Home
last modified time | relevance | path

Searched refs:vec2 (Results 1 – 11 of 11) sorted by relevance

/frameworks/base/core/res/res/raw/
Dcolor_fade_vert.vert4 attribute vec2 position;
5 attribute vec2 uv;
6 varying vec2 UV;
Dcolor_fade_frag.frag8 varying vec2 UV;
/frameworks/native/services/surfaceflinger/
DTransform.cpp172 vec2 Transform::transform(const vec2& v) const { in transform()
173 vec2 r; in transform()
189 vec2 Transform::transform(int x, int y) const in transform()
191 return transform(vec2(x,y)); in transform()
202 vec2 lt( bounds.left, bounds.top ); in transform()
203 vec2 rt( bounds.right, bounds.top ); in transform()
204 vec2 lb( bounds.left, bounds.bottom ); in transform()
205 vec2 rb( bounds.right, bounds.bottom ); in transform()
325 vec2 T(-x, -y); in inverse()
DTransform.h79 vec2 transform(int x, int y) const;
84 vec2 transform(const vec2& v) const;
DLayer.cpp1026 Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>());
1027 texCoords[0] = vec2(left, 1.0f - top);
1028 texCoords[1] = vec2(left, 1.0f - bottom);
1029 texCoords[2] = vec2(right, 1.0f - bottom);
1030 texCoords[3] = vec2(right, 1.0f - top);
1151 static void boundPoint(vec2* point, const Rect& crop) {
1179 vec2 lt = vec2(win.left, win.top);
1180 vec2 lb = vec2(win.left, win.bottom);
1181 vec2 rb = vec2(win.right, win.bottom);
1182 vec2 rt = vec2(win.right, win.top);
[all …]
/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/
DQuaternion.java55 double[] vec2 = normal(v2); in set() local
56 double[] axis = normal(cross(vec1, vec2)); in set()
57 double angle = Math.acos(dot(vec1, vec2)); in set()
63 double[] vec2 = normal(v2); in calcAngle() local
64 return Math.acos(Math.min(dot(vec1, vec2), 1)); in calcAngle()
69 double[] vec2 = normal(v2); in calcAxis() local
70 return normal(cross(vec1, vec2)); in calcAxis()
/frameworks/rs/java/tests/Balls/src/com/example/android/rs/balls/
Dball_physics.rs60 float2 vec2 = vec * vec;
61 float len2 = vec2.x + vec2.y;
79 float2 vec2 = vec * vec;
80 float len2 = max(2.f, vec2.x + vec2.y);
/frameworks/native/include/ui/
Dvec2.h86 typedef tvec2<float> vec2; typedef
/frameworks/native/services/surfaceflinger/RenderEngine/
DRenderEngine.cpp203 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); in fillRegionWithColor()
/frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/
Dvlc_encode.cpp2544 Int vec1, vec2, vec3; in find_pmvs() local
2571 vec2 = 3 ; in find_pmvs()
2583 vec2 = 3 ; in find_pmvs()
2595 vec2 = 4 ; in find_pmvs()
2607 vec2 = 1 ; in find_pmvs()
2619 vec2 = 1 ; in find_pmvs()
2693 p2x = motdata[yin2*nMBPerRow+xin2][vec2].x; in find_pmvs()
2694 p2y = motdata[yin2*nMBPerRow+xin2][vec2].y; in find_pmvs()
/frameworks/native/libs/ui/tests/
Dvec_test.cpp39 EXPECT_EQ(sizeof(vec2), sizeof(float)*2); in TEST_F()