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Searched refs:precision (Results 1 – 25 of 52) sorted by relevance

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/frameworks/base/core/tests/coretests/src/android/widget/espresso/
DDragAction.java66 UiController uiController, float[] coordinates, float[] precision) {
68 uiController, coordinates, precision)
77 float[] startCoordinates, float[] endCoordinates, float[] precision) { in sendSwipe() argument
79 uiController, downMotion, startCoordinates, endCoordinates, precision); in sendSwipe()
101 UiController uiController, float[] coordinates, float[] precision) {
102 return performDoubleTap(uiController, coordinates, precision);
109 float[] startCoordinates, float[] endCoordinates, float[] precision) { in sendSwipe() argument
111 uiController, downMotion, startCoordinates, endCoordinates, precision); in sendSwipe()
132 UiController uiController, float[] coordinates, float[] precision) {
134 uiController, coordinates, precision)
[all …]
DMouseClickAction.java44 float[] precision) { in sendTap() argument
45 Tapper.Status stat = sendSingleTap(uiController, coordinates, precision); in sendTap()
58 stat = sendSingleTap(uiController, coordinates, precision); in sendTap()
75 float[] coordinates, float[] precision) { in sendSingleTap() argument
76 DownResultHolder res = MotionEvents.sendDown(uiController, coordinates, precision); in sendSingleTap()
/frameworks/rs/api/
Drs_vector_math.spec23 The precision of the mathematical operations on 32 bit floats is affected by the pragmas
27 Different precision/speed tradeoffs can be achieved by using variants of the common math
29 <li>native_: May have custom hardware implementations with weaker precision. Additionally,
126 The precision is what would be expected from doing the computation using 16 bit floating
144 The precision is what would be expected from doing the computation using 16 bit floating
165 The precision is what would be expected from doing the computation using 16 bit floating
Drs_math.spec35 The precision of the mathematical operations on 32 bit floats is affected by the pragmas
41 Different precision/speed tradeoffs can be achieved by using variants of the common math
43 <li>native_: May have custom hardware implementations with weaker precision. Additionally,
907 This function is similar to @mad(). fma() retains full precision of the multiplied result
909 This extra precision is not guaranteed in rs_fp_relaxed mode.
1125 summary: Reciprocal computed to 16 bit precision
1129 The precision is that of a 16 bit floating point value.
1141 summary: Reciprocal of a square root computed to 16 bit precision
1145 The precision is that of a 16 bit floating point value.
1157 summary: Square root computed to 16 bit precision
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/frameworks/rs/scriptc/
Drs_vector_math.rsh25 * The precision of the mathematical operations on 32 bit floats is affected by the pragmas
28 * Different precision/speed tradeoffs can be achieved by using variants of the common math
30 * - native_: May have custom hardware implementations with weaker precision. Additionally,
143 * The precision is what would be expected from doing the computation using 16 bit floating
173 * The precision is what would be expected from doing the computation using 16 bit floating
206 * The precision is what would be expected from doing the computation using 16 bit floating
Drs_math.rsh37 * The precision of the mathematical operations on 32 bit floats is affected by the pragmas
43 * Different precision/speed tradeoffs can be achieved by using variants of the common math
45 * - native_: May have custom hardware implementations with weaker precision. Additionally,
1706 * This function is similar to mad(). fma() retains full precision of the multiplied result
1708 * This extra precision is not guaranteed in rs_fp_relaxed mode.
2071 * half_recip: Reciprocal computed to 16 bit precision
2075 * The precision is that of a 16 bit floating point value.
2100 * half_rsqrt: Reciprocal of a square root computed to 16 bit precision
2104 * The precision is that of a 16 bit floating point value.
2129 * half_sqrt: Square root computed to 16 bit precision
[all …]
/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
DAutoFixFilter.java201 long precision = (256l * 256l - 1l); in prepare() local
205 long temp = normal_cdf[i] * precision / histDim; in prepare()
/frameworks/base/docs/html/ndk/guides/
Dcpu-features.jd108 16 hardware double-precision FP registers.</p></dd>
111 <dd> Indicates that the device's CPU supports 32 hardware double-precision FP registers instead of
112 16. Even when there are 32 hardware double-precision FP registers, there are still only 32
113 single-precision registers mapped to the same register banks.</dd>
/frameworks/av/media/libstagefright/codecs/amrwbenc/inc/
Dlag_wind.tab24 | Special double precision format. See "math_op.c" |
/frameworks/base/docs/html/guide/topics/renderscript/
Dcompute.jd119 <h4>Setting floating point precision</h4>
121 <p>You can control the required level of floating point precision in a script. This is useful if
123 different level of floating point precision:</p>
128 floating point precision as outlined by the IEEE 754-2008 standard.
133 compliance and can tolerate less precision. This mode enables flush-to-zero for denorms and
138 <li><code>#pragma rs_fp_imprecise</code> - For apps that don’t have stringent precision
152 precision (such as SIMD CPU instructions).</p>
/frameworks/base/core/res/res/raw/
Dcolor_fade_frag.frag3 precision mediump float;
/frameworks/base/docs/html/ndk/guides/audio/
Dfloating-point.jd39 <li>Floating-point calculations can sometimes lose arithmetic precision due to rounding or
57 <li>Use double precision floating-point for infrequent calculations,
/frameworks/base/docs/html/guide/topics/renderscript/reference/
Drs_vector_math.jd11 <p> The precision of the mathematical operations on 32 bit floats is affected by the pragmas
15 <p> Different precision/speed tradeoffs can be achieved by using variants of the common math
17 <li>native_: May have custom hardware implementations with weaker precision. Additionally,
256 <p> The precision is what would be expected from doing the computation using 16 bit floating
303 <p> The precision is what would be expected from doing the computation using 16 bit floating
354 <p> The precision is what would be expected from doing the computation using 16 bit floating
Doverview.jd671 <p> The precision of the mathematical operations on 32 bit floats is affected by the pragmas
678 <p> Different precision/speed tradeoffs can be achieved by using variants of the common math
680 <li>native_: May have custom hardware implementations with weaker precision. Additionally,
1089 Reciprocal computed to 16 bit precision
1097 Reciprocal of a square root computed to 16 bit precision
1105 Square root computed to 16 bit precision
1722 <p> The precision of the mathematical operations on 32 bit floats is affected by the pragmas
1726 <p> Different precision/speed tradeoffs can be achieved by using variants of the common math
1728 <li>native_: May have custom hardware implementations with weaker precision. Additionally,
/frameworks/base/core/java/com/android/internal/widget/
DPointerLocationView.java840 public FasterStringBuilder append(float value, int precision) {
842 for (int i = 0; i < precision; i++) {
849 if (precision != 0) {
853 append((int) (value * scale), precision);
/frameworks/native/opengl/tools/glgen/specs/gles11/
Dchecks.spec72 glGetShaderPrecisionFormat check range 1 check precision 1
DGLES20.spec71 …etShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
/frameworks/av/services/audiopolicy/utilities/convert/
Dconvert.h154 oss.precision(gFloatPrecision);
/frameworks/support/design/tests/src/android/support/design/widget/
DBottomSheetBehaviorTest.java143 float[] precision = mPrecisionDescriber.describePrecision(); in perform() local
149 MotionEvent downEvent = MotionEvents.sendDown(uiController, start, precision).down; in perform()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java1086 int[] precision, in glGetShaderPrecisionFormat() argument
1096 java.nio.IntBuffer precision in glGetShaderPrecisionFormat() argument
/frameworks/base/docs/html/training/location/
Dchange-location-settings.jd119 - Use this setting to request location precision to within a city
132 - Use this setting to request city-level precision, which is
Dretrieve-current.jd143 method to retrieve the device location. The precision of the location returned
/frameworks/base/docs/html/design/wear/
Dprinciples.jd40 …ough photos on your phone, you’re using a large area of the display and precision isn't required. …
/frameworks/base/core/jni/
Dandroid_opengl_GLES20.cpp3111 GLint *precision = (GLint *) 0; in android_glGetShaderPrecisionFormat__II_3II_3II() local
3157 precision = precision_base + precisionOffset; in android_glGetShaderPrecisionFormat__II_3II_3II()
3163 (GLint *)precision in android_glGetShaderPrecisionFormat__II_3II_3II()
3194 GLint *precision = (GLint *) 0; in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() local
3203precision = (GLint *)getPointer(_env, precision_buf, (jarray*)&_precisionArray, &_precisionRemaini… in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
3214 if (precision == NULL) { in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
3216 precision = (GLint *) (_precisionBase + _precisionBufferOffset); in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
3222 (GLint *)precision in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
3227 … _env->ReleaseIntArrayElements(_precisionArray, (jint*)precision, _exception ? JNI_ABORT : 0); in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
/frameworks/base/docs/html/training/graphics/opengl/
Ddraw.jd101 "precision mediump float;" +

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