Searched refs:getBoundTexture (Results 1 – 4 of 4) sorted by relevance
94 *ptr = state->getBoundTexture(GL_TEXTURE_2D); in s_glGetIntegerv()98 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetIntegerv()133 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); in s_glGetFloatv()137 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetFloatv()172 *ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16; in s_glGetFixedv()176 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) << 16; in s_glGetFixedv()206 *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()210 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0 in s_glGetBooleanv()681 state->getBoundTexture(GL_TEXTURE_2D)); in s_glBindTexture()718 state->getBoundTexture(currTarget)); in s_glDisable()[all …]
274 *ptr = state->getBoundTexture(GL_TEXTURE_2D); in s_glGetIntegerv()277 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetIntegerv()352 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); in s_glGetFloatv()355 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetFloatv()393 *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()396 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0 in s_glGetBooleanv()991 m_state->getBoundTexture(newTarget)); in updateHostTexture2DBinding()1289 state->getBoundTexture(GL_TEXTURE_2D)); in s_glBindTexture()1479 m_state->getBoundTexture(target)); in override2DTextureTarget()1487 m_state->getBoundTexture(priorityTarget)); in restore2DTextureTarget()
182 GLuint getBoundTexture(GLenum target) const;
381 GLuint GLClientState::getBoundTexture(GLenum target) const in getBoundTexture() function in GLClientState