1 /* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef RENDERSTATE_TEXTURESTATE_H 17 #define RENDERSTATE_TEXTURESTATE_H 18 19 #include "Vertex.h" 20 #include "Texture.h" 21 22 #include <GLES2/gl2.h> 23 #include <GLES2/gl2ext.h> 24 #include <memory> 25 26 namespace android { 27 namespace uirenderer { 28 29 class Texture; 30 31 class TextureState { 32 friend class Caches; // TODO: move to RenderState 33 public: 34 35 void constructTexture(Caches& caches); 36 37 /** 38 * Activate the specified texture unit. The texture unit must 39 * be specified using an integer number (0 for GL_TEXTURE0 etc.) 40 */ 41 void activateTexture(GLuint textureUnit); 42 43 /** 44 * Invalidate the cached value of the active texture unit. 45 */ 46 void resetActiveTexture(); 47 48 /** 49 * Binds the specified texture as a GL_TEXTURE_2D texture. 50 * All texture bindings must be performed with this method or 51 * bindTexture(GLenum, GLuint). 52 */ 53 void bindTexture(GLuint texture); 54 55 /** 56 * Binds the specified texture with the specified render target. 57 * All texture bindings must be performed with this method or 58 * bindTexture(GLuint). 59 */ 60 void bindTexture(GLenum target, GLuint texture); 61 62 /** 63 * Deletes the specified texture and clears it from the cache 64 * of bound textures. 65 * All textures must be deleted using this method. 66 */ 67 void deleteTexture(GLuint texture); 68 69 /** 70 * Signals that the cache of bound textures should be cleared. 71 * Other users of the context may have altered which textures are bound. 72 */ 73 void resetBoundTextures(); 74 75 /** 76 * Clear the cache of bound textures. 77 */ 78 void unbindTexture(GLuint texture); 79 getShadowLutTexture()80 Texture* getShadowLutTexture() { return mShadowLutTexture.get(); } 81 82 private: 83 // total number of texture units available for use 84 static const int kTextureUnitsCount = 4; 85 86 TextureState(); 87 ~TextureState(); 88 GLuint mTextureUnit; 89 90 // Caches texture bindings for the GL_TEXTURE_2D target 91 GLuint mBoundTextures[kTextureUnitsCount]; 92 93 std::unique_ptr<Texture> mShadowLutTexture; 94 }; 95 96 } /* namespace uirenderer */ 97 } /* namespace android */ 98 99 #endif // RENDERSTATE_BLEND_H 100