Searched refs:textureUnit (Results 1 – 7 of 7) sorted by relevance
/frameworks/base/libs/hwui/ |
D | SkiaShader.cpp | 121 GLuint* textureUnit, ProgramDescription* description, in tryStoreGradient() argument 164 outData->gradientSampler = (*textureUnit)++; in tryStoreGradient() 180 outData->ditherSampler = (*textureUnit)++; in tryStoreGradient() 203 GLuint* textureUnit, ProgramDescription* description, in tryStoreBitmap() argument 220 outData->bitmapSampler = (*textureUnit)++; in tryStoreBitmap() 282 const Matrix4& modelViewMatrix, GLuint* textureUnit, in storeCompose() argument 285 textureUnit, description, &outData->bitmapData), in storeCompose() 288 textureUnit, description, &outData->gradientData), in storeCompose() 293 GLuint* textureUnit, ProgramDescription* description, in tryStoreCompose() argument 311 transform, textureUnit, description, outData); in tryStoreCompose() [all …]
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D | Dither.cpp | 88 void Dither::setupProgram(Program& program, GLuint* textureUnit) { in setupProgram() argument 89 GLuint textureSlot = (*textureUnit)++; in setupProgram()
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D | Dither.h | 43 void setupProgram(Program& program, GLuint* textureUnit);
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D | SkiaShader.h | 91 GLuint* textureUnit, ProgramDescription* description,
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D | GlopBuilder.cpp | 650 GLuint textureUnit = mOutGlop->fill.texture.texture ? 1 : 0; in build() local 665 &textureUnit, &mDescription, &(mOutGlop->fill.skiaShaderData)); in build()
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/frameworks/base/libs/hwui/renderstate/ |
D | TextureState.cpp | 87 void TextureState::activateTexture(GLuint textureUnit) { in activateTexture() argument 88 LOG_ALWAYS_FATAL_IF(textureUnit >= kTextureUnitsCount, in activateTexture() 90 textureUnit, kTextureUnitsCount); in activateTexture() 91 if (mTextureUnit != textureUnit) { in activateTexture() 92 glActiveTexture(kTextureUnits[textureUnit]); in activateTexture() 93 mTextureUnit = textureUnit; in activateTexture()
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D | TextureState.h | 41 void activateTexture(GLuint textureUnit);
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