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Searched refs:GLClientState (Results 1 – 12 of 12) sorted by relevance

/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
DGLClientState.h35 class GLClientState {
78 GLClientState(int nLocations = CODEC_MAX_VERTEX_ATTRIBUTES);
79 ~GLClientState();
281 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
287 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
293 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
299 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()
305 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()
311 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()
317 … const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter()
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DGLClientState.cpp28 GLClientState::GLClientState(int nLocations) in GLClientState() function in GLClientState
72 GLClientState::~GLClientState() in ~GLClientState()
77 void GLClientState::enable(int location, int state) in enable()
87 void GLClientState::setState(int location, int size, GLenum type, GLboolean normalized, GLsizei str… in setState()
101 void GLClientState::setBufferObject(int location, GLuint id) in setBufferObject()
110 const GLClientState::VertexAttribState * GLClientState::getState(int location) in getState()
118 const GLClientState::VertexAttribState * GLClientState::getStateAndEnableDirty(int location, bool *… in getStateAndEnableDirty()
132 int GLClientState::getLocation(GLenum loc) in getLocation()
164 void GLClientState::getClientStatePointer(GLenum pname, GLvoid** params) in getClientStatePointer()
166 const GLClientState::VertexAttribState *state = NULL; in getClientStatePointer()
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DMakefile6 CXXFILES = TcpStream.cpp GLClientState.cpp glUtils.cpp
DAndroid.mk7 GLClientState.cpp \
/device/generic/goldfish/opengl/system/GLESv1_enc/
DGLEncoder.cpp75 GLClientState* state = ctx->m_state; in s_glGetIntegerv()
90 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); in s_glGetIntegerv()
113 GLClientState* state = ctx->m_state; in s_glGetFloatv()
129 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); in s_glGetFloatv()
152 GLClientState* state = ctx->m_state; in s_glGetFixedv()
168 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16); in s_glGetFixedv()
191 GLClientState* state = ctx->m_state; in s_glGetBooleanv()
270 ctx->m_state->setState(GLClientState::VERTEX_LOCATION, size, type, false, stride, data); in s_glVertexPointer()
277 ctx->m_state->setState(GLClientState::NORMAL_LOCATION, 3, type, false, stride, data); in s_glNormalPointer()
284 ctx->m_state->setState(GLClientState::COLOR_LOCATION, size, type, false, stride, data); in s_glColorPointer()
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DGLEncoder.h30 void setClientState(GLClientState *state) { in setClientState()
49 GLClientState *m_state;
/device/generic/goldfish/opengl/system/egl/
DeglContext.h45 GLClientState * getClientState(){ return clientState; } in getClientState()
48 GLClientState * clientState;
Degl.cpp150 clientState = new GLClientState(); in EGLContext_t()
/device/generic/goldfish/opengl/system/GLESv2_enc/
DGL2Encoder.cpp246 GLClientState* state = ctx->m_state; in s_glGetIntegerv()
270 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); in s_glGetIntegerv()
323 GLClientState* state = ctx->m_state; in s_glGetFloatv()
348 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); in s_glGetFloatv()
371 GLClientState* state = ctx->m_state; in s_glGetBooleanv()
468 const GLClientState::VertexAttribState *va_state = ctx->m_state->getState(index); in s_glGetVertexAttribPointerv()
481 … const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty); in sendVertexAttributes()
544 const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); in s_glDrawArrays()
578 const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); in s_glDrawElements()
1001 GLClientState* state = ctx->m_state; in s_glUseProgram()
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DGL2Encoder.h28 void setClientState(GLClientState *state) { in setClientState()
32 const GLClientState *state() { return m_state; } in state()
48 GLClientState *m_state;
/device/generic/goldfish/opengl/tests/gles_android_wrapper/
DThreadInfo.h35 GLClientState *clientState;
Degl.cpp497 wctx->clientState = new GLClientState(); in eglCreateContext()