, so the pipe "
2050 "should be empty and we shouldn't have any problems writing an "
2051 "event to it, status=%d", connection->getInputChannelName(), status);
2052 abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
2053 } else {
2054 // Pipe is full and we are waiting for the app to finish process some events
2055 // before sending more events to it.
2056 #if DEBUG_DISPATCH_CYCLE
2057 ALOGD("channel '%s' ~ Could not publish event because the pipe is full, "
2058 "waiting for the application to catch up",
2059 connection->getInputChannelName());
2060 #endif
2061 connection->inputPublisherBlocked = true;
2062 }
2063 } else {
2064 ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, "
2065 "status=%d", connection->getInputChannelName(), status);
2066 abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
2067 }
2068 return;
2069 }
2070
2071 // Re-enqueue the event on the wait queue.
2072 connection->outboundQueue.dequeue(dispatchEntry);
2073 traceOutboundQueueLengthLocked(connection);
2074 connection->waitQueue.enqueueAtTail(dispatchEntry);
2075 traceWaitQueueLengthLocked(connection);
2076 }
2077 }
2078
finishDispatchCycleLocked(nsecs_t currentTime,const sp<Connection> & connection,uint32_t seq,bool handled)2079 void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
2080 const sp<Connection>& connection, uint32_t seq, bool handled) {
2081 #if DEBUG_DISPATCH_CYCLE
2082 ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s",
2083 connection->getInputChannelName(), seq, toString(handled));
2084 #endif
2085
2086 connection->inputPublisherBlocked = false;
2087
2088 if (connection->status == Connection::STATUS_BROKEN
2089 || connection->status == Connection::STATUS_ZOMBIE) {
2090 return;
2091 }
2092
2093 // Notify other system components and prepare to start the next dispatch cycle.
2094 onDispatchCycleFinishedLocked(currentTime, connection, seq, handled);
2095 }
2096
abortBrokenDispatchCycleLocked(nsecs_t currentTime,const sp<Connection> & connection,bool notify)2097 void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime,
2098 const sp<Connection>& connection, bool notify) {
2099 #if DEBUG_DISPATCH_CYCLE
2100 ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s",
2101 connection->getInputChannelName(), toString(notify));
2102 #endif
2103
2104 // Clear the dispatch queues.
2105 drainDispatchQueueLocked(&connection->outboundQueue);
2106 traceOutboundQueueLengthLocked(connection);
2107 drainDispatchQueueLocked(&connection->waitQueue);
2108 traceWaitQueueLengthLocked(connection);
2109
2110 // The connection appears to be unrecoverably broken.
2111 // Ignore already broken or zombie connections.
2112 if (connection->status == Connection::STATUS_NORMAL) {
2113 connection->status = Connection::STATUS_BROKEN;
2114
2115 if (notify) {
2116 // Notify other system components.
2117 onDispatchCycleBrokenLocked(currentTime, connection);
2118 }
2119 }
2120 }
2121
drainDispatchQueueLocked(Queue<DispatchEntry> * queue)2122 void InputDispatcher::drainDispatchQueueLocked(Queue<DispatchEntry>* queue) {
2123 while (!queue->isEmpty()) {
2124 DispatchEntry* dispatchEntry = queue->dequeueAtHead();
2125 releaseDispatchEntryLocked(dispatchEntry);
2126 }
2127 }
2128
releaseDispatchEntryLocked(DispatchEntry * dispatchEntry)2129 void InputDispatcher::releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) {
2130 if (dispatchEntry->hasForegroundTarget()) {
2131 decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
2132 }
2133 delete dispatchEntry;
2134 }
2135
handleReceiveCallback(int fd,int events,void * data)2136 int InputDispatcher::handleReceiveCallback(int fd, int events, void* data) {
2137 InputDispatcher* d = static_cast<InputDispatcher*>(data);
2138
2139 { // acquire lock
2140 AutoMutex _l(d->mLock);
2141
2142 ssize_t connectionIndex = d->mConnectionsByFd.indexOfKey(fd);
2143 if (connectionIndex < 0) {
2144 ALOGE("Received spurious receive callback for unknown input channel. "
2145 "fd=%d, events=0x%x", fd, events);
2146 return 0; // remove the callback
2147 }
2148
2149 bool notify;
2150 sp<Connection> connection = d->mConnectionsByFd.valueAt(connectionIndex);
2151 if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) {
2152 if (!(events & ALOOPER_EVENT_INPUT)) {
2153 ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event. "
2154 "events=0x%x", connection->getInputChannelName(), events);
2155 return 1;
2156 }
2157
2158 nsecs_t currentTime = now();
2159 bool gotOne = false;
2160 status_t status;
2161 for (;;) {
2162 uint32_t seq;
2163 bool handled;
2164 status = connection->inputPublisher.receiveFinishedSignal(&seq, &handled);
2165 if (status) {
2166 break;
2167 }
2168 d->finishDispatchCycleLocked(currentTime, connection, seq, handled);
2169 gotOne = true;
2170 }
2171 if (gotOne) {
2172 d->runCommandsLockedInterruptible();
2173 if (status == WOULD_BLOCK) {
2174 return 1;
2175 }
2176 }
2177
2178 notify = status != DEAD_OBJECT || !connection->monitor;
2179 if (notify) {
2180 ALOGE("channel '%s' ~ Failed to receive finished signal. status=%d",
2181 connection->getInputChannelName(), status);
2182 }
2183 } else {
2184 // Monitor channels are never explicitly unregistered.
2185 // We do it automatically when the remote endpoint is closed so don't warn
2186 // about them.
2187 notify = !connection->monitor;
2188 if (notify) {
2189 ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred. "
2190 "events=0x%x", connection->getInputChannelName(), events);
2191 }
2192 }
2193
2194 // Unregister the channel.
2195 d->unregisterInputChannelLocked(connection->inputChannel, notify);
2196 return 0; // remove the callback
2197 } // release lock
2198 }
2199
synthesizeCancelationEventsForAllConnectionsLocked(const CancelationOptions & options)2200 void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked(
2201 const CancelationOptions& options) {
2202 for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
2203 synthesizeCancelationEventsForConnectionLocked(
2204 mConnectionsByFd.valueAt(i), options);
2205 }
2206 }
2207
synthesizeCancelationEventsForMonitorsLocked(const CancelationOptions & options)2208 void InputDispatcher::synthesizeCancelationEventsForMonitorsLocked(
2209 const CancelationOptions& options) {
2210 for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
2211 synthesizeCancelationEventsForInputChannelLocked(mMonitoringChannels[i], options);
2212 }
2213 }
2214
synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel> & channel,const CancelationOptions & options)2215 void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked(
2216 const sp<InputChannel>& channel, const CancelationOptions& options) {
2217 ssize_t index = getConnectionIndexLocked(channel);
2218 if (index >= 0) {
2219 synthesizeCancelationEventsForConnectionLocked(
2220 mConnectionsByFd.valueAt(index), options);
2221 }
2222 }
2223
synthesizeCancelationEventsForConnectionLocked(const sp<Connection> & connection,const CancelationOptions & options)2224 void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
2225 const sp<Connection>& connection, const CancelationOptions& options) {
2226 if (connection->status == Connection::STATUS_BROKEN) {
2227 return;
2228 }
2229
2230 nsecs_t currentTime = now();
2231
2232 Vector<EventEntry*> cancelationEvents;
2233 connection->inputState.synthesizeCancelationEvents(currentTime,
2234 cancelationEvents, options);
2235
2236 if (!cancelationEvents.isEmpty()) {
2237 #if DEBUG_OUTBOUND_EVENT_DETAILS
2238 ALOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
2239 "with reality: %s, mode=%d.",
2240 connection->getInputChannelName(), cancelationEvents.size(),
2241 options.reason, options.mode);
2242 #endif
2243 for (size_t i = 0; i < cancelationEvents.size(); i++) {
2244 EventEntry* cancelationEventEntry = cancelationEvents.itemAt(i);
2245 switch (cancelationEventEntry->type) {
2246 case EventEntry::TYPE_KEY:
2247 logOutboundKeyDetailsLocked("cancel - ",
2248 static_cast<KeyEntry*>(cancelationEventEntry));
2249 break;
2250 case EventEntry::TYPE_MOTION:
2251 logOutboundMotionDetailsLocked("cancel - ",
2252 static_cast<MotionEntry*>(cancelationEventEntry));
2253 break;
2254 }
2255
2256 InputTarget target;
2257 sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel);
2258 if (windowHandle != NULL) {
2259 const InputWindowInfo* windowInfo = windowHandle->getInfo();
2260 target.xOffset = -windowInfo->frameLeft;
2261 target.yOffset = -windowInfo->frameTop;
2262 target.scaleFactor = windowInfo->scaleFactor;
2263 } else {
2264 target.xOffset = 0;
2265 target.yOffset = 0;
2266 target.scaleFactor = 1.0f;
2267 }
2268 target.inputChannel = connection->inputChannel;
2269 target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
2270
2271 enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref
2272 &target, InputTarget::FLAG_DISPATCH_AS_IS);
2273
2274 cancelationEventEntry->release();
2275 }
2276
2277 startDispatchCycleLocked(currentTime, connection);
2278 }
2279 }
2280
2281 InputDispatcher::MotionEntry*
splitMotionEvent(const MotionEntry * originalMotionEntry,BitSet32 pointerIds)2282 InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) {
2283 ALOG_ASSERT(pointerIds.value != 0);
2284
2285 uint32_t splitPointerIndexMap[MAX_POINTERS];
2286 PointerProperties splitPointerProperties[MAX_POINTERS];
2287 PointerCoords splitPointerCoords[MAX_POINTERS];
2288
2289 uint32_t originalPointerCount = originalMotionEntry->pointerCount;
2290 uint32_t splitPointerCount = 0;
2291
2292 for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount;
2293 originalPointerIndex++) {
2294 const PointerProperties& pointerProperties =
2295 originalMotionEntry->pointerProperties[originalPointerIndex];
2296 uint32_t pointerId = uint32_t(pointerProperties.id);
2297 if (pointerIds.hasBit(pointerId)) {
2298 splitPointerIndexMap[splitPointerCount] = originalPointerIndex;
2299 splitPointerProperties[splitPointerCount].copyFrom(pointerProperties);
2300 splitPointerCoords[splitPointerCount].copyFrom(
2301 originalMotionEntry->pointerCoords[originalPointerIndex]);
2302 splitPointerCount += 1;
2303 }
2304 }
2305
2306 if (splitPointerCount != pointerIds.count()) {
2307 // This is bad. We are missing some of the pointers that we expected to deliver.
2308 // Most likely this indicates that we received an ACTION_MOVE events that has
2309 // different pointer ids than we expected based on the previous ACTION_DOWN
2310 // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers
2311 // in this way.
2312 ALOGW("Dropping split motion event because the pointer count is %d but "
2313 "we expected there to be %d pointers. This probably means we received "
2314 "a broken sequence of pointer ids from the input device.",
2315 splitPointerCount, pointerIds.count());
2316 return NULL;
2317 }
2318
2319 int32_t action = originalMotionEntry->action;
2320 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
2321 if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2322 || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
2323 int32_t originalPointerIndex = getMotionEventActionPointerIndex(action);
2324 const PointerProperties& pointerProperties =
2325 originalMotionEntry->pointerProperties[originalPointerIndex];
2326 uint32_t pointerId = uint32_t(pointerProperties.id);
2327 if (pointerIds.hasBit(pointerId)) {
2328 if (pointerIds.count() == 1) {
2329 // The first/last pointer went down/up.
2330 action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2331 ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
2332 } else {
2333 // A secondary pointer went down/up.
2334 uint32_t splitPointerIndex = 0;
2335 while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) {
2336 splitPointerIndex += 1;
2337 }
2338 action = maskedAction | (splitPointerIndex
2339 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
2340 }
2341 } else {
2342 // An unrelated pointer changed.
2343 action = AMOTION_EVENT_ACTION_MOVE;
2344 }
2345 }
2346
2347 MotionEntry* splitMotionEntry = new MotionEntry(
2348 originalMotionEntry->eventTime,
2349 originalMotionEntry->deviceId,
2350 originalMotionEntry->source,
2351 originalMotionEntry->policyFlags,
2352 action,
2353 originalMotionEntry->actionButton,
2354 originalMotionEntry->flags,
2355 originalMotionEntry->metaState,
2356 originalMotionEntry->buttonState,
2357 originalMotionEntry->edgeFlags,
2358 originalMotionEntry->xPrecision,
2359 originalMotionEntry->yPrecision,
2360 originalMotionEntry->downTime,
2361 originalMotionEntry->displayId,
2362 splitPointerCount, splitPointerProperties, splitPointerCoords, 0, 0);
2363
2364 if (originalMotionEntry->injectionState) {
2365 splitMotionEntry->injectionState = originalMotionEntry->injectionState;
2366 splitMotionEntry->injectionState->refCount += 1;
2367 }
2368
2369 return splitMotionEntry;
2370 }
2371
notifyConfigurationChanged(const NotifyConfigurationChangedArgs * args)2372 void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) {
2373 #if DEBUG_INBOUND_EVENT_DETAILS
2374 ALOGD("notifyConfigurationChanged - eventTime=%lld", args->eventTime);
2375 #endif
2376
2377 bool needWake;
2378 { // acquire lock
2379 AutoMutex _l(mLock);
2380
2381 ConfigurationChangedEntry* newEntry = new ConfigurationChangedEntry(args->eventTime);
2382 needWake = enqueueInboundEventLocked(newEntry);
2383 } // release lock
2384
2385 if (needWake) {
2386 mLooper->wake();
2387 }
2388 }
2389
notifyKey(const NotifyKeyArgs * args)2390 void InputDispatcher::notifyKey(const NotifyKeyArgs* args) {
2391 #if DEBUG_INBOUND_EVENT_DETAILS
2392 ALOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, "
2393 "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
2394 args->eventTime, args->deviceId, args->source, args->policyFlags,
2395 args->action, args->flags, args->keyCode, args->scanCode,
2396 args->metaState, args->downTime);
2397 #endif
2398 if (!validateKeyEvent(args->action)) {
2399 return;
2400 }
2401
2402 uint32_t policyFlags = args->policyFlags;
2403 int32_t flags = args->flags;
2404 int32_t metaState = args->metaState;
2405 if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) {
2406 policyFlags |= POLICY_FLAG_VIRTUAL;
2407 flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY;
2408 }
2409 if (policyFlags & POLICY_FLAG_FUNCTION) {
2410 metaState |= AMETA_FUNCTION_ON;
2411 }
2412
2413 policyFlags |= POLICY_FLAG_TRUSTED;
2414
2415 int32_t keyCode = args->keyCode;
2416 if (metaState & AMETA_META_ON && args->action == AKEY_EVENT_ACTION_DOWN) {
2417 int32_t newKeyCode = AKEYCODE_UNKNOWN;
2418 if (keyCode == AKEYCODE_DEL) {
2419 newKeyCode = AKEYCODE_BACK;
2420 } else if (keyCode == AKEYCODE_ENTER) {
2421 newKeyCode = AKEYCODE_HOME;
2422 }
2423 if (newKeyCode != AKEYCODE_UNKNOWN) {
2424 AutoMutex _l(mLock);
2425 struct KeyReplacement replacement = {keyCode, args->deviceId};
2426 mReplacedKeys.add(replacement, newKeyCode);
2427 keyCode = newKeyCode;
2428 metaState &= ~AMETA_META_ON;
2429 }
2430 } else if (args->action == AKEY_EVENT_ACTION_UP) {
2431 // In order to maintain a consistent stream of up and down events, check to see if the key
2432 // going up is one we've replaced in a down event and haven't yet replaced in an up event,
2433 // even if the modifier was released between the down and the up events.
2434 AutoMutex _l(mLock);
2435 struct KeyReplacement replacement = {keyCode, args->deviceId};
2436 ssize_t index = mReplacedKeys.indexOfKey(replacement);
2437 if (index >= 0) {
2438 keyCode = mReplacedKeys.valueAt(index);
2439 mReplacedKeys.removeItemsAt(index);
2440 metaState &= ~AMETA_META_ON;
2441 }
2442 }
2443
2444 KeyEvent event;
2445 event.initialize(args->deviceId, args->source, args->action,
2446 flags, keyCode, args->scanCode, metaState, 0,
2447 args->downTime, args->eventTime);
2448
2449 mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags);
2450
2451 bool needWake;
2452 { // acquire lock
2453 mLock.lock();
2454
2455 if (shouldSendKeyToInputFilterLocked(args)) {
2456 mLock.unlock();
2457
2458 policyFlags |= POLICY_FLAG_FILTERED;
2459 if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2460 return; // event was consumed by the filter
2461 }
2462
2463 mLock.lock();
2464 }
2465
2466 int32_t repeatCount = 0;
2467 KeyEntry* newEntry = new KeyEntry(args->eventTime,
2468 args->deviceId, args->source, policyFlags,
2469 args->action, flags, keyCode, args->scanCode,
2470 metaState, repeatCount, args->downTime);
2471
2472 needWake = enqueueInboundEventLocked(newEntry);
2473 mLock.unlock();
2474 } // release lock
2475
2476 if (needWake) {
2477 mLooper->wake();
2478 }
2479 }
2480
shouldSendKeyToInputFilterLocked(const NotifyKeyArgs * args)2481 bool InputDispatcher::shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) {
2482 return mInputFilterEnabled;
2483 }
2484
notifyMotion(const NotifyMotionArgs * args)2485 void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) {
2486 #if DEBUG_INBOUND_EVENT_DETAILS
2487 ALOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
2488 "action=0x%x, actionButton=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x,"
2489 "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
2490 args->eventTime, args->deviceId, args->source, args->policyFlags,
2491 args->action, args->actionButton, args->flags, args->metaState, args->buttonState,
2492 args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime);
2493 for (uint32_t i = 0; i < args->pointerCount; i++) {
2494 ALOGD(" Pointer %d: id=%d, toolType=%d, "
2495 "x=%f, y=%f, pressure=%f, size=%f, "
2496 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
2497 "orientation=%f",
2498 i, args->pointerProperties[i].id,
2499 args->pointerProperties[i].toolType,
2500 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
2501 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
2502 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
2503 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
2504 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
2505 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
2506 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
2507 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
2508 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
2509 }
2510 #endif
2511 if (!validateMotionEvent(args->action, args->actionButton,
2512 args->pointerCount, args->pointerProperties)) {
2513 return;
2514 }
2515
2516 uint32_t policyFlags = args->policyFlags;
2517 policyFlags |= POLICY_FLAG_TRUSTED;
2518 mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags);
2519
2520 bool needWake;
2521 { // acquire lock
2522 mLock.lock();
2523
2524 if (shouldSendMotionToInputFilterLocked(args)) {
2525 mLock.unlock();
2526
2527 MotionEvent event;
2528 event.initialize(args->deviceId, args->source, args->action, args->actionButton,
2529 args->flags, args->edgeFlags, args->metaState, args->buttonState,
2530 0, 0, args->xPrecision, args->yPrecision,
2531 args->downTime, args->eventTime,
2532 args->pointerCount, args->pointerProperties, args->pointerCoords);
2533
2534 policyFlags |= POLICY_FLAG_FILTERED;
2535 if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2536 return; // event was consumed by the filter
2537 }
2538
2539 mLock.lock();
2540 }
2541
2542 // Just enqueue a new motion event.
2543 MotionEntry* newEntry = new MotionEntry(args->eventTime,
2544 args->deviceId, args->source, policyFlags,
2545 args->action, args->actionButton, args->flags,
2546 args->metaState, args->buttonState,
2547 args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime,
2548 args->displayId,
2549 args->pointerCount, args->pointerProperties, args->pointerCoords, 0, 0);
2550
2551 needWake = enqueueInboundEventLocked(newEntry);
2552 mLock.unlock();
2553 } // release lock
2554
2555 if (needWake) {
2556 mLooper->wake();
2557 }
2558 }
2559
shouldSendMotionToInputFilterLocked(const NotifyMotionArgs * args)2560 bool InputDispatcher::shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) {
2561 // TODO: support sending secondary display events to input filter
2562 return mInputFilterEnabled && isMainDisplay(args->displayId);
2563 }
2564
notifySwitch(const NotifySwitchArgs * args)2565 void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) {
2566 #if DEBUG_INBOUND_EVENT_DETAILS
2567 ALOGD("notifySwitch - eventTime=%lld, policyFlags=0x%x, switchValues=0x%08x, switchMask=0x%08x",
2568 args->eventTime, args->policyFlags,
2569 args->switchValues, args->switchMask);
2570 #endif
2571
2572 uint32_t policyFlags = args->policyFlags;
2573 policyFlags |= POLICY_FLAG_TRUSTED;
2574 mPolicy->notifySwitch(args->eventTime,
2575 args->switchValues, args->switchMask, policyFlags);
2576 }
2577
notifyDeviceReset(const NotifyDeviceResetArgs * args)2578 void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) {
2579 #if DEBUG_INBOUND_EVENT_DETAILS
2580 ALOGD("notifyDeviceReset - eventTime=%lld, deviceId=%d",
2581 args->eventTime, args->deviceId);
2582 #endif
2583
2584 bool needWake;
2585 { // acquire lock
2586 AutoMutex _l(mLock);
2587
2588 DeviceResetEntry* newEntry = new DeviceResetEntry(args->eventTime, args->deviceId);
2589 needWake = enqueueInboundEventLocked(newEntry);
2590 } // release lock
2591
2592 if (needWake) {
2593 mLooper->wake();
2594 }
2595 }
2596
injectInputEvent(const InputEvent * event,int32_t displayId,int32_t injectorPid,int32_t injectorUid,int32_t syncMode,int32_t timeoutMillis,uint32_t policyFlags)2597 int32_t InputDispatcher::injectInputEvent(const InputEvent* event, int32_t displayId,
2598 int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
2599 uint32_t policyFlags) {
2600 #if DEBUG_INBOUND_EVENT_DETAILS
2601 ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, "
2602 "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x",
2603 event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags);
2604 #endif
2605
2606 nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis);
2607
2608 policyFlags |= POLICY_FLAG_INJECTED;
2609 if (hasInjectionPermission(injectorPid, injectorUid)) {
2610 policyFlags |= POLICY_FLAG_TRUSTED;
2611 }
2612
2613 EventEntry* firstInjectedEntry;
2614 EventEntry* lastInjectedEntry;
2615 switch (event->getType()) {
2616 case AINPUT_EVENT_TYPE_KEY: {
2617 const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
2618 int32_t action = keyEvent->getAction();
2619 if (! validateKeyEvent(action)) {
2620 return INPUT_EVENT_INJECTION_FAILED;
2621 }
2622
2623 int32_t flags = keyEvent->getFlags();
2624 if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) {
2625 policyFlags |= POLICY_FLAG_VIRTUAL;
2626 }
2627
2628 if (!(policyFlags & POLICY_FLAG_FILTERED)) {
2629 mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags);
2630 }
2631
2632 mLock.lock();
2633 firstInjectedEntry = new KeyEntry(keyEvent->getEventTime(),
2634 keyEvent->getDeviceId(), keyEvent->getSource(),
2635 policyFlags, action, flags,
2636 keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(),
2637 keyEvent->getRepeatCount(), keyEvent->getDownTime());
2638 lastInjectedEntry = firstInjectedEntry;
2639 break;
2640 }
2641
2642 case AINPUT_EVENT_TYPE_MOTION: {
2643 const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
2644 int32_t action = motionEvent->getAction();
2645 size_t pointerCount = motionEvent->getPointerCount();
2646 const PointerProperties* pointerProperties = motionEvent->getPointerProperties();
2647 int32_t actionButton = motionEvent->getActionButton();
2648 if (! validateMotionEvent(action, actionButton, pointerCount, pointerProperties)) {
2649 return INPUT_EVENT_INJECTION_FAILED;
2650 }
2651
2652 if (!(policyFlags & POLICY_FLAG_FILTERED)) {
2653 nsecs_t eventTime = motionEvent->getEventTime();
2654 mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags);
2655 }
2656
2657 mLock.lock();
2658 const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
2659 const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
2660 firstInjectedEntry = new MotionEntry(*sampleEventTimes,
2661 motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
2662 action, actionButton, motionEvent->getFlags(),
2663 motionEvent->getMetaState(), motionEvent->getButtonState(),
2664 motionEvent->getEdgeFlags(),
2665 motionEvent->getXPrecision(), motionEvent->getYPrecision(),
2666 motionEvent->getDownTime(), displayId,
2667 uint32_t(pointerCount), pointerProperties, samplePointerCoords,
2668 motionEvent->getXOffset(), motionEvent->getYOffset());
2669 lastInjectedEntry = firstInjectedEntry;
2670 for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
2671 sampleEventTimes += 1;
2672 samplePointerCoords += pointerCount;
2673 MotionEntry* nextInjectedEntry = new MotionEntry(*sampleEventTimes,
2674 motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
2675 action, actionButton, motionEvent->getFlags(),
2676 motionEvent->getMetaState(), motionEvent->getButtonState(),
2677 motionEvent->getEdgeFlags(),
2678 motionEvent->getXPrecision(), motionEvent->getYPrecision(),
2679 motionEvent->getDownTime(), displayId,
2680 uint32_t(pointerCount), pointerProperties, samplePointerCoords,
2681 motionEvent->getXOffset(), motionEvent->getYOffset());
2682 lastInjectedEntry->next = nextInjectedEntry;
2683 lastInjectedEntry = nextInjectedEntry;
2684 }
2685 break;
2686 }
2687
2688 default:
2689 ALOGW("Cannot inject event of type %d", event->getType());
2690 return INPUT_EVENT_INJECTION_FAILED;
2691 }
2692
2693 InjectionState* injectionState = new InjectionState(injectorPid, injectorUid);
2694 if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2695 injectionState->injectionIsAsync = true;
2696 }
2697
2698 injectionState->refCount += 1;
2699 lastInjectedEntry->injectionState = injectionState;
2700
2701 bool needWake = false;
2702 for (EventEntry* entry = firstInjectedEntry; entry != NULL; ) {
2703 EventEntry* nextEntry = entry->next;
2704 needWake |= enqueueInboundEventLocked(entry);
2705 entry = nextEntry;
2706 }
2707
2708 mLock.unlock();
2709
2710 if (needWake) {
2711 mLooper->wake();
2712 }
2713
2714 int32_t injectionResult;
2715 { // acquire lock
2716 AutoMutex _l(mLock);
2717
2718 if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2719 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
2720 } else {
2721 for (;;) {
2722 injectionResult = injectionState->injectionResult;
2723 if (injectionResult != INPUT_EVENT_INJECTION_PENDING) {
2724 break;
2725 }
2726
2727 nsecs_t remainingTimeout = endTime - now();
2728 if (remainingTimeout <= 0) {
2729 #if DEBUG_INJECTION
2730 ALOGD("injectInputEvent - Timed out waiting for injection result "
2731 "to become available.");
2732 #endif
2733 injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2734 break;
2735 }
2736
2737 mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout);
2738 }
2739
2740 if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED
2741 && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) {
2742 while (injectionState->pendingForegroundDispatches != 0) {
2743 #if DEBUG_INJECTION
2744 ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.",
2745 injectionState->pendingForegroundDispatches);
2746 #endif
2747 nsecs_t remainingTimeout = endTime - now();
2748 if (remainingTimeout <= 0) {
2749 #if DEBUG_INJECTION
2750 ALOGD("injectInputEvent - Timed out waiting for pending foreground "
2751 "dispatches to finish.");
2752 #endif
2753 injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2754 break;
2755 }
2756
2757 mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout);
2758 }
2759 }
2760 }
2761
2762 injectionState->release();
2763 } // release lock
2764
2765 #if DEBUG_INJECTION
2766 ALOGD("injectInputEvent - Finished with result %d. "
2767 "injectorPid=%d, injectorUid=%d",
2768 injectionResult, injectorPid, injectorUid);
2769 #endif
2770
2771 return injectionResult;
2772 }
2773
hasInjectionPermission(int32_t injectorPid,int32_t injectorUid)2774 bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) {
2775 return injectorUid == 0
2776 || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid);
2777 }
2778
setInjectionResultLocked(EventEntry * entry,int32_t injectionResult)2779 void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) {
2780 InjectionState* injectionState = entry->injectionState;
2781 if (injectionState) {
2782 #if DEBUG_INJECTION
2783 ALOGD("Setting input event injection result to %d. "
2784 "injectorPid=%d, injectorUid=%d",
2785 injectionResult, injectionState->injectorPid, injectionState->injectorUid);
2786 #endif
2787
2788 if (injectionState->injectionIsAsync
2789 && !(entry->policyFlags & POLICY_FLAG_FILTERED)) {
2790 // Log the outcome since the injector did not wait for the injection result.
2791 switch (injectionResult) {
2792 case INPUT_EVENT_INJECTION_SUCCEEDED:
2793 ALOGV("Asynchronous input event injection succeeded.");
2794 break;
2795 case INPUT_EVENT_INJECTION_FAILED:
2796 ALOGW("Asynchronous input event injection failed.");
2797 break;
2798 case INPUT_EVENT_INJECTION_PERMISSION_DENIED:
2799 ALOGW("Asynchronous input event injection permission denied.");
2800 break;
2801 case INPUT_EVENT_INJECTION_TIMED_OUT:
2802 ALOGW("Asynchronous input event injection timed out.");
2803 break;
2804 }
2805 }
2806
2807 injectionState->injectionResult = injectionResult;
2808 mInjectionResultAvailableCondition.broadcast();
2809 }
2810 }
2811
incrementPendingForegroundDispatchesLocked(EventEntry * entry)2812 void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2813 InjectionState* injectionState = entry->injectionState;
2814 if (injectionState) {
2815 injectionState->pendingForegroundDispatches += 1;
2816 }
2817 }
2818
decrementPendingForegroundDispatchesLocked(EventEntry * entry)2819 void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2820 InjectionState* injectionState = entry->injectionState;
2821 if (injectionState) {
2822 injectionState->pendingForegroundDispatches -= 1;
2823
2824 if (injectionState->pendingForegroundDispatches == 0) {
2825 mInjectionSyncFinishedCondition.broadcast();
2826 }
2827 }
2828 }
2829
getWindowHandleLocked(const sp<InputChannel> & inputChannel) const2830 sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
2831 const sp<InputChannel>& inputChannel) const {
2832 size_t numWindows = mWindowHandles.size();
2833 for (size_t i = 0; i < numWindows; i++) {
2834 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
2835 if (windowHandle->getInputChannel() == inputChannel) {
2836 return windowHandle;
2837 }
2838 }
2839 return NULL;
2840 }
2841
hasWindowHandleLocked(const sp<InputWindowHandle> & windowHandle) const2842 bool InputDispatcher::hasWindowHandleLocked(
2843 const sp<InputWindowHandle>& windowHandle) const {
2844 size_t numWindows = mWindowHandles.size();
2845 for (size_t i = 0; i < numWindows; i++) {
2846 if (mWindowHandles.itemAt(i) == windowHandle) {
2847 return true;
2848 }
2849 }
2850 return false;
2851 }
2852
setInputWindows(const Vector<sp<InputWindowHandle>> & inputWindowHandles)2853 void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) {
2854 #if DEBUG_FOCUS
2855 ALOGD("setInputWindows");
2856 #endif
2857 { // acquire lock
2858 AutoMutex _l(mLock);
2859
2860 Vector<sp<InputWindowHandle> > oldWindowHandles = mWindowHandles;
2861 mWindowHandles = inputWindowHandles;
2862
2863 sp<InputWindowHandle> newFocusedWindowHandle;
2864 bool foundHoveredWindow = false;
2865 for (size_t i = 0; i < mWindowHandles.size(); i++) {
2866 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
2867 if (!windowHandle->updateInfo() || windowHandle->getInputChannel() == NULL) {
2868 mWindowHandles.removeAt(i--);
2869 continue;
2870 }
2871 if (windowHandle->getInfo()->hasFocus) {
2872 newFocusedWindowHandle = windowHandle;
2873 }
2874 if (windowHandle == mLastHoverWindowHandle) {
2875 foundHoveredWindow = true;
2876 }
2877 }
2878
2879 if (!foundHoveredWindow) {
2880 mLastHoverWindowHandle = NULL;
2881 }
2882
2883 if (mFocusedWindowHandle != newFocusedWindowHandle) {
2884 if (mFocusedWindowHandle != NULL) {
2885 #if DEBUG_FOCUS
2886 ALOGD("Focus left window: %s",
2887 mFocusedWindowHandle->getName().string());
2888 #endif
2889 sp<InputChannel> focusedInputChannel = mFocusedWindowHandle->getInputChannel();
2890 if (focusedInputChannel != NULL) {
2891 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS,
2892 "focus left window");
2893 synthesizeCancelationEventsForInputChannelLocked(
2894 focusedInputChannel, options);
2895 }
2896 }
2897 if (newFocusedWindowHandle != NULL) {
2898 #if DEBUG_FOCUS
2899 ALOGD("Focus entered window: %s",
2900 newFocusedWindowHandle->getName().string());
2901 #endif
2902 }
2903 mFocusedWindowHandle = newFocusedWindowHandle;
2904 }
2905
2906 for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) {
2907 TouchState& state = mTouchStatesByDisplay.editValueAt(d);
2908 for (size_t i = 0; i < state.windows.size(); i++) {
2909 TouchedWindow& touchedWindow = state.windows.editItemAt(i);
2910 if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
2911 #if DEBUG_FOCUS
2912 ALOGD("Touched window was removed: %s",
2913 touchedWindow.windowHandle->getName().string());
2914 #endif
2915 sp<InputChannel> touchedInputChannel =
2916 touchedWindow.windowHandle->getInputChannel();
2917 if (touchedInputChannel != NULL) {
2918 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
2919 "touched window was removed");
2920 synthesizeCancelationEventsForInputChannelLocked(
2921 touchedInputChannel, options);
2922 }
2923 state.windows.removeAt(i--);
2924 }
2925 }
2926 }
2927
2928 // Release information for windows that are no longer present.
2929 // This ensures that unused input channels are released promptly.
2930 // Otherwise, they might stick around until the window handle is destroyed
2931 // which might not happen until the next GC.
2932 for (size_t i = 0; i < oldWindowHandles.size(); i++) {
2933 const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i);
2934 if (!hasWindowHandleLocked(oldWindowHandle)) {
2935 #if DEBUG_FOCUS
2936 ALOGD("Window went away: %s", oldWindowHandle->getName().string());
2937 #endif
2938 oldWindowHandle->releaseInfo();
2939 }
2940 }
2941 } // release lock
2942
2943 // Wake up poll loop since it may need to make new input dispatching choices.
2944 mLooper->wake();
2945 }
2946
setFocusedApplication(const sp<InputApplicationHandle> & inputApplicationHandle)2947 void InputDispatcher::setFocusedApplication(
2948 const sp<InputApplicationHandle>& inputApplicationHandle) {
2949 #if DEBUG_FOCUS
2950 ALOGD("setFocusedApplication");
2951 #endif
2952 { // acquire lock
2953 AutoMutex _l(mLock);
2954
2955 if (inputApplicationHandle != NULL && inputApplicationHandle->updateInfo()) {
2956 if (mFocusedApplicationHandle != inputApplicationHandle) {
2957 if (mFocusedApplicationHandle != NULL) {
2958 resetANRTimeoutsLocked();
2959 mFocusedApplicationHandle->releaseInfo();
2960 }
2961 mFocusedApplicationHandle = inputApplicationHandle;
2962 }
2963 } else if (mFocusedApplicationHandle != NULL) {
2964 resetANRTimeoutsLocked();
2965 mFocusedApplicationHandle->releaseInfo();
2966 mFocusedApplicationHandle.clear();
2967 }
2968
2969 #if DEBUG_FOCUS
2970 //logDispatchStateLocked();
2971 #endif
2972 } // release lock
2973
2974 // Wake up poll loop since it may need to make new input dispatching choices.
2975 mLooper->wake();
2976 }
2977
setInputDispatchMode(bool enabled,bool frozen)2978 void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
2979 #if DEBUG_FOCUS
2980 ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
2981 #endif
2982
2983 bool changed;
2984 { // acquire lock
2985 AutoMutex _l(mLock);
2986
2987 if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) {
2988 if (mDispatchFrozen && !frozen) {
2989 resetANRTimeoutsLocked();
2990 }
2991
2992 if (mDispatchEnabled && !enabled) {
2993 resetAndDropEverythingLocked("dispatcher is being disabled");
2994 }
2995
2996 mDispatchEnabled = enabled;
2997 mDispatchFrozen = frozen;
2998 changed = true;
2999 } else {
3000 changed = false;
3001 }
3002
3003 #if DEBUG_FOCUS
3004 //logDispatchStateLocked();
3005 #endif
3006 } // release lock
3007
3008 if (changed) {
3009 // Wake up poll loop since it may need to make new input dispatching choices.
3010 mLooper->wake();
3011 }
3012 }
3013
setInputFilterEnabled(bool enabled)3014 void InputDispatcher::setInputFilterEnabled(bool enabled) {
3015 #if DEBUG_FOCUS
3016 ALOGD("setInputFilterEnabled: enabled=%d", enabled);
3017 #endif
3018
3019 { // acquire lock
3020 AutoMutex _l(mLock);
3021
3022 if (mInputFilterEnabled == enabled) {
3023 return;
3024 }
3025
3026 mInputFilterEnabled = enabled;
3027 resetAndDropEverythingLocked("input filter is being enabled or disabled");
3028 } // release lock
3029
3030 // Wake up poll loop since there might be work to do to drop everything.
3031 mLooper->wake();
3032 }
3033
transferTouchFocus(const sp<InputChannel> & fromChannel,const sp<InputChannel> & toChannel)3034 bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
3035 const sp<InputChannel>& toChannel) {
3036 #if DEBUG_FOCUS
3037 ALOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
3038 fromChannel->getName().string(), toChannel->getName().string());
3039 #endif
3040 { // acquire lock
3041 AutoMutex _l(mLock);
3042
3043 sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel);
3044 sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel);
3045 if (fromWindowHandle == NULL || toWindowHandle == NULL) {
3046 #if DEBUG_FOCUS
3047 ALOGD("Cannot transfer focus because from or to window not found.");
3048 #endif
3049 return false;
3050 }
3051 if (fromWindowHandle == toWindowHandle) {
3052 #if DEBUG_FOCUS
3053 ALOGD("Trivial transfer to same window.");
3054 #endif
3055 return true;
3056 }
3057 if (fromWindowHandle->getInfo()->displayId != toWindowHandle->getInfo()->displayId) {
3058 #if DEBUG_FOCUS
3059 ALOGD("Cannot transfer focus because windows are on different displays.");
3060 #endif
3061 return false;
3062 }
3063
3064 bool found = false;
3065 for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) {
3066 TouchState& state = mTouchStatesByDisplay.editValueAt(d);
3067 for (size_t i = 0; i < state.windows.size(); i++) {
3068 const TouchedWindow& touchedWindow = state.windows[i];
3069 if (touchedWindow.windowHandle == fromWindowHandle) {
3070 int32_t oldTargetFlags = touchedWindow.targetFlags;
3071 BitSet32 pointerIds = touchedWindow.pointerIds;
3072
3073 state.windows.removeAt(i);
3074
3075 int32_t newTargetFlags = oldTargetFlags
3076 & (InputTarget::FLAG_FOREGROUND
3077 | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS);
3078 state.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds);
3079
3080 found = true;
3081 goto Found;
3082 }
3083 }
3084 }
3085 Found:
3086
3087 if (! found) {
3088 #if DEBUG_FOCUS
3089 ALOGD("Focus transfer failed because from window did not have focus.");
3090 #endif
3091 return false;
3092 }
3093
3094 ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel);
3095 ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel);
3096 if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) {
3097 sp<Connection> fromConnection = mConnectionsByFd.valueAt(fromConnectionIndex);
3098 sp<Connection> toConnection = mConnectionsByFd.valueAt(toConnectionIndex);
3099
3100 fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
3101 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
3102 "transferring touch focus from this window to another window");
3103 synthesizeCancelationEventsForConnectionLocked(fromConnection, options);
3104 }
3105
3106 #if DEBUG_FOCUS
3107 logDispatchStateLocked();
3108 #endif
3109 } // release lock
3110
3111 // Wake up poll loop since it may need to make new input dispatching choices.
3112 mLooper->wake();
3113 return true;
3114 }
3115
resetAndDropEverythingLocked(const char * reason)3116 void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
3117 #if DEBUG_FOCUS
3118 ALOGD("Resetting and dropping all events (%s).", reason);
3119 #endif
3120
3121 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason);
3122 synthesizeCancelationEventsForAllConnectionsLocked(options);
3123
3124 resetKeyRepeatLocked();
3125 releasePendingEventLocked();
3126 drainInboundQueueLocked();
3127 resetANRTimeoutsLocked();
3128
3129 mTouchStatesByDisplay.clear();
3130 mLastHoverWindowHandle.clear();
3131 mReplacedKeys.clear();
3132 }
3133
logDispatchStateLocked()3134 void InputDispatcher::logDispatchStateLocked() {
3135 String8 dump;
3136 dumpDispatchStateLocked(dump);
3137
3138 char* text = dump.lockBuffer(dump.size());
3139 char* start = text;
3140 while (*start != '\0') {
3141 char* end = strchr(start, '\n');
3142 if (*end == '\n') {
3143 *(end++) = '\0';
3144 }
3145 ALOGD("%s", start);
3146 start = end;
3147 }
3148 }
3149
dumpDispatchStateLocked(String8 & dump)3150 void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
3151 dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled);
3152 dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen);
3153
3154 if (mFocusedApplicationHandle != NULL) {
3155 dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n",
3156 mFocusedApplicationHandle->getName().string(),
3157 mFocusedApplicationHandle->getDispatchingTimeout(
3158 DEFAULT_INPUT_DISPATCHING_TIMEOUT) / 1000000.0);
3159 } else {
3160 dump.append(INDENT "FocusedApplication: <null>\n");
3161 }
3162 dump.appendFormat(INDENT "FocusedWindow: name='%s'\n",
3163 mFocusedWindowHandle != NULL ? mFocusedWindowHandle->getName().string() : "<null>");
3164
3165 if (!mTouchStatesByDisplay.isEmpty()) {
3166 dump.appendFormat(INDENT "TouchStatesByDisplay:\n");
3167 for (size_t i = 0; i < mTouchStatesByDisplay.size(); i++) {
3168 const TouchState& state = mTouchStatesByDisplay.valueAt(i);
3169 dump.appendFormat(INDENT2 "%d: down=%s, split=%s, deviceId=%d, source=0x%08x\n",
3170 state.displayId, toString(state.down), toString(state.split),
3171 state.deviceId, state.source);
3172 if (!state.windows.isEmpty()) {
3173 dump.append(INDENT3 "Windows:\n");
3174 for (size_t i = 0; i < state.windows.size(); i++) {
3175 const TouchedWindow& touchedWindow = state.windows[i];
3176 dump.appendFormat(INDENT4 "%zu: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
3177 i, touchedWindow.windowHandle->getName().string(),
3178 touchedWindow.pointerIds.value,
3179 touchedWindow.targetFlags);
3180 }
3181 } else {
3182 dump.append(INDENT3 "Windows: <none>\n");
3183 }
3184 }
3185 } else {
3186 dump.append(INDENT "TouchStates: <no displays touched>\n");
3187 }
3188
3189 if (!mWindowHandles.isEmpty()) {
3190 dump.append(INDENT "Windows:\n");
3191 for (size_t i = 0; i < mWindowHandles.size(); i++) {
3192 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
3193 const InputWindowInfo* windowInfo = windowHandle->getInfo();
3194
3195 dump.appendFormat(INDENT2 "%zu: name='%s', displayId=%d, "
3196 "paused=%s, hasFocus=%s, hasWallpaper=%s, "
3197 "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, "
3198 "frame=[%d,%d][%d,%d], scale=%f, "
3199 "touchableRegion=",
3200 i, windowInfo->name.string(), windowInfo->displayId,
3201 toString(windowInfo->paused),
3202 toString(windowInfo->hasFocus),
3203 toString(windowInfo->hasWallpaper),
3204 toString(windowInfo->visible),
3205 toString(windowInfo->canReceiveKeys),
3206 windowInfo->layoutParamsFlags, windowInfo->layoutParamsType,
3207 windowInfo->layer,
3208 windowInfo->frameLeft, windowInfo->frameTop,
3209 windowInfo->frameRight, windowInfo->frameBottom,
3210 windowInfo->scaleFactor);
3211 dumpRegion(dump, windowInfo->touchableRegion);
3212 dump.appendFormat(", inputFeatures=0x%08x", windowInfo->inputFeatures);
3213 dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n",
3214 windowInfo->ownerPid, windowInfo->ownerUid,
3215 windowInfo->dispatchingTimeout / 1000000.0);
3216 }
3217 } else {
3218 dump.append(INDENT "Windows: <none>\n");
3219 }
3220
3221 if (!mMonitoringChannels.isEmpty()) {
3222 dump.append(INDENT "MonitoringChannels:\n");
3223 for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3224 const sp<InputChannel>& channel = mMonitoringChannels[i];
3225 dump.appendFormat(INDENT2 "%zu: '%s'\n", i, channel->getName().string());
3226 }
3227 } else {
3228 dump.append(INDENT "MonitoringChannels: <none>\n");
3229 }
3230
3231 nsecs_t currentTime = now();
3232
3233 // Dump recently dispatched or dropped events from oldest to newest.
3234 if (!mRecentQueue.isEmpty()) {
3235 dump.appendFormat(INDENT "RecentQueue: length=%u\n", mRecentQueue.count());
3236 for (EventEntry* entry = mRecentQueue.head; entry; entry = entry->next) {
3237 dump.append(INDENT2);
3238 entry->appendDescription(dump);
3239 dump.appendFormat(", age=%0.1fms\n",
3240 (currentTime - entry->eventTime) * 0.000001f);
3241 }
3242 } else {
3243 dump.append(INDENT "RecentQueue: <empty>\n");
3244 }
3245
3246 // Dump event currently being dispatched.
3247 if (mPendingEvent) {
3248 dump.append(INDENT "PendingEvent:\n");
3249 dump.append(INDENT2);
3250 mPendingEvent->appendDescription(dump);
3251 dump.appendFormat(", age=%0.1fms\n",
3252 (currentTime - mPendingEvent->eventTime) * 0.000001f);
3253 } else {
3254 dump.append(INDENT "PendingEvent: <none>\n");
3255 }
3256
3257 // Dump inbound events from oldest to newest.
3258 if (!mInboundQueue.isEmpty()) {
3259 dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count());
3260 for (EventEntry* entry = mInboundQueue.head; entry; entry = entry->next) {
3261 dump.append(INDENT2);
3262 entry->appendDescription(dump);
3263 dump.appendFormat(", age=%0.1fms\n",
3264 (currentTime - entry->eventTime) * 0.000001f);
3265 }
3266 } else {
3267 dump.append(INDENT "InboundQueue: <empty>\n");
3268 }
3269
3270 if (!mReplacedKeys.isEmpty()) {
3271 dump.append(INDENT "ReplacedKeys:\n");
3272 for (size_t i = 0; i < mReplacedKeys.size(); i++) {
3273 const KeyReplacement& replacement = mReplacedKeys.keyAt(i);
3274 int32_t newKeyCode = mReplacedKeys.valueAt(i);
3275 dump.appendFormat(INDENT2 "%zu: originalKeyCode=%d, deviceId=%d, newKeyCode=%d\n",
3276 i, replacement.keyCode, replacement.deviceId, newKeyCode);
3277 }
3278 } else {
3279 dump.append(INDENT "ReplacedKeys: <empty>\n");
3280 }
3281
3282 if (!mConnectionsByFd.isEmpty()) {
3283 dump.append(INDENT "Connections:\n");
3284 for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
3285 const sp<Connection>& connection = mConnectionsByFd.valueAt(i);
3286 dump.appendFormat(INDENT2 "%zu: channelName='%s', windowName='%s', "
3287 "status=%s, monitor=%s, inputPublisherBlocked=%s\n",
3288 i, connection->getInputChannelName(), connection->getWindowName(),
3289 connection->getStatusLabel(), toString(connection->monitor),
3290 toString(connection->inputPublisherBlocked));
3291
3292 if (!connection->outboundQueue.isEmpty()) {
3293 dump.appendFormat(INDENT3 "OutboundQueue: length=%u\n",
3294 connection->outboundQueue.count());
3295 for (DispatchEntry* entry = connection->outboundQueue.head; entry;
3296 entry = entry->next) {
3297 dump.append(INDENT4);
3298 entry->eventEntry->appendDescription(dump);
3299 dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, age=%0.1fms\n",
3300 entry->targetFlags, entry->resolvedAction,
3301 (currentTime - entry->eventEntry->eventTime) * 0.000001f);
3302 }
3303 } else {
3304 dump.append(INDENT3 "OutboundQueue: <empty>\n");
3305 }
3306
3307 if (!connection->waitQueue.isEmpty()) {
3308 dump.appendFormat(INDENT3 "WaitQueue: length=%u\n",
3309 connection->waitQueue.count());
3310 for (DispatchEntry* entry = connection->waitQueue.head; entry;
3311 entry = entry->next) {
3312 dump.append(INDENT4);
3313 entry->eventEntry->appendDescription(dump);
3314 dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, "
3315 "age=%0.1fms, wait=%0.1fms\n",
3316 entry->targetFlags, entry->resolvedAction,
3317 (currentTime - entry->eventEntry->eventTime) * 0.000001f,
3318 (currentTime - entry->deliveryTime) * 0.000001f);
3319 }
3320 } else {
3321 dump.append(INDENT3 "WaitQueue: <empty>\n");
3322 }
3323 }
3324 } else {
3325 dump.append(INDENT "Connections: <none>\n");
3326 }
3327
3328 if (isAppSwitchPendingLocked()) {
3329 dump.appendFormat(INDENT "AppSwitch: pending, due in %0.1fms\n",
3330 (mAppSwitchDueTime - now()) / 1000000.0);
3331 } else {
3332 dump.append(INDENT "AppSwitch: not pending\n");
3333 }
3334
3335 dump.append(INDENT "Configuration:\n");
3336 dump.appendFormat(INDENT2 "KeyRepeatDelay: %0.1fms\n",
3337 mConfig.keyRepeatDelay * 0.000001f);
3338 dump.appendFormat(INDENT2 "KeyRepeatTimeout: %0.1fms\n",
3339 mConfig.keyRepeatTimeout * 0.000001f);
3340 }
3341
registerInputChannel(const sp<InputChannel> & inputChannel,const sp<InputWindowHandle> & inputWindowHandle,bool monitor)3342 status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel,
3343 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) {
3344 #if DEBUG_REGISTRATION
3345 ALOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(),
3346 toString(monitor));
3347 #endif
3348
3349 { // acquire lock
3350 AutoMutex _l(mLock);
3351
3352 if (getConnectionIndexLocked(inputChannel) >= 0) {
3353 ALOGW("Attempted to register already registered input channel '%s'",
3354 inputChannel->getName().string());
3355 return BAD_VALUE;
3356 }
3357
3358 sp<Connection> connection = new Connection(inputChannel, inputWindowHandle, monitor);
3359
3360 int fd = inputChannel->getFd();
3361 mConnectionsByFd.add(fd, connection);
3362
3363 if (monitor) {
3364 mMonitoringChannels.push(inputChannel);
3365 }
3366
3367 mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);
3368 } // release lock
3369
3370 // Wake the looper because some connections have changed.
3371 mLooper->wake();
3372 return OK;
3373 }
3374
unregisterInputChannel(const sp<InputChannel> & inputChannel)3375 status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
3376 #if DEBUG_REGISTRATION
3377 ALOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string());
3378 #endif
3379
3380 { // acquire lock
3381 AutoMutex _l(mLock);
3382
3383 status_t status = unregisterInputChannelLocked(inputChannel, false /*notify*/);
3384 if (status) {
3385 return status;
3386 }
3387 } // release lock
3388
3389 // Wake the poll loop because removing the connection may have changed the current
3390 // synchronization state.
3391 mLooper->wake();
3392 return OK;
3393 }
3394
unregisterInputChannelLocked(const sp<InputChannel> & inputChannel,bool notify)3395 status_t InputDispatcher::unregisterInputChannelLocked(const sp<InputChannel>& inputChannel,
3396 bool notify) {
3397 ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
3398 if (connectionIndex < 0) {
3399 ALOGW("Attempted to unregister already unregistered input channel '%s'",
3400 inputChannel->getName().string());
3401 return BAD_VALUE;
3402 }
3403
3404 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
3405 mConnectionsByFd.removeItemsAt(connectionIndex);
3406
3407 if (connection->monitor) {
3408 removeMonitorChannelLocked(inputChannel);
3409 }
3410
3411 mLooper->removeFd(inputChannel->getFd());
3412
3413 nsecs_t currentTime = now();
3414 abortBrokenDispatchCycleLocked(currentTime, connection, notify);
3415
3416 connection->status = Connection::STATUS_ZOMBIE;
3417 return OK;
3418 }
3419
removeMonitorChannelLocked(const sp<InputChannel> & inputChannel)3420 void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) {
3421 for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3422 if (mMonitoringChannels[i] == inputChannel) {
3423 mMonitoringChannels.removeAt(i);
3424 break;
3425 }
3426 }
3427 }
3428
getConnectionIndexLocked(const sp<InputChannel> & inputChannel)3429 ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) {
3430 ssize_t connectionIndex = mConnectionsByFd.indexOfKey(inputChannel->getFd());
3431 if (connectionIndex >= 0) {
3432 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
3433 if (connection->inputChannel.get() == inputChannel.get()) {
3434 return connectionIndex;
3435 }
3436 }
3437
3438 return -1;
3439 }
3440
onDispatchCycleFinishedLocked(nsecs_t currentTime,const sp<Connection> & connection,uint32_t seq,bool handled)3441 void InputDispatcher::onDispatchCycleFinishedLocked(
3442 nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled) {
3443 CommandEntry* commandEntry = postCommandLocked(
3444 & InputDispatcher::doDispatchCycleFinishedLockedInterruptible);
3445 commandEntry->connection = connection;
3446 commandEntry->eventTime = currentTime;
3447 commandEntry->seq = seq;
3448 commandEntry->handled = handled;
3449 }
3450
onDispatchCycleBrokenLocked(nsecs_t currentTime,const sp<Connection> & connection)3451 void InputDispatcher::onDispatchCycleBrokenLocked(
3452 nsecs_t currentTime, const sp<Connection>& connection) {
3453 ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!",
3454 connection->getInputChannelName());
3455
3456 CommandEntry* commandEntry = postCommandLocked(
3457 & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible);
3458 commandEntry->connection = connection;
3459 }
3460
onANRLocked(nsecs_t currentTime,const sp<InputApplicationHandle> & applicationHandle,const sp<InputWindowHandle> & windowHandle,nsecs_t eventTime,nsecs_t waitStartTime,const char * reason)3461 void InputDispatcher::onANRLocked(
3462 nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
3463 const sp<InputWindowHandle>& windowHandle,
3464 nsecs_t eventTime, nsecs_t waitStartTime, const char* reason) {
3465 float dispatchLatency = (currentTime - eventTime) * 0.000001f;
3466 float waitDuration = (currentTime - waitStartTime) * 0.000001f;
3467 ALOGI("Application is not responding: %s. "
3468 "It has been %0.1fms since event, %0.1fms since wait started. Reason: %s",
3469 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
3470 dispatchLatency, waitDuration, reason);
3471
3472 // Capture a record of the InputDispatcher state at the time of the ANR.
3473 time_t t = time(NULL);
3474 struct tm tm;
3475 localtime_r(&t, &tm);
3476 char timestr[64];
3477 strftime(timestr, sizeof(timestr), "%F %T", &tm);
3478 mLastANRState.clear();
3479 mLastANRState.append(INDENT "ANR:\n");
3480 mLastANRState.appendFormat(INDENT2 "Time: %s\n", timestr);
3481 mLastANRState.appendFormat(INDENT2 "Window: %s\n",
3482 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string());
3483 mLastANRState.appendFormat(INDENT2 "DispatchLatency: %0.1fms\n", dispatchLatency);
3484 mLastANRState.appendFormat(INDENT2 "WaitDuration: %0.1fms\n", waitDuration);
3485 mLastANRState.appendFormat(INDENT2 "Reason: %s\n", reason);
3486 dumpDispatchStateLocked(mLastANRState);
3487
3488 CommandEntry* commandEntry = postCommandLocked(
3489 & InputDispatcher::doNotifyANRLockedInterruptible);
3490 commandEntry->inputApplicationHandle = applicationHandle;
3491 commandEntry->inputWindowHandle = windowHandle;
3492 commandEntry->reason = reason;
3493 }
3494
doNotifyConfigurationChangedInterruptible(CommandEntry * commandEntry)3495 void InputDispatcher::doNotifyConfigurationChangedInterruptible(
3496 CommandEntry* commandEntry) {
3497 mLock.unlock();
3498
3499 mPolicy->notifyConfigurationChanged(commandEntry->eventTime);
3500
3501 mLock.lock();
3502 }
3503
doNotifyInputChannelBrokenLockedInterruptible(CommandEntry * commandEntry)3504 void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(
3505 CommandEntry* commandEntry) {
3506 sp<Connection> connection = commandEntry->connection;
3507
3508 if (connection->status != Connection::STATUS_ZOMBIE) {
3509 mLock.unlock();
3510
3511 mPolicy->notifyInputChannelBroken(connection->inputWindowHandle);
3512
3513 mLock.lock();
3514 }
3515 }
3516
doNotifyANRLockedInterruptible(CommandEntry * commandEntry)3517 void InputDispatcher::doNotifyANRLockedInterruptible(
3518 CommandEntry* commandEntry) {
3519 mLock.unlock();
3520
3521 nsecs_t newTimeout = mPolicy->notifyANR(
3522 commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle,
3523 commandEntry->reason);
3524
3525 mLock.lock();
3526
3527 resumeAfterTargetsNotReadyTimeoutLocked(newTimeout,
3528 commandEntry->inputWindowHandle != NULL
3529 ? commandEntry->inputWindowHandle->getInputChannel() : NULL);
3530 }
3531
doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry * commandEntry)3532 void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
3533 CommandEntry* commandEntry) {
3534 KeyEntry* entry = commandEntry->keyEntry;
3535
3536 KeyEvent event;
3537 initializeKeyEvent(&event, entry);
3538
3539 mLock.unlock();
3540
3541 nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle,
3542 &event, entry->policyFlags);
3543
3544 mLock.lock();
3545
3546 if (delay < 0) {
3547 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP;
3548 } else if (!delay) {
3549 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
3550 } else {
3551 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER;
3552 entry->interceptKeyWakeupTime = now() + delay;
3553 }
3554 entry->release();
3555 }
3556
doDispatchCycleFinishedLockedInterruptible(CommandEntry * commandEntry)3557 void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
3558 CommandEntry* commandEntry) {
3559 sp<Connection> connection = commandEntry->connection;
3560 nsecs_t finishTime = commandEntry->eventTime;
3561 uint32_t seq = commandEntry->seq;
3562 bool handled = commandEntry->handled;
3563
3564 // Handle post-event policy actions.
3565 DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq);
3566 if (dispatchEntry) {
3567 nsecs_t eventDuration = finishTime - dispatchEntry->deliveryTime;
3568 if (eventDuration > SLOW_EVENT_PROCESSING_WARNING_TIMEOUT) {
3569 String8 msg;
3570 msg.appendFormat("Window '%s' spent %0.1fms processing the last input event: ",
3571 connection->getWindowName(), eventDuration * 0.000001f);
3572 dispatchEntry->eventEntry->appendDescription(msg);
3573 ALOGI("%s", msg.string());
3574 }
3575
3576 bool restartEvent;
3577 if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) {
3578 KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
3579 restartEvent = afterKeyEventLockedInterruptible(connection,
3580 dispatchEntry, keyEntry, handled);
3581 } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) {
3582 MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry);
3583 restartEvent = afterMotionEventLockedInterruptible(connection,
3584 dispatchEntry, motionEntry, handled);
3585 } else {
3586 restartEvent = false;
3587 }
3588
3589 // Dequeue the event and start the next cycle.
3590 // Note that because the lock might have been released, it is possible that the
3591 // contents of the wait queue to have been drained, so we need to double-check
3592 // a few things.
3593 if (dispatchEntry == connection->findWaitQueueEntry(seq)) {
3594 connection->waitQueue.dequeue(dispatchEntry);
3595 traceWaitQueueLengthLocked(connection);
3596 if (restartEvent && connection->status == Connection::STATUS_NORMAL) {
3597 connection->outboundQueue.enqueueAtHead(dispatchEntry);
3598 traceOutboundQueueLengthLocked(connection);
3599 } else {
3600 releaseDispatchEntryLocked(dispatchEntry);
3601 }
3602 }
3603
3604 // Start the next dispatch cycle for this connection.
3605 startDispatchCycleLocked(now(), connection);
3606 }
3607 }
3608
afterKeyEventLockedInterruptible(const sp<Connection> & connection,DispatchEntry * dispatchEntry,KeyEntry * keyEntry,bool handled)3609 bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection,
3610 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) {
3611 if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) {
3612 // Get the fallback key state.
3613 // Clear it out after dispatching the UP.
3614 int32_t originalKeyCode = keyEntry->keyCode;
3615 int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode);
3616 if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
3617 connection->inputState.removeFallbackKey(originalKeyCode);
3618 }
3619
3620 if (handled || !dispatchEntry->hasForegroundTarget()) {
3621 // If the application handles the original key for which we previously
3622 // generated a fallback or if the window is not a foreground window,
3623 // then cancel the associated fallback key, if any.
3624 if (fallbackKeyCode != -1) {
3625 // Dispatch the unhandled key to the policy with the cancel flag.
3626 #if DEBUG_OUTBOUND_EVENT_DETAILS
3627 ALOGD("Unhandled key event: Asking policy to cancel fallback action. "
3628 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3629 keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
3630 keyEntry->policyFlags);
3631 #endif
3632 KeyEvent event;
3633 initializeKeyEvent(&event, keyEntry);
3634 event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED);
3635
3636 mLock.unlock();
3637
3638 mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3639 &event, keyEntry->policyFlags, &event);
3640
3641 mLock.lock();
3642
3643 // Cancel the fallback key.
3644 if (fallbackKeyCode != AKEYCODE_UNKNOWN) {
3645 CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3646 "application handled the original non-fallback key "
3647 "or is no longer a foreground target, "
3648 "canceling previously dispatched fallback key");
3649 options.keyCode = fallbackKeyCode;
3650 synthesizeCancelationEventsForConnectionLocked(connection, options);
3651 }
3652 connection->inputState.removeFallbackKey(originalKeyCode);
3653 }
3654 } else {
3655 // If the application did not handle a non-fallback key, first check
3656 // that we are in a good state to perform unhandled key event processing
3657 // Then ask the policy what to do with it.
3658 bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN
3659 && keyEntry->repeatCount == 0;
3660 if (fallbackKeyCode == -1 && !initialDown) {
3661 #if DEBUG_OUTBOUND_EVENT_DETAILS
3662 ALOGD("Unhandled key event: Skipping unhandled key event processing "
3663 "since this is not an initial down. "
3664 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3665 originalKeyCode, keyEntry->action, keyEntry->repeatCount,
3666 keyEntry->policyFlags);
3667 #endif
3668 return false;
3669 }
3670
3671 // Dispatch the unhandled key to the policy.
3672 #if DEBUG_OUTBOUND_EVENT_DETAILS
3673 ALOGD("Unhandled key event: Asking policy to perform fallback action. "
3674 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3675 keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
3676 keyEntry->policyFlags);
3677 #endif
3678 KeyEvent event;
3679 initializeKeyEvent(&event, keyEntry);
3680
3681 mLock.unlock();
3682
3683 bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3684 &event, keyEntry->policyFlags, &event);
3685
3686 mLock.lock();
3687
3688 if (connection->status != Connection::STATUS_NORMAL) {
3689 connection->inputState.removeFallbackKey(originalKeyCode);
3690 return false;
3691 }
3692
3693 // Latch the fallback keycode for this key on an initial down.
3694 // The fallback keycode cannot change at any other point in the lifecycle.
3695 if (initialDown) {
3696 if (fallback) {
3697 fallbackKeyCode = event.getKeyCode();
3698 } else {
3699 fallbackKeyCode = AKEYCODE_UNKNOWN;
3700 }
3701 connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode);
3702 }
3703
3704 ALOG_ASSERT(fallbackKeyCode != -1);
3705
3706 // Cancel the fallback key if the policy decides not to send it anymore.
3707 // We will continue to dispatch the key to the policy but we will no
3708 // longer dispatch a fallback key to the application.
3709 if (fallbackKeyCode != AKEYCODE_UNKNOWN
3710 && (!fallback || fallbackKeyCode != event.getKeyCode())) {
3711 #if DEBUG_OUTBOUND_EVENT_DETAILS
3712 if (fallback) {
3713 ALOGD("Unhandled key event: Policy requested to send key %d"
3714 "as a fallback for %d, but on the DOWN it had requested "
3715 "to send %d instead. Fallback canceled.",
3716 event.getKeyCode(), originalKeyCode, fallbackKeyCode);
3717 } else {
3718 ALOGD("Unhandled key event: Policy did not request fallback for %d, "
3719 "but on the DOWN it had requested to send %d. "
3720 "Fallback canceled.",
3721 originalKeyCode, fallbackKeyCode);
3722 }
3723 #endif
3724
3725 CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3726 "canceling fallback, policy no longer desires it");
3727 options.keyCode = fallbackKeyCode;
3728 synthesizeCancelationEventsForConnectionLocked(connection, options);
3729
3730 fallback = false;
3731 fallbackKeyCode = AKEYCODE_UNKNOWN;
3732 if (keyEntry->action != AKEY_EVENT_ACTION_UP) {
3733 connection->inputState.setFallbackKey(originalKeyCode,
3734 fallbackKeyCode);
3735 }
3736 }
3737
3738 #if DEBUG_OUTBOUND_EVENT_DETAILS
3739 {
3740 String8 msg;
3741 const KeyedVector<int32_t, int32_t>& fallbackKeys =
3742 connection->inputState.getFallbackKeys();
3743 for (size_t i = 0; i < fallbackKeys.size(); i++) {
3744 msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i),
3745 fallbackKeys.valueAt(i));
3746 }
3747 ALOGD("Unhandled key event: %d currently tracked fallback keys%s.",
3748 fallbackKeys.size(), msg.string());
3749 }
3750 #endif
3751
3752 if (fallback) {
3753 // Restart the dispatch cycle using the fallback key.
3754 keyEntry->eventTime = event.getEventTime();
3755 keyEntry->deviceId = event.getDeviceId();
3756 keyEntry->source = event.getSource();
3757 keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK;
3758 keyEntry->keyCode = fallbackKeyCode;
3759 keyEntry->scanCode = event.getScanCode();
3760 keyEntry->metaState = event.getMetaState();
3761 keyEntry->repeatCount = event.getRepeatCount();
3762 keyEntry->downTime = event.getDownTime();
3763 keyEntry->syntheticRepeat = false;
3764
3765 #if DEBUG_OUTBOUND_EVENT_DETAILS
3766 ALOGD("Unhandled key event: Dispatching fallback key. "
3767 "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x",
3768 originalKeyCode, fallbackKeyCode, keyEntry->metaState);
3769 #endif
3770 return true; // restart the event
3771 } else {
3772 #if DEBUG_OUTBOUND_EVENT_DETAILS
3773 ALOGD("Unhandled key event: No fallback key.");
3774 #endif
3775 }
3776 }
3777 }
3778 return false;
3779 }
3780
afterMotionEventLockedInterruptible(const sp<Connection> & connection,DispatchEntry * dispatchEntry,MotionEntry * motionEntry,bool handled)3781 bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection,
3782 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) {
3783 return false;
3784 }
3785
doPokeUserActivityLockedInterruptible(CommandEntry * commandEntry)3786 void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) {
3787 mLock.unlock();
3788
3789 mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType);
3790
3791 mLock.lock();
3792 }
3793
initializeKeyEvent(KeyEvent * event,const KeyEntry * entry)3794 void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) {
3795 event->initialize(entry->deviceId, entry->source, entry->action, entry->flags,
3796 entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
3797 entry->downTime, entry->eventTime);
3798 }
3799
updateDispatchStatisticsLocked(nsecs_t currentTime,const EventEntry * entry,int32_t injectionResult,nsecs_t timeSpentWaitingForApplication)3800 void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
3801 int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) {
3802 // TODO Write some statistics about how long we spend waiting.
3803 }
3804
traceInboundQueueLengthLocked()3805 void InputDispatcher::traceInboundQueueLengthLocked() {
3806 if (ATRACE_ENABLED()) {
3807 ATRACE_INT("iq", mInboundQueue.count());
3808 }
3809 }
3810
traceOutboundQueueLengthLocked(const sp<Connection> & connection)3811 void InputDispatcher::traceOutboundQueueLengthLocked(const sp<Connection>& connection) {
3812 if (ATRACE_ENABLED()) {
3813 char counterName[40];
3814 snprintf(counterName, sizeof(counterName), "oq:%s", connection->getWindowName());
3815 ATRACE_INT(counterName, connection->outboundQueue.count());
3816 }
3817 }
3818
traceWaitQueueLengthLocked(const sp<Connection> & connection)3819 void InputDispatcher::traceWaitQueueLengthLocked(const sp<Connection>& connection) {
3820 if (ATRACE_ENABLED()) {
3821 char counterName[40];
3822 snprintf(counterName, sizeof(counterName), "wq:%s", connection->getWindowName());
3823 ATRACE_INT(counterName, connection->waitQueue.count());
3824 }
3825 }
3826
dump(String8 & dump)3827 void InputDispatcher::dump(String8& dump) {
3828 AutoMutex _l(mLock);
3829
3830 dump.append("Input Dispatcher State:\n");
3831 dumpDispatchStateLocked(dump);
3832
3833 if (!mLastANRState.isEmpty()) {
3834 dump.append("\nInput Dispatcher State at time of last ANR:\n");
3835 dump.append(mLastANRState);
3836 }
3837 }
3838
monitor()3839 void InputDispatcher::monitor() {
3840 // Acquire and release the lock to ensure that the dispatcher has not deadlocked.
3841 mLock.lock();
3842 mLooper->wake();
3843 mDispatcherIsAliveCondition.wait(mLock);
3844 mLock.unlock();
3845 }
3846
3847
3848 // --- InputDispatcher::InjectionState ---
3849
InjectionState(int32_t injectorPid,int32_t injectorUid)3850 InputDispatcher::InjectionState::InjectionState(int32_t injectorPid, int32_t injectorUid) :
3851 refCount(1),
3852 injectorPid(injectorPid), injectorUid(injectorUid),
3853 injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false),
3854 pendingForegroundDispatches(0) {
3855 }
3856
~InjectionState()3857 InputDispatcher::InjectionState::~InjectionState() {
3858 }
3859
release()3860 void InputDispatcher::InjectionState::release() {
3861 refCount -= 1;
3862 if (refCount == 0) {
3863 delete this;
3864 } else {
3865 ALOG_ASSERT(refCount > 0);
3866 }
3867 }
3868
3869
3870 // --- InputDispatcher::EventEntry ---
3871
EventEntry(int32_t type,nsecs_t eventTime,uint32_t policyFlags)3872 InputDispatcher::EventEntry::EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags) :
3873 refCount(1), type(type), eventTime(eventTime), policyFlags(policyFlags),
3874 injectionState(NULL), dispatchInProgress(false) {
3875 }
3876
~EventEntry()3877 InputDispatcher::EventEntry::~EventEntry() {
3878 releaseInjectionState();
3879 }
3880
release()3881 void InputDispatcher::EventEntry::release() {
3882 refCount -= 1;
3883 if (refCount == 0) {
3884 delete this;
3885 } else {
3886 ALOG_ASSERT(refCount > 0);
3887 }
3888 }
3889
releaseInjectionState()3890 void InputDispatcher::EventEntry::releaseInjectionState() {
3891 if (injectionState) {
3892 injectionState->release();
3893 injectionState = NULL;
3894 }
3895 }
3896
3897
3898 // --- InputDispatcher::ConfigurationChangedEntry ---
3899
ConfigurationChangedEntry(nsecs_t eventTime)3900 InputDispatcher::ConfigurationChangedEntry::ConfigurationChangedEntry(nsecs_t eventTime) :
3901 EventEntry(TYPE_CONFIGURATION_CHANGED, eventTime, 0) {
3902 }
3903
~ConfigurationChangedEntry()3904 InputDispatcher::ConfigurationChangedEntry::~ConfigurationChangedEntry() {
3905 }
3906
appendDescription(String8 & msg) const3907 void InputDispatcher::ConfigurationChangedEntry::appendDescription(String8& msg) const {
3908 msg.append("ConfigurationChangedEvent(), policyFlags=0x%08x",
3909 policyFlags);
3910 }
3911
3912
3913 // --- InputDispatcher::DeviceResetEntry ---
3914
DeviceResetEntry(nsecs_t eventTime,int32_t deviceId)3915 InputDispatcher::DeviceResetEntry::DeviceResetEntry(nsecs_t eventTime, int32_t deviceId) :
3916 EventEntry(TYPE_DEVICE_RESET, eventTime, 0),
3917 deviceId(deviceId) {
3918 }
3919
~DeviceResetEntry()3920 InputDispatcher::DeviceResetEntry::~DeviceResetEntry() {
3921 }
3922
appendDescription(String8 & msg) const3923 void InputDispatcher::DeviceResetEntry::appendDescription(String8& msg) const {
3924 msg.appendFormat("DeviceResetEvent(deviceId=%d), policyFlags=0x%08x",
3925 deviceId, policyFlags);
3926 }
3927
3928
3929 // --- InputDispatcher::KeyEntry ---
3930
KeyEntry(nsecs_t eventTime,int32_t deviceId,uint32_t source,uint32_t policyFlags,int32_t action,int32_t flags,int32_t keyCode,int32_t scanCode,int32_t metaState,int32_t repeatCount,nsecs_t downTime)3931 InputDispatcher::KeyEntry::KeyEntry(nsecs_t eventTime,
3932 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
3933 int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
3934 int32_t repeatCount, nsecs_t downTime) :
3935 EventEntry(TYPE_KEY, eventTime, policyFlags),
3936 deviceId(deviceId), source(source), action(action), flags(flags),
3937 keyCode(keyCode), scanCode(scanCode), metaState(metaState),
3938 repeatCount(repeatCount), downTime(downTime),
3939 syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN),
3940 interceptKeyWakeupTime(0) {
3941 }
3942
~KeyEntry()3943 InputDispatcher::KeyEntry::~KeyEntry() {
3944 }
3945
appendDescription(String8 & msg) const3946 void InputDispatcher::KeyEntry::appendDescription(String8& msg) const {
3947 msg.appendFormat("KeyEvent(deviceId=%d, source=0x%08x, action=%d, "
3948 "flags=0x%08x, keyCode=%d, scanCode=%d, metaState=0x%08x, "
3949 "repeatCount=%d), policyFlags=0x%08x",
3950 deviceId, source, action, flags, keyCode, scanCode, metaState,
3951 repeatCount, policyFlags);
3952 }
3953
recycle()3954 void InputDispatcher::KeyEntry::recycle() {
3955 releaseInjectionState();
3956
3957 dispatchInProgress = false;
3958 syntheticRepeat = false;
3959 interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
3960 interceptKeyWakeupTime = 0;
3961 }
3962
3963
3964 // --- InputDispatcher::MotionEntry ---
3965
MotionEntry(nsecs_t eventTime,int32_t deviceId,uint32_t source,uint32_t policyFlags,int32_t action,int32_t actionButton,int32_t flags,int32_t metaState,int32_t buttonState,int32_t edgeFlags,float xPrecision,float yPrecision,nsecs_t downTime,int32_t displayId,uint32_t pointerCount,const PointerProperties * pointerProperties,const PointerCoords * pointerCoords,float xOffset,float yOffset)3966 InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime, int32_t deviceId,
3967 uint32_t source, uint32_t policyFlags, int32_t action, int32_t actionButton,
3968 int32_t flags, int32_t metaState, int32_t buttonState, int32_t edgeFlags,
3969 float xPrecision, float yPrecision, nsecs_t downTime,
3970 int32_t displayId, uint32_t pointerCount,
3971 const PointerProperties* pointerProperties, const PointerCoords* pointerCoords,
3972 float xOffset, float yOffset) :
3973 EventEntry(TYPE_MOTION, eventTime, policyFlags),
3974 eventTime(eventTime),
3975 deviceId(deviceId), source(source), action(action), actionButton(actionButton),
3976 flags(flags), metaState(metaState), buttonState(buttonState),
3977 edgeFlags(edgeFlags), xPrecision(xPrecision), yPrecision(yPrecision),
3978 downTime(downTime), displayId(displayId), pointerCount(pointerCount) {
3979 for (uint32_t i = 0; i < pointerCount; i++) {
3980 this->pointerProperties[i].copyFrom(pointerProperties[i]);
3981 this->pointerCoords[i].copyFrom(pointerCoords[i]);
3982 if (xOffset || yOffset) {
3983 this->pointerCoords[i].applyOffset(xOffset, yOffset);
3984 }
3985 }
3986 }
3987
~MotionEntry()3988 InputDispatcher::MotionEntry::~MotionEntry() {
3989 }
3990
appendDescription(String8 & msg) const3991 void InputDispatcher::MotionEntry::appendDescription(String8& msg) const {
3992 msg.appendFormat("MotionEvent(deviceId=%d, source=0x%08x, action=%d, actionButton=0x%08x, "
3993 "flags=0x%08x, metaState=0x%08x, buttonState=0x%08x, "
3994 "edgeFlags=0x%08x, xPrecision=%.1f, yPrecision=%.1f, displayId=%d, pointers=[",
3995 deviceId, source, action, actionButton, flags, metaState, buttonState, edgeFlags,
3996 xPrecision, yPrecision, displayId);
3997 for (uint32_t i = 0; i < pointerCount; i++) {
3998 if (i) {
3999 msg.append(", ");
4000 }
4001 msg.appendFormat("%d: (%.1f, %.1f)", pointerProperties[i].id,
4002 pointerCoords[i].getX(), pointerCoords[i].getY());
4003 }
4004 msg.appendFormat("]), policyFlags=0x%08x", policyFlags);
4005 }
4006
4007
4008 // --- InputDispatcher::DispatchEntry ---
4009
4010 volatile int32_t InputDispatcher::DispatchEntry::sNextSeqAtomic;
4011
DispatchEntry(EventEntry * eventEntry,int32_t targetFlags,float xOffset,float yOffset,float scaleFactor)4012 InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry,
4013 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) :
4014 seq(nextSeq()),
4015 eventEntry(eventEntry), targetFlags(targetFlags),
4016 xOffset(xOffset), yOffset(yOffset), scaleFactor(scaleFactor),
4017 deliveryTime(0), resolvedAction(0), resolvedFlags(0) {
4018 eventEntry->refCount += 1;
4019 }
4020
~DispatchEntry()4021 InputDispatcher::DispatchEntry::~DispatchEntry() {
4022 eventEntry->release();
4023 }
4024
nextSeq()4025 uint32_t InputDispatcher::DispatchEntry::nextSeq() {
4026 // Sequence number 0 is reserved and will never be returned.
4027 uint32_t seq;
4028 do {
4029 seq = android_atomic_inc(&sNextSeqAtomic);
4030 } while (!seq);
4031 return seq;
4032 }
4033
4034
4035 // --- InputDispatcher::InputState ---
4036
InputState()4037 InputDispatcher::InputState::InputState() {
4038 }
4039
~InputState()4040 InputDispatcher::InputState::~InputState() {
4041 }
4042
isNeutral() const4043 bool InputDispatcher::InputState::isNeutral() const {
4044 return mKeyMementos.isEmpty() && mMotionMementos.isEmpty();
4045 }
4046
isHovering(int32_t deviceId,uint32_t source,int32_t displayId) const4047 bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source,
4048 int32_t displayId) const {
4049 for (size_t i = 0; i < mMotionMementos.size(); i++) {
4050 const MotionMemento& memento = mMotionMementos.itemAt(i);
4051 if (memento.deviceId == deviceId
4052 && memento.source == source
4053 && memento.displayId == displayId
4054 && memento.hovering) {
4055 return true;
4056 }
4057 }
4058 return false;
4059 }
4060
trackKey(const KeyEntry * entry,int32_t action,int32_t flags)4061 bool InputDispatcher::InputState::trackKey(const KeyEntry* entry,
4062 int32_t action, int32_t flags) {
4063 switch (action) {
4064 case AKEY_EVENT_ACTION_UP: {
4065 if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) {
4066 for (size_t i = 0; i < mFallbackKeys.size(); ) {
4067 if (mFallbackKeys.valueAt(i) == entry->keyCode) {
4068 mFallbackKeys.removeItemsAt(i);
4069 } else {
4070 i += 1;
4071 }
4072 }
4073 }
4074 ssize_t index = findKeyMemento(entry);
4075 if (index >= 0) {
4076 mKeyMementos.removeAt(index);
4077 return true;
4078 }
4079 /* FIXME: We can't just drop the key up event because that prevents creating
4080 * popup windows that are automatically shown when a key is held and then
4081 * dismissed when the key is released. The problem is that the popup will
4082 * not have received the original key down, so the key up will be considered
4083 * to be inconsistent with its observed state. We could perhaps handle this
4084 * by synthesizing a key down but that will cause other problems.
4085 *
4086 * So for now, allow inconsistent key up events to be dispatched.
4087 *
4088 #if DEBUG_OUTBOUND_EVENT_DETAILS
4089 ALOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, "
4090 "keyCode=%d, scanCode=%d",
4091 entry->deviceId, entry->source, entry->keyCode, entry->scanCode);
4092 #endif
4093 return false;
4094 */
4095 return true;
4096 }
4097
4098 case AKEY_EVENT_ACTION_DOWN: {
4099 ssize_t index = findKeyMemento(entry);
4100 if (index >= 0) {
4101 mKeyMementos.removeAt(index);
4102 }
4103 addKeyMemento(entry, flags);
4104 return true;
4105 }
4106
4107 default:
4108 return true;
4109 }
4110 }
4111
trackMotion(const MotionEntry * entry,int32_t action,int32_t flags)4112 bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry,
4113 int32_t action, int32_t flags) {
4114 int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK;
4115 switch (actionMasked) {
4116 case AMOTION_EVENT_ACTION_UP:
4117 case AMOTION_EVENT_ACTION_CANCEL: {
4118 ssize_t index = findMotionMemento(entry, false /*hovering*/);
4119 if (index >= 0) {
4120 mMotionMementos.removeAt(index);
4121 return true;
4122 }
4123 #if DEBUG_OUTBOUND_EVENT_DETAILS
4124 ALOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, "
4125 "actionMasked=%d",
4126 entry->deviceId, entry->source, actionMasked);
4127 #endif
4128 return false;
4129 }
4130
4131 case AMOTION_EVENT_ACTION_DOWN: {
4132 ssize_t index = findMotionMemento(entry, false /*hovering*/);
4133 if (index >= 0) {
4134 mMotionMementos.removeAt(index);
4135 }
4136 addMotionMemento(entry, flags, false /*hovering*/);
4137 return true;
4138 }
4139
4140 case AMOTION_EVENT_ACTION_POINTER_UP:
4141 case AMOTION_EVENT_ACTION_POINTER_DOWN:
4142 case AMOTION_EVENT_ACTION_MOVE: {
4143 if (entry->source & AINPUT_SOURCE_CLASS_NAVIGATION) {
4144 // Trackballs can send MOVE events with a corresponding DOWN or UP. There's no need to
4145 // generate cancellation events for these since they're based in relative rather than
4146 // absolute units.
4147 return true;
4148 }
4149
4150 ssize_t index = findMotionMemento(entry, false /*hovering*/);
4151
4152 if (entry->source & AINPUT_SOURCE_CLASS_JOYSTICK) {
4153 // Joysticks can send MOVE events without a corresponding DOWN or UP. Since all
4154 // joystick axes are normalized to [-1, 1] we can trust that 0 means it's neutral. Any
4155 // other value and we need to track the motion so we can send cancellation events for
4156 // anything generating fallback events (e.g. DPad keys for joystick movements).
4157 if (index >= 0) {
4158 if (entry->pointerCoords[0].isEmpty()) {
4159 mMotionMementos.removeAt(index);
4160 } else {
4161 MotionMemento& memento = mMotionMementos.editItemAt(index);
4162 memento.setPointers(entry);
4163 }
4164 } else if (!entry->pointerCoords[0].isEmpty()) {
4165 addMotionMemento(entry, flags, false /*hovering*/);
4166 }
4167
4168 // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP.
4169 return true;
4170 }
4171 if (index >= 0) {
4172 MotionMemento& memento = mMotionMementos.editItemAt(index);
4173 memento.setPointers(entry);
4174 return true;
4175 }
4176 #if DEBUG_OUTBOUND_EVENT_DETAILS
4177 ALOGD("Dropping inconsistent motion pointer up/down or move event: "
4178 "deviceId=%d, source=%08x, actionMasked=%d",
4179 entry->deviceId, entry->source, actionMasked);
4180 #endif
4181 return false;
4182 }
4183
4184 case AMOTION_EVENT_ACTION_HOVER_EXIT: {
4185 ssize_t index = findMotionMemento(entry, true /*hovering*/);
4186 if (index >= 0) {
4187 mMotionMementos.removeAt(index);
4188 return true;
4189 }
4190 #if DEBUG_OUTBOUND_EVENT_DETAILS
4191 ALOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x",
4192 entry->deviceId, entry->source);
4193 #endif
4194 return false;
4195 }
4196
4197 case AMOTION_EVENT_ACTION_HOVER_ENTER:
4198 case AMOTION_EVENT_ACTION_HOVER_MOVE: {
4199 ssize_t index = findMotionMemento(entry, true /*hovering*/);
4200 if (index >= 0) {
4201 mMotionMementos.removeAt(index);
4202 }
4203 addMotionMemento(entry, flags, true /*hovering*/);
4204 return true;
4205 }
4206
4207 default:
4208 return true;
4209 }
4210 }
4211
findKeyMemento(const KeyEntry * entry) const4212 ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const {
4213 for (size_t i = 0; i < mKeyMementos.size(); i++) {
4214 const KeyMemento& memento = mKeyMementos.itemAt(i);
4215 if (memento.deviceId == entry->deviceId
4216 && memento.source == entry->source
4217 && memento.keyCode == entry->keyCode
4218 && memento.scanCode == entry->scanCode) {
4219 return i;
4220 }
4221 }
4222 return -1;
4223 }
4224
findMotionMemento(const MotionEntry * entry,bool hovering) const4225 ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry,
4226 bool hovering) const {
4227 for (size_t i = 0; i < mMotionMementos.size(); i++) {
4228 const MotionMemento& memento = mMotionMementos.itemAt(i);
4229 if (memento.deviceId == entry->deviceId
4230 && memento.source == entry->source
4231 && memento.displayId == entry->displayId
4232 && memento.hovering == hovering) {
4233 return i;
4234 }
4235 }
4236 return -1;
4237 }
4238
addKeyMemento(const KeyEntry * entry,int32_t flags)4239 void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) {
4240 mKeyMementos.push();
4241 KeyMemento& memento = mKeyMementos.editTop();
4242 memento.deviceId = entry->deviceId;
4243 memento.source = entry->source;
4244 memento.keyCode = entry->keyCode;
4245 memento.scanCode = entry->scanCode;
4246 memento.metaState = entry->metaState;
4247 memento.flags = flags;
4248 memento.downTime = entry->downTime;
4249 memento.policyFlags = entry->policyFlags;
4250 }
4251
addMotionMemento(const MotionEntry * entry,int32_t flags,bool hovering)4252 void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry,
4253 int32_t flags, bool hovering) {
4254 mMotionMementos.push();
4255 MotionMemento& memento = mMotionMementos.editTop();
4256 memento.deviceId = entry->deviceId;
4257 memento.source = entry->source;
4258 memento.flags = flags;
4259 memento.xPrecision = entry->xPrecision;
4260 memento.yPrecision = entry->yPrecision;
4261 memento.downTime = entry->downTime;
4262 memento.displayId = entry->displayId;
4263 memento.setPointers(entry);
4264 memento.hovering = hovering;
4265 memento.policyFlags = entry->policyFlags;
4266 }
4267
setPointers(const MotionEntry * entry)4268 void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) {
4269 pointerCount = entry->pointerCount;
4270 for (uint32_t i = 0; i < entry->pointerCount; i++) {
4271 pointerProperties[i].copyFrom(entry->pointerProperties[i]);
4272 pointerCoords[i].copyFrom(entry->pointerCoords[i]);
4273 }
4274 }
4275
synthesizeCancelationEvents(nsecs_t currentTime,Vector<EventEntry * > & outEvents,const CancelationOptions & options)4276 void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime,
4277 Vector<EventEntry*>& outEvents, const CancelationOptions& options) {
4278 for (size_t i = 0; i < mKeyMementos.size(); i++) {
4279 const KeyMemento& memento = mKeyMementos.itemAt(i);
4280 if (shouldCancelKey(memento, options)) {
4281 outEvents.push(new KeyEntry(currentTime,
4282 memento.deviceId, memento.source, memento.policyFlags,
4283 AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED,
4284 memento.keyCode, memento.scanCode, memento.metaState, 0, memento.downTime));
4285 }
4286 }
4287
4288 for (size_t i = 0; i < mMotionMementos.size(); i++) {
4289 const MotionMemento& memento = mMotionMementos.itemAt(i);
4290 if (shouldCancelMotion(memento, options)) {
4291 outEvents.push(new MotionEntry(currentTime,
4292 memento.deviceId, memento.source, memento.policyFlags,
4293 memento.hovering
4294 ? AMOTION_EVENT_ACTION_HOVER_EXIT
4295 : AMOTION_EVENT_ACTION_CANCEL,
4296 memento.flags, 0, 0, 0, 0,
4297 memento.xPrecision, memento.yPrecision, memento.downTime,
4298 memento.displayId,
4299 memento.pointerCount, memento.pointerProperties, memento.pointerCoords,
4300 0, 0));
4301 }
4302 }
4303 }
4304
clear()4305 void InputDispatcher::InputState::clear() {
4306 mKeyMementos.clear();
4307 mMotionMementos.clear();
4308 mFallbackKeys.clear();
4309 }
4310
copyPointerStateTo(InputState & other) const4311 void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
4312 for (size_t i = 0; i < mMotionMementos.size(); i++) {
4313 const MotionMemento& memento = mMotionMementos.itemAt(i);
4314 if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
4315 for (size_t j = 0; j < other.mMotionMementos.size(); ) {
4316 const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j);
4317 if (memento.deviceId == otherMemento.deviceId
4318 && memento.source == otherMemento.source
4319 && memento.displayId == otherMemento.displayId) {
4320 other.mMotionMementos.removeAt(j);
4321 } else {
4322 j += 1;
4323 }
4324 }
4325 other.mMotionMementos.push(memento);
4326 }
4327 }
4328 }
4329
getFallbackKey(int32_t originalKeyCode)4330 int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) {
4331 ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
4332 return index >= 0 ? mFallbackKeys.valueAt(index) : -1;
4333 }
4334
setFallbackKey(int32_t originalKeyCode,int32_t fallbackKeyCode)4335 void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode,
4336 int32_t fallbackKeyCode) {
4337 ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
4338 if (index >= 0) {
4339 mFallbackKeys.replaceValueAt(index, fallbackKeyCode);
4340 } else {
4341 mFallbackKeys.add(originalKeyCode, fallbackKeyCode);
4342 }
4343 }
4344
removeFallbackKey(int32_t originalKeyCode)4345 void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) {
4346 mFallbackKeys.removeItem(originalKeyCode);
4347 }
4348
shouldCancelKey(const KeyMemento & memento,const CancelationOptions & options)4349 bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento,
4350 const CancelationOptions& options) {
4351 if (options.keyCode != -1 && memento.keyCode != options.keyCode) {
4352 return false;
4353 }
4354
4355 if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
4356 return false;
4357 }
4358
4359 switch (options.mode) {
4360 case CancelationOptions::CANCEL_ALL_EVENTS:
4361 case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4362 return true;
4363 case CancelationOptions::CANCEL_FALLBACK_EVENTS:
4364 return memento.flags & AKEY_EVENT_FLAG_FALLBACK;
4365 default:
4366 return false;
4367 }
4368 }
4369
shouldCancelMotion(const MotionMemento & memento,const CancelationOptions & options)4370 bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento,
4371 const CancelationOptions& options) {
4372 if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
4373 return false;
4374 }
4375
4376 switch (options.mode) {
4377 case CancelationOptions::CANCEL_ALL_EVENTS:
4378 return true;
4379 case CancelationOptions::CANCEL_POINTER_EVENTS:
4380 return memento.source & AINPUT_SOURCE_CLASS_POINTER;
4381 case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4382 return !(memento.source & AINPUT_SOURCE_CLASS_POINTER);
4383 default:
4384 return false;
4385 }
4386 }
4387
4388
4389 // --- InputDispatcher::Connection ---
4390
Connection(const sp<InputChannel> & inputChannel,const sp<InputWindowHandle> & inputWindowHandle,bool monitor)4391 InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel,
4392 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) :
4393 status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle),
4394 monitor(monitor),
4395 inputPublisher(inputChannel), inputPublisherBlocked(false) {
4396 }
4397
~Connection()4398 InputDispatcher::Connection::~Connection() {
4399 }
4400
getWindowName() const4401 const char* InputDispatcher::Connection::getWindowName() const {
4402 if (inputWindowHandle != NULL) {
4403 return inputWindowHandle->getName().string();
4404 }
4405 if (monitor) {
4406 return "monitor";
4407 }
4408 return "?";
4409 }
4410
getStatusLabel() const4411 const char* InputDispatcher::Connection::getStatusLabel() const {
4412 switch (status) {
4413 case STATUS_NORMAL:
4414 return "NORMAL";
4415
4416 case STATUS_BROKEN:
4417 return "BROKEN";
4418
4419 case STATUS_ZOMBIE:
4420 return "ZOMBIE";
4421
4422 default:
4423 return "UNKNOWN";
4424 }
4425 }
4426
findWaitQueueEntry(uint32_t seq)4427 InputDispatcher::DispatchEntry* InputDispatcher::Connection::findWaitQueueEntry(uint32_t seq) {
4428 for (DispatchEntry* entry = waitQueue.head; entry != NULL; entry = entry->next) {
4429 if (entry->seq == seq) {
4430 return entry;
4431 }
4432 }
4433 return NULL;
4434 }
4435
4436
4437 // --- InputDispatcher::CommandEntry ---
4438
CommandEntry(Command command)4439 InputDispatcher::CommandEntry::CommandEntry(Command command) :
4440 command(command), eventTime(0), keyEntry(NULL), userActivityEventType(0),
4441 seq(0), handled(false) {
4442 }
4443
~CommandEntry()4444 InputDispatcher::CommandEntry::~CommandEntry() {
4445 }
4446
4447
4448 // --- InputDispatcher::TouchState ---
4449
TouchState()4450 InputDispatcher::TouchState::TouchState() :
4451 down(false), split(false), deviceId(-1), source(0), displayId(-1) {
4452 }
4453
~TouchState()4454 InputDispatcher::TouchState::~TouchState() {
4455 }
4456
reset()4457 void InputDispatcher::TouchState::reset() {
4458 down = false;
4459 split = false;
4460 deviceId = -1;
4461 source = 0;
4462 displayId = -1;
4463 windows.clear();
4464 }
4465
copyFrom(const TouchState & other)4466 void InputDispatcher::TouchState::copyFrom(const TouchState& other) {
4467 down = other.down;
4468 split = other.split;
4469 deviceId = other.deviceId;
4470 source = other.source;
4471 displayId = other.displayId;
4472 windows = other.windows;
4473 }
4474
addOrUpdateWindow(const sp<InputWindowHandle> & windowHandle,int32_t targetFlags,BitSet32 pointerIds)4475 void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
4476 int32_t targetFlags, BitSet32 pointerIds) {
4477 if (targetFlags & InputTarget::FLAG_SPLIT) {
4478 split = true;
4479 }
4480
4481 for (size_t i = 0; i < windows.size(); i++) {
4482 TouchedWindow& touchedWindow = windows.editItemAt(i);
4483 if (touchedWindow.windowHandle == windowHandle) {
4484 touchedWindow.targetFlags |= targetFlags;
4485 if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
4486 touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS;
4487 }
4488 touchedWindow.pointerIds.value |= pointerIds.value;
4489 return;
4490 }
4491 }
4492
4493 windows.push();
4494
4495 TouchedWindow& touchedWindow = windows.editTop();
4496 touchedWindow.windowHandle = windowHandle;
4497 touchedWindow.targetFlags = targetFlags;
4498 touchedWindow.pointerIds = pointerIds;
4499 }
4500
removeWindow(const sp<InputWindowHandle> & windowHandle)4501 void InputDispatcher::TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) {
4502 for (size_t i = 0; i < windows.size(); i++) {
4503 if (windows.itemAt(i).windowHandle == windowHandle) {
4504 windows.removeAt(i);
4505 return;
4506 }
4507 }
4508 }
4509
filterNonAsIsTouchWindows()4510 void InputDispatcher::TouchState::filterNonAsIsTouchWindows() {
4511 for (size_t i = 0 ; i < windows.size(); ) {
4512 TouchedWindow& window = windows.editItemAt(i);
4513 if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS
4514 | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) {
4515 window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK;
4516 window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS;
4517 i += 1;
4518 } else {
4519 windows.removeAt(i);
4520 }
4521 }
4522 }
4523
getFirstForegroundWindowHandle() const4524 sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const {
4525 for (size_t i = 0; i < windows.size(); i++) {
4526 const TouchedWindow& window = windows.itemAt(i);
4527 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4528 return window.windowHandle;
4529 }
4530 }
4531 return NULL;
4532 }
4533
isSlippery() const4534 bool InputDispatcher::TouchState::isSlippery() const {
4535 // Must have exactly one foreground window.
4536 bool haveSlipperyForegroundWindow = false;
4537 for (size_t i = 0; i < windows.size(); i++) {
4538 const TouchedWindow& window = windows.itemAt(i);
4539 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4540 if (haveSlipperyForegroundWindow
4541 || !(window.windowHandle->getInfo()->layoutParamsFlags
4542 & InputWindowInfo::FLAG_SLIPPERY)) {
4543 return false;
4544 }
4545 haveSlipperyForegroundWindow = true;
4546 }
4547 }
4548 return haveSlipperyForegroundWindow;
4549 }
4550
4551
4552 // --- InputDispatcherThread ---
4553
InputDispatcherThread(const sp<InputDispatcherInterface> & dispatcher)4554 InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) :
4555 Thread(/*canCallJava*/ true), mDispatcher(dispatcher) {
4556 }
4557
~InputDispatcherThread()4558 InputDispatcherThread::~InputDispatcherThread() {
4559 }
4560
threadLoop()4561 bool InputDispatcherThread::threadLoop() {
4562 mDispatcher->dispatchOnce();
4563 return true;
4564 }
4565
4566 } // namespace android
4567