Searched refs:textureState (Results 1 – 15 of 15) sorted by relevance
36 mCaches.textureState().bindTexture(mDitherTexture); in bindDitherTexture()73 mCaches.textureState().bindTexture(mDitherTexture); in bindDitherTexture()79 mCaches.textureState().deleteTexture(mDitherTexture); in clear()90 mCaches.textureState().activateTexture(textureSlot); in setupProgram()
89 caches.textureState().activateTexture(0); in copySurfaceInto()90 caches.textureState().bindTexture(texture); in copySurfaceInto()145 Caches::getInstance().textureState().bindTexture(GL_TEXTURE_EXTERNAL_OES, sourceTexId); in copySurfaceInto()183 caches.textureState().deleteTexture(texture); in copySurfaceInto()
55 mCaches.textureState().bindTexture(renderTarget, mId); in setWrapST()71 mCaches.textureState().bindTexture(renderTarget, mId); in setFilterMinMag()82 mCaches.textureState().deleteTexture(mId); in deleteTexture()113 mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId); in upload()235 mCaches.textureState().bindTexture(mId); in upload()
40 Caches::getInstance().textureState().bindTexture(mTexture); in Image()55 Caches::getInstance().textureState().deleteTexture(mTexture); in ~Image()
198 caches.textureState().activateTexture(0); in createRenderLayer()283 Caches::getInstance().textureState().activateTexture(0); in createTextureLayer()411 caches.textureState().activateTexture(0); in copyLayer()412 caches.textureState().bindTexture(texture); in copyLayer()453 caches.textureState().deleteTexture(texture); in copyLayer()
122 caches.textureState().activateTexture(0); in resize()183 caches.textureState().bindTexture(renderTarget, texture.mId); in bindTexture()204 caches.textureState().unbindTexture(texture.mId); in clearTexture()
60 caches->textureState().bindTexture(texture->id()); in bindTexture()186 caches.textureState().activateTexture(data.gradientSampler); in applyGradient()249 caches.textureState().activateTexture(data.bitmapSampler); in applyBitmap()348 caches.textureState().activateTexture(data.bitmapSampler); in applyLayer()
178 TextureState& textureState() { return *mTextureState; } in textureState() function
624 mCaches.textureState().activateTexture(0); in createLayer()756 mCaches.textureState().activateTexture(0); in composeLayer()1493 mCaches.textureState().activateTexture(0);1664 mCaches.textureState().activateTexture(0);1810 mCaches.textureState().activateTexture(0);1829 mCaches.textureState().activateTexture(0);1875 mCaches.textureState().activateTexture(0);1899 mCaches.textureState().activateTexture(0);1934 mCaches.textureState().activateTexture(0);1963 mCaches.textureState().activateTexture(0);[all …]
282 Caches::getInstance().textureState().activateTexture(0); in cacheBitmap()395 Caches::getInstance().textureState().activateTexture(0); in createCacheTexture()441 caches.textureState().activateTexture(0); in checkTextureUpdateForCache()442 caches.textureState().bindTexture(lastTextureId); in checkTextureUpdateForCache()
108 mCaches.textureState().activateTexture(0); in copyToLayer()109 mCaches.textureState().bindTexture(buffer->texture.id()); in copyToLayer()
378 mCaches.textureState().getShadowLutTexture(), GL_TEXTURE_2D, in setFillPaint()
203 renderer.caches().textureState().activateTexture(0); in renderTextShadow()
176 mCaches->textureState().resetActiveTexture(); in interruptForFunctorInvoke()194 mCaches->textureState().activateTexture(0); in resumeFromFunctorInvoke()195 mCaches->textureState().resetBoundTextures(); in resumeFromFunctorInvoke()305 mCaches->textureState().activateTexture(0); in render()307 mCaches->textureState().bindTexture(texture.target, texture.texture->id()); in render()
46 caches.textureState().activateTexture(0); in OffscreenBuffer()