/frameworks/base/core/tests/coretests/src/android/widget/espresso/ |
D | DragAction.java | 66 UiController uiController, float[] coordinates, float[] precision) { 68 uiController, coordinates, precision) 77 float[] startCoordinates, float[] endCoordinates, float[] precision) { in sendSwipe() argument 79 uiController, downMotion, startCoordinates, endCoordinates, precision); in sendSwipe() 101 UiController uiController, float[] coordinates, float[] precision) { 102 return performDoubleTap(uiController, coordinates, precision); 109 float[] startCoordinates, float[] endCoordinates, float[] precision) { in sendSwipe() argument 111 uiController, downMotion, startCoordinates, endCoordinates, precision); in sendSwipe() 132 UiController uiController, float[] coordinates, float[] precision) { 134 uiController, coordinates, precision) [all …]
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D | MouseClickAction.java | 44 float[] precision) { in sendTap() argument 45 Tapper.Status stat = sendSingleTap(uiController, coordinates, precision); in sendTap() 58 stat = sendSingleTap(uiController, coordinates, precision); in sendTap() 75 float[] coordinates, float[] precision) { in sendSingleTap() argument 76 DownResultHolder res = MotionEvents.sendDown(uiController, coordinates, precision); in sendSingleTap()
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/frameworks/rs/api/ |
D | rs_vector_math.spec | 23 The precision of the mathematical operations on 32 bit floats is affected by the pragmas 27 Different precision/speed tradeoffs can be achieved by using variants of the common math 29 <li>native_: May have custom hardware implementations with weaker precision. Additionally, 126 The precision is what would be expected from doing the computation using 16 bit floating 144 The precision is what would be expected from doing the computation using 16 bit floating 165 The precision is what would be expected from doing the computation using 16 bit floating
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D | rs_math.spec | 35 The precision of the mathematical operations on 32 bit floats is affected by the pragmas 41 Different precision/speed tradeoffs can be achieved by using variants of the common math 43 <li>native_: May have custom hardware implementations with weaker precision. Additionally, 907 This function is similar to @mad(). fma() retains full precision of the multiplied result 909 This extra precision is not guaranteed in rs_fp_relaxed mode. 1125 summary: Reciprocal computed to 16 bit precision 1129 The precision is that of a 16 bit floating point value. 1141 summary: Reciprocal of a square root computed to 16 bit precision 1145 The precision is that of a 16 bit floating point value. 1157 summary: Square root computed to 16 bit precision [all …]
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/frameworks/rs/scriptc/ |
D | rs_vector_math.rsh | 25 * The precision of the mathematical operations on 32 bit floats is affected by the pragmas 28 * Different precision/speed tradeoffs can be achieved by using variants of the common math 30 * - native_: May have custom hardware implementations with weaker precision. Additionally, 143 * The precision is what would be expected from doing the computation using 16 bit floating 173 * The precision is what would be expected from doing the computation using 16 bit floating 206 * The precision is what would be expected from doing the computation using 16 bit floating
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D | rs_math.rsh | 37 * The precision of the mathematical operations on 32 bit floats is affected by the pragmas 43 * Different precision/speed tradeoffs can be achieved by using variants of the common math 45 * - native_: May have custom hardware implementations with weaker precision. Additionally, 1706 * This function is similar to mad(). fma() retains full precision of the multiplied result 1708 * This extra precision is not guaranteed in rs_fp_relaxed mode. 2071 * half_recip: Reciprocal computed to 16 bit precision 2075 * The precision is that of a 16 bit floating point value. 2100 * half_rsqrt: Reciprocal of a square root computed to 16 bit precision 2104 * The precision is that of a 16 bit floating point value. 2129 * half_sqrt: Square root computed to 16 bit precision [all …]
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
D | AutoFixFilter.java | 201 long precision = (256l * 256l - 1l); in prepare() local 205 long temp = normal_cdf[i] * precision / histDim; in prepare()
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/frameworks/base/docs/html/ndk/guides/ |
D | cpu-features.jd | 108 16 hardware double-precision FP registers.</p></dd> 111 <dd> Indicates that the device's CPU supports 32 hardware double-precision FP registers instead of 112 16. Even when there are 32 hardware double-precision FP registers, there are still only 32 113 single-precision registers mapped to the same register banks.</dd>
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/frameworks/av/media/libstagefright/codecs/amrwbenc/inc/ |
D | lag_wind.tab | 24 | Special double precision format. See "math_op.c" |
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/frameworks/base/docs/html/guide/topics/renderscript/ |
D | compute.jd | 119 <h4>Setting floating point precision</h4> 121 <p>You can control the required level of floating point precision in a script. This is useful if 123 different level of floating point precision:</p> 128 floating point precision as outlined by the IEEE 754-2008 standard. 133 compliance and can tolerate less precision. This mode enables flush-to-zero for denorms and 138 <li><code>#pragma rs_fp_imprecise</code> - For apps that don’t have stringent precision 152 precision (such as SIMD CPU instructions).</p>
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/frameworks/base/core/res/res/raw/ |
D | color_fade_frag.frag | 3 precision mediump float;
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/frameworks/base/docs/html/ndk/guides/audio/ |
D | floating-point.jd | 39 <li>Floating-point calculations can sometimes lose arithmetic precision due to rounding or 57 <li>Use double precision floating-point for infrequent calculations,
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/frameworks/base/docs/html/guide/topics/renderscript/reference/ |
D | rs_vector_math.jd | 11 <p> The precision of the mathematical operations on 32 bit floats is affected by the pragmas 15 <p> Different precision/speed tradeoffs can be achieved by using variants of the common math 17 <li>native_: May have custom hardware implementations with weaker precision. Additionally, 256 <p> The precision is what would be expected from doing the computation using 16 bit floating 303 <p> The precision is what would be expected from doing the computation using 16 bit floating 354 <p> The precision is what would be expected from doing the computation using 16 bit floating
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D | overview.jd | 671 <p> The precision of the mathematical operations on 32 bit floats is affected by the pragmas 678 <p> Different precision/speed tradeoffs can be achieved by using variants of the common math 680 <li>native_: May have custom hardware implementations with weaker precision. Additionally, 1089 Reciprocal computed to 16 bit precision 1097 Reciprocal of a square root computed to 16 bit precision 1105 Square root computed to 16 bit precision 1722 <p> The precision of the mathematical operations on 32 bit floats is affected by the pragmas 1726 <p> Different precision/speed tradeoffs can be achieved by using variants of the common math 1728 <li>native_: May have custom hardware implementations with weaker precision. Additionally,
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/frameworks/base/core/java/com/android/internal/widget/ |
D | PointerLocationView.java | 840 public FasterStringBuilder append(float value, int precision) { 842 for (int i = 0; i < precision; i++) { 849 if (precision != 0) { 853 append((int) (value * scale), precision);
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | checks.spec | 72 glGetShaderPrecisionFormat check range 1 check precision 1
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D | GLES20.spec | 71 …etShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
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/frameworks/av/services/audiopolicy/utilities/convert/ |
D | convert.h | 154 oss.precision(gFloatPrecision);
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/frameworks/support/design/tests/src/android/support/design/widget/ |
D | BottomSheetBehaviorTest.java | 143 float[] precision = mPrecisionDescriber.describePrecision(); in perform() local 149 MotionEvent downEvent = MotionEvents.sendDown(uiController, start, precision).down; in perform()
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 1086 int[] precision, in glGetShaderPrecisionFormat() argument 1096 java.nio.IntBuffer precision in glGetShaderPrecisionFormat() argument
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/frameworks/base/docs/html/training/location/ |
D | change-location-settings.jd | 119 - Use this setting to request location precision to within a city 132 - Use this setting to request city-level precision, which is
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D | retrieve-current.jd | 143 method to retrieve the device location. The precision of the location returned
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/frameworks/base/docs/html/design/wear/ |
D | principles.jd | 40 …ough photos on your phone, you’re using a large area of the display and precision isn't required. …
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/frameworks/base/core/jni/ |
D | android_opengl_GLES20.cpp | 3111 GLint *precision = (GLint *) 0; in android_glGetShaderPrecisionFormat__II_3II_3II() local 3157 precision = precision_base + precisionOffset; in android_glGetShaderPrecisionFormat__II_3II_3II() 3163 (GLint *)precision in android_glGetShaderPrecisionFormat__II_3II_3II() 3194 GLint *precision = (GLint *) 0; in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() local 3203 …precision = (GLint *)getPointer(_env, precision_buf, (jarray*)&_precisionArray, &_precisionRemaini… in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() 3214 if (precision == NULL) { in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() 3216 precision = (GLint *) (_precisionBase + _precisionBufferOffset); in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() 3222 (GLint *)precision in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() 3227 … _env->ReleaseIntArrayElements(_precisionArray, (jint*)precision, _exception ? JNI_ABORT : 0); in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
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/frameworks/base/docs/html/training/graphics/opengl/ |
D | draw.jd | 101 "precision mediump float;" +
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