Searched refs:TYPE_MOTION (Results 1 – 4 of 4) sorted by relevance
49 TYPE_MOTION = 2, enumerator
78 case TYPE_MOTION: in isValid()92 case TYPE_MOTION: in size()327 msg.header.type = InputMessage::TYPE_MOTION; in publishMotionEvent()
375 case EventEntry::TYPE_MOTION: { in dispatchOnceInnerLocked()436 case EventEntry::TYPE_MOTION: { in enqueueInboundEventLocked()541 case EventEntry::TYPE_MOTION: { in dropInboundEventLocked()1774 case EventEntry::TYPE_MOTION: { in pokeUserActivityLocked()1824 ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION); in prepareDispatchCycleLocked()1907 case EventEntry::TYPE_MOTION: { in enqueueDispatchEntryLocked()1992 case EventEntry::TYPE_MOTION: { in startDispatchCycleLocked()2250 case EventEntry::TYPE_MOTION: in synthesizeCancelationEventsForConnectionLocked()3581 } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) { in doDispatchCycleFinishedLockedInterruptible()3973 EventEntry(TYPE_MOTION, eventTime, policyFlags), in MotionEntry()
434 TYPE_MOTION enumerator