Searched refs:getInputChannelName (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/core/jni/ |
D | android_view_InputEventReceiver.cpp | 81 const char* getInputChannelName() { in getInputChannelName() function in android::NativeInputEventReceiver 96 ALOGD("channel '%s' ~ Initializing input event receiver.", getInputChannelName()); in NativeInputEventReceiver() 112 ALOGD("channel '%s' ~ Disposing input event receiver.", getInputChannelName()); in dispose() 120 ALOGD("channel '%s' ~ Finished input event.", getInputChannelName()); in finishInputEvent() 128 "Enqueued for later.", getInputChannelName()); in finishInputEvent() 140 getInputChannelName(), status); in finishInputEvent() 164 "events=0x%x", getInputChannelName(), events); in handleEvent() 186 getInputChannelName(), i, mFinishQueue.size()); in handleEvent() 192 getInputChannelName(), status); in handleEvent() 205 getInputChannelName(), mFinishQueue.size()); in handleEvent() [all …]
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D | android_view_InputEventSender.cpp | 71 const char* getInputChannelName() { in getInputChannelName() function in android::NativeInputEventSender 87 ALOGD("channel '%s' ~ Initializing input event sender.", getInputChannelName()); in NativeInputEventSender() 104 ALOGD("channel '%s' ~ Disposing input event sender.", getInputChannelName()); in dispose() 112 ALOGD("channel '%s' ~ Sending key event, seq=%u.", getInputChannelName(), seq); in sendKeyEvent() 122 getInputChannelName(), status); in sendKeyEvent() 131 ALOGD("channel '%s' ~ Sending motion event, seq=%u.", getInputChannelName(), seq); in sendMotionEvent() 148 getInputChannelName(), status); in sendMotionEvent() 163 "events=0x%x", getInputChannelName(), events); in handleEvent() 171 "events=0x%x", getInputChannelName(), events); in handleEvent() 183 ALOGD("channel '%s' ~ Receiving finished signals.", getInputChannelName()); in receiveFinishedSignals() [all …]
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/frameworks/native/services/inputflinger/ |
D | InputDispatcher.cpp | 1807 connection->getInputChannelName(), inputTarget->flags, in prepareDispatchCycleLocked() 1817 connection->getInputChannelName(), connection->getStatusLabel()); in prepareDispatchCycleLocked() 1835 connection->getInputChannelName()); in prepareDispatchCycleLocked() 1899 connection->getInputChannelName()); in enqueueDispatchEntryLocked() 1927 connection->getInputChannelName()); in enqueueDispatchEntryLocked() 1944 connection->getInputChannelName()); in enqueueDispatchEntryLocked() 1967 connection->getInputChannelName()); in startDispatchCycleLocked() 2051 "event to it, status=%d", connection->getInputChannelName(), status); in startDispatchCycleLocked() 2059 connection->getInputChannelName()); in startDispatchCycleLocked() 2065 "status=%d", connection->getInputChannelName(), status); in startDispatchCycleLocked() [all …]
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D | InputDispatcher.h | 835 inline const char* getInputChannelName() const { return inputChannel->getName().string(); } in getInputChannelName() function
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