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Searched refs:TYPE_MOTION (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/include/input/
DInputTransport.h49 TYPE_MOTION = 2, enumerator
/frameworks/native/libs/input/
DInputTransport.cpp78 case TYPE_MOTION: in isValid()
92 case TYPE_MOTION: in size()
327 msg.header.type = InputMessage::TYPE_MOTION; in publishMotionEvent()
/frameworks/native/services/inputflinger/
DInputDispatcher.cpp375 case EventEntry::TYPE_MOTION: { in dispatchOnceInnerLocked()
436 case EventEntry::TYPE_MOTION: { in enqueueInboundEventLocked()
541 case EventEntry::TYPE_MOTION: { in dropInboundEventLocked()
1774 case EventEntry::TYPE_MOTION: { in pokeUserActivityLocked()
1824 ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION); in prepareDispatchCycleLocked()
1907 case EventEntry::TYPE_MOTION: { in enqueueDispatchEntryLocked()
1992 case EventEntry::TYPE_MOTION: { in startDispatchCycleLocked()
2250 case EventEntry::TYPE_MOTION: in synthesizeCancelationEventsForConnectionLocked()
3581 } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) { in doDispatchCycleFinishedLockedInterruptible()
3973 EventEntry(TYPE_MOTION, eventTime, policyFlags), in MotionEntry()
DInputDispatcher.h434 TYPE_MOTION enumerator