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Searched refs:getBoundTexture (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish/opengl/system/GLESv1_enc/
DGLEncoder.cpp94 *ptr = state->getBoundTexture(GL_TEXTURE_2D); in s_glGetIntegerv()
98 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetIntegerv()
133 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); in s_glGetFloatv()
137 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetFloatv()
172 *ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16; in s_glGetFixedv()
176 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) << 16; in s_glGetFixedv()
206 *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()
210 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0 in s_glGetBooleanv()
681 state->getBoundTexture(GL_TEXTURE_2D)); in s_glBindTexture()
718 state->getBoundTexture(currTarget)); in s_glDisable()
[all …]
/device/generic/goldfish/opengl/system/GLESv2_enc/
DGL2Encoder.cpp274 *ptr = state->getBoundTexture(GL_TEXTURE_2D); in s_glGetIntegerv()
277 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetIntegerv()
352 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); in s_glGetFloatv()
355 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetFloatv()
393 *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()
396 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0 in s_glGetBooleanv()
991 m_state->getBoundTexture(newTarget)); in updateHostTexture2DBinding()
1289 state->getBoundTexture(GL_TEXTURE_2D)); in s_glBindTexture()
1479 m_state->getBoundTexture(target)); in override2DTextureTarget()
1487 m_state->getBoundTexture(priorityTarget)); in restore2DTextureTarget()
/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
DGLClientState.h182 GLuint getBoundTexture(GLenum target) const;
DGLClientState.cpp381 GLuint GLClientState::getBoundTexture(GLenum target) const in getBoundTexture() function in GLClientState