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Searched refs:textureState (Results 1 – 15 of 15) sorted by relevance

/frameworks/base/libs/hwui/
DDither.cpp36 mCaches.textureState().bindTexture(mDitherTexture); in bindDitherTexture()
73 mCaches.textureState().bindTexture(mDitherTexture); in bindDitherTexture()
79 mCaches.textureState().deleteTexture(mDitherTexture); in clear()
90 mCaches.textureState().activateTexture(textureSlot); in setupProgram()
DReadback.cpp89 caches.textureState().activateTexture(0); in copySurfaceInto()
90 caches.textureState().bindTexture(texture); in copySurfaceInto()
145 Caches::getInstance().textureState().bindTexture(GL_TEXTURE_EXTERNAL_OES, sourceTexId); in copySurfaceInto()
183 caches.textureState().deleteTexture(texture); in copySurfaceInto()
DTexture.cpp55 mCaches.textureState().bindTexture(renderTarget, mId); in setWrapST()
71 mCaches.textureState().bindTexture(renderTarget, mId); in setFilterMinMag()
82 mCaches.textureState().deleteTexture(mId); in deleteTexture()
113 mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId); in upload()
235 mCaches.textureState().bindTexture(mId); in upload()
DImage.cpp40 Caches::getInstance().textureState().bindTexture(mTexture); in Image()
55 Caches::getInstance().textureState().deleteTexture(mTexture); in ~Image()
DLayerRenderer.cpp198 caches.textureState().activateTexture(0); in createRenderLayer()
283 Caches::getInstance().textureState().activateTexture(0); in createTextureLayer()
411 caches.textureState().activateTexture(0); in copyLayer()
412 caches.textureState().bindTexture(texture); in copyLayer()
453 caches.textureState().deleteTexture(texture); in copyLayer()
DLayer.cpp122 caches.textureState().activateTexture(0); in resize()
183 caches.textureState().bindTexture(renderTarget, texture.mId); in bindTexture()
204 caches.textureState().unbindTexture(texture.mId); in clearTexture()
DSkiaShader.cpp60 caches->textureState().bindTexture(texture->id()); in bindTexture()
186 caches.textureState().activateTexture(data.gradientSampler); in applyGradient()
249 caches.textureState().activateTexture(data.bitmapSampler); in applyBitmap()
348 caches.textureState().activateTexture(data.bitmapSampler); in applyLayer()
DCaches.h178 TextureState& textureState() { return *mTextureState; } in textureState() function
DOpenGLRenderer.cpp624 mCaches.textureState().activateTexture(0); in createLayer()
756 mCaches.textureState().activateTexture(0); in composeLayer()
1493 mCaches.textureState().activateTexture(0);
1664 mCaches.textureState().activateTexture(0);
1810 mCaches.textureState().activateTexture(0);
1829 mCaches.textureState().activateTexture(0);
1875 mCaches.textureState().activateTexture(0);
1899 mCaches.textureState().activateTexture(0);
1934 mCaches.textureState().activateTexture(0);
1963 mCaches.textureState().activateTexture(0);
[all …]
DFontRenderer.cpp282 Caches::getInstance().textureState().activateTexture(0); in cacheBitmap()
395 Caches::getInstance().textureState().activateTexture(0); in createCacheTexture()
441 caches.textureState().activateTexture(0); in checkTextureUpdateForCache()
442 caches.textureState().bindTexture(lastTextureId); in checkTextureUpdateForCache()
DBakedOpRenderer.cpp108 mCaches.textureState().activateTexture(0); in copyToLayer()
109 mCaches.textureState().bindTexture(buffer->texture.id()); in copyToLayer()
DGlopBuilder.cpp378 mCaches.textureState().getShadowLutTexture(), GL_TEXTURE_2D, in setFillPaint()
DBakedOpDispatcher.cpp203 renderer.caches().textureState().activateTexture(0); in renderTextShadow()
/frameworks/base/libs/hwui/renderstate/
DRenderState.cpp176 mCaches->textureState().resetActiveTexture(); in interruptForFunctorInvoke()
194 mCaches->textureState().activateTexture(0); in resumeFromFunctorInvoke()
195 mCaches->textureState().resetBoundTextures(); in resumeFromFunctorInvoke()
305 mCaches->textureState().activateTexture(0); in render()
307 mCaches->textureState().bindTexture(texture.target, texture.texture->id()); in render()
DOffscreenBufferPool.cpp46 caches.textureState().activateTexture(0); in OffscreenBuffer()