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Searched refs:ffEffectPlaying (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DEventHub.cpp152 ffEffectPlaying(false), ffEffectId(-1), controllerNumber(0), in Device()
666 device->ffEffectPlaying = true; in vibrate()
674 if (device->ffEffectPlaying) { in cancelVibrate()
675 device->ffEffectPlaying = false; in cancelVibrate()
DEventHub.h361 bool ffEffectPlaying; member