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/external/vulkan-validation-layers/demos/smoke/
Dgenerate-dispatch-table23 """Generate Vulkan dispatch table.
35 def __init__(self, name, dispatch): argument
37 self.dispatch = dispatch
54 dispatch = c[dispatch_begin:dispatch_end]
55 if not dispatch.startswith("Vk"):
56 dispatch = None
58 return cls(name, dispatch)
61 if self.dispatch:
62 if self.dispatch in ["VkDevice", "VkQueue", "VkCommandBuffer"]:
73 return "Command(name=%s, dispatch=%s)" % \
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/external/clang/include/clang/AST/
DStmtVisitor.h37 #define DISPATCH(NAME, CLASS) \ macro
42 // If we have a binary expr, dispatch to the subcode of the binop. A smart in Visit()
47 case BO_PtrMemD: DISPATCH(BinPtrMemD, BinaryOperator); in Visit()
48 case BO_PtrMemI: DISPATCH(BinPtrMemI, BinaryOperator); in Visit()
49 case BO_Mul: DISPATCH(BinMul, BinaryOperator); in Visit()
50 case BO_Div: DISPATCH(BinDiv, BinaryOperator); in Visit()
51 case BO_Rem: DISPATCH(BinRem, BinaryOperator); in Visit()
52 case BO_Add: DISPATCH(BinAdd, BinaryOperator); in Visit()
53 case BO_Sub: DISPATCH(BinSub, BinaryOperator); in Visit()
54 case BO_Shl: DISPATCH(BinShl, BinaryOperator); in Visit()
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/external/llvm/test/CodeGen/X86/
Dwin32-seh-catchpad.ll11 to label %invoke.cont unwind label %catch.dispatch
13 catch.dispatch: ; preds = %entry
16 __except.ret: ; preds = %catch.dispatch
75 to label %__try.cont unwind label %catch.dispatch
77 catch.dispatch: ; preds = %entry
78 %cs1 = catchswitch within none [label %__except.ret] unwind label %catch.dispatch.11
80 __except.ret: ; preds = %catch.dispatch
86 to label %__try.cont.9 unwind label %catch.dispatch.5
88 catch.dispatch.5: ; preds = %__try.cont
89 %cs2 = catchswitch within none [label %__except.ret.7] unwind label %catch.dispatch.11
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Dfunclet-layout.ll15 to label %unreachable unwind label %catch.dispatch
17 catch.dispatch:
55 to label %unreachable unwind label %catch.dispatch
57 catch.dispatch: ; preds = %entry
60 catch: ; preds = %catch.dispatch
63 to label %unreachable unwind label %catch.dispatch.1
65 catch.dispatch.1: ; preds = %catch
68 catch.3: ; preds = %catch.dispatch.1
106 to label %try.cont unwind label %catch.dispatch
108 catch.dispatch: ; preds = %entry
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Dcatchpad-weight.ll31 to label %try.cont unwind label %catch.dispatch
33 catch.dispatch: ; preds = %entry
34 %cs1 = catchswitch within none [label %catch.5] unwind label %catch.dispatch.1
36 catch.5: ; preds = %catch.dispatch
45 catch.dispatch.1: ; preds = %catch.dispatch
46 %cs2 = catchswitch within none [label %catch.3] unwind label %catch.dispatch.2
48 catch.3: ; preds = %catch.dispatch.1
52 catch.dispatch.2: ; preds = %catch.dispatch.1
55 catch: ; preds = %catch.dispatch.2
Dtail-merge-wineh.ll54 to label %unreachable unwind label %catch.dispatch
56 catch.dispatch: ; preds = %entry
57 %cs1 = catchswitch within none [label %catch] unwind label %catch.dispatch.7
59 catch: ; preds = %catch.dispatch
70 to label %unreachable unwind label %catch.dispatch.2
72 catch.dispatch.2: ; preds = %try.cont
73 %cs2 = catchswitch within none [label %catch.4] unwind label %catch.dispatch.7
75 catch.4: ; preds = %catch.dispatch.2
85 catch.dispatch.7:
88 catch.9: ; preds = %catch.dispatch.7
/external/mesa3d/docs/
Ddispatch.html5 <title>GL Dispatch in Mesa</title>
9 <h1>GL Dispatch in Mesa</h1>
11 <p>Several factors combine to make efficient dispatch of OpenGL functions
14 with the issues around GL dispatch can safely skip ahead to the <a
17 <h2>1. Complexity of GL Dispatch</h2>
32 <p>This creates the first bit of dispatch complexity. An application can
54 address of the <em>dispatch table</em> associated with that context. The
55 dispatch table stores pointers to functions that actually implement
63 <li>Fetch the current dispatch table pointer.</li>
77 const struct _glapi_table * const dispatch = GET_DISPATCH();
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DlibGL.txt112 The glapi_x86.X and assyntax.h files implement x86-optimized dispatch
113 of GL functions. They are not required; C-based dispatch can be used
156 offset of the dispatch slot in the API dispatch table. The return value
166 The dispatch offset number MUST be a number allocated by SGI in the same
172 Dispatch Management
174 When a GL context is made current, the driver must install its dispatch
175 table as the current dispatch table. This is done by calling
177 void _glapi_set_dispatch(struct _glapi_table *dispatch);
179 This will install the named dispatch table for the calling thread.
180 The current dispatch table for a thread can be obtained by calling
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/external/llvm/test/Transforms/SimplifyCFG/
Dempty-cleanuppad.ll65 ; CHECK: cleanupret from %0 unwind label %catch.dispatch
66 ; CHECK: catch.dispatch:
85 cleanupret from %0 unwind label %catch.dispatch
87 catch.dispatch: ; preds = %ehcleanup
90 catch: ; preds = %catch.dispatch
124 ; CHECK: to label %try.cont unwind label %catch.dispatch
125 ; CHECK: catch.dispatch:
146 cleanupret from %0 unwind label %catch.dispatch
148 catch.dispatch: ; preds = %ehcleanup
151 catch: ; preds = %catch.dispatch
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/external/guava/guava/src/com/google/common/eventbus/
DAsyncEventBus.java28 * dispatch events, allowing dispatch to occur asynchronously.
42 * Creates a new AsyncEventBus that will use {@code executor} to dispatch
46 * @param executor Executor to use to dispatch events. It is the caller's
56 * Creates a new AsyncEventBus that will use {@code executor} to dispatch
59 * @param executor Executor to use to dispatch events. It is the caller's
72 * Creates a new AsyncEventBus that will use {@code executor} to dispatch
75 * @param executor Executor to use to dispatch events. It is the caller's
90 * Dispatch {@code events} in the order they were posted, regardless of
102 dispatch(eventWithSubscriber.event, eventWithSubscriber.subscriber); in dispatchQueuedEvents()
107 * Calls the {@link #executor} to dispatch {@code event} to {@code subscriber}.
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/external/autotest/client/common_lib/cros/fake_device_server/
Dserver.py45 {'request.dispatch': cherrypy.dispatch.MethodDispatcher()}
53 {'request.dispatch': cherrypy.dispatch.MethodDispatcher()}
65 {'request.dispatch': cherrypy.dispatch.MethodDispatcher()}
75 {'request.dispatch': cherrypy.dispatch.MethodDispatcher()}
82 {'request.dispatch': cherrypy.dispatch.MethodDispatcher()}
89 {'request.dispatch': cherrypy.dispatch.MethodDispatcher()}
/external/e2fsprogs/ext2ed/
Dgroup_com.c34 dispatch (buffer); in type_ext2_group_desc___next()
50 dispatch (buffer); in type_ext2_group_desc___prev()
73 sprintf (buffer,"setoffset %ld",device_offset);dispatch (buffer); in type_ext2_group_desc___entry()
74 strcpy (buffer,"show");dispatch (buffer); in type_ext2_group_desc___entry()
102 sprintf (buffer,"setoffset %ld",device_offset);dispatch (buffer); in type_ext2_group_desc___gocopy()
103 strcpy (buffer,"show");dispatch (buffer); in type_ext2_group_desc___gocopy()
141 sprintf (buffer,"setoffset block %ld",inode_offset);dispatch (buffer); in type_ext2_group_desc___inode()
142 sprintf (buffer,"settype ext2_inode");dispatch (buffer); in type_ext2_group_desc___inode()
155 sprintf (buffer,"setoffset block %ld",block_bitmap_offset);dispatch (buffer); in type_ext2_group_desc___blockbitmap()
156 sprintf (buffer,"settype block_bitmap");dispatch (buffer); in type_ext2_group_desc___blockbitmap()
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Dext2_com.c38 sprintf (buffer,"setoffset %ld",file_system_info.super_block_offset);dispatch (buffer); in type_ext2___super()
39 sprintf (buffer,"settype ext2_super_block");dispatch (buffer); in type_ext2___super()
67 dispatch ("super");dispatch ("group");dispatch ("inode");dispatch ("next");dispatch ("dir"); in type_ext2___cd()
69 sprintf (temp,"cd %s",buffer+1);dispatch (temp); in type_ext2___cd()
94 sprintf (buffer,"setoffset %ld",file_system_info.first_group_desc_offset);dispatch (buffer); in type_ext2___group()
95 sprintf (buffer,"settype ext2_group_desc");dispatch (buffer); in type_ext2___group()
96 sprintf (buffer,"entry %ld",group_num);dispatch (buffer); in type_ext2___group()
/external/mesa3d/src/mapi/glapi/gen/
Dgl_apitemp.py47 self.undef_list.append( "DISPATCH" )
88 dispatch = "RETURN_DISPATCH"
90 dispatch = "DISPATCH"
109 % (dispatch, f.name, name)
112 % (dispatch, f.name, p_string, name, t_string, o_string)
128 * DISPATCH(func, args, msg) - code to do dispatch of named function.
130 * RETURN_DISPATCH(func, args, msg) - code to do dispatch with a return value
136 * #define DISPATCH(func, args, msg) \\
137 * struct _glapi_table *dispatch = CurrentDispatch; \\
138 * (*dispatch->func) args
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/external/mesa3d/src/mapi/glapi/
Dglapi_getproc.c76 * Return dispatch table offset of the named static (built-in) function.
93 * Return dispatch function address for the named static (built-in) function.
118 * Return the name of the function at the given offset in the dispatch
163 * Offset in the dispatch table where the pointer to the real function is
165 * added to the dispatch table, this will have the value ~0.
171 * Pointer to the dispatch stub for the named function.
258 * Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver
326 * Fill-in the dispatch stub for the named function.
329 * a dispatch stub may be created created for the function. A pointer to this
330 * dispatch function will be returned by glXGetProcAddress.
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Dglapi_entrypoint.c28 * Arch-specific code for manipulating GL API entrypoints (dispatch stubs).
87 * Generate a dispatch function (entrypoint) which jumps through
88 * the given slot number (offset) in the current dispatch table.
94 /* 32 is chosen as something of a magic offset. For x86, the dispatch in generate_entrypoint()
113 * This function inserts a new dispatch offset into the assembly language
196 unsigned long dispatch = __glapi_sparc_get_dispatch(); in init_glapi_relocs() local
200 unsigned long dispatch = (unsigned long) &_glapi_Dispatch; in init_glapi_relocs() local
206 code[0] = template[0] | (dispatch >> 10); in init_glapi_relocs()
209 code[2] = template[2] | (dispatch & 0x3ff); in init_glapi_relocs()
219 code[0] = template[0] | (dispatch >> (32 + 10)); in init_glapi_relocs()
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/external/clang/test/CodeGenObjC/
Dnext-objc-dispatch.m2 // RUN: -fobjc-dispatch-method=legacy | \
6 // RUN: -fobjc-dispatch-method=legacy | \
10 // RUN: -fobjc-dispatch-method=non-legacy | \
14 // RUN: -fobjc-dispatch-method=mixed | \
19 // There are basically four ways that we end up doing message dispatch for the
21 // (1) fragile ABI, legacy dispatch
22 // (2) non-fragile ABI, legacy dispatch
23 // (2) non-fragile ABI, non-legacy dispatch
24 // (2) non-fragile ABI, mixed dispatch
26 // Note that fragile ABI and non-fragile ABI legacy dispatch are not the same,
/external/chromium-trace/catapult/tracing/tracing/extras/importer/v8/
Dlog_reader.html143 * Returns whether a particular dispatch must be skipped.
145 * @param {!Object} dispatch Dispatch record.
146 * @return {boolean} True if dispatch must be skipped.
148 LogReader.prototype.skipDispatch = function(dispatch) {
153 * Does a dispatch of a log record.
159 // Obtain the dispatch.
163 var dispatch = this.dispatchTable_[command];
165 if (dispatch === null || this.skipDispatch(dispatch)) {
171 for (var i = 0; i < dispatch.parsers.length; ++i) {
172 var parser = dispatch.parsers[i];
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/external/parameter-framework/asio-1.10.6/include/asio/detail/
Dwrapped_handler.hpp70 dispatcher_.dispatch(ASIO_MOVE_CAST(Handler)(handler_)); in operator ()()
75 dispatcher_.dispatch(handler_); in operator ()()
81 dispatcher_.dispatch(detail::bind_handler(handler_, arg1)); in operator ()()
87 dispatcher_.dispatch(detail::bind_handler(handler_, arg1)); in operator ()()
93 dispatcher_.dispatch(detail::bind_handler(handler_, arg1, arg2)); in operator ()()
99 dispatcher_.dispatch(detail::bind_handler(handler_, arg1, arg2)); in operator ()()
105 dispatcher_.dispatch(detail::bind_handler(handler_, arg1, arg2, arg3)); in operator ()()
111 dispatcher_.dispatch(detail::bind_handler(handler_, arg1, arg2, arg3)); in operator ()()
118 dispatcher_.dispatch( in operator ()()
126 dispatcher_.dispatch( in operator ()()
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/external/v8/tools/
Dlogreader.js169 * Returns whether a particular dispatch must be skipped.
171 * @param {!Object} dispatch Dispatch record.
172 * @return {boolean} True if dispatch must be skipped.
174 LogReader.prototype.skipDispatch = function(dispatch) { argument
180 * Does a dispatch of a log record.
186 // Obtain the dispatch.
190 var dispatch = this.dispatchTable_[command];
192 if (dispatch === null || this.skipDispatch(dispatch)) {
198 for (var i = 0; i < dispatch.parsers.length; ++i) {
199 var parser = dispatch.parsers[i];
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/external/mesa3d/src/mapi/mapi/
Du_current.c27 * This file manages the OpenGL API dispatch layer.
28 * The dispatch table (struct _glapi_table) is basically just a list
30 * There are functions to set/get the current dispatch table for the
31 * current thread and to manage registration/dispatch of dynamically
42 * 2001/01/16 - added dispatch override feature for Mesa 3.5
46 * called afterward and it'll fill in the correct dispatch
70 * \name Current dispatch and current context control variables
74 * pointer and the current dispatch table pointer. In the non-threaded case,
84 * static dispatch functions access these variables via \c _glapi_get_dispatch
228 * Set the global or per-thread dispatch table pointer.
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/external/libchrome/base/mac/
Dlibdispatch_task_runner.h8 #include <dispatch/dispatch.h>
18 // to PostTask() and friends to a dispatch queue, while being reusable as a
22 // needs a dispatch_queue_t for use in a system API. This ensures all dispatch
26 // underlying dispatch queue are released.
37 // Starts a new serial dispatch queue with a given name.
51 // This blocks the calling thread until all work on the dispatch queue has
57 // Returns the dispatch queue associated with this task runner, for use with
58 // system APIs that take dispatch queues. The caller is responsible for
/external/libchrome/base/message_loop/
Dmessage_pump_dispatcher.h15 // Dispatcher is used during a nested invocation of Run to dispatch events when
17 // MessageLoop does not dispatch events (or invoke TranslateMessage), rather
18 // every message is passed to Dispatcher's Dispatch method for dispatch. It is
19 // up to the Dispatcher whether or not to dispatch the event.
22 // POST_DISPATCH_QUIT_LOOP flag on the return value from Dispatch.
38 virtual uint32_t Dispatch(const NativeEvent& event) = 0;
/external/llvm/lib/Target/PowerPC/
DPPCHazardRecognizers.cpp38 // SU is a load; for any predecessors in this dispatch group, that are stores, in isLoadAfterStore()
64 // SU is a branch; for any predecessors in this dispatch group, with which we in isBCTRAfterSet()
182 DEBUG(dbgs() << "**** Adding to dispatch group: SU(" << in EmitInstruction()
239 // This models the dispatch group formation of the PPC970 processor. Dispatch
241 // of instructions. The PPC970 can dispatch a peak of 4 non-branch and one
244 // There are a number of restrictions to dispatch group formation: some
245 // instructions can only be issued in the first slot of a dispatch group, & some
246 // instructions fill an entire dispatch group. Additionally, only branches can
252 // branching through it in the same dispatch group, and storing to an address,
253 // then loading from the same address within a dispatch group. To avoid these
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/external/v8/src/interpreter/
Dinterpreter.cc92 __ Dispatch(); in DoLdaZero()
103 __ Dispatch(); in DoLdaSmi8()
111 __ Dispatch(); in DoLoadConstant()
138 __ Dispatch(); in DoLdaUndefined()
148 __ Dispatch(); in DoLdaNull()
158 __ Dispatch(); in DoLdaTheHole()
168 __ Dispatch(); in DoLdaTrue()
178 __ Dispatch(); in DoLdaFalse()
189 __ Dispatch(); in DoLdar()
200 __ Dispatch(); in DoStar()
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