Searched refs:rad (Results 1 – 1 of 1) sorted by relevance
136 void pointx_validate(void *con, const GGLcoord* v, GGLcoord rad) in pointx_validate() argument149 c->procs.pointx(con, v, rad); in pointx_validate()152 void pointx(void *con, const GGLcoord* v, GGLcoord rad) in pointx() argument155 GGLcoord halfSize = TRI_ROUND(rad) >> 1; in pointx()207 GGLcoord rad = ((size + 1)>>1); in aa_nice_pointx() local208 GGLint l = (v[0] - rad) >> TRI_FRACTION_BITS; in aa_nice_pointx()209 GGLint t = (v[1] - rad) >> TRI_FRACTION_BITS; in aa_nice_pointx()210 GGLint r = (v[0] + rad + (TRI_ONE-1)) >> TRI_FRACTION_BITS; in aa_nice_pointx()211 GGLint b = (v[1] + rad + (TRI_ONE-1)) >> TRI_FRACTION_BITS; in aa_nice_pointx()236 GGLcoord rr = rad*rad; in aa_nice_pointx()[all …]