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Searched refs:inputState (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/services/core/java/com/android/server/tv/
DTvInputManagerService.java347 TvInputState inputState = userState.inputMap.get(info.getId()); in buildTvInputListLocked() local
348 if (inputState == null) { in buildTvInputListLocked()
349 inputState = new TvInputState(); in buildTvInputListLocked()
351 inputState.info = info; in buildTvInputListLocked()
352 inputMap.put(info.getId(), inputState); in buildTvInputListLocked() local
847 TvInputState inputState = userState.inputMap.get(inputId); in updateTvInputInfoLocked() local
848 if (inputState == null) { in updateTvInputInfoLocked()
852 inputState.info = inputInfo; in updateTvInputInfoLocked()
865 TvInputState inputState = userState.inputMap.get(inputId); in setStateLocked() local
866 ServiceState serviceState = userState.serviceStateMap.get(inputState.info.getComponent()); in setStateLocked()
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/frameworks/native/services/inputflinger/
DInputDispatcher.cpp1895 if (!connection->inputState.trackKey(keyEntry, in enqueueDispatchEntryLocked()
1923 && !connection->inputState.isHovering( in enqueueDispatchEntryLocked()
1940 if (!connection->inputState.trackMotion(motionEntry, in enqueueDispatchEntryLocked()
2233 connection->inputState.synthesizeCancelationEvents(currentTime, in synthesizeCancelationEventsForConnectionLocked()
3100 fromConnection->inputState.copyPointerStateTo(toConnection->inputState); in transferTouchFocus()
3615 int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode); in afterKeyEventLockedInterruptible()
3617 connection->inputState.removeFallbackKey(originalKeyCode); in afterKeyEventLockedInterruptible()
3652 connection->inputState.removeFallbackKey(originalKeyCode); in afterKeyEventLockedInterruptible()
3689 connection->inputState.removeFallbackKey(originalKeyCode); in afterKeyEventLockedInterruptible()
3701 connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode); in afterKeyEventLockedInterruptible()
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DInputDispatcher.h819 InputState inputState; variable